open-adventure/misc.c
NHOrus ca7ac4063f Magic-number elimination and fix
More test coverage for some of the cases
2017-07-06 17:55:56 +03:00

701 lines
19 KiB
C

#include <unistd.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#include <sys/time.h>
#include <ctype.h>
#include <editline/readline.h>
#include "advent.h"
#include "dungeon.h"
static void* xmalloc(size_t size)
{
void* ptr = malloc(size);
if (ptr == NULL) {
// LCOV_EXCL_START
// exclude from coverage analysis because we can't simulate an out of memory error in testing
fprintf(stderr, "Out of memory!\n");
exit(EXIT_FAILURE);
// LCOV_EXCL_STOP
}
return (ptr);
}
void packed_to_token(long packed, char token[TOKLEN + 1])
{
// The advent->ascii mapping.
const char advent_to_ascii[] = {
' ', '!', '"', '#', '$', '%', '&', '\'',
'(', ')', '*', '+', ',', '-', '.', '/',
'0', '1', '2', '3', '4', '5', '6', '7',
'8', '9', ':', ';', '<', '=', '>', '?',
'@', 'A', 'B', 'C', 'D', 'E', 'F', 'G',
'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W',
'X', 'Y', 'Z', '\0', '\0', '\0', '\0', '\0',
};
// Unpack and map back to ASCII.
for (int i = 0; i < 5; ++i) {
char advent = (packed >> i * 6) & 63;
token[i] = advent_to_ascii[(int) advent];
}
// Ensure the last character is \0.
token[5] = '\0';
// Replace trailing whitespace with \0.
for (int i = 4; i >= 0; --i) {
if (token[i] == ' ' ||
token[i] == '\t')
token[i] = '\0';
else
break;
}
}
long token_to_packed(const char token[])
{
const char ascii_to_advent[] = {
63, 63, 63, 63, 63, 63, 63, 63,
63, 63, 63, 63, 63, 63, 63, 63,
63, 63, 63, 63, 63, 63, 63, 63,
63, 63, 63, 63, 63, 63, 63, 63,
0, 1, 2, 3, 4, 5, 6, 7,
8, 9, 10, 11, 12, 13, 14, 15,
16, 17, 18, 19, 20, 21, 22, 23,
24, 25, 26, 27, 28, 29, 30, 31,
32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 54, 55,
56, 57, 58, 59, 60, 61, 62, 63,
63, 63, 63, 63, 63, 63, 63, 63,
63, 63, 63, 63, 63, 63, 63, 63,
63, 63, 63, 63, 63, 63, 63, 63,
63, 63, 63, 63, 63, 63, 63, 63,
};
size_t t_len = strlen(token);
if (t_len > TOKLEN)
t_len = TOKLEN;
long packed = 0;
for (size_t i = 0; i < t_len; ++i) {
char mapped = ascii_to_advent[(int) toupper(token[i])];
packed |= (mapped << (6 * i));
}
return (packed);
}
void tokenize(char* raw, struct command_t *cmd)
{
memset(cmd, '\0', sizeof(struct command_t));
/* Bound prefix on the %s would be needed to prevent buffer
* overflow. but we shortstop this more simply by making each
* raw-input buffer as long as the enrire inout buffer. */
sscanf(raw, "%s%s", cmd->raw1, cmd->raw2);
// pack the substrings
cmd->wd1 = token_to_packed(cmd->raw1);
cmd->wd2 = token_to_packed(cmd->raw2);
/* (ESR) In oldstyle mode, simulate the uppercasing and truncating
* effect on raw tokens of packing them into sixbit characters, 5
* to a 32-bit word. This is something the FORTRAN version did
* becuse archaic FORTRAN had no string types. Don Wood's
* mechanical translation of 2.5 to C retained the packing and
* thus this misfeature.
*
* It's philosophically questionable whether this is the right
* thing to do even in oldstyle mode. On one hand, the text
* mangling was not authorial intent, but a result of limitations
* in their tools. On the other, not simulating this misbehavior
* goes against the goal of making oldstyle as accurate as
* possible an emulation of the original UI.
