4028 lines
148 KiB
YAML
4028 lines
148 KiB
YAML
# This YAML file gets processed into a collection of data structures and
|
|
# variable initializers describing Colossal Cave. It replaces an ad-hoc
|
|
# text database shipped with Adventure versions up to 2.5. The format
|
|
# change enabled a lot of use of symbolic names where there were previously
|
|
# inscrutable numeric literals.
|
|
#
|
|
# We define a bunch of YAML structures:
|
|
#
|
|
# motions: Motion words, grouped into synonyms. The 'oldstyle'
|
|
# attribute, if false, means that single-letter synonyms should be
|
|
# accepted in oldstyle mode; it defaults to true.
|
|
#
|
|
# actions: Action words, grouped into synonyms, and their corresponding
|
|
# default messages. The 'oldstyle' attribute is as for motions.
|
|
#
|
|
# hints: Each item contains a hint number, a hint label (used to
|
|
# generate the value macro for the hint) the number of turns he
|
|
# must be at the right loc(s) before triggering the hint, the
|
|
# points deducted for taking the hint, the message number (in
|
|
# arbitrary_messages) of the question, and the message number of
|
|
# the hint.
|
|
#
|
|
# locations: They have attributes as follows...
|
|
# long: Long description, always shown on first encounter.
|
|
# short: Short description. If none, use long description.
|
|
# conditions: A dictionary of attributes
|
|
# LIT Light
|
|
# OILY If FLUID flag is on: true for oil, false for water
|
|
# FLUID Liquid asset
|
|
# NOARRR Pirate doesn't go here unless following player
|
|
# NOBACK Cannot use "back" to move away
|
|
# HCAVE Trying to get into cave
|
|
# HBIRD Trying to catch bird
|
|
# HSNAKE Trying to deal with snake
|
|
# HMAZE Lost in maze
|
|
# HDARK Pondering dark room
|
|
# HWITT At Witt's End
|
|
# HCLIFF Cliff with urn
|
|
# HWOODS Lost in forest
|
|
# HOGRE Trying to deal with ogre
|
|
# HJADE Found all treasures except jade
|
|
# hints: A list of YAML references to hints that may be available at
|
|
# this location. (This is why locations has to follow hints.)
|
|
# sound: Label for a location sound.
|
|
# loud: If true, object sounds are drowned out at this location.
|
|
# travel: A list of movement rules. They're applied in the order
|
|
# they appear. For a rule to fire, (1) the movement command
|
|
# must be a synonym for one of its verbs, and (2) the
|
|
# condition, if present, must evaluate to true. In that case
|
|
# the action fires. The action may be a goto (move to
|
|
# a named location) a speak (utter a named message), or
|
|
# a special (branch to special case in movement code).
|
|
# The conditional may be one of the following:
|
|
# [pct, N] Roll a die, n% chance of success
|
|
# [carry, OBJ] Must be carrying named object
|
|
# [with, OBJ] Must be carrying or in room with
|
|
# [not, OBJ N] Property of named OBJ must not be N.
|
|
# N may be numeric or a state label.
|
|
# [nodwarves] Dwarves must skip this rule.
|
|
# All attributes are optional except the long description and
|
|
# travel. Order of locations is not significant.
|
|
#
|
|
# arbitrary_messages: These are arguments to rspeak(). Some spans of
|
|
# these messages need to be kept adjacent and ordered (for now),
|
|
# though there are no dependencies on actual numbers left. To see
|
|
# which, grep for rspeak() calls containing expressions with
|
|
# arithmetic. Eventually, these will be pulled out into more
|
|
# appropriate data structures. Then ordering can be dropped.
|
|
#
|
|
# classes: Each item contains a point threshold and a message
|
|
# describing a classification of player. Point thresholds must be
|
|
# in ascending order. The scoring code selects the appropriate
|
|
# message, where each message is considered to apply to players
|
|
# whose scores are higher than the previous N but not higher than
|
|
# this N. Note that these scores probably change with every
|
|
# modification (and particularly expansion) of the program.
|
|
#
|
|
# turn_thresholds: Each item contains a number and a message
|
|
# berating the player for taking so many turns. When the turn count
|
|
# matches one of the thresholds, the corresponding message is shown.
|
|
# Order doesn't matter; the logic simply tests every threshold on
|
|
# the assumption that turn counts never decrease nor skip values.
|
|
#
|
|
# objects: Objects have attributes as follows...
|
|
# inventory: A description for use in the inventory command.
|
|
# states: A list of state labels for states from 0 up. Each
|
|
# becomes a #define, and is also a state label that
|
|
# can be used in travel-rule 'not' clauses.
|
|
# descriptions: Messages describing the object in different states.
|
|
# Must correspond 1:1 with state labels if the latter exist.
|
|
# changes: State-change messages to be emitted whenever the object
|
|
# *changes* to the (0-origin) state that is the index of the
|
|
# message in this array. Must correspond 1:1 with state
|
|
# labels if the latter exist.
|
|
# words: The vocabulary word(s) referring to this object.
|
|
# treasure: A boolean "treasure" used for point-scoring and pirate
|
|
# snatches, defaulting to false.
|
|
# immovable: An object may also be flagged
|
|
# immovable, meaning it cannot be carried.
|
|
# locations: An object may have one or two start locations (the gate
|
|
# is an example of a two-location object; it can be accessed
|
|
# from above or below).
|
|
#
|
|
# obituaries: Death messages and reincarnation queries. Order is
|
|
# significant, they're used in succession as the player racks up
|
|
# deaths.
|
|
#
|
|
# Message strings may include certain special character sequences to
|
|
# denote that the program must provide parameters to insert into a
|
|
# message when the message is printed. These sequences are:
|
|
# %d = an integer
|
|
# %s = an ASCII string
|
|
# %S = The letter 's' or nothing (if a previous %d value is exactly 1)
|
|
# %V = substitute program version string
|
|
#
|
|
# Copyright (c) 2017 by Eric S. Raymond
|
|
# SPDX-License-Identifier: BSD-2-clause
|
|
|
|
motions: !!omap
|
|
- MOT_0:
|
|
words: !!null
|
|
- HERE:
|
|
words: !!null
|
|
- MOT_2:
|
|
words: ['road', 'hill']
|
|
- ENTER:
|
|
words: ['enter']
|
|
- MOT_4:
|
|
words: ['upstr']
|
|
- MOT_5:
|
|
words: ['downs']
|
|
- MOT_6:
|
|
words: ['fores']
|
|
- FORWARD:
|
|
words: ['forwa', 'conti', 'onwar']
|
|
- BACK:
|
|
words: ['back', 'retur', 'retre']
|
|
- MOT_9:
|
|
words: ['valle']
|
|
- MOT_10:
|
|
words: ['stair']
|
|
- OUTSIDE:
|
|
words: ['out', 'outsi', 'exit', 'leave']
|
|
- MOT_12:
|
|
words: ['build', 'house']
|
|
- MOT_13:
|
|
words: ['gully']
|
|
- STREAM:
|
|
words: ['strea']
|
|
- MOT_15:
|
|
words: ['fork']
|
|
- MOT_16:
|
|
words: ['bed']
|
|
- CRAWL:
|
|
words: ['crawl']
|
|
- MOT_18:
|
|
words: ['cobbl']
|
|
- INSIDE:
|
|
words: ['inwar', 'insid', 'in']
|
|
- MOT_20:
|
|
words: ['surfa']
|
|
- NUL:
|
|
words: ['null', 'nowhe']
|
|
- MOT_22:
|
|
words: ['dark']
|
|
- MOT_23:
|
|
words: ['passa', 'tunne']
|
|
- MOT_24:
|
|
words: ['low']
|
|
- MOT_25:
|
|
words: ['canyo']
|
|
- MOT_26:
|
|
words: ['awkwa']
|
|
- MOT_27:
|
|
words: ['giant']
|
|
- MOT_28:
|
|
words: ['view']
|
|
- UP:
|
|
words: ['upwar', 'up', 'u', 'above', 'ascen']
|
|
- DOWN:
|
|
words: ['d', 'downw', 'down', 'desce']
|
|
- MOT_31:
|
|
words: ['pit']
|
|
- MOT_32:
|
|
words: ['outdo']
|
|
- MOT_33:
|
|
words: ['crack']
|
|
- MOT_34:
|
|
words: ['steps']
|
|
- MOT_35:
|
|
words: ['dome']
|
|
- LEFT:
|
|
words: ['left']
|
|
- RIGHT:
|
|
words: ['right']
|
|
- MOT_38:
|
|
words: ['hall']
|
|
- MOT_39:
|
|
words: ['jump']
|
|
- MOT_40:
|
|
words: ['barre']
|
|
- MOT_41:
|
|
words: ['over']
|
|
- MOT_42:
|
|
words: ['acros']
|
|
- EAST:
|
|
words: ['east', 'e']
|
|
- WEST:
|
|
words: ['west', 'w']
|
|
- NORTH:
|
|
words: ['north', 'n']
|
|
- SOUTH:
|
|
words: ['south', 's']
|
|
- NE:
|
|
words: ['ne']
|
|
- SE:
|
|
words: ['se']
|
|
- SW:
|
|
words: ['sw']
|
|
- NW:
|
|
words: ['nw']
|
|
- MOT_51:
|
|
words: ['debri']
|
|
- MOT_52:
|
|
words: ['hole']
|
|
- MOT_53:
|
|
words: ['wall']
|
|
- MOT_54:
|
|
words: ['broke']
|
|
- MOT_55:
|
|
words: ['y2']
|
|
- MOT_56:
|
|
words: ['climb']
|
|
- LOOK:
|
|
words: ['l', 'x', 'look', 'exami', 'touch', 'descr']
|
|
oldstyle: false
|
|
- MOT_58:
|
|
words: ['floor']
|
|
- MOT_59:
|
|
words: ['room']
|
|
- MOT_60:
|
|
words: ['slit']
|
|
- MOT_61:
|
|
words: ['slab', 'slabr']
|
|
- XYZZY:
|
|
words: ['xyzzy']
|
|
- DEPRESSION:
|
|
words: ['depre']
|
|
- ENTRANCE:
|
|
words: ['entra']
|
|
- PLUGH:
|
|
words: ['plugh']
|
|
- MOT_66:
|
|
words: ['secre']
|
|
- CAVE:
|
|
words: ['cave']
|
|
- CROSS:
|
|
words: ['cross']
|
|
- BEDQUILT:
|
|
words: ['bedqu']
|
|
- PLOVER:
|
|
words: ['plove']
|
|
- ORIENTAL:
|
|
words: ['orien']
|
|
- CAVERN:
|
|
words: ['caver']
|
|
- SHELLROOM:
|
|
words: ['shell']
|
|
- RESERVOIR:
|
|
words: ['reser']
|
|
- OFFICE:
|
|
words: ['main', 'offic']
|
|
|
|
hints:
|
|
- hint: &grate
|
|
name: CAVE
|
|
number: 1
|
|
turns: 4
|
|
penalty: 2
|
|
question: 'Are you trying to get into the cave?'
|
|
hint: |-
|
|
The grate is very solid and has a hardened steel lock. You cannot
|
|
enter without a key, and there are no keys nearby. I would recommend
|
|
looking elsewhere for the keys.
|
|
- hint: &bird
|
|
name: BIRD
|
|
number: 2
|
|
turns: 5
|
|
penalty: 2
|
|
question: 'Are you trying to catch the bird?'
|
|
hint: |-
|
|
Something about you seems to be frightening the bird. Perhaps you
|
|
might figure out what it is.
|
|
- hint: &snake
|
|
name: SNAKE
|
|
number: 3
|
|
turns: 8
|
|
penalty: 2
|
|
question: 'Are you trying to somehow deal with the snake?'
|
|
hint: |-
|
|
You can't kill the snake, or drive it away, or avoid it, or anything
|
|
like that. There is a way to get by, but you don't have the necessary
|
|
resources right now.
|
|
- hint: &maze
|
|
name: MAZE
|
|
number: 4
|
|
turns: 75
|
|
penalty: 4
|
|
question: 'Do you need help getting out of the maze?'
|
|
hint: 'You can make the passages look less alike by dropping things.'
|
|
- hint: &dark
|
|
name: DARK
|
|
number: 5
|
|
turns: 25
|
|
penalty: 5
|
|
question: 'Are you trying to explore beyond the plover room?'
|
|
hint: |-
|
|
There is a way to explore that region without having to worry about
|
|
falling into a pit. None of the objects available is immediately
|
|
useful in discovering the secret.
|
|
- hint: &witt
|
|
name: WITT
|
|
number: 6
|
|
turns: 20
|
|
penalty: 3
|
|
question: 'Do you need help getting out of here?'
|
|
hint: 'Don''t go west.\n'
|
|
- hint: &urn
|
|
name: CLIFF
|
|
number: 7
|
|
turns: 8
|
|
penalty: 2
|
|
question: 'Are you wondering what to do here?'
|
|
hint: 'This section is quite advanced. Find the cave first.\n'
|
|
- hint: &forest
|
|
name: WOODS
|
|
number: 8
|
|
turns: 25
|
|
penalty: 2
|
|
question: 'Would you like to be shown out of the forest?'
|
|
hint: |-
|
|
Go east ten times. If that doesn't get you out, then go south, then
|
|
west twice, then south.
|
|
- hint: &ogre
|
|
name: OGRE
|
|
number: 9
|
|
turns: 10
|
|
penalty: 4
|
|
question: 'Do you need help dealing with the ogre?'
|
|
hint: |-
|
|
There is nothing the presence of which will prevent you from defeating
|
|
him; thus it can't hurt to fetch everything you possibly can.
|
|
- hint: &jade
|
|
name: JADE
|
|
number: 10
|
|
turns: 1
|
|
penalty: 4
|
|
question: 'You''re missing only one other treasure. Do you need help finding it?'
|
|
hint: |-
|
|
Once you've found all the other treasures, it is no longer possible to
|
|
locate the one you're now missing.
|
|
|
|
locations: !!omap
|
|
- LOC_NOWHERE:
|
|
description:
|
|
long: !!null
|
|
short: !!null
|
|
conditions: {}
|
|
travel: [
|
|
]
|
|
- LOC_START:
|
|
description:
|
|
long: |-
|
|
You are standing at the end of a road before a small brick building.
|
|
Around you is a forest. A small stream flows out of the building and
|
|
down a gully.
|
|
short: 'You''re in front of building.'
|
|
conditions: {FLUID: true, ABOVE: true, LIT: true}
|
|
sound: STREAM_GURGLES
|
|
travel: [
|
|
{verbs: [ROAD, WEST, UPWAR], action: [goto, LOC_HILL]},
|
|
{verbs: [ENTER, BUILD, INWAR, EAST], action: [goto, LOC_BUILDING]},
|
|
{verbs: [DOWNS, GULLY, STREA, SOUTH, DOWN], action: [goto, LOC_VALLEY]},
|
|
{verbs: [FORES, NORTH], action: [goto, LOC_FOREST1]},
|
|
{verbs: [DEPRE], action: [goto, LOC_GRATE]},
|
|
]
|
|
- LOC_HILL:
|
|
description:
|
|
long: |-
|
|
You have walked up a hill, still in the forest. The road slopes back
|
|
down the other side of the hill. There is a building in the distance.
|
|
short: 'You''re at hill in road.'
|
|
conditions: {ABOVE: true, LIT: true}
|
|
travel: [
|
|
{verbs: [BUILD, EAST], action: [goto, LOC_START]},
|
|
{verbs: [WEST], action: [goto, LOC_ROADEND]},
|
|
{verbs: [NORTH], action: [goto, LOC_FOREST20]},
|
|
{verbs: [SOUTH, FORES], action: [goto, LOC_FOREST13]},
|
|
{verbs: [DOWN], action: [speak, WHICH_WAY]},
|
|
]
|
|
- LOC_BUILDING:
|
|
description:
|
|
long: 'You are inside a building, a well house for a large spring.'
|
|
short: 'You''re inside building.'
|
|
conditions: {FLUID: true, ABOVE: true, LIT: true}
|
|
sound: STREAM_GURGLES
|
|
travel: [
|
|
{verbs: [OUT, OUTDO, WEST], action: [goto, LOC_START]},
|
|
{verbs: [XYZZY], action: [goto, LOC_FOOF1]},
|
|
{verbs: [PLUGH], action: [goto, LOC_FOOF3]},
|
|
{verbs: [DOWNS, STREA], action: [goto, LOC_SEWER]},
|
|
]
|
|
- LOC_VALLEY:
|
|
description:
|
|
long: |-
|
|
You are in a valley in the forest beside a stream tumbling along a
|
|
rocky bed.
