This code is a forward-port of the Crowther/Woods Adventure 2.5 from 1995, last version in the main line of Colossal Cave Adventure development written by Crowther and Woods. The authors have given permission and encouragement to this release.
Find a file
2017-07-12 08:56:50 -04:00
tests Forcing floating point division for % coverage, so we don't show 0% 2017-07-12 08:56:50 -04:00
.gitignore Finish newdb -> dungeon renaming. 2017-06-29 08:54:55 -07:00
.gitlab-ci.yml Install Python 2 pip in Alpine. 2017-07-11 23:14:39 +00:00
.shipper Re-spin 1.0: same code, repaired website. 2017-06-05 14:56:16 -04:00
actions.c Comment polishing. 2017-07-11 04:15:57 -04:00
advent.adoc Address Issue #13: The "eat" command exhibits strange behavior 2017-07-11 16:16:38 -04:00
advent.h Prevent game from uttering solecisms about the "floor" when outside. 2017-07-12 00:19:16 -04:00
adventure.yaml Remove obsolete comment. 2017-07-12 05:24:12 -04:00
cheat.c Unspk'd pour command 2017-07-03 06:12:19 +03:00
control Add project logo. It'll have to do until we find an image of a miner's lamp. 2017-06-18 20:09:39 -04:00
COPYING Fix typo in COPYING. 2017-06-02 18:13:56 +00:00
hints.adoc More hints. 2017-06-05 16:08:42 -04:00
history.adoc Documentation polishing. 2017-07-11 06:00:21 -04:00
init.c Working but unpolished refactor of bigwords(). 2017-07-05 14:02:52 -07:00
INSTALL.adoc Make the build Python-2/3 agnostic. 2017-07-11 23:14:39 +00:00
lamp.png Add project logo. It'll have to do until we find an image of a miner's lamp. 2017-06-18 20:09:39 -04:00
main.c Replace tests on packed words with tests on strings. 2017-07-11 23:14:38 +00:00
make_dungeon.py Make the build Python-2/3 agnostic. 2017-07-11 23:14:39 +00:00
Makefile Make the build Python-2/3 agnostic. 2017-07-11 23:14:39 +00:00
misc.c Prevent game from uttering solecisms about the "floor" when outside. 2017-07-12 00:19:16 -04:00
NEWS Actual 1.2 release. 2017-07-11 11:59:53 -04:00
notes.adoc Prevent game from uttering solecisms about the "floor" when outside. 2017-07-12 00:19:16 -04:00
README.adoc Documentation polishing. 2017-07-11 06:00:21 -04:00
saveresume.c Broke all logical or into multiline statement to show lcov's lies 2017-07-03 07:20:37 +03:00
score.c Magic-number elimination. 2017-07-04 14:40:10 -04:00
TODO Remove obsolete caveat. 2017-07-12 05:11:03 -04:00

= README for Open Adventure =

This code is a forward-port of the Crowther/Woods Adventure 2.5 from
1995, last version in the main line of Colossal Cave Adventure
development written by the original authors.  The authors have given
permission and encouragement for this releasel it obsolesces all
the 350-point versions and previous 2.x (430-point) ports.

The file history.adoc contains a more detailed history of this game
and its ancestors.  The file notes.adoc is the maintainer's notes,
describing project goals and recent changes.

This project is called "Open Adventure" because it's not at all clear
how to number Adventure past 2.5 without misleading or causing
collisions or both.  See the history file for discussion.  The
original 6-character name on the PDP-10 has been reverted to for the
executable in order to avoid a collision with the BSD games port of
the ancestral 1977 version.

Please see INSTALL.adoc for build info.

Extreme care has been taken to not silently change gameplay. By
policy, all user-visible changes from 2.5 are revertible with the
-o (oldstyle) option.

If you encounter a bug (not likely; this code is old and well tested)
please try to make a test log that reproduces it, using the -l option,
and ship it to the maintainers.

// end