*/
if (settings.oldstyle) {
cmd->raw1[TOKLEN + TOKLEN] = cmd->raw2[TOKLEN + TOKLEN] = '\0';
for (size_t i = 0; i < strlen(cmd->raw1); i++)
cmd->raw1[i] = toupper(cmd->raw1[i]);
for (size_t i = 0; i < strlen(cmd->raw2); i++)
cmd->raw2[i] = toupper(cmd->raw2[i]);
}
}
/* Hide the fact that wods are corrently packed longs */
bool wordeq(token_t a, token_t b)
{
return a == b;
}
bool wordempty(token_t a)
{
return a == 0;
}
void wordclear(token_t *v)
{
*v = 0;
}
/* I/O routines (speak, pspeak, rspeak, sspeak, get_input, yes) */
void vspeak(const char* msg, bool blank, va_list ap)
{
// Do nothing if we got a null pointer.
if (msg == NULL)
return;
// Do nothing if we got an empty string.
if (strlen(msg) == 0)
return;
if (blank == true)
printf("\n");
int msglen = strlen(msg);
// Rendered string
ssize_t size = 2000; /* msglen > 50 ? msglen*2 : 100; */
char* rendered = xmalloc(size);
char* renderp = rendered;
// Handle format specifiers (including the custom %C, %L, %S) by
// adjusting the parameter accordingly, and replacing the
// specifier with %s.
long previous_arg = 0;
for (int i = 0; i < msglen; i++) {
if (msg[i] != '%') {
*renderp++ = msg[i];
size--;
} else {
long arg = va_arg(ap, long);
if (arg == -1)
arg = 0; // LCOV_EXCL_LINE - don't think we can get here.
i++;
// Integer specifier. In order to accommodate the fact
// that PARMS can have both legitimate integers *and*
// packed tokens, stringify everything. Future work may
// eliminate the need for this.
if (msg[i] == 'd') {
int ret = snprintf(renderp, size, "%ld", arg);
if (ret < size) {
renderp += ret;
size -= ret;
}
}
// Unmodified string specifier.
if (msg[i] == 's') {
packed_to_token(arg, renderp); /* unpack directly to destination */
size_t len = strlen(renderp);
renderp += len;
size -= len;
}
// Singular/plural specifier.
if (msg[i] == 'S') {
if (previous_arg > 1) { // look at the *previous* parameter (which by necessity must be numeric)
*renderp++ = 's';
size--;
}
}
/* Version specifier */
if (msg[i] == 'V') {
strcpy(renderp, VERSION);
size_t len = strlen(VERSION);
renderp += len;
size -= len;
}
previous_arg = arg;
}
}
*renderp = 0;
// Print the message.
printf("%s\n", rendered);
free(rendered);
}
void speak(const char* msg, ...)
{
va_list ap;
va_start(ap, msg);
vspeak(msg, true, ap);
va_end(ap);
}
void sspeak(const long msg, ...)
{
va_list ap;
va_start(ap, msg);
fputc('\n', stdout);
vprintf(arbitrary_messages[msg], ap);
fputc('\n', stdout);
va_end(ap);
}
void pspeak(vocab_t msg, enum speaktype mode, int skip, bool blank, ...)
/* Find the skip+1st message from msg and print it. Modes are:
* feel = for inventory, what you can touch
* look = the long description for the state the object is in
* listen = the sound for the state the object is in
* study = text on the object. */
{
va_list ap;
va_start(ap, blank);
switch (mode) {
case touch:
vspeak(objects[msg].inventory, blank, ap);
break;
case look:
vspeak(objects[msg].descriptions[skip], blank, ap);
break;
case hear:
vspeak(objects[msg].sounds[skip], blank, ap);
break;
case study:
vspeak(objects[msg].texts[skip], blank, ap);
break;
case change:
vspeak(objects[msg].changes[skip], blank, ap);
break;
}
va_end(ap);
}
void rspeak(vocab_t i, ...)
/* Print the i-th "random" message (section 6 of database). */
{
va_list ap;
va_start(ap, i);
vspeak(arbitrary_messages[i], true, ap);
va_end(ap);
}
void echo_input(FILE* destination, const char* input_prompt, const char* input)
{
size_t len = strlen(input_prompt) + strlen(input) + 1;
char* prompt_and_input = (char*) xmalloc(len);
strcpy(prompt_and_input, input_prompt);
strcat(prompt_and_input, input);
fprintf(destination, "%s\n", prompt_and_input);
free(prompt_and_input);
}
int word_count(char* str)
{
char delims[] = " \t";
int count = 0;
int inblanks = true;
for (char *s = str; *s; s++)
if (inblanks) {
if (strchr(delims, *s) == 0) {
++count;
inblanks = false;
}
} else {
if (strchr(delims, *s) != 0) {
inblanks = true;
}
}
return (count);
}
char* get_input()
{
// Set up the prompt
char input_prompt[] = "> ";
if (!settings.prompt)
input_prompt[0] = '\0';
// Print a blank line
printf("\n");
char* input;
while (true) {
input = readline(input_prompt);
if (input == NULL) // Got EOF; return with it.
return (input);
else if (input[0] == '#') { // Ignore comments.
free(input);
continue;
} else // We have a 'normal' line; leave the loop.