|
|
short: 'You''re in valley.'
|
|
conditions: {FLUID: true, ABOVE: true, LIT: true}
|
|
sound: STREAM_GURGLES
|
|
travel: [
|
|
{verbs: [UPSTR, BUILD, NORTH], action: [goto, LOC_START]},
|
|
{verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
|
|
{verbs: [WEST], action: [goto, LOC_FOREST12]},
|
|
{verbs: [DOWNS, SOUTH, DOWN], action: [goto, LOC_SLIT]},
|
|
{verbs: [DEPRE], action: [goto, LOC_GRATE]},
|
|
{verbs: [STREA], action: [speak, UPSTREAM_DOWNSTREAM]},
|
|
]
|
|
- LOC_ROADEND:
|
|
description:
|
|
long: 'The road, which approaches from the east, ends here amid the trees.'
|
|
short: 'You''re at end of road.'
|
|
conditions: {ABOVE: true, LIT: true}
|
|
travel: [
|
|
{verbs: [ROAD, EAST, UPWAR], action: [goto, LOC_HILL]},
|
|
{verbs: [BUILD], action: [goto, LOC_START]},
|
|
{verbs: [SOUTH, FORES], action: [goto, LOC_FOREST14]},
|
|
{verbs: [WEST], action: [goto, LOC_FOREST15]},
|
|
{verbs: [NORTH], action: [goto, LOC_FOREST21]},
|
|
]
|
|
- LOC_CLIFF:
|
|
description:
|
|
long: |-
|
|
The forest thins out here to reveal a steep cliff. There is no way
|
|
down, but a small ledge can be seen to the west across the chasm.
|
|
short: 'You''re at cliff.'
|
|
conditions: {ABOVE: true, NOBACK: true, LIT: true}
|
|
hints: [*urn]
|
|
travel: [
|
|
{verbs: [SOUTH, FORES], action: [goto, LOC_FOREST17]},
|
|
{verbs: [EAST], action: [goto, LOC_FOREST19]},
|
|
{verbs: [JUMP], action: [goto, LOC_NOMAKE]},
|
|
]
|
|
- LOC_SLIT:
|
|
description:
|
|
long: |-
|
|
At your feet all the water of the stream splashes into a 2-inch slit
|
|
in the rock. Downstream the streambed is bare rock.
|
|
short: 'You''re at slit in streambed.'
|
|
conditions: {FLUID: true, ABOVE: true, LIT: true}
|
|
sound: STREAM_GURGLES
|
|
travel: [
|
|
{verbs: [BUILD], action: [goto, LOC_START]},
|
|
{verbs: [UPSTR, NORTH], action: [goto, LOC_VALLEY]},
|
|
{verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
|
|
{verbs: [WEST], action: [goto, LOC_FOREST10]},
|
|
{verbs: [DOWNS, BED, SOUTH, DEPRE], action: [goto, LOC_GRATE]},
|
|
{verbs: [SLIT, STREA, DOWN, INWAR, ENTER], action: [speak, DONT_FIT]},
|
|
]
|
|
- LOC_GRATE:
|
|
description:
|
|
long: |-
|
|
You are in a 20-foot depression floored with bare dirt. Set into the
|
|
dirt is a strong steel grate mounted in concrete. A dry streambed
|
|
leads into the depression.
|
|
short: 'You''re outside grate.'
|
|
conditions: {ABOVE: true, LIT: true}
|
|
hints: [*grate, *jade]
|
|
travel: [
|
|
{verbs: [EAST, FORES], action: [goto, LOC_FOREST7]},
|
|
{verbs: [SOUTH], action: [goto, LOC_FOREST10]},
|
|
{verbs: [WEST], action: [goto, LOC_FOREST9]},
|
|
{verbs: [BUILD], action: [goto, LOC_START]},
|
|
{verbs: [UPSTR, GULLY, NORTH], action: [goto, LOC_SLIT]},
|
|
{verbs: [ENTER, INWAR, DOWN],
|
|
cond: [not, GRATE, GRATE_CLOSED],
|
|
action: [goto, LOC_BELOWGRATE]},
|
|
{verbs: [ENTER], action: [speak, GRATE_NOWAY]},
|
|
]
|
|
- LOC_BELOWGRATE:
|
|
description:
|
|
long: |-
|
|
You are in a small chamber beneath a 3x3 steel grate to the surface.
|
|
A low crawl over cobbles leads inward to the west.
|
|
short: 'You''re below the grate.'
|
|
conditions: {LIT: true}
|
|
travel: [
|
|
{verbs: [OUT, UPWAR], cond: [not, GRATE, GRATE_CLOSED],
|
|
action: [goto, LOC_GRATE]},
|
|
{verbs: [OUT], action: [speak, GRATE_NOWAY]},
|
|
{verbs: [CRAWL, COBBL, INWAR, WEST], action: [goto, LOC_COBBLE]},
|
|
{verbs: [PIT], action: [goto, LOC_PITTOP]},
|
|
{verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
|
|
]
|
|
- LOC_COBBLE:
|
|
description:
|
|
long: |-
|
|
You are crawling over cobbles in a low passage. There is a dim light
|
|
at the east end of the passage.
|
|
short: 'You''re in cobble crawl.'
|
|
conditions: {LIT: true}
|
|
travel: [
|
|
{verbs: [OUT, SURFA, EAST], action: [goto, LOC_BELOWGRATE]},
|
|
{verbs: [INWAR, DARK, WEST, DEBRI], action: [goto, LOC_DEBRIS]},
|
|
{verbs: [PIT], action: [goto, LOC_PITTOP]},
|
|
]
|
|
- LOC_DEBRIS:
|
|
description:
|
|
long: |-
|
|
You are in a debris room filled with stuff washed in from the surface.
|
|
A low wide passage with cobbles becomes plugged with mud and debris
|
|
here, but an awkward canyon leads upward and west. In the mud someone
|
|
has scrawled, "MAGIC WORD XYZZY".
|
|
short: 'You''re in debris room.'
|
|
conditions: {}
|
|
travel: [
|
|
{verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
|
|
action: [goto, LOC_GRATE]},
|
|
{verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
|
|
{verbs: [CRAWL, COBBL, PASSA, LOW, EAST], action: [goto, LOC_COBBLE]},
|
|
{verbs: [CANYO, INWAR, UPWAR, WEST], action: [goto, LOC_AWKWARD]},
|
|
{verbs: [XYZZY], action: [goto, LOC_FOOF2]},
|
|
{verbs: [PIT], action: [goto, LOC_PITTOP]},
|
|
]
|
|
- LOC_AWKWARD:
|
|
description:
|
|
long: 'You are in an awkward sloping east/west canyon.'
|
|
short: !!null
|
|
conditions: {}
|
|
travel: [
|
|
{verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
|
|
action: [goto, LOC_GRATE]},
|
|
{verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
|
|
{verbs: [DOWN, EAST, DEBRI], action: [goto, LOC_DEBRIS]},
|
|
{verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRD]},
|
|
{verbs: [PIT], action: [goto, LOC_PITTOP]},
|
|
]
|
|
- LOC_BIRD:
|
|
description:
|
|
long: |-
|
|
You are in a splendid chamber thirty feet high. The walls are frozen
|
|
rivers of orange stone. An awkward canyon and a good passage exit
|
|
from east and west sides of the chamber.
|
|
short: 'You''re in bird chamber.'
|
|
conditions: {}
|
|
hints: [*bird]
|
|
travel: [
|
|
{verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
|
|
action: [goto, LOC_GRATE]},
|
|
{verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
|
|
{verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
|
|
{verbs: [CANYO, EAST], action: [goto, LOC_AWKWARD]},
|
|
{verbs: [PASSA, PIT, WEST], action: [goto, LOC_PITTOP]},
|
|
]
|
|
- LOC_PITTOP:
|
|
description:
|
|
long: |-
|
|
At your feet is a small pit breathing traces of white mist. An east
|
|
passage ends here except for a small crack leading on.
|
|
short: 'You''re at top of small pit.'
|
|
conditions: {}
|
|
travel: [
|
|
{verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
|
|
action: [goto, LOC_GRATE]},
|
|
{verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
|
|
{verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
|
|
{verbs: [PASSA, EAST], action: [goto, LOC_BIRD]},
|
|
{verbs: [DOWN, PIT, STEPS], cond: [carry, NUGGET],
|
|
action: [goto, LOC_NECKBROKE]},
|
|
{verbs: [DOWN], action: [goto, LOC_MISTHALL]},
|
|
{verbs: [CRACK, WEST], action: [goto, LOC_CRACK]},
|
|
]
|
|
- LOC_MISTHALL:
|
|
description:
|
|
long: |-
|
|
You are at one end of a vast hall stretching forward out of sight to
|
|
the west. There are openings to either side. Nearby, a wide stone
|
|
staircase leads downward. The hall is filled with wisps of white mist
|
|
swaying to and fro almost as if alive. A cold wind blows up the
|
|
staircase. There is a passage at the top of a dome behind you.
|
|
short: 'You''re in Hall of Mists.'
|
|
conditions: {DEEP: true}
|
|
hints: [*jade]
|
|
sound: WIND_WHISTLES
|
|
travel: [
|
|
{verbs: [LEFT, SOUTH], action: [goto, LOC_NUGGET]},
|
|
{verbs: [FORWA, HALL, WEST], action: [goto, LOC_EASTBANK]},
|
|
{verbs: [STAIR, DOWN, NORTH], action: [goto, LOC_KINGHALL]},
|
|
{verbs: [UPWAR, PIT, STEPS, DOME, PASSA, EAST],
|
|
cond: [carry, NUGGET], action: [goto, LOC_DOME]},
|
|
{verbs: [UPWAR], action: [goto, LOC_PITTOP]},
|
|
{verbs: [Y2], action: [goto, LOC_JUMBLE]},
|
|
]
|
|
- LOC_CRACK:
|
|
description:
|
|
long: |-
|
|
The crack is far too small for you to follow. At its widest it is
|
|
barely wide enough to admit your foot.
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [], action: [goto, LOC_PITTOP]},
|
|
]
|
|
- LOC_EASTBANK:
|
|
description:
|
|
long: |-
|
|
You are on the east bank of a fissure slicing clear across the hall.
|
|
The mist is quite thick here, and the fissure is too wide to jump.
|
|
short: 'You''re on east bank of fissure.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [HALL, EAST], action: [goto, LOC_MISTHALL]},
|
|
{verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
|
|
action: [speak, CROSS_BRIDGE]},
|
|
{verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
|
|
action: [goto, LOC_NOMAKE]},
|
|
{verbs: [OVER, ACROS, WEST, CROSS],
|
|
cond: [not, FISSURE, BRIDGED],
|
|
action: [speak, NO_CROSS]},
|
|
{verbs: [OVER], action: [goto, LOC_WESTBANK]},
|
|
]
|
|
- LOC_NUGGET:
|
|
description:
|
|
long: |-
|
|
This is a low room with a crude note on the wall. The note says,
|
|
"You won't get it up the steps".
|
|
short: 'You''re in nugget-of-gold room.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [HALL, OUT, NORTH], action: [goto, LOC_MISTHALL]},
|
|
]
|
|
- LOC_KINGHALL:
|
|
description:
|
|
long: |-
|
|
You are in the Hall of the Mountain King, with passages off in all
|
|
directions.
|
|
short: 'You''re in Hall of Mt King.'
|
|
conditions: {DEEP: true}
|
|
hints: [*snake]
|
|
travel: [
|
|
{verbs: [STAIR, UPWAR, EAST], action: [goto, LOC_MISTHALL]},
|
|
{verbs: [NORTH, RIGHT], cond: [not, SNAKE, SNAKE_BLOCKS],
|
|
action: [goto, LOC_FLOORHOLE]},
|
|
{verbs: [SOUTH, LEFT], cond: [not, SNAKE, SNAKE_BLOCKS],
|
|
action: [goto, LOC_SOUTHSIDE]},
|
|
{verbs: [WEST, FORWA], cond: [not, SNAKE, SNAKE_BLOCKS],
|
|
action: [goto, LOC_WESTSIDE]},
|
|
{verbs: [NORTH], action: [goto, LOC_SNAKEBLOCK]},
|
|
{verbs: [SW], cond: [pct, 35], action: [goto, LOC_SECRET3]},
|
|
{verbs: [SW], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
|
|
{verbs: [SECRE], action: [goto, LOC_SECRET3]},
|
|
]
|
|
- LOC_NECKBROKE:
|
|
description:
|
|
long: 'You are at the bottom of the pit with a broken neck.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [], action: [goto, LOC_NOWHERE]},
|
|
]
|
|
- LOC_NOMAKE:
|
|
description:
|
|
long: 'You didn''t make it.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [], action: [goto, LOC_NOWHERE]},
|
|
]
|
|
- LOC_DOME:
|
|
description:
|
|
long: 'The dome is unclimbable.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [], action: [goto, LOC_MISTHALL]},
|
|
]
|
|
- LOC_WESTEND:
|
|
description:
|
|
long: |-
|
|
You are at the west end of the Twopit Room. There is a large hole in
|
|
the wall above the pit at this end of the room.
|
|
short: 'You''re at west end of Twopit Room.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [EAST, ACROS], action: [goto, LOC_EASTEND]},
|
|
{verbs: [WEST, SLAB], action: [goto, LOC_SLAB]},
|
|
{verbs: [DOWN, PIT], action: [goto, LOC_WESTPIT]},
|
|
{verbs: [HOLE], action: [speak, TOO_FAR]},
|
|
]
|
|
- LOC_EASTPIT:
|
|
description:
|
|
long: |-
|
|
You are at the bottom of the eastern pit in the Twopit Room. There is
|
|
a small pool of oil in one corner of the pit.
|
|
short: 'You''re in east pit.'
|
|
conditions: {FLUID: true, DEEP: true, OILY: true}
|
|
travel: [
|
|
{verbs: [UPWAR, OUT], action: [goto, LOC_EASTEND]},
|
|
]
|
|
- LOC_WESTPIT:
|
|
description:
|
|
long: |-
|
|
You are at the bottom of the western pit in the Twopit Room. There is
|
|
a large hole in the wall about 25 feet above you.
|
|
short: 'You''re in west pit.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [UPWAR, OUT], action: [goto, LOC_WESTEND]},
|
|
{verbs: [CLIMB], cond: [not, PLANT, PLANT_GROWN],
|
|
action: [goto, LOC_BUILDING1]},
|
|
{verbs: [CLIMB], action: [goto, LOC_CLIMBSTALK]},
|
|
]
|
|
- LOC_CLIMBSTALK:
|
|
description:
|
|
long: 'You clamber up the plant and scurry through the hole at the top.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [], action: [goto, LOC_NARROW]},
|
|
]
|
|
- LOC_WESTBANK:
|
|
description:
|
|
long: 'You are on the west side of the fissure in the Hall of Mists.'
|
|
short: 'You''re on west bank of fissure.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
|
|
action: [speak, CROSS_BRIDGE]},
|
|
{verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
|
|
action: [goto, LOC_NOMAKE]},
|
|
{verbs: [OVER, ACROS, EAST, CROSS],
|
|
cond: [not, FISSURE, BRIDGED],
|
|
action: [speak, NO_CROSS]},
|
|
{verbs: [OVER], action: [goto, LOC_EASTBANK]},
|
|
{verbs: [NORTH], action: [goto, LOC_PARALLEL1]},
|
|
{verbs: [WEST], action: [goto, LOC_MISTWEST]},
|
|
]
|
|
- LOC_FLOORHOLE:
|
|
description:
|
|
long: |-
|
|
You are in a low n/s passage at a hole in the floor. The hole goes
|
|
down to an e/w passage.
|
|
short: 'You''re in n/s passage above e/w passage.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [HALL, OUT, SOUTH], action: [goto, LOC_KINGHALL]},
|
|
{verbs: [NORTH, Y2], action: [goto, LOC_Y2]},
|
|
{verbs: [DOWN, HOLE], action: [goto, LOC_BROKEN]},
|
|
]
|
|
- LOC_SOUTHSIDE:
|
|
description:
|
|
long: 'You are in the south side chamber.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [HALL, OUT, NORTH], action: [goto, LOC_KINGHALL]},
|
|
]
|
|
- LOC_WESTSIDE:
|
|
description:
|
|
long: |-
|
|
You are in the west side chamber of the Hall of the Mountain King.
|
|
A passage continues west and up here.
|
|
short: 'You''re in the west side chamber.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [HALL, OUT, EAST], action: [goto, LOC_KINGHALL]},
|
|
{verbs: [WEST, UPWAR], action: [goto, LOC_CROSSOVER]},
|
|
]
|
|
- LOC_BUILDING1:
|
|
description:
|
|
long: ''
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [], cond: [not, PLANT, PLANT_BELLOWING],
|
|
action: [goto, LOC_NOCLIMB]},
|
|
{verbs: [], action: [goto, LOC_PLANTTOP]},
|
|
]
|
|
- LOC_SNAKEBLOCK:
|
|
description:
|
|
long: 'You can''t get by the snake.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [], action: [goto, LOC_KINGHALL]},
|
|
]
|
|
- LOC_Y2:
|
|
description:
|
|
long: |-
|
|
You are in a large room, with a passage to the south, a passage to the
|
|
west, and a wall of broken rock to the east. There is a large "Y2" on
|
|
a rock in the room's center.
|
|
short: 'You''re at "Y2".'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [PLUGH], action: [goto, LOC_FOOF4]},
|
|
{verbs: [SOUTH], action: [goto, LOC_FLOORHOLE]},
|
|
{verbs: [EAST, WALL, BROKE], action: [goto, LOC_JUMBLE]},
|
|
{verbs: [WEST], action: [goto, LOC_WINDOW1]},
|
|
{verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
|
|
{verbs: [PLOVE], action: [goto, LOC_FOOF5]},
|
|
]
|
|
- LOC_JUMBLE:
|
|
description:
|
|
long: 'You are in a jumble of rock, with cracks everywhere.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [DOWN, Y2], action: [goto, LOC_Y2]},
|
|
{verbs: [UPWAR], action: [goto, LOC_MISTHALL]},
|
|
]
|
|
- LOC_WINDOW1:
|
|
description:
|
|
long: |-
|
|
You're at a low window overlooking a huge pit, which extends up out of
|
|
sight. A floor is indistinctly visible over 50 feet below. Traces of
|
|
white mist cover the floor of the pit, becoming thicker to the right.
|
|
Marks in the dust around the window would seem to indicate that
|
|
someone has been here recently. Directly across the pit from you and
|
|
25 feet away there is a similar window looking into a lighted room. A
|
|
shadowy figure can be seen there peering back at you.
|
|
short: 'You''re at window on pit.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [EAST, Y2], action: [goto, LOC_Y2]},
|
|
{verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
|
|
]
|
|
- LOC_BROKEN:
|
|
description:
|
|
long: |-
|
|
You are in a dirty broken passage. To the east is a crawl. To the
|
|
west is a large passage. Above you is a hole to another passage.
|
|
short: 'You''re in dirty passage.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [EAST, CRAWL], action: [goto, LOC_SMALLPITBRINK]},
|
|
{verbs: [UPWAR, HOLE], action: [goto, LOC_FLOORHOLE]},
|
|
{verbs: [WEST], action: [goto, LOC_DUSTY]},
|
|
{verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
|
|
]
|
|
- LOC_SMALLPITBRINK:
|
|
description:
|
|
long: |-
|
|
You are on the brink of a small clean climbable pit. A crawl leads
|
|
west.
|
|
short: 'You''re at brink of small pit.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [WEST, CRAWL], action: [goto, LOC_BROKEN]},
|
|
{verbs: [DOWN, PIT, CLIMB], action: [goto, LOC_SMALLPIT]},
|
|
]
|
|
- LOC_SMALLPIT:
|
|
description:
|
|
long: |-
|
|
You are in the bottom of a small pit with a little stream, which
|
|
enters and exits through tiny slits.
|
|
short: 'You''re at bottom of pit with stream.'
|
|
conditions: {FLUID: true, DEEP: true}
|
|
sound: STREAM_GURGLES
|
|
travel: [
|
|
{verbs: [CLIMB, UPWAR, OUT], action: [goto, LOC_SMALLPITBRINK]},
|
|
{verbs: [SLIT, STREA, DOWN, UPSTR, DOWNS, ENTER, INWAR],
|
|
action: [speak, DONT_FIT]},
|
|
]
|
|
- LOC_DUSTY:
|
|
description:
|
|
long: |-
|
|
You are in a large room full of dusty rocks. There is a big hole in
|
|
the floor. There are cracks everywhere, and a passage leading east.
|
|
short: 'You''re in dusty rock room.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [EAST, PASSA], action: [goto, LOC_BROKEN]},
|
|
{verbs: [DOWN, HOLE, FLOOR], action: [goto, LOC_COMPLEX]},
|
|
{verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
|
|
]
|
|
- LOC_PARALLEL1:
|
|
description:
|
|
long: |-
|
|
You have crawled through a very low wide passage parallel to and north
|
|
of the Hall of Mists.
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [], action: [goto, LOC_MISTWEST]},
|
|
]
|
|
- LOC_MISTWEST:
|
|
description:
|
|
long: |-
|
|
You are at the west end of the Hall of Mists. A low wide crawl
|
|
continues west and another goes north. To the south is a little
|
|
passage 6 feet off the floor.
|
|
short: 'You''re at west end of Hall of Mists.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [SOUTH, UPWAR, PASSA, CLIMB], action: [goto, LOC_ALIKE1]},
|
|
{verbs: [EAST], action: [goto, LOC_WESTBANK]},
|
|
{verbs: [NORTH], action: [goto, LOC_PARALLEL2]},
|
|
{verbs: [WEST, CRAWL], action: [goto, LOC_LONGEAST]},
|
|
]
|
|
- LOC_ALIKE1:
|
|
description:
|
|
long: 'You are in a maze of twisty little passages, all alike.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
hints: [*maze]
|
|
travel: [
|
|
{verbs: [UPWAR], action: [goto, LOC_MISTWEST]},
|
|
{verbs: [NORTH], action: [goto, LOC_ALIKE1]},
|
|
{verbs: [EAST], action: [goto, LOC_ALIKE2]},
|
|
{verbs: [SOUTH], action: [goto, LOC_ALIKE4]},
|
|
{verbs: [WEST], action: [goto, LOC_ALIKE11]},
|
|
]
|
|
- LOC_ALIKE2:
|
|
description:
|
|
long: 'You are in a maze of twisty little passages, all alike.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
hints: [*maze]
|
|
travel: [
|
|
{verbs: [WEST], action: [goto, LOC_ALIKE1]},
|
|
{verbs: [SOUTH], action: [goto, LOC_ALIKE3]},
|
|
{verbs: [EAST], action: [goto, LOC_ALIKE4]},
|
|
]
|
|
- LOC_ALIKE3:
|
|
description:
|
|
long: 'You are in a maze of twisty little passages, all alike.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
hints: [*maze]
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_ALIKE2]},
|
|
{verbs: [DOWN], action: [goto, LOC_DEADEND3]},
|
|
{verbs: [SOUTH], action: [goto, LOC_ALIKE6]},
|
|
{verbs: [NORTH], action: [goto, LOC_DEADEND9]},
|
|
]
|
|
- LOC_ALIKE4:
|
|
description:
|
|
long: 'You are in a maze of twisty little passages, all alike.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
hints: [*maze]
|
|
travel: [
|
|
{verbs: [WEST], action: [goto, LOC_ALIKE1]},
|
|
{verbs: [NORTH], action: [goto, LOC_ALIKE2]},
|
|
{verbs: [EAST], action: [goto, LOC_DEADEND1]},
|
|
{verbs: [SOUTH], action: [goto, LOC_DEADEND2]},
|
|
{verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE14]},
|
|
]
|
|
- LOC_DEADEND1:
|
|
description:
|
|
long: 'Dead end'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOARRR: true}
|
|
hints: [*maze]
|
|
travel: [
|
|
{verbs: [WEST, OUT], action: [goto, LOC_ALIKE4]},
|
|
]
|
|
- LOC_DEADEND2:
|
|
description:
|
|
long: 'Dead end'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOARRR: true}
|
|
hints: [*maze]
|
|
travel: [
|
|
{verbs: [EAST, OUT], action: [goto, LOC_ALIKE4]},
|
|
]
|
|
- LOC_DEADEND3:
|
|
description:
|
|
long: 'Dead end'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOARRR: true}
|
|
hints: [*maze]
|
|
travel: [
|
|
{verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE3]},
|
|
]
|
|
- LOC_ALIKE5:
|
|
description:
|
|
long: 'You are in a maze of twisty little passages, all alike.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
hints: [*maze]
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_ALIKE6]},
|
|
{verbs: [WEST], action: [goto, LOC_ALIKE7]},
|
|
]
|
|
- LOC_ALIKE6:
|
|
description:
|
|
long: 'You are in a maze of twisty little passages, all alike.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
hints: [*maze]
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_ALIKE3]},
|
|
{verbs: [WEST], action: [goto, LOC_ALIKE5]},
|
|
{verbs: [DOWN], action: [goto, LOC_ALIKE7]},
|
|
{verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
|
|
]
|
|
- LOC_ALIKE7:
|
|
description:
|
|
long: 'You are in a maze of twisty little passages, all alike.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
hints: [*maze]
|
|
travel: [
|
|
{verbs: [WEST], action: [goto, LOC_ALIKE5]},
|
|
{verbs: [UPWAR], action: [goto, LOC_ALIKE6]},
|
|
{verbs: [EAST], action: [goto, LOC_ALIKE8]},
|
|
{verbs: [SOUTH], action: [goto, LOC_ALIKE9]},
|
|
]
|
|
- LOC_ALIKE8:
|
|
description:
|
|
long: 'You are in a maze of twisty little passages, all alike.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
hints: [*maze]
|
|
travel: [
|
|
{verbs: [WEST], action: [goto, LOC_ALIKE6]},
|
|
{verbs: [EAST], action: [goto, LOC_ALIKE7]},
|
|
{verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
|
|
{verbs: [UPWAR], action: [goto, LOC_ALIKE9]},
|
|
{verbs: [NORTH], action: [goto, LOC_ALIKE10]},
|
|
{verbs: [DOWN], action: [goto, LOC_DEADEND11]},
|
|
]
|
|
- LOC_ALIKE9:
|
|
description:
|
|
long: 'You are in a maze of twisty little passages, all alike.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
hints: [*maze]
|
|
travel: [
|
|
{verbs: [WEST], action: [goto, LOC_ALIKE7]},
|
|
{verbs: [NORTH], action: [goto, LOC_ALIKE8]},
|
|
{verbs: [SOUTH], action: [goto, LOC_DEADEND4]},
|
|
]
|
|
- LOC_DEADEND4:
|
|
description:
|
|
long: 'Dead end'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOARRR: true}
|
|
hints: [*maze]
|
|
travel: [
|
|
{verbs: [WEST, OUT], action: [goto, LOC_ALIKE9]},
|
|
]
|
|
- LOC_ALIKE10:
|
|
description:
|
|
long: 'You are in a maze of twisty little passages, all alike.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
hints: [*maze]
|
|
travel: [
|
|
{verbs: [WEST], action: [goto, LOC_ALIKE8]},
|
|
{verbs: [NORTH], action: [goto, LOC_ALIKE10]},
|
|
{verbs: [DOWN], action: [goto, LOC_DEADEND5]},
|
|
{verbs: [EAST], action: [goto, LOC_PITBRINK]},
|
|
]
|
|
- LOC_DEADEND5:
|
|
description:
|
|
long: 'Dead end'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOARRR: true}
|
|
hints: [*maze]
|
|
travel: [
|
|
{verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE10]},
|
|
]
|
|
- LOC_PITBRINK:
|
|
description:
|
|
long: |-
|
|
You are on the brink of a thirty foot pit with a massive orange column
|
|
down one wall. You could climb down here but you could not get back
|
|
up. The maze continues at this level.
|
|
short: 'You''re at brink of pit.'
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
travel: [
|
|
{verbs: [DOWN, CLIMB], action: [goto, LOC_BIRD]},
|
|
{verbs: [WEST], action: [goto, LOC_ALIKE10]},
|
|
{verbs: [SOUTH], action: [goto, LOC_DEADEND6]},
|
|
{verbs: [NORTH], action: [goto, LOC_ALIKE12]},
|
|
{verbs: [EAST], action: [goto, LOC_ALIKE13]},
|
|
]
|
|
- LOC_DEADEND6:
|
|
description:
|
|
long: 'Dead end'
|
|
short: !!null
|
|
conditions: {NOARRR: true, DEEP: true}
|
|
travel: [
|
|
{verbs: [EAST, OUT], action: [goto, LOC_PITBRINK]},
|
|
]
|
|
- LOC_PARALLEL2:
|
|
description:
|
|
long: |-
|
|
You have crawled through a very low wide passage parallel to and north
|
|
of the Hall of Mists.
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [], action: [goto, LOC_WESTBANK]},
|
|
]
|
|
- LOC_LONGEAST:
|
|
description:
|
|
long: |-
|
|
You are at the east end of a very long hall apparently without side
|
|
chambers. To the east a low wide crawl slants up. To the north a
|
|
round two foot hole slants down.
|
|
short: 'You''re at east end of long hall.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [EAST, UPWAR, CRAWL], action: [goto, LOC_MISTWEST]},
|
|
{verbs: [WEST], action: [goto, LOC_LONGWEST]},
|
|
{verbs: [NORTH, DOWN, HOLE], action: [goto, LOC_CROSSOVER]},
|
|
]
|
|
- LOC_LONGWEST:
|
|
description:
|
|
long: |-
|
|
You are at the west end of a very long featureless hall. The hall
|
|
joins up with a narrow north/south passage.
|
|
short: 'You''re at west end of long hall.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_LONGEAST]},
|
|
{verbs: [NORTH], action: [goto, LOC_CROSSOVER]},
|
|
{verbs: [SOUTH], cond: ["nodwarves"], action: [goto, LOC_DIFFERENT1]},
|
|
]
|
|
- LOC_CROSSOVER:
|
|
description:
|
|
long: 'You are at a crossover of a high n/s passage and a low e/w one.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [WEST], action: [goto, LOC_LONGEAST]},
|
|
{verbs: [NORTH], action: [goto, LOC_DEADEND7]},
|
|
{verbs: [EAST], action: [goto, LOC_WESTSIDE]},
|
|
{verbs: [SOUTH], action: [goto, LOC_LONGWEST]},
|
|
]
|
|
- LOC_DEADEND7:
|
|
description:
|
|
long: 'Dead end'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [SOUTH, OUT], action: [goto, LOC_CROSSOVER]},
|
|
]
|
|
- LOC_COMPLEX:
|
|
description:
|
|
long: |-
|
|
You are at a complex junction. A low hands and knees passage from the
|
|
north joins a higher crawl from the east to make a walking passage
|
|
going west. There is also a large room above. The air is damp here.
|
|
short: 'You''re at complex junction.'
|
|
conditions: {DEEP: true}
|
|
hints: [*jade]
|
|
sound: WIND_WHISTLES
|
|
travel: [
|
|
{verbs: [UPWAR, CLIMB, ROOM], action: [goto, LOC_DUSTY]},
|
|
{verbs: [WEST, BEDQU], action: [goto, LOC_BEDQUILT]},
|
|
{verbs: [NORTH, SHELL], action: [goto, LOC_SHELLROOM]},
|
|
{verbs: [EAST], action: [goto, LOC_ANTEROOM]},
|
|
]
|
|
- LOC_BEDQUILT:
|
|
description:
|
|
long: |-
|
|
You are in Bedquilt, a long east/west passage with holes everywhere.
|
|
To explore at random select north, south, up, or down.
|
|
short: 'You''re in Bedquilt.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_COMPLEX]},
|
|
{verbs: [WEST], action: [goto, LOC_SWISSCHEESE]},
|
|
{verbs: [SOUTH], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
|
|
{verbs: [SLAB], action: [goto, LOC_SLAB]},
|
|
{verbs: [UPWAR], cond: [pct, 60], action: [speak, FUTILE_CRAWL]},
|
|
{verbs: [UPWAR], cond: [pct, 70], action: [goto, LOC_SECRET2]},
|
|
{verbs: [UPWAR], action: [goto, LOC_DUSTY]},
|
|
{verbs: [NORTH], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
|
|
{verbs: [NORTH], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
|
|
{verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
|
|
{verbs: [DOWN], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
|
|
{verbs: [DOWN], action: [goto, LOC_ANTEROOM]},
|
|
]
|
|
- LOC_SWISSCHEESE:
|
|
description:
|
|
long: |-
|
|
You are in a room whose walls resemble Swiss cheese. Obvious passages
|
|
go west, east, ne, and nw. Part of the room is occupied by a large
|
|
bedrock block.