break;
}
// Strip trailing newlines from the input
input[strcspn(input, "\n")] = 0;
add_history(input);
if (!isatty(0))
echo_input(stdout, input_prompt, input);
if (settings.logfp)
echo_input(settings.logfp, "", input);
return (input);
}
bool silent_yes()
{
bool outcome;
for (;;) {
char* reply = get_input();
if (reply == NULL) {
// LCOV_EXCL_START
// Should be unreachable. Reply should never be NULL
free(reply);
exit(EXIT_SUCCESS);
// LCOV_EXCL_STOP
}
char* firstword = (char*) xmalloc(strlen(reply) + 1);
sscanf(reply, "%s", firstword);
free(reply);
for (int i = 0; i < (int)strlen(firstword); ++i)
firstword[i] = tolower(firstword[i]);
int yes = strncmp("yes", firstword, sizeof("yes") - 1);
int y = strncmp("y", firstword, sizeof("y") - 1);
int no = strncmp("no", firstword, sizeof("no") - 1);
int n = strncmp("n", firstword, sizeof("n") - 1);
free(firstword);
if (yes == 0 ||
y == 0) {
outcome = true;
break;
} else if (no == 0 ||
n == 0) {
outcome = false;
break;
} else
rspeak(PLEASE_ANSWER);
}
return (outcome);
}
bool yes(const char* question, const char* yes_response, const char* no_response)
/* Print message X, wait for yes/no answer. If yes, print Y and return true;
* if no, print Z and return false. */
{
bool outcome;
for (;;) {
speak(question);
char* reply = get_input();
if (reply == NULL) {
// LCOV_EXCL_START
// Should be unreachable. Reply should never be NULL
free(reply);
exit(EXIT_SUCCESS);
// LCOV_EXCL_STOP
}
char* firstword = (char*) xmalloc(strlen(reply) + 1);
sscanf(reply, "%s", firstword);
free(reply);
for (int i = 0; i < (int)strlen(firstword); ++i)
firstword[i] = tolower(firstword[i]);
int yes = strncmp("yes", firstword, sizeof("yes") - 1);
int y = strncmp("y", firstword, sizeof("y") - 1);
int no = strncmp("no", firstword, sizeof("no") - 1);
int n = strncmp("n", firstword, sizeof("n") - 1);
free(firstword);
if (yes == 0 ||
y == 0) {
speak(yes_response);
outcome = true;
break;
} else if (no == 0 ||
n == 0) {
speak(no_response);
outcome = false;
break;
} else
rspeak(PLEASE_ANSWER);
}
return (outcome);
}
/* Data structure routines */
int get_motion_vocab_id(const char* word)
// Return the first motion number that has 'word' as one of its words.
{
for (int i = 0; i < NMOTIONS; ++i) {
for (int j = 0; j < motions[i].words.n; ++j) {
if (strcasecmp(word, motions[i].words.strs[j]) == 0 && (strlen(word) > 1 ||
strchr(ignore, word[0]) == NULL ||
!settings.oldstyle))
return (i);
}
}
// If execution reaches here, we didn't find the word.
return (WORD_NOT_FOUND);
}
int get_object_vocab_id(const char* word)
// Return the first object number that has 'word' as one of its words.
{
for (int i = 0; i < NOBJECTS + 1; ++i) { // FIXME: the + 1 should go when 1-indexing for objects is removed
for (int j = 0; j < objects[i].words.n; ++j) {
if (strcasecmp(word, objects[i].words.strs[j]) == 0)
return (i);
}
}
// If execution reaches here, we didn't find the word.
return (WORD_NOT_FOUND);
}
int get_action_vocab_id(const char* word)
// Return the first motion number that has 'word' as one of its words.
{
for (int i = 0; i < NACTIONS; ++i) {
for (int j = 0; j < actions[i].words.n; ++j) {
if (strcasecmp(word, actions[i].words.strs[j]) == 0 && (strlen(word) > 1 ||
strchr(ignore, word[0]) == NULL ||
!settings.oldstyle))
return (i);
}
}
// If execution reaches here, we didn't find the word.
return (WORD_NOT_FOUND);
}
int get_special_vocab_id(const char* word)
// Return the first special number that has 'word' as one of its words.
{
for (int i = 0; i < NSPECIALS; ++i) {
for (int j = 0; j < specials[i].words.n; ++j) {
if (strcasecmp(word, specials[i].words.strs[j]) == 0)
return (i);
}
}
// If execution reaches here, we didn't find the word.
return (WORD_NOT_FOUND);
}
long get_vocab_id(const char* word)
// Search the vocab categories in order for the supplied word.