|
|
short: 'You''re in Swiss Cheese Room.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [NE], action: [goto, LOC_BEDQUILT]},
|
|
{verbs: [WEST], action: [goto, LOC_EASTEND]},
|
|
{verbs: [SOUTH], cond: [pct, 80], action: [speak, FUTILE_CRAWL]},
|
|
{verbs: [CANYO], action: [goto, LOC_TALL]},
|
|
{verbs: [EAST], action: [goto, LOC_SOFTROOM]},
|
|
{verbs: [NW], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
|
|
{verbs: [ORIEN], action: [goto, LOC_ORIENTAL]},
|
|
]
|
|
- LOC_EASTEND:
|
|
description:
|
|
long: |-
|
|
You are at the east end of the Twopit Room. The floor here is
|
|
littered with thin rock slabs, which make it easy to descend the pits.
|
|
There is a path here bypassing the pits to connect passages from east
|
|
and west. There are holes all over, but the only big one is on the
|
|
wall directly over the west pit where you can't get to it.
|
|
short: 'You''re at east end of Twopit Room.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_SWISSCHEESE]},
|
|
{verbs: [WEST, ACROS], action: [goto, LOC_WESTEND]},
|
|
{verbs: [DOWN, PIT], action: [goto, LOC_EASTPIT]},
|
|
]
|
|
- LOC_SLAB:
|
|
description:
|
|
long: |-
|
|
You are in a large low circular chamber whose floor is an immense slab
|
|
fallen from the ceiling (Slab Room). East and west there once were
|
|
large passages, but they are now filled with boulders. Low small
|
|
passages go north and south, and the south one quickly bends west
|
|
around the boulders.
|
|
short: 'You''re in Slab Room.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [SOUTH], action: [goto, LOC_WESTEND]},
|
|
{verbs: [UPWAR, CLIMB], action: [goto, LOC_SECRET1]},
|
|
{verbs: [NORTH], action: [goto, LOC_BEDQUILT]},
|
|
]
|
|
- LOC_SECRET1:
|
|
description:
|
|
long: 'You are in a secret n/s canyon above a large room.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [DOWN, SLAB], action: [goto, LOC_SLAB]},
|
|
{verbs: [SOUTH], cond: [not, DRAGON, DRAGON_BARS],
|
|
action: [goto, LOC_SECRET5]},
|
|
{verbs: [SOUTH], action: [goto, LOC_SECRET4]},
|
|
{verbs: [NORTH], action: [goto, LOC_MIRRORCANYON]},
|
|
{verbs: [RESER], action: [goto, LOC_RESERVOIR]},
|
|
]
|
|
- LOC_SECRET2:
|
|
description:
|
|
long: 'You are in a secret n/s canyon above a sizable passage.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
|
|
{verbs: [DOWN, PASSA], action: [goto, LOC_BEDQUILT]},
|
|
{verbs: [SOUTH], action: [goto, LOC_TOPSTALACTITE]},
|
|
]
|
|
- LOC_THREEJUNCTION:
|
|
description:
|
|
long: |-
|
|
You are in a secret canyon at a junction of three canyons, bearing
|
|
north, south, and se. The north one is as tall as the other two
|
|
combined.
|
|
short: 'You''re at junction of three secret canyons.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [SE], action: [goto, LOC_BEDQUILT]},
|
|
{verbs: [SOUTH], action: [goto, LOC_SECRET2]},
|
|
{verbs: [NORTH], action: [goto, LOC_WINDOW2]},
|
|
]
|
|
- LOC_LOWROOM:
|
|
description:
|
|
long: 'You are in a large low room. Crawls lead north, se, and sw.'
|
|
short: 'You''re in large low room.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
|
|
{verbs: [SW], action: [goto, LOC_WINDING]},
|
|
{verbs: [NORTH], action: [goto, LOC_DEADCRAWL]},
|
|
{verbs: [SE, ORIEN], action: [goto, LOC_ORIENTAL]},
|
|
]
|
|
- LOC_DEADCRAWL:
|
|
description:
|
|
long: 'Dead end crawl.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [SOUTH, CRAWL, OUT], action: [goto, LOC_LOWROOM]},
|
|
]
|
|
- LOC_SECRET3:
|
|
description:
|
|
long: |-
|
|
You are in a secret canyon which here runs e/w. It crosses over a
|
|
very tight canyon 15 feet below. If you go down you may not be able
|
|
to get back up.
|
|
short: 'You''re in secret e/w canyon above tight canyon.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_KINGHALL]},
|
|
{verbs: [WEST], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]},
|
|
{verbs: [WEST], action: [goto, LOC_SECRET6]},
|
|
{verbs: [DOWN], action: [goto, LOC_WIDEPLACE]},
|
|
]
|
|
- LOC_WIDEPLACE:
|
|
description:
|
|
long: 'You are at a wide place in a very tight n/s canyon.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [SOUTH], action: [goto, LOC_TIGHTPLACE]},
|
|
{verbs: [NORTH], action: [goto, LOC_TALL]},
|
|
]
|
|
- LOC_TIGHTPLACE:
|
|
description:
|
|
long: 'The canyon here becomes too tight to go further south.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [NORTH], action: [goto, LOC_WIDEPLACE]},
|
|
]
|
|
- LOC_TALL:
|
|
description:
|
|
long: |-
|
|
You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
|
|
seems to open up.
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_WIDEPLACE]},
|
|
{verbs: [WEST], action: [goto, LOC_BOULDERS1]},
|
|
{verbs: [NORTH, CRAWL], action: [goto, LOC_SWISSCHEESE]},
|
|
]
|
|
- LOC_BOULDERS1:
|
|
description:
|
|
long: 'The canyon runs into a mass of boulders -- dead end.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [SOUTH], action: [goto, LOC_TALL]},
|
|
]
|
|
- LOC_SEWER:
|
|
description:
|
|
long: |-
|
|
The stream flows out through a pair of 1 foot diameter sewer pipes.
|
|
It would be advisable to use the exit.
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [], action: [goto, LOC_BUILDING]},
|
|
]
|
|
- LOC_ALIKE11:
|
|
description:
|
|
long: 'You are in a maze of twisty little passages, all alike.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
hints: [*maze]
|
|
travel: [
|
|
{verbs: [NORTH], action: [goto, LOC_ALIKE1]},
|
|
{verbs: [WEST], action: [goto, LOC_ALIKE11]},
|
|
{verbs: [SOUTH], action: [goto, LOC_ALIKE11]},
|
|
{verbs: [EAST], action: [goto, LOC_DEADEND8]},
|
|
]
|
|
- LOC_DEADEND8:
|
|
description:
|
|
long: 'Dead end'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
hints: [*maze]
|
|
travel: [
|
|
{verbs: [WEST, OUT], action: [goto, LOC_ALIKE11]},
|
|
]
|
|
- LOC_DEADEND9:
|
|
description:
|
|
long: 'Dead end'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOARRR: true}
|
|
hints: [*maze]
|
|
travel: [
|
|
{verbs: [SOUTH, OUT], action: [goto, LOC_ALIKE3]},
|
|
]
|
|
- LOC_ALIKE12:
|
|
description:
|
|
long: 'You are in a maze of twisty little passages, all alike.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
travel: [
|
|
{verbs: [SOUTH], action: [goto, LOC_PITBRINK]},
|
|
{verbs: [EAST], action: [goto, LOC_ALIKE13]},
|
|
{verbs: [WEST], action: [goto, LOC_DEADEND10]},
|
|
]
|
|
- LOC_ALIKE13:
|
|
description:
|
|
long: 'You are in a maze of twisty little passages, all alike.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
travel: [
|
|
{verbs: [NORTH], action: [goto, LOC_PITBRINK]},
|
|
{verbs: [WEST], action: [goto, LOC_ALIKE12]},
|
|
{verbs: [NW], action: [goto, LOC_DEADEND12]},
|
|
]
|
|
- LOC_DEADEND10:
|
|
description:
|
|
long: 'Dead end'
|
|
short: !!null
|
|
conditions: {NOARRR: true, DEEP: true}
|
|
travel: [
|
|
{verbs: [EAST, OUT], action: [goto, LOC_ALIKE12]},
|
|
]
|
|
- LOC_DEADEND11:
|
|
description:
|
|
long: 'Dead end'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOARRR: true}
|
|
hints: [*maze]
|
|
travel: [
|
|
{verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE8]},
|
|
]
|
|
- LOC_ALIKE14:
|
|
description:
|
|
long: 'You are in a maze of twisty little passages, all alike.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
hints: [*maze]
|
|
travel: [
|
|
{verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE4]},
|
|
]
|
|
- LOC_NARROW:
|
|
description:
|
|
long: |-
|
|
You are in a long, narrow corridor stretching out of sight to the
|
|
west. At the eastern end is a hole through which you can see a
|
|
profusion of leaves.
|
|
short: 'You''re in narrow corridor.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [DOWN, CLIMB, EAST], action: [goto, LOC_WESTPIT]},
|
|
{verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
|
|
{verbs: [WEST, GIANT], action: [goto, LOC_GIANTROOM]},
|
|
]
|
|
- LOC_NOCLIMB:
|
|
description:
|
|
long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [], action: [goto, LOC_WESTPIT]},
|
|
]
|
|
- LOC_PLANTTOP:
|
|
description:
|
|
long: 'You have climbed up the plant and out of the pit.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [], action: [goto, LOC_WESTEND]},
|
|
]
|
|
- LOC_INCLINE:
|
|
description:
|
|
long: |-
|
|
You are at the top of a steep incline above a large room. You could
|
|
climb down here, but you would not be able to climb up. There is a
|
|
passage leading back to the north.
|
|
short: 'You''re at steep incline above large room.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [NORTH, CAVER, PASSA], action: [goto, LOC_WATERFALL]},
|
|
{verbs: [DOWN, CLIMB], action: [goto, LOC_LOWROOM]},
|
|
]
|
|
- LOC_GIANTROOM:
|
|
description:
|
|
long: |-
|
|
You are in the Giant Room. The ceiling here is too high up for your
|
|
lamp to show it. Cavernous passages lead east, north, and south. On
|
|
the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
|
|
short: 'You''re in Giant Room.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [SOUTH], action: [goto, LOC_NARROW]},
|
|
{verbs: [EAST], action: [goto, LOC_CAVEIN]},
|
|
{verbs: [NORTH], action: [goto, LOC_IMMENSE]},
|
|
]
|
|
- LOC_CAVEIN:
|
|
description:
|
|
long: 'The passage here is blocked by a recent cave-in.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [SOUTH, GIANT, OUT], action: [goto, LOC_GIANTROOM]},
|
|
]
|
|
- LOC_IMMENSE:
|
|
description:
|
|
long: 'You are at one end of an immense north/south passage.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
sound: WIND_WHISTLES
|
|
travel: [
|
|
{verbs: [SOUTH, GIANT, PASSA], action: [goto, LOC_GIANTROOM]},
|
|
{verbs: [NORTH, ENTER, CAVER], cond: [not, DOOR, DOOR_RUSTED],
|
|
action: [goto, LOC_WATERFALL]},
|
|
{verbs: [NORTH], action: [speak, RUSTY_DOOR]},
|
|
]
|
|
- LOC_WATERFALL:
|
|
description:
|
|
long: |-
|
|
You are in a magnificent cavern with a rushing stream, which cascades
|
|
over a sparkling waterfall into a roaring whirlpool which disappears
|
|
through a hole in the floor. Passages exit to the south and west.
|
|
short: 'You''re in cavern with waterfall.'
|
|
conditions: {FLUID: true, DEEP: true}
|
|
sound: STREAM_SPLASHES
|
|
travel: [
|
|
{verbs: [SOUTH, OUT], action: [goto, LOC_IMMENSE]},
|
|
{verbs: [GIANT], action: [goto, LOC_GIANTROOM]},
|
|
{verbs: [WEST], action: [goto, LOC_INCLINE]},
|
|
]
|
|
- LOC_SOFTROOM:
|
|
description:
|
|
long: |-
|
|
You are in the Soft Room. The walls are covered with heavy curtains,
|
|
the floor with a thick pile carpet. Moss covers the ceiling.
|
|
short: 'You''re in Soft Room.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [WEST, OUT], action: [goto, LOC_SWISSCHEESE]},
|
|
]
|
|
- LOC_ORIENTAL:
|
|
description:
|
|
long: |-
|
|
This is the Oriental Room. Ancient oriental cave drawings cover the
|
|
walls. A gently sloping passage leads upward to the north, another
|
|
passage leads se, and a hands and knees crawl leads west.
|
|
short: 'You''re in Oriental Room.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [SE], action: [goto, LOC_SWISSCHEESE]},
|
|
{verbs: [WEST, CRAWL], action: [goto, LOC_LOWROOM]},
|
|
{verbs: [UPWAR, NORTH, CAVER], action: [goto, LOC_MISTY]},
|
|
]
|
|
- LOC_MISTY:
|
|
description:
|
|
long: |-
|
|
You are following a wide path around the outer edge of a large cavern.
|
|
Far below, through a heavy white mist, strange splashing noises can be
|
|
heard. The mist rises up through a fissure in the ceiling. The path
|
|
exits to the south and west.
|
|
short: 'You''re in misty cavern.'
|
|
conditions: {DEEP: true}
|
|
sound: NO_MEANING
|
|
travel: [
|
|
{verbs: [SOUTH, ORIEN], action: [goto, LOC_ORIENTAL]},
|
|
{verbs: [WEST], action: [goto, LOC_ALCOVE]},
|
|
]
|
|
- LOC_ALCOVE:
|
|
description:
|
|
long: |-
|
|
You are in an alcove. A small nw path seems to widen after a short
|
|
distance. An extremely tight tunnel leads east. It looks like a very
|
|
tight squeeze. An eerie light can be seen at the other end.
|
|
short: 'You''re in alcove.'
|
|
conditions: {DEEP: true}
|
|
hints: [*dark]
|
|
travel: [
|
|
{verbs: [NW, CAVER], action: [goto, LOC_MISTY]},
|
|
{verbs: [EAST, PASSA], action: ["special", 1]},
|
|
{verbs: [EAST], action: [goto, LOC_PLOVER]},
|
|
]
|
|
- LOC_PLOVER:
|
|
description:
|
|
long: |-
|
|
You're in a small chamber lit by an eerie green light. An extremely
|
|
narrow tunnel exits to the west. A dark corridor leads ne.
|
|
short: 'You''re in Plover Room.'
|
|
conditions: {DEEP: true, LIT: true}
|
|
hints: [*dark]
|
|
travel: [
|
|
{verbs: [WEST, PASSA, OUT], action: ["special", 1]},
|
|
{verbs: [WEST], action: [goto, LOC_ALCOVE]},
|
|
{verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
|
|
{verbs: [PLOVE], action: [goto, LOC_FOOF6]},
|
|
{verbs: [NE, DARK], action: [goto, LOC_DARKROOM]},
|
|
]
|
|
- LOC_DARKROOM:
|
|
description:
|
|
long: 'You''re in the dark-room. A corridor leading south is the only exit.'
|
|
short: 'You''re in dark-room.'
|
|
conditions: {DEEP: true}
|
|
hints: [*dark]
|
|
travel: [
|
|
{verbs: [SOUTH, PLOVE, OUT], action: [goto, LOC_PLOVER]},
|
|
]
|
|
- LOC_ARCHED:
|
|
description:
|
|
long: |-
|
|
You are in an arched hall. A coral passage once continued up and east
|
|
from here, but is now blocked by debris. The air smells of sea water.
|
|
short: 'You''re in arched hall.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [DOWN, SHELL, OUT], action: [goto, LOC_SHELLROOM]},
|
|
]
|
|
- LOC_SHELLROOM:
|
|
description:
|
|
long: |-
|
|
You're in a large room carved out of sedimentary rock. The floor and
|
|
walls are littered with bits of shells embedded in the stone. A
|
|
shallow passage proceeds downward, and a somewhat steeper one leads
|
|
up. A low hands and knees passage enters from the south.
|
|
short: 'You''re in Shell Room.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [UPWAR, HALL], action: [goto, LOC_ARCHED]},
|
|
{verbs: [DOWN], action: [goto, LOC_SLOPING1]},
|
|
{verbs: [SOUTH], cond: [carry, CLAM],
|
|
action: [speak, CLAM_BLOCKER]},
|
|
{verbs: [SOUTH], cond: [carry, OYSTER],
|
|
action: [speak, OYSTER_BLOCKER]},
|
|
{verbs: [SOUTH], action: [goto, LOC_COMPLEX]},
|
|
]
|
|
- LOC_SLOPING1:
|
|
description:
|
|
long: 'You are in a long sloping corridor with ragged sharp walls.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [UPWAR, SHELL], action: [goto, LOC_SHELLROOM]},
|
|
{verbs: [DOWN], action: [goto, LOC_CULDESAC]},
|
|
]
|
|
- LOC_CULDESAC:
|
|
description:
|
|
long: 'You are in a cul-de-sac about eight feet across.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [UPWAR, OUT], action: [goto, LOC_SLOPING1]},
|
|
{verbs: [SHELL], action: [goto, LOC_SHELLROOM]},
|
|
]
|
|
- LOC_ANTEROOM:
|
|
description:
|
|
long: |-
|
|
You are in an anteroom leading to a large passage to the east. Small
|
|
passages go west and up. The remnants of recent digging are evident.
|
|
A sign in midair here says "Cave under construction beyond this point.
|
|
Proceed at own risk. [Witt Construction Company]"
|
|
short: 'You''re in anteroom.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [UPWAR], action: [goto, LOC_COMPLEX]},
|
|
{verbs: [WEST], action: [goto, LOC_BEDQUILT]},
|
|
{verbs: [EAST], action: [goto, LOC_WITTSEND]},
|
|
]
|
|
- LOC_DIFFERENT1:
|
|
description:
|
|
long: 'You are in a maze of twisty little passages, all different.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
travel: [
|
|
{verbs: [SOUTH], action: [goto, LOC_DIFFERENT3]},
|
|
{verbs: [SW], action: [goto, LOC_DIFFERENT4]},
|
|
{verbs: [NE], action: [goto, LOC_DIFFERENT5]},
|
|
{verbs: [SE], action: [goto, LOC_DIFFERENT6]},
|
|
{verbs: [UPWAR], action: [goto, LOC_DIFFERENT7]},
|
|
{verbs: [NW], action: [goto, LOC_DIFFERENT8]},
|
|
{verbs: [EAST], action: [goto, LOC_DIFFERENT9]},
|
|
{verbs: [WEST], action: [goto, LOC_DIFFERENT10]},
|
|
{verbs: [NORTH], action: [goto, LOC_DIFFERENT11]},
|
|
{verbs: [DOWN], action: [goto, LOC_LONGWEST]},
|
|
]
|
|
- LOC_WITTSEND:
|
|
description:
|
|
long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
|
|
short: 'You''re at Witt''s End.'
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
hints: [*witt]
|
|
travel: [
|
|
{verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, DOWN],
|
|
cond: [pct, 95], action: [speak, FUTILE_CRAWL]},
|
|
{verbs: [EAST], action: [goto, LOC_ANTEROOM]},
|
|
{verbs: [WEST], action: [speak, WAY_BLOCKED]},
|
|
]
|
|
- LOC_MIRRORCANYON:
|
|
description:
|
|
long: |-
|
|
You are in a north/south canyon about 25 feet across. The floor is
|
|
covered by white mist seeping in from the north. The walls extend
|
|
upward for well over 100 feet. Suspended from some unseen point far
|
|
above you, an enormous two-sided mirror is hanging parallel to and
|
|
midway between the canyon walls. (The mirror is obviously provided
|
|
for the use of the dwarves who, as you know, are extremely vain.) A
|
|
small window can be seen in either wall, some fifty feet up.
|
|
short: 'You''re in Mirror Canyon.'
|
|
conditions: {DEEP: true}
|
|
hints: [*jade]
|
|
sound: WIND_WHISTLES
|
|
travel: [
|
|
{verbs: [SOUTH], action: [goto, LOC_SECRET1]},
|
|
{verbs: [NORTH, RESER], action: [goto, LOC_RESERVOIR]},
|
|
]
|
|
- LOC_WINDOW2:
|
|
description:
|
|
long: |-
|
|
You're at a low window overlooking a huge pit, which extends up out of
|
|
sight. A floor is indistinctly visible over 50 feet below. Traces of
|
|
white mist cover the floor of the pit, becoming thicker to the left.
|
|
Marks in the dust around the window would seem to indicate that
|
|
someone has been here recently. Directly across the pit from you and
|
|
25 feet away there is a similar window looking into a lighted room. A
|
|
shadowy figure can be seen there peering back at you.
|
|
short: 'You''re at window on pit.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [WEST], action: [goto, LOC_THREEJUNCTION]},
|
|
{verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
|
|
]
|
|
- LOC_TOPSTALACTITE:
|
|
description:
|
|
long: |-
|
|
A large stalactite extends from the roof and almost reaches the floor
|
|
below. You could climb down it, and jump from it to the floor, but
|
|
having done so you would be unable to reach it to climb back up.
|
|
short: 'You''re at top of stalactite.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [NORTH], action: [goto, LOC_SECRET2]},
|
|
{verbs: [DOWN, JUMP, CLIMB], cond: [pct, 40],
|
|
action: [goto, LOC_ALIKE6]},
|
|
{verbs: [DOWN], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
|
|
{verbs: [DOWN], action: [goto, LOC_ALIKE4]},
|
|
]
|
|
- LOC_DIFFERENT2:
|
|
description:
|
|
long: 'You are in a little maze of twisting passages, all different.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
travel: [
|
|
{verbs: [SW], action: [goto, LOC_DIFFERENT3]},
|
|
{verbs: [NORTH], action: [goto, LOC_DIFFERENT4]},
|
|
{verbs: [EAST], action: [goto, LOC_DIFFERENT5]},
|
|
{verbs: [NW], action: [goto, LOC_DIFFERENT6]},
|
|
{verbs: [SE], action: [goto, LOC_DIFFERENT7]},
|
|
{verbs: [NE], action: [goto, LOC_DIFFERENT8]},
|
|
{verbs: [WEST], action: [goto, LOC_DIFFERENT9]},
|
|
{verbs: [DOWN], action: [goto, LOC_DIFFERENT10]},
|
|
{verbs: [UPWAR], action: [goto, LOC_DIFFERENT11]},
|
|
{verbs: [SOUTH], action: [goto, LOC_DEADEND13]},
|
|
]
|
|
- LOC_RESERVOIR:
|
|
description:
|
|
long: |-
|
|
You are at the edge of a large underground reservoir. An opaque cloud
|
|
of white mist fills the room and rises rapidly upward. The lake is
|
|
fed by a stream, which tumbles out of a hole in the wall about 10 feet
|
|
overhead and splashes noisily into the water somewhere within the
|
|
mist. There is a passage going back toward the south.
|
|
short: 'You''re at reservoir.'
|
|
conditions: {FLUID: true, DEEP: true}
|
|
sound: STREAM_SPLASHES
|
|
travel: [
|
|
{verbs: [SOUTH, OUT], action: [goto, LOC_MIRRORCANYON]},
|
|
{verbs: [NORTH, ACROS, CROSS], cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
|
|
{verbs: [NORTH], action: [goto, LOC_RESBOTTOM]},
|
|
]
|
|
- LOC_DEADEND12:
|
|
description:
|
|
long: 'Dead end'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [SE], action: [goto, LOC_ALIKE13]},
|
|
]
|
|
- LOC_NE:
|
|
description:
|
|
long: |-
|
|
You are at the northeast end of an immense room, even larger than the
|
|
Giant Room. It appears to be a repository for the "Adventure"
|
|
program. Massive torches far overhead bathe the room with smoky
|
|
yellow light. Scattered about you can be seen a pile of bottles (all
|
|
of them empty), a nursery of young beanstalks murmuring quietly, a bed
|
|
of oysters, a bundle of black rods with rusty stars on their ends, and
|
|
a collection of brass lanterns. Off to one side a great many dwarves
|
|
are sleeping on the floor, snoring loudly. A notice nearby reads: "Do
|
|
not disturb the dwarves!" An immense mirror is hanging against one
|
|
wall, and stretches to the other end of the room, where various other
|
|
sundry objects can be glimpsed dimly in the distance.
|
|
short: 'You''re at ne end.'
|
|
conditions: {DEEP: true, LIT: true}
|
|
sound: MURMURING_SNORING
|
|
travel: [
|
|
{verbs: [SW], action: [goto, LOC_SW]},
|
|
]
|
|
- LOC_SW:
|
|
description:
|
|
long: |-
|
|
You are at the southwest end of the repository. To one side is a pit
|
|
full of fierce green snakes. On the other side is a row of small
|
|
wicker cages, each of which contains a little sulking bird. In one
|
|
corner is a bundle of black rods with rusty marks on their ends. A
|
|
large number of velvet pillows are scattered about on the floor. A
|
|
vast mirror stretches off to the northeast. At your feet is a large
|
|
steel grate, next to which is a sign that reads, "Treasure Vault.
|
|
Keys in main office."
|
|
short: 'You''re at sw end.'
|
|
conditions: {DEEP: true, LIT: true}
|
|
sound: SNAKES_HISSING
|
|
travel: [
|
|
{verbs: [NE], action: [goto, LOC_NE]},
|
|
{verbs: [DOWN], action: [speak, GRATE_NOWAY]},
|
|
]
|
|
- LOC_SWCHASM:
|
|
description:
|
|
long: |-
|
|
You are on one side of a large, deep chasm. A heavy white mist rising
|
|
up from below obscures all view of the far side. A sw path leads away
|
|
from the chasm into a winding corridor.
|
|
short: 'You''re on sw side of chasm.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [SW], action: [goto, LOC_WINDING]},
|
|
{verbs: [OVER, ACROS, CROSS, NE], cond: [with, TROLL],
|
|
action: [speak, TROLL_BLOCKS]},
|
|
{verbs: [OVER], cond: [not, CHASM, TROLL_BRIDGE],
|
|
action: [speak, BRIDGE_GONE]},
|
|
{verbs: [OVER], action: ["special", 3]},
|
|
{verbs: [JUMP], cond: [not, CHASM, TROLL_BRIDGE],
|
|
action: [goto, LOC_NOMAKE]},
|
|
{verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
|
|
]
|
|
- LOC_WINDING:
|
|
description:
|
|
long: |-
|
|
You are in a long winding corridor sloping out of sight in both
|
|
directions.
|
|
short: 'You''re in sloping corridor.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [DOWN], action: [goto, LOC_LOWROOM]},
|
|
{verbs: [UPWAR], action: [goto, LOC_SWCHASM]},
|
|
]
|
|
# Following three rooms are where the dragon lives. The code has a
|
|
# wired-in assumption that the dragon corpse goes to LOC_SECRET5,
|
|
- LOC_SECRET4:
|
|
description:
|
|
long: 'You are in a secret canyon which exits to the north and east.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [NORTH, OUT], action: [goto, LOC_SECRET1]},
|
|
{verbs: [EAST, FORWA], action: [speak, NASTY_DRAGON]},
|
|
]
|
|
- LOC_SECRET5:
|
|
description:
|
|
long: 'You are in a secret canyon which exits to the north and east.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [NORTH], action: [goto, LOC_SECRET1]},
|
|
{verbs: [EAST], action: [goto, LOC_SECRET3]},
|
|
]
|
|
- LOC_SECRET6:
|
|
description:
|
|
long: 'You are in a secret canyon which exits to the north and east.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [EAST, OUT], action: [goto, LOC_SECRET3]},
|
|
{verbs: [NORTH, FORWA], action: [speak, NASTY_DRAGON]},
|
|
]
|
|
- LOC_NECHASM:
|
|
description:
|
|
long: |-
|
|
You are on the far side of the chasm. A ne path leads away from the
|
|
chasm on this side.
|
|
short: 'You''re on ne side of chasm.'
|
|
conditions: {NOARRR: true, DEEP: true}
|
|
travel: [
|
|
{verbs: [NE], action: [goto, LOC_CORRIDOR]},
|
|
{verbs: [OVER, ACROS, CROSS, SW], cond: [with, TROLL], action: [speak, TROLL_BLOCKS]},
|
|
{verbs: [OVER], action: ["special", 3]},
|
|
{verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
|
|
{verbs: [FORK], action: [goto, LOC_FORK]},
|
|
{verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
|
|
{verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
|
|
]
|
|
- LOC_CORRIDOR:
|
|
description:
|
|
long: |-
|
|
You're in a long east/west corridor. A faint rumbling noise can be
|
|
heard in the distance.
|
|
short: 'You''re in corridor.'
|
|
conditions: {NOARRR: true, DEEP: true}
|
|
sound: DULL_RUMBLING
|
|
travel: [
|
|
{verbs: [WEST], action: [goto, LOC_NECHASM]},
|
|
{verbs: [EAST, FORK], action: [goto, LOC_FORK]},
|
|
{verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
|
|
{verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
|
|
]
|
|
- LOC_FORK:
|
|
description:
|
|
long: |-
|
|
The path forks here. The left fork leads northeast. A dull rumbling
|
|
seems to get louder in that direction. The right fork leads southeast
|
|
down a gentle slope. The main corridor enters from the west.
|
|
short: 'You''re at fork in path.'
|
|
conditions: {NOARRR: true, DEEP: true}
|
|
sound: DULL_RUMBLING
|
|
travel: [
|
|
{verbs: [WEST], action: [goto, LOC_CORRIDOR]},
|
|
{verbs: [NE, LEFT], action: [goto, LOC_WARMWALLS]},
|
|
{verbs: [SE, RIGHT, DOWN], action: [goto, LOC_LIMESTONE]},
|
|
{verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
|
|
{verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
|
|
]
|
|
- LOC_WARMWALLS:
|
|
description:
|
|
long: |-
|
|
The walls are quite warm here. From the north can be heard a steady
|
|
roar, so loud that the entire cave seems to be trembling. Another
|
|
passage leads south, and a low crawl goes east.
|
|
short: 'You''re at junction with warm walls.'
|
|
conditions: {NOARRR: true, DEEP: true}
|
|
sound: LOUD_ROAR
|
|
travel: [
|
|
{verbs: [SOUTH, FORK], action: [goto, LOC_FORK]},
|
|
{verbs: [NORTH, VIEW], action: [goto, LOC_BREATHTAKING]},
|
|
{verbs: [EAST, CRAWL], action: [goto, LOC_BOULDERS2]},
|
|
]
|
|
- LOC_BREATHTAKING:
|
|
description:
|
|
long: |-
|
|
You are on the edge of a breath-taking view. Far below you is an
|
|
active volcano, from which great gouts of molten lava come surging
|
|
out, cascading back down into the depths. The glowing rock fills the
|
|
farthest reaches of the cavern with a blood-red glare, giving every-
|
|
thing an eerie, macabre appearance. The air is filled with flickering
|
|
sparks of ash and a heavy smell of brimstone. The walls are hot to
|
|
the touch, and the thundering of the volcano drowns out all other
|
|
sounds. Embedded in the jagged roof far overhead are myriad twisted
|
|
formations composed of pure white alabaster, which scatter the murky
|
|
light into sinister apparitions upon the walls. To one side is a deep
|
|
gorge, filled with a bizarre chaos of tortured rock which seems to
|
|
have been crafted by the devil himself. An immense river of fire
|
|
crashes out from the depths of the volcano, burns its way through the
|
|
gorge, and plummets into a bottomless pit far off to your left. To
|
|
the right, an immense geyser of blistering steam erupts continuously
|
|
from a barren island in the center of a sulfurous lake, which bubbles
|
|
ominously. The far right wall is aflame with an incandescence of its
|
|
own, which lends an additional infernal splendor to the already
|
|
hellish scene. A dark, foreboding passage exits to the south.
|
|
short: 'You''re at breath-taking view.'