{
/* Check for an empty string */
if (strncmp(word, "", sizeof("")) == 0)
return (WORD_EMPTY);
long ref_num;
/* FIXME: Magic numbers related to vocabulary */
ref_num = get_motion_vocab_id(word);
if (ref_num != WORD_NOT_FOUND)
return MOTION_WORD(ref_num);
ref_num = get_object_vocab_id(word);
if (ref_num != WORD_NOT_FOUND)
return OBJECT_WORD(ref_num);
ref_num = get_action_vocab_id(word);
if (ref_num != WORD_NOT_FOUND)
return ACTION_WORD(ref_num);
ref_num = get_special_vocab_id(word);
if (ref_num != WORD_NOT_FOUND)
return SPECIAL_WORD(ref_num);
// Check for the reservoir magic word.
if (strcasecmp(word, game.zzword) == 0)
return ACTION_WORD(PART);
return (WORD_NOT_FOUND);
}
void juggle(obj_t object)
/* Juggle an object by picking it up and putting it down again, the purpose
* being to get the object to the front of the chain of things at its loc. */
{
loc_t i, j;
i = game.place[object];
j = game.fixed[object];
move(object, i);
move(object + NOBJECTS, j);
}
void move(obj_t object, loc_t where)
/* Place any object anywhere by picking it up and dropping it. May
* already be toting, in which case the carry is a no-op. Mustn't
* pick up objects which are not at any loc, since carry wants to
* remove objects from game.atloc chains. */
{
long from;
if (object > NOBJECTS)
from = game.fixed[object - NOBJECTS];
else
from = game.place[object];
if (from != LOC_NOWHERE && from != CARRIED && !SPECIAL(from))
carry(object, from);
drop(object, where);
}
long put(obj_t object, loc_t where, long pval)
/* put() is the same as move(), except it returns a value used to set up the
* negated game.prop values for the repository objects. */
{
move(object, where);
return STASHED(pval);
}
void carry(obj_t object, loc_t where)
/* Start toting an object, removing it from the list of things at its former
* location. Incr holdng unless it was already being toted. If object>NOBJECTS
* (moving "fixed" second loc), don't change game.place or game.holdng. */
{
long temp;
if (object <= NOBJECTS) {
if (game.place[object] == CARRIED)
return;
game.place[object] = CARRIED;
++game.holdng;
}
if (game.atloc[where] == object) {
game.atloc[where] = game.link[object];
return;
}
temp = game.atloc[where];
while (game.link[temp] != object) {
temp = game.link[temp];
}
game.link[temp] = game.link[object];
}
void drop(obj_t object, loc_t where)
/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
* game.holdng if the object was being toted. */
{
if (object > NOBJECTS)
game.fixed[object - NOBJECTS] = where;
else {
if (game.place[object] == CARRIED)
--game.holdng;
game.place[object] = where;
}
if (where == LOC_NOWHERE ||
where == CARRIED)
return;
game.link[object] = game.atloc[where];
game.atloc[where] = object;
}
long atdwrf(loc_t where)
/* Return the index of first dwarf at the given location, zero if no dwarf is
* there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore
* the pirate (6th dwarf). */
{
long at;
at = 0;
if (game.dflag < 2)
return (at);
at = -1;
for (long i = 1; i <= NDWARVES - 1; i++) {
if (game.dloc[i] == where)
return i;
if (game.dloc[i] != 0)
at = 0;
}
return (at);
}
/* Utility routines (setbit, tstbit, set_seed, get_next_lcg_value,
* randrange) */
long setbit(long bit)
/* Returns 2**bit for use in constructing bit-masks. */
{
return (1L << bit);
}
bool tstbit(long mask, int bit)
/* Returns true if the specified bit is set in the mask. */
{
return (mask & (1 << bit)) != 0;
}
void set_seed(long seedval)
/* Set the LCG seed */
{
game.lcg_x = (unsigned long) seedval % game.lcg_m;
// once seed is set, we need to generate the Z`ZZZ word
make_zzword(game.zzword);
}
unsigned long get_next_lcg_value(void)
/* Return the LCG's current value, and then iterate it. */
{
unsigned long old_x = game.lcg_x;
game.lcg_x = (game.lcg_a * game.lcg_x + game.lcg_c) % game.lcg_m;
return old_x;
}
long randrange(long range)
/* Return a random integer from [0, range). */
{
return range * get_next_lcg_value() / game.lcg_m;
}
void make_zzword(char zzword[TOKLEN + 1])
{
for (int i = 0; i < 5; ++i) {
zzword[i] = 'A' + randrange(26);
}
zzword[1] = '\''; // force second char to apostrophe
zzword[5] = '\0';
}
// LCOV_EXCL_START
void bug(enum bugtype num, const char *error_string)
{
fprintf(stderr, "Fatal error %d, %s.\n", num, error_string);
exit(EXIT_FAILURE);
}
// LCOV_EXCL_STOP
/* end */
void state_change(obj_t obj, long state)
/* Object must have a change-message list for this to be useful; only some do */
{
game.prop[obj] = state;
pspeak(obj, change, state, true);
}
/* end */