|
|
conditions: {NOARRR: true, LIT: true, DEEP: true}
|
|
hints: [*jade]
|
|
sound: TOTAL_ROAR
|
|
loud: true
|
|
travel: [
|
|
{verbs: [SOUTH, PASSA, OUT], action: [goto, LOC_WARMWALLS]},
|
|
{verbs: [FORK], action: [goto, LOC_FORK]},
|
|
{verbs: [DOWN], action: [speak, RIDICULOUS_ATTEMPT]},
|
|
{verbs: [JUMP], action: [goto, LOC_GRUESOME]},
|
|
]
|
|
- LOC_BOULDERS2:
|
|
description:
|
|
long: |-
|
|
You are in a small chamber filled with large boulders. The walls are
|
|
very warm, causing the air in the room to be almost stifling from the
|
|
heat. The only exit is a crawl heading west, through which is coming
|
|
a low rumbling.
|
|
short: 'You''re in Chamber of Boulders.'
|
|
conditions: {NOARRR: true, DEEP: true}
|
|
sound: DULL_RUMBLING
|
|
travel: [
|
|
{verbs: [WEST, OUT, CRAWL], action: [goto, LOC_WARMWALLS]},
|
|
{verbs: [FORK], action: [goto, LOC_FORK]},
|
|
{verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
|
|
]
|
|
- LOC_LIMESTONE:
|
|
description:
|
|
long:
|
|
You are walking along a gently sloping north/south passage lined with
|
|
oddly shaped limestone formations.
|
|
short: 'You''re in limestone passage.'
|
|
conditions: {NOARRR: true, DEEP: true}
|
|
travel: [
|
|
{verbs: [NORTH, UPWAR, FORK], action: [goto, LOC_FORK]},
|
|
{verbs: [SOUTH, DOWN, BARRE], action: [goto, LOC_BARRENFRONT]},
|
|
{verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
|
|
]
|
|
- LOC_BARRENFRONT:
|
|
description:
|
|
long: |-
|
|
You are standing at the entrance to a large, barren room. A notice
|
|
above the entrance reads: "Caution! Bear in room!"
|
|
short: 'You''re in front of Barren Room.'
|
|
conditions: {NOARRR: true, DEEP: true}
|
|
travel: [
|
|
{verbs: [WEST, UPWAR], action: [goto, LOC_LIMESTONE]},
|
|
{verbs: [FORK], action: [goto, LOC_FORK]},
|
|
{verbs: [EAST, INWAR, BARRE, ENTER], action: [goto, LOC_BARRENROOM]},
|
|
{verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
|
|
]
|
|
- LOC_BARRENROOM:
|
|
description:
|
|
long: |-
|
|
You are inside a barren room. The center of the room is completely
|
|
empty except for some dust. Marks in the dust lead away toward the
|
|
far end of the room. The only exit is the way you came in.
|
|
short: 'You''re in Barren Room.'
|
|
conditions: {NOARRR: true, DEEP: true}
|
|
travel: [
|
|
{verbs: [WEST, OUT], action: [goto, LOC_BARRENFRONT]},
|
|
{verbs: [FORK], action: [goto, LOC_FORK]},
|
|
{verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
|
|
]
|
|
- LOC_DIFFERENT3:
|
|
description:
|
|
long: 'You are in a maze of twisting little passages, all different.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
travel: [
|
|
{verbs: [WEST], action: [goto, LOC_DIFFERENT1]},
|
|
{verbs: [SE], action: [goto, LOC_DIFFERENT4]},
|
|
{verbs: [NW], action: [goto, LOC_DIFFERENT5]},
|
|
{verbs: [SW], action: [goto, LOC_DIFFERENT6]},
|
|
{verbs: [NE], action: [goto, LOC_DIFFERENT7]},
|
|
{verbs: [UPWAR], action: [goto, LOC_DIFFERENT8]},
|
|
{verbs: [DOWN], action: [goto, LOC_DIFFERENT9]},
|
|
{verbs: [NORTH], action: [goto, LOC_DIFFERENT10]},
|
|
{verbs: [SOUTH], action: [goto, LOC_DIFFERENT11]},
|
|
{verbs: [EAST], action: [goto, LOC_DIFFERENT2]},
|
|
]
|
|
- LOC_DIFFERENT4:
|
|
description:
|
|
long: 'You are in a little maze of twisty passages, all different.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
travel: [
|
|
{verbs: [NW], action: [goto, LOC_DIFFERENT1]},
|
|
{verbs: [UPWAR], action: [goto, LOC_DIFFERENT3]},
|
|
{verbs: [NORTH], action: [goto, LOC_DIFFERENT5]},
|
|
{verbs: [SOUTH], action: [goto, LOC_DIFFERENT6]},
|
|
{verbs: [WEST], action: [goto, LOC_DIFFERENT7]},
|
|
{verbs: [SW], action: [goto, LOC_DIFFERENT8]},
|
|
{verbs: [NE], action: [goto, LOC_DIFFERENT9]},
|
|
{verbs: [EAST], action: [goto, LOC_DIFFERENT10]},
|
|
{verbs: [DOWN], action: [goto, LOC_DIFFERENT11]},
|
|
{verbs: [SE], action: [goto, LOC_DIFFERENT2]},
|
|
]
|
|
- LOC_DIFFERENT5:
|
|
description:
|
|
long: 'You are in a twisting maze of little passages, all different.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
travel: [
|
|
{verbs: [UPWAR], action: [goto, LOC_DIFFERENT1]},
|
|
{verbs: [DOWN], action: [goto, LOC_DIFFERENT3]},
|
|
{verbs: [WEST], action: [goto, LOC_DIFFERENT4]},
|
|
{verbs: [NE], action: [goto, LOC_DIFFERENT6]},
|
|
{verbs: [SW], action: [goto, LOC_DIFFERENT7]},
|
|
{verbs: [EAST], action: [goto, LOC_DIFFERENT8]},
|
|
{verbs: [NORTH], action: [goto, LOC_DIFFERENT9]},
|
|
{verbs: [NW], action: [goto, LOC_DIFFERENT10]},
|
|
{verbs: [SE], action: [goto, LOC_DIFFERENT11]},
|
|
{verbs: [SOUTH], action: [goto, LOC_DIFFERENT2]},
|
|
]
|
|
- LOC_DIFFERENT6:
|
|
description:
|
|
long: 'You are in a twisting little maze of passages, all different.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
travel: [
|
|
{verbs: [NE], action: [goto, LOC_DIFFERENT1]},
|
|
{verbs: [NORTH], action: [goto, LOC_DIFFERENT3]},
|
|
{verbs: [NW], action: [goto, LOC_DIFFERENT4]},
|
|
{verbs: [SE], action: [goto, LOC_DIFFERENT5]},
|
|
{verbs: [EAST], action: [goto, LOC_DIFFERENT7]},
|
|
{verbs: [DOWN], action: [goto, LOC_DIFFERENT8]},
|
|
{verbs: [SOUTH], action: [goto, LOC_DIFFERENT9]},
|
|
{verbs: [UPWAR], action: [goto, LOC_DIFFERENT10]},
|
|
{verbs: [WEST], action: [goto, LOC_DIFFERENT11]},
|
|
{verbs: [SW], action: [goto, LOC_DIFFERENT2]},
|
|
]
|
|
- LOC_DIFFERENT7:
|
|
description:
|
|
long: 'You are in a twisty little maze of passages, all different.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
travel: [
|
|
{verbs: [NORTH], action: [goto, LOC_DIFFERENT1]},
|
|
{verbs: [SE], action: [goto, LOC_DIFFERENT3]},
|
|
{verbs: [DOWN], action: [goto, LOC_DIFFERENT4]},
|
|
{verbs: [SOUTH], action: [goto, LOC_DIFFERENT5]},
|
|
{verbs: [EAST], action: [goto, LOC_DIFFERENT6]},
|
|
{verbs: [WEST], action: [goto, LOC_DIFFERENT8]},
|
|
{verbs: [SW], action: [goto, LOC_DIFFERENT9]},
|
|
{verbs: [NE], action: [goto, LOC_DIFFERENT10]},
|
|
{verbs: [NW], action: [goto, LOC_DIFFERENT11]},
|
|
{verbs: [UPWAR], action: [goto, LOC_DIFFERENT2]},
|
|
]
|
|
- LOC_DIFFERENT8:
|
|
description:
|
|
long: 'You are in a twisty maze of little passages, all different.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_DIFFERENT1]},
|
|
{verbs: [WEST], action: [goto, LOC_DIFFERENT3]},
|
|
{verbs: [UPWAR], action: [goto, LOC_DIFFERENT4]},
|
|
{verbs: [SW], action: [goto, LOC_DIFFERENT5]},
|
|
{verbs: [DOWN], action: [goto, LOC_DIFFERENT6]},
|
|
{verbs: [SOUTH], action: [goto, LOC_DIFFERENT7]},
|
|
{verbs: [NW], action: [goto, LOC_DIFFERENT9]},
|
|
{verbs: [SE], action: [goto, LOC_DIFFERENT10]},
|
|
{verbs: [NE], action: [goto, LOC_DIFFERENT11]},
|
|
{verbs: [NORTH], action: [goto, LOC_DIFFERENT2]},
|
|
]
|
|
- LOC_DIFFERENT9:
|
|
description:
|
|
long: 'You are in a little twisty maze of passages, all different.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
travel: [
|
|
{verbs: [SE], action: [goto, LOC_DIFFERENT1]},
|
|
{verbs: [NE], action: [goto, LOC_DIFFERENT3]},
|
|
{verbs: [SOUTH], action: [goto, LOC_DIFFERENT4]},
|
|
{verbs: [DOWN], action: [goto, LOC_DIFFERENT5]},
|
|
{verbs: [UPWAR], action: [goto, LOC_DIFFERENT6]},
|
|
{verbs: [NW], action: [goto, LOC_DIFFERENT7]},
|
|
{verbs: [NORTH], action: [goto, LOC_DIFFERENT8]},
|
|
{verbs: [SW], action: [goto, LOC_DIFFERENT10]},
|
|
{verbs: [EAST], action: [goto, LOC_DIFFERENT11]},
|
|
{verbs: [WEST], action: [goto, LOC_DIFFERENT2]},
|
|
]
|
|
- LOC_DIFFERENT10:
|
|
description:
|
|
long: 'You are in a maze of little twisting passages, all different.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
travel: [
|
|
{verbs: [DOWN], action: [goto, LOC_DIFFERENT1]},
|
|
{verbs: [EAST], action: [goto, LOC_DIFFERENT3]},
|
|
{verbs: [NE], action: [goto, LOC_DIFFERENT4]},
|
|
{verbs: [UPWAR], action: [goto, LOC_DIFFERENT5]},
|
|
{verbs: [WEST], action: [goto, LOC_DIFFERENT6]},
|
|
{verbs: [NORTH], action: [goto, LOC_DIFFERENT7]},
|
|
{verbs: [SOUTH], action: [goto, LOC_DIFFERENT8]},
|
|
{verbs: [SE], action: [goto, LOC_DIFFERENT9]},
|
|
{verbs: [SW], action: [goto, LOC_DIFFERENT11]},
|
|
{verbs: [NW], action: [goto, LOC_DIFFERENT2]},
|
|
]
|
|
- LOC_DIFFERENT11:
|
|
description:
|
|
long: 'You are in a maze of little twisty passages, all different.'
|
|
short: !!null
|
|
conditions: {DEEP: true, NOBACK: true}
|
|
travel: [
|
|
{verbs: [SW], action: [goto, LOC_DIFFERENT1]},
|
|
{verbs: [NW], action: [goto, LOC_DIFFERENT3]},
|
|
{verbs: [EAST], action: [goto, LOC_DIFFERENT4]},
|
|
{verbs: [WEST], action: [goto, LOC_DIFFERENT5]},
|
|
{verbs: [NORTH], action: [goto, LOC_DIFFERENT6]},
|
|
{verbs: [DOWN], action: [goto, LOC_DIFFERENT7]},
|
|
{verbs: [SE], action: [goto, LOC_DIFFERENT8]},
|
|
{verbs: [UPWAR], action: [goto, LOC_DIFFERENT9]},
|
|
{verbs: [SOUTH], action: [goto, LOC_DIFFERENT10]},
|
|
{verbs: [NE], action: [goto, LOC_DIFFERENT2]},
|
|
]
|
|
- LOC_DEADEND13:
|
|
description:
|
|
long: 'Dead end'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [NORTH, OUT], action: [goto, LOC_DIFFERENT2]},
|
|
{verbs: [SOUTH], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]},
|
|
{verbs: [SOUTH], action: [goto, LOC_BADDIRECTION]},
|
|
]
|
|
- LOC_ROUGHHEWN:
|
|
description:
|
|
long: 'You are in a long, rough-hewn, north/south corridor.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [NORTH], action: [goto, LOC_DEADEND13]},
|
|
{verbs: [SOUTH], action: [goto, LOC_LARGE]},
|
|
]
|
|
- LOC_BADDIRECTION:
|
|
description:
|
|
long: 'There is no way to go that direction.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [], action: [goto, LOC_DEADEND13]},
|
|
]
|
|
- LOC_LARGE:
|
|
description:
|
|
long: 'You are in a large chamber with passages to the west and north.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
hints: [*ogre]
|
|
travel: [
|
|
{verbs: [WEST], action: [goto, LOC_ROUGHHEWN]},
|
|
{verbs: [NORTH], cond: [with, OGRE], action: [speak, OGRE_SNARL]},
|
|
{verbs: [NORTH], action: [goto, LOC_STOREROOM]},
|
|
]
|
|
- LOC_STOREROOM:
|
|
description:
|
|
long: 'You are in the ogre''s storeroom. The only exit is to the south.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [SOUTH, OUT], action: [goto, LOC_LARGE]},
|
|
]
|
|
- LOC_FOREST1:
|
|
description:
|
|
long: 'You are wandering aimlessly through the forest.'
|
|
short: !!null
|
|
conditions: {FOREST: true, NOBACK: true, LIT: true}
|
|
hints: [*forest]
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_START]},
|
|
{verbs: [WEST], action: [goto, LOC_FOREST13]},
|
|
{verbs: [NORTH], action: [goto, LOC_FOREST2]},
|
|
{verbs: [SOUTH], action: [goto, LOC_FOREST3]},
|
|
]
|
|
- LOC_FOREST2:
|
|
description:
|
|
long: 'You are wandering aimlessly through the forest.'
|
|
short: !!null
|
|
conditions: {FOREST: true, NOBACK: true, LIT: true}
|
|
hints: [*forest]
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_FOREST1]},
|
|
{verbs: [WEST], action: [goto, LOC_FOREST19]},
|
|
{verbs: [NORTH], action: [goto, LOC_FOREST3]},
|
|
{verbs: [SOUTH], action: [goto, LOC_FOREST18]},
|
|
]
|
|
- LOC_FOREST3:
|
|
description:
|
|
long: 'You are wandering aimlessly through the forest.'
|
|
short: !!null
|
|
conditions: {FOREST: true, NOBACK: true, LIT: true}
|
|
hints: [*forest]
|
|
travel: [
|
|
{verbs: [EAST, WEST], action: [goto, LOC_FOREST4]},
|
|
{verbs: [NORTH], action: [goto, LOC_FOREST2]},
|
|
{verbs: [SOUTH], action: [goto, LOC_FOREST1]},
|
|
]
|
|
- LOC_FOREST4:
|
|
description:
|
|
long: 'You are wandering aimlessly through the forest.'
|
|
short: !!null
|
|
conditions: {FOREST: true, NOBACK: true, LIT: true}
|
|
hints: [*forest]
|
|
travel: [
|
|
{verbs: [EAST, NORTH], action: [goto, LOC_FOREST3]},
|
|
{verbs: [WEST, SOUTH], action: [goto, LOC_FOREST5]},
|
|
]
|
|
- LOC_FOREST5:
|
|
description:
|
|
long: 'You are wandering aimlessly through the forest.'
|
|
short: !!null
|
|
conditions: {FOREST: true, NOBACK: true, LIT: true}
|
|
hints: [*forest]
|
|
travel: [
|
|
{verbs: [EAST, NORTH], action: [goto, LOC_FOREST4]},
|
|
{verbs: [WEST], action: [goto, LOC_FOREST7]},
|
|
{verbs: [SOUTH], action: [goto, LOC_FOREST6]},
|
|
]
|
|
- LOC_FOREST6:
|
|
description:
|
|
long: 'You are wandering aimlessly through the forest.'
|
|
short: !!null
|
|
conditions: {FOREST: true, NOBACK: true, LIT: true}
|
|
hints: [*forest]
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_FOREST5]},
|
|
{verbs: [WEST], action: [goto, LOC_FOREST7]},
|
|
{verbs: [NORTH], action: [goto, LOC_VALLEY]},
|
|
{verbs: [SOUTH], action: [goto, LOC_SLIT]},
|
|
]
|
|
- LOC_FOREST7:
|
|
description:
|
|
long: 'You are wandering aimlessly through the forest.'
|
|
short: !!null
|
|
conditions: {FOREST: true, NOBACK: true, LIT: true}
|
|
hints: [*forest]
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_FOREST5]},
|
|
{verbs: [WEST], action: [goto, LOC_FOREST6]},
|
|
{verbs: [NORTH], action: [goto, LOC_GRATE]},
|
|
{verbs: [SOUTH], action: [goto, LOC_FOREST8]},
|
|
]
|
|
- LOC_FOREST8:
|
|
description:
|
|
long: 'You are wandering aimlessly through the forest.'
|
|
short: !!null
|
|
conditions: {FOREST: true, NOBACK: true, LIT: true}
|
|
hints: [*forest]
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_FOREST9]},
|
|
{verbs: [WEST], action: [goto, LOC_FOREST11]},
|
|
{verbs: [NORTH], action: [goto, LOC_FOREST22]},
|
|
{verbs: [SOUTH], action: [goto, LOC_FOREST7]},
|
|
]
|
|
- LOC_FOREST9:
|
|
description:
|
|
long: 'You are wandering aimlessly through the forest.'
|
|
short: !!null
|
|
conditions: {FOREST: true, NOBACK: true, LIT: true}
|
|
hints: [*forest]
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_FOREST11]},
|
|
{verbs: [WEST], action: [goto, LOC_FOREST8]},
|
|
{verbs: [NORTH], action: [goto, LOC_FOREST10]},
|
|
{verbs: [SOUTH], action: [goto, LOC_GRATE]},
|
|
]
|
|
- LOC_FOREST10:
|
|
description:
|
|
long: 'You are wandering aimlessly through the forest.'
|
|
short: !!null
|
|
conditions: {FOREST: true, NOBACK: true, LIT: true}
|
|
hints: [*forest]
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_SLIT]},
|
|
{verbs: [WEST], action: [goto, LOC_FOREST11]},
|
|
{verbs: [NORTH], action: [goto, LOC_FOREST9]},
|
|
{verbs: [SOUTH], action: [goto, LOC_GRATE]},
|
|
]
|
|
- LOC_FOREST11:
|
|
description:
|
|
long: 'You are wandering aimlessly through the forest.'
|
|
short: !!null
|
|
conditions: {FOREST: true, NOBACK: true, LIT: true}
|
|
hints: [*forest]
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_FOREST10]},
|
|
{verbs: [WEST], action: [goto, LOC_FOREST8]},
|
|
{verbs: [NORTH], action: [goto, LOC_FOREST22]},
|
|
{verbs: [SOUTH], action: [goto, LOC_FOREST9]},
|
|
]
|
|
- LOC_FOREST12:
|
|
description:
|
|
long: 'You are wandering aimlessly through the forest.'
|
|
short: !!null
|
|
conditions: {FOREST: true, NOBACK: true, LIT: true}
|
|
hints: [*forest]
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_FOREST13]},
|
|
{verbs: [WEST], action: [goto, LOC_FOREST14]},
|
|
{verbs: [NORTH], action: [goto, LOC_FOREST22]},
|
|
{verbs: [SOUTH], action: [goto, LOC_VALLEY]},
|
|
]
|
|
- LOC_FOREST13:
|
|
description:
|
|
long: 'You are wandering aimlessly through the forest.'
|
|
short: !!null
|
|
conditions: {FOREST: true, NOBACK: true, LIT: true}
|
|
hints: [*forest]
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_FOREST1]},
|
|
{verbs: [WEST], action: [goto, LOC_FOREST12]},
|
|
{verbs: [NORTH], action: [goto, LOC_FOREST20]},
|
|
{verbs: [SOUTH], action: [goto, LOC_HILL]},
|
|
]
|
|
- LOC_FOREST14:
|
|
description:
|
|
long: 'You are wandering aimlessly through the forest.'
|
|
short: !!null
|
|
conditions: {FOREST: true, NOBACK: true, LIT: true}
|
|
hints: [*forest]
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_ROADEND]},
|
|
{verbs: [WEST], action: [goto, LOC_FOREST16]},
|
|
{verbs: [NORTH], action: [goto, LOC_FOREST15]},
|
|
{verbs: [SOUTH], action: [goto, LOC_FOREST12]},
|
|
]
|
|
- LOC_FOREST15:
|
|
description:
|
|
long: 'You are wandering aimlessly through the forest.'
|
|
short: !!null
|
|
conditions: {FOREST: true, NOBACK: true, LIT: true}
|
|
hints: [*forest]
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_FOREST16]},
|
|
{verbs: [WEST], action: [goto, LOC_FOREST22]},
|
|
{verbs: [NORTH], action: [goto, LOC_ROADEND]},
|
|
{verbs: [SOUTH], action: [goto, LOC_FOREST14]},
|
|
]
|
|
- LOC_FOREST16:
|
|
description:
|
|
long: 'You are wandering aimlessly through the forest.'
|
|
short: !!null
|
|
conditions: {FOREST: true, NOBACK: true, LIT: true}
|
|
hints: [*forest]
|
|
travel: [
|
|
{verbs: [EAST, NORTH], action: [goto, LOC_FOREST17]},
|
|
{verbs: [WEST], action: [goto, LOC_FOREST14]},
|
|
{verbs: [SOUTH], action: [goto, LOC_FOREST15]},
|
|
]
|
|
- LOC_FOREST17:
|
|
description:
|
|
long: 'You are wandering aimlessly through the forest.'
|
|
short: !!null
|
|
conditions: {FOREST: true, NOBACK: true, LIT: true}
|
|
hints: [*forest]
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_FOREST18]},
|
|
{verbs: [WEST, SOUTH], action: [goto, LOC_FOREST16]},
|
|
{verbs: [NORTH], action: [goto, LOC_CLIFF]},
|
|
]
|
|
- LOC_FOREST18:
|
|
description:
|
|
long: 'You are wandering aimlessly through the forest.'
|
|
short: !!null
|
|
conditions: {FOREST: true, NOBACK: true, LIT: true}
|
|
hints: [*forest]
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_FOREST19]},
|
|
{verbs: [WEST], action: [goto, LOC_FOREST17]},
|
|
{verbs: [NORTH], action: [goto, LOC_FOREST2]},
|
|
{verbs: [SOUTH], action: [goto, LOC_FOREST21]},
|
|
]
|
|
- LOC_FOREST19:
|
|
description:
|
|
long: 'You are wandering aimlessly through the forest.'
|
|
short: !!null
|
|
conditions: {FOREST: true, NOBACK: true, LIT: true}
|
|
hints: [*forest]
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_FOREST2]},
|
|
{verbs: [WEST], action: [goto, LOC_FOREST18]},
|
|
{verbs: [NORTH], action: [goto, LOC_CLIFF]},
|
|
{verbs: [SOUTH], action: [goto, LOC_FOREST20]},
|
|
]
|
|
- LOC_FOREST20:
|
|
description:
|
|
long: 'You are wandering aimlessly through the forest.'
|
|
short: !!null
|
|
conditions: {FOREST: true, NOBACK: true, LIT: true}
|
|
hints: [*forest]
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_HILL]},
|
|
{verbs: [WEST], action: [goto, LOC_FOREST21]},
|
|
{verbs: [NORTH], action: [goto, LOC_FOREST19]},
|
|
{verbs: [SOUTH], action: [goto, LOC_FOREST13]},
|
|
]
|
|
- LOC_FOREST21:
|
|
description:
|
|
long: 'You are wandering aimlessly through the forest.'
|
|
short: !!null
|
|
conditions: {FOREST: true, NOBACK: true, LIT: true}
|
|
hints: [*forest]
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_FOREST20]},
|
|
{verbs: [WEST], action: [goto, LOC_ROADEND]},
|
|
{verbs: [NORTH], action: [goto, LOC_FOREST18]},
|
|
{verbs: [SOUTH], action: [goto, LOC_FOREST21]},
|
|
]
|
|
- LOC_FOREST22:
|
|
description:
|
|
long: 'You are wandering aimlessly through the forest.'
|
|
short: !!null
|
|
conditions: {FOREST: true, NOBACK: true, LIT: true}
|
|
hints: [*forest]
|
|
travel: [
|
|
{verbs: [EAST], action: [goto, LOC_FOREST8]},
|
|
{verbs: [WEST], action: [goto, LOC_FOREST11]},
|
|
{verbs: [NORTH], action: [goto, LOC_FOREST15]},
|
|
{verbs: [SOUTH], action: [goto, LOC_FOREST12]},
|
|
]
|
|
- LOC_LEDGE:
|
|
description:
|
|
long: |-
|
|
You are on a small ledge on one face of a sheer cliff. There are no
|
|
paths away from the ledge. Across the chasm is a small clearing
|
|
surrounded by forest.
|
|
short: 'You''re on ledge.'
|
|
conditions: {ABOVE: true, LIT: true}
|
|
travel: [
|
|
{verbs: [JUMP], action: [goto, LOC_NOMAKE]},
|
|
]
|
|
- LOC_RESBOTTOM:
|
|
description:
|
|
long: |-
|
|
You are walking across the bottom of the reservoir. Walls of water
|
|
rear up on either side. The roar of the water cascading past is
|
|
nearly deafening, and the mist is so thick you can barely see.
|
|
short: 'You''re at bottom of reservoir.'
|
|
conditions: {FLUID: true, DEEP: true}
|
|
sound: TOTAL_ROAR
|
|
loud: true
|
|
travel: [
|
|
{verbs: [NORTH], action: [goto, LOC_RESNORTH]},
|
|
{verbs: [SOUTH], action: [goto, LOC_RESERVOIR]},
|
|
]
|
|
- LOC_RESNORTH:
|
|
description:
|
|
long: |-
|
|
You are at the northern edge of the reservoir. A northwest passage
|
|
leads sharply up from here.
|
|
short: 'You''re north of reservoir.'
|
|
conditions: {FLUID: true, DEEP: true}
|
|
sound: WATERS_CRASHING
|
|
travel: [
|
|
{verbs: [SOUTH, ACROS, CROSS],
|
|
cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
|
|
{verbs: [SOUTH], action: [goto, LOC_RESBOTTOM]},
|
|
{verbs: [NW, UPWAR, OUT], action: [goto, LOC_TREACHEROUS]},
|
|
]
|
|
- LOC_TREACHEROUS:
|
|
description:
|
|
long: 'You are scrambling along a treacherously steep, rocky passage.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [UPWAR, NW], action: [goto, LOC_STEEP]},
|
|
{verbs: [DOWN, SE], action: [goto, LOC_RESNORTH]},
|
|
]
|
|
- LOC_STEEP:
|
|
description:
|
|
long: 'You are on a very steep incline, which widens at it goes upward.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [DOWN, SE], action: [goto, LOC_TREACHEROUS]},
|
|
{verbs: [UPWAR, NW], action: [goto, LOC_CLIFFBASE]},
|
|
]
|
|
- LOC_CLIFFBASE:
|
|
description:
|
|
long: |-
|
|
You are at the base of a nearly vertical cliff. There are some
|
|
slim footholds which would enable you to climb up, but it looks
|
|
extremely dangerous. Here at the base of the cliff lie the remains
|
|
of several earlier adventurers who apparently failed to make it.
|
|
short: 'You''re at base of cliff.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [DOWN, SE], action: [goto, LOC_STEEP]},
|
|
{verbs: [UPWAR, CLIMB], action: [goto, LOC_CLIFFACE]},
|
|
]
|
|
- LOC_CLIFFACE:
|
|
description:
|
|
long: 'You are climbing along a nearly vertical cliff.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [DOWN], action: [goto, LOC_CLIFFBASE]},
|
|
{verbs: [UPWAR], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]},
|
|
{verbs: [UPWAR], action: [goto, LOC_FOOTSLIP]},
|
|
]
|
|
- LOC_FOOTSLIP:
|
|
description:
|
|
long: |-
|
|
Just as you reach the top, your foot slips on a loose rock and you
|
|
tumble several hundred feet to join the other unlucky adventurers.
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [], action: [goto, LOC_NOWHERE]},
|
|
]
|
|
- LOC_CLIFFTOP:
|
|
description:
|
|
long: |-
|
|
Just as you reach the top, your foot slips on a loose rock and you
|
|
make one last desperate grab. Your luck holds, as does your grip.
|
|
With an enormous heave, you lift yourself to the ledge above.
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [], action: [goto, LOC_CLIFFLEDGE]},
|
|
]
|
|
- LOC_CLIFFLEDGE:
|
|
description:
|
|
long: |-
|
|
You are on a small ledge at the top of a nearly vertical cliff.
|
|
There is a low crawl leading off to the northeast.
|
|
short: 'You''re at top of cliff.'
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]},
|
|
{verbs: [NE, CRAWL], action: [goto, LOC_REACHDEAD]},
|
|
]
|
|
- LOC_REACHDEAD:
|
|
description:
|
|
long: 'You have reached a dead end.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [SW, OUT, CRAWL], action: [goto, LOC_CLIFFLEDGE]},
|
|
]
|
|
- LOC_GRUESOME:
|
|
description:
|
|
long: 'There is now one more gruesome aspect to the spectacular vista.'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [], action: [goto, LOC_NOWHERE]},
|
|
]
|
|
- LOC_FOOF1:
|
|
description:
|
|
long: '>>Foof!<<'
|
|
short: !!null
|
|
conditions: {}
|
|
travel: [
|
|
{verbs: [], action: [goto, LOC_DEBRIS]},
|
|
]
|
|
- LOC_FOOF2:
|
|
description:
|
|
long: '>>Foof!<<'
|
|
short: !!null
|
|
conditions: {ABOVE: true}
|
|
travel: [
|
|
{verbs: [], action: [goto, LOC_BUILDING]},
|
|
]
|
|
- LOC_FOOF3:
|
|
description:
|
|
long: '>>Foof!<<'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [], action: [goto, LOC_Y2]},
|
|
]
|
|
- LOC_FOOF4:
|
|
description:
|
|
long: '>>Foof!<<'
|
|
short: !!null
|
|
conditions: {ABOVE: true}
|
|
travel: [
|
|
{verbs: [], action: [goto, LOC_BUILDING]},
|
|
]
|
|
- LOC_FOOF5:
|
|
description:
|
|
long: '>>Foof!<<'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [], action: [goto, LOC_PLOVER]},
|
|
]
|
|
- LOC_FOOF6:
|
|
description:
|
|
long: '>>Foof!<<'
|
|
short: !!null
|
|
conditions: {DEEP: true}
|
|
travel: [
|
|
{verbs: [], action: [goto, LOC_Y2]},
|
|
]
|
|
|
|
arbitrary_messages: !!omap
|
|
- NO_MESSAGE: !!null
|
|
- CAVE_NEARBY: |-
|
|
Somewhere nearby is Colossal Cave, where others have found fortunes in
|
|
treasure and gold, though it is rumored that some who enter are never
|
|
seen again. Magic is said to work in the cave. I will be your eyes
|
|
and hands. Direct me with commands of 1 or 2 words. I should warn
|
|
you that I look at only the first five letters of each word, so you'll
|
|
have to enter "northeast" as "ne" to distinguish it from "north".
|
|
You can type "help" for some general hints. For information on how
|
|
to end your adventure, scoring, etc., type "info".
|
|
\t\t\t - - -
|
|
This program was originally developed by Willie Crowther. Most of the
|
|
features of the current program were added by Don Woods.
|
|
- DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
|
|
- DWARF_RAN: |-
|
|
A little dwarf just walked around a corner, saw you, threw a little
|
|
axe at you which missed, cursed, and ran away.
|
|
- DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
|
|
- DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
|
|
- KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
|
|
- SAYS_PLUGH: 'A hollow voice says "PLUGH".'
|
|
- GETS_YOU: 'It gets you!'
|
|
- MISSES_YOU: 'It misses!'
|
|
- UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
|
|
- NO_INOUT_HERE: |-
|
|
I don't know in from out here. Use compass points or name something
|
|
in the general direction you want to go.
|
|
- CANT_APPLY: 'I don''t know how to apply that word here.'
|
|
- AM_GAME: &am_game 'I''m game. Would you care to explain how?'
|
|
- NO_MORE_DETAIL: |-
|
|
Sorry, but I am not allowed to give more detail. I will repeat the
|
|
long description of your location.
|
|
- PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
|
|
- W_IS_WEST: 'If you prefer, simply type w rather than west.'
|
|
- REALLY_QUIT: 'Do you really want to quit now?'
|
|
- PIT_FALL: 'You fell into a pit and broke every bone in your body!'
|
|
- ALREADY_CARRYING: &already_carrying 'You are already carrying it!'
|
|
- YOU_JOKING: 'You can''t be serious!'
|
|
- BIRD_EVADES: |-
|
|
The bird seemed unafraid at first, but as you approach it becomes
|
|
disturbed and you cannot catch it.
|
|
- CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
|
|
- NOTHING_LOCKED: 'There is nothing here with a lock!'
|
|
- ARENT_CARRYING: &arent_carrying 'You aren''t carrying it!'
|
|
- BIRD_ATTACKS: |-
|
|
The little bird attacks the green snake, and in an astounding flurry
|
|
drives the snake away.
|
|
- NO_KEYS: 'You have no keys!'
|
|
- NO_LOCK: 'It has no lock.'
|
|
- NOT_LOCKABLE: ¬_lockable 'I don''t know how to lock or unlock such a thing.'
|
|
- ALREADY_LOCKED: 'It was already locked.'
|
|
- ALREADY_UNLOCKED: 'It was already unlocked.'
|
|
- BEAR_BLOCKS: |-
|
|
There is no way to get past the bear to unlock the chain, which is
|
|
probably just as well.
|
|
- NOTHING_HAPPENS: ¬hing_happens 'Nothing happens.'
|
|
- WHERE_QUERY: &where_query 'Where?'
|
|
- NO_TARGET: 'There is nothing here to attack.'
|
|
- BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
|
|
- SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
|
|
- KILLED_DWARF: 'You killed a little dwarf.'
|
|
- DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
|
|
- BARE_HANDS_QUERY: 'With what? Your bare hands?'
|
|
- BAD_DIRECTION: 'There is no way to go that direction.'
|
|
- TWO_WORDS: 'Please stick to 1- and 2-word commands.'
|
|
- OK_MAN: &ok_man 'OK'
|
|
- CANNOT_UNLOCK: 'You can''t unlock the keys.'
|
|
- FUTILE_CRAWL: |-
|
|
You have crawled around in some little holes and wound up back in the
|
|
main passage.
|
|
- FOLLOW_STREAM: |-
|
|
I don't know where the cave is, but hereabouts no stream can run on
|
|
the surface for long. I would try the stream.
|
|
- NEED_DETAIL: 'I need more detailed instructions to do that.'
|
|
- NEARBY: &nearby |-
|
|
I can only tell you what you see as you move about and manipulate
|
|
things. I cannot tell you where remote things are.
|
|
- OGRE_SNARL: 'The ogre snarls and shoves you back.'
|
|
- HUH_MAN: &huh_man 'Huh?'
|
|
- WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
|
|
- REQUIRES_DYNAMITE: &requires_dynamite 'Blasting requires dynamite.'
|
|
- FEET_WET: 'Your feet are now wet.'
|
|
- LOST_APPETITE: 'I think I just lost my appetite.'
|
|
- THANKS_DELICIOUS: 'Thank you, it was delicious!'
|
|
- PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
|
|
- GROUND_WET: 'Your bottle is empty and the ground is wet.'
|
|
- CANT_POUR: 'You can''t pour that.'
|
|
- WHICH_WAY: 'Which way?'
|
|
- FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
|
|
- CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
|
|
- GRATE_NOWAY: 'You can''t go through a locked steel grate!'
|
|
- YOU_HAVEIT: 'I believe what you want is right here with you.'
|
|
- DONT_FIT: 'You don''t fit through a two-inch slit!'
|
|
- CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
|
|
- NO_CROSS: 'There is no way across the fissure.'
|
|
- NO_CARRY: 'You''re not carrying anything.'
|
|
- NOW_HOLDING: 'You are currently holding the following:'
|
|
- BIRD_PINING: |-
|
|
It's not hungry (it's merely pinin' for the fjords). Besides, you
|
|
have no bird seed.
|
|
- BIRD_DEVOURED: 'The snake has now devoured your bird.'
|
|
- NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
|
|
- REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
|
|
- NO_CONTAINER: 'You have nothing in which to carry it.'
|
|
- BOTTLE_FULL: 'Your bottle is already full.'
|
|
- NO_LIQUID: 'There is nothing here with which to fill the bottle.'
|
|
- RIDICULOUS_ATTEMPT: &ridiculous_attempt 'Don''t be ridiculous!'
|
|
- RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
|
|
- SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
|
|
- DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
|
|
- KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
|
|
- MUST_DROP: |-
|
|
Something you're carrying won't fit through the tunnel with you.
|
|
You'd best take inventory and drop something.
|
|
- CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
|
|
- OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
|
|
#- DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
|
|
- DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
|
|
- CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
|
|
- OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
|
|
- PEARL_FALLS: |-
|
|
A glistening pearl falls out of the clam and rolls away. Goodness,
|
|
this must really be an oyster. (I never was very good at identifying
|
|
bivalves.) Whatever it is, it has now snapped shut again.
|
|
- OYSTER_OPENS: |-
|
|
The oyster creaks open, revealing nothing but oyster inside. It
|
|
promptly snaps shut again.
|
|
- WAY_BLOCKED: |-
|
|
You have crawled around in some little holes and found your way
|
|
blocked by a recent cave-in. You are now back in the main passage.
|
|
- PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
|
|
- PIRATE_POUNCES: |-
|
|
Out from the shadows behind you pounces a bearded pirate! "Har, har,"
|
|
he chortles, "I'll just take all this booty and hide it away with me
|
|
chest deep in the maze!" He snatches your treasure and vanishes into
|
|
the gloom.
|
|
- CAVE_CLOSING: |-
|
|
A sepulchral voice reverberating through the cave, says, "Cave closing
|
|
soon. All adventurers exit immediately through main office."
|
|
- EXIT_CLOSED: |-
|
|
A mysterious recorded voice groans into life and announces:
|
|
"This exit is closed. Please leave via main office."
|
|
- DEATH_CLOSING: |-
|
|
It looks as though you're dead. Well, seeing as how it's so close to
|
|
closing time anyway, I think we'll just call it a day.
|
|
- CAVE_CLOSED: |-
|
|
The sepulchral voice intones, "The cave is now closed." As the echoes
|
|
fade, there is a blinding flash of light (and a small puff of orange
|
|
smoke). . . . As your eyes refocus, you look around and find...
|
|
- VICTORY_MESSAGE: |-
|
|
There is a loud explosion, and a twenty-foot hole appears in the far
|
|
wall, burying the dwarves in the rubble. You march through the hole
|
|
and find yourself in the main office, where a cheering band of
|
|
friendly elves carry the conquering adventurer off into the sunset.
|
|
- DEFEAT_MESSAGE: |-
|
|
There is a loud explosion, and a twenty-foot hole appears in the far
|
|
wall, burying the snakes in the rubble. A river of molten lava pours
|
|
in through the hole, destroying everything in its path, including you!
|
|
- SPLATTER_MESSAGE: |-
|
|
There is a loud explosion, and you are suddenly splashed across the
|
|
walls of the room.
|
|
- DWARVES_AWAKEN: |-
|
|
The resulting ruckus has awakened the dwarves. There are now several
|
|
threatening little dwarves in the room with you! Most of them throw
|
|
knives at you! All of them get you!
|
|
- UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
|
|
- NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
|
|
- NOT_CONNECTED: 'You can''t get there from here.'
|
|
- TAME_BEAR: 'You are being followed by a very large, tame bear.'
|
|
- WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
|
|
- FILL_INVALID: 'There is nothing here with which to fill it.'
|
|
- SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
|
|
- BEYOND_POWER: &beyond_power 'It is beyond your power to do that.'
|
|
- NOT_KNOWHOW: ¬_knowhow 'I don''t know how.'
|
|
- TOO_FAR: 'It is too far up for you to reach.'
|
|
- DWARF_SMOKE: |-
|
|
You killed a little dwarf. The body vanishes in a cloud of greasy
|
|
black smoke.
|
|
- SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
|
|
- START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
|
|
- WELL_POINTLESS: 'Well, that was remarkably pointless.'
|
|
- DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
|
|
- NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
|
|
- BIRD_BURNT: |-
|
|
The little bird attacks the green dragon, and in an astounding flurry
|
|
gets burnt to a cinder. The ashes blow away.
|
|
- BRIEF_CONFIRM: |-
|
|
Okay, from now on I'll only describe a place in full the first time
|
|
you come to it. To get the full description, say "look".
|
|
- ROCKY_TROLL: |-
|
|
Trolls are close relatives with the rocks and have skin as tough as
|
|
that of a rhinoceros. The troll fends off your blows effortlessly.
|
|
- TROLL_RETURNS: |-
|
|
The troll deftly catches the axe, examines it carefully, and tosses it
|
|
back, declaring, "Good workmanship, but it's not valuable enough."
|
|
- TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
|
|
- TROLL_BLOCKS: 'The troll refuses to let you cross.'
|
|
- BRIDGE_GONE: 'There is no longer any way across the chasm.'
|
|
- BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
|
|
- BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
|
|
- ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
|
|
- BEAR_CHAINED: 'The bear is still chained to the wall.'
|
|
- STILL_LOCKED: 'The chain is still locked.'
|
|
- CHAIN_UNLOCKED: 'The chain is now unlocked.'
|
|
- CHAIN_LOCKED: 'The chain is now locked.'
|
|
- NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
|
|
- WANT_HINT: 'Do you want the hint?'
|
|
- TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
|
|
- LAMP_DIM: |-
|
|
Your lamp is getting dim. You'd best start wrapping this up, unless
|
|
you can find some fresh batteries. I seem to recall there's a vending
|
|
machine in the maze. Bring some coins with you.
|
|
- LAMP_OUT: 'Your lamp has run out of power.'
|
|
- PLEASE_ANSWER: 'Please answer the question.'
|
|
- PIRATE_SPOTTED: |-
|
|
There are faint rustling noises from the darkness behind you. As you
|
|
turn toward them, the beam of your lamp falls across a bearded pirate.
|
|
He is carrying a large chest. "Shiver me timbers!" he cries, "I've
|
|
been spotted! I'd best hie meself off to the maze to hide me chest!"
|
|
With that, he vanishes into the gloom.
|
|
- GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
|
|
- REPLACE_BATTERIES: |-
|
|
Your lamp is getting dim. I'm taking the liberty of replacing the
|
|
batteries.
|
|
- MISSING_BATTERIES: |-
|
|
Your lamp is getting dim, and you're out of spare batteries. You'd
|
|
best start wrapping this up.
|
|
- REMOVE_MESSAGE: |-
|
|
You sift your fingers through the dust, but succeed only in
|
|
obliterating the cryptic message.
|
|
- CLUE_QUERY: |-
|
|
Hmmm, this looks like a clue, which means it'll cost you 10 points to
|
|
read it. Should I go ahead and read it anyway?
|
|
- WAYOUT_CLUE: |-
|
|
It says, "There is a way out of this place. Do you need any more
|
|
information to escape? Sorry, but this initial hint is all you get."
|
|
- DONT_UNDERSTAND: &dont_understand 'I''m afraid I don''t understand.'
|
|
- HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
|
|
- PROD_DWARF: |-
|
|
You prod the nearest dwarf, who wakes up grumpily, takes one look at
|
|
you, curses, and grabs for his axe.
|
|
- THIS_ACCEPTABLE: 'Is this acceptable?'
|
|
# This message is not currently used
|
|
#- ALREADY_OVER: |-
|
|
# This adventure is already over. To start a new adventure, or to
|
|
# resume an earlier adventure, please run a fresh copy of the program.
|
|
- OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
|
|
- OGRE_DODGE: |-
|
|
The ogre, who despite his bulk is quite agile, easily dodges your
|
|
attack. He seems almost amused by your puny effort.
|
|
- OGRE_PANIC1: |-
|
|
The ogre, distracted by your rush, is struck by the knife. With a
|
|
blood-curdling yell he turns and bounds after the dwarves, who flee
|
|
in panic. You are left alone in the room.
|
|
- OGRE_PANIC2: |-
|
|
The ogre, distracted by your rush, is struck by the knife. With a
|
|
blood-curdling yell he turns and bounds after the dwarf, who flees
|
|
in panic. You are left alone in the room.
|
|
- FREE_FLY: 'The bird flies about agitatedly for a moment.'
|
|
- CAGE_FLY: 'The bird flies agitatedly about the cage.'
|
|
- NECKLACE_FLY: |-
|
|
The bird flies about agitatedly for a moment, then disappears through
|
|
the crack. It reappears shortly, carrying in its beak a jade
|
|
necklace, which it drops at your feet.
|
|
- WATER_URN: |-
|
|
You empty the bottle into the urn, which promptly ejects the water
|
|
with uncanny accuracy, squirting you directly between the eyes.
|
|
- OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
|
|
- FULL_URN: 'The urn is already full of oil.'
|
|
- URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
|
|
- URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
|
|
- URN_GENIES: |-
|
|
As you rub the urn, there is a flash of light and a genie appears.
|
|
His aspect is stern as he advises: "One who wouldst traffic in
|
|
precious stones must first learn to recognize the signals thereof."
|
|
He wrests the urn from the stone, leaving a small cavity. Turning to
|
|
face you again, he fixes you with a steely eye and intones: "Caution!"
|
|
Genie and urn vanish in a cloud of amber smoke. The smoke condenses
|
|
to form a rare amber gemstone, resting in the cavity in the rock.
|
|
- DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
|
|
- GEM_FITS: 'The gem fits easily into the cavity.'
|
|
- RUG_RISES: 'The Persian rug stiffens and rises a foot or so off the ground.'
|
|
- RUG_WIGGLES: |-
|
|
The Persian rug draped over your shoulder seems to wriggle for a
|
|
moment, but then subsides.
|
|
- RUG_SETTLES: 'The Persian rug settles gently to the ground.'
|
|
- RUG_HOVERS: 'The rug hovers stubbornly where it is.'
|
|
- RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
|
|
- RUG_NOTHING2: |-
|
|
If you mean to use the Persian rug, it does not appear inclined to
|
|
cooperate.
|
|
- FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
|
|
- RUG_GOES: |-
|
|
You board the Persian rug, which promptly whisks you across the chasm.
|
|
You have time for a fleeting glimpse of a two thousand foot drop to a
|
|
mighty river; then you find yourself on the other side.
|
|
- RUG_RETURNS: 'The rug ferries you back across the chasm.'
|
|
- ALL_SILENT: 'All is silent.'
|
|
- STREAM_GURGLES: 'The stream is gurgling placidly.'
|
|
- WIND_WHISTLES: 'The wind whistles coldly past your ears.'
|
|
- STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
|
|
- NO_MEANING: 'You are unable to make anything of the splashing noise.'
|
|
- MURMURING_SNORING: |-
|
|
You can hear the murmuring of the beanstalks and the snoring of the
|
|
dwarves.
|
|
- SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
|
|
- DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
|
|
- LOUD_ROAR: 'The roar is quite loud here.'
|
|
- TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
|
|
- BIRD_CRAP: |-
|
|
The bird eyes you suspiciously and flutters away. A moment later you
|
|
feel something wet land on your head, but upon looking up you can see
|
|
no sign of the culprit.
|
|
- FEW_DROPS: 'There are only a few drops--not enough to carry.'
|
|
- NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
|
|
- TOOK_LONG: 'It''s a pity you took so long about it.'
|
|
- UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
|
|
- FOREST_QUERY: !!null
|
|
- WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
|
|
- THROWN_KNIVES: '%d of them throw knives at you!'
|
|
- MULTIPLE_HITS: '%d of them get you!'
|
|
- ONE_HIT: 'One of them gets you!'
|
|
- NONE_HIT: 'None of them hits you!'
|
|
- DONT_KNOW: 'Sorry, I don''t know the word "%s".'
|
|
- WHAT_DO: 'What do you want to do with the %s?'
|
|
- NO_SEE: 'I see no %s here.'
|
|
- DO_WHAT: '%s what?'
|
|
- OKEY_DOKEY: 'Okay, "%s".'
|
|
- GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
|
|
- SUSPEND_WARNING: |-
|
|
I can suspend your Adventure for you so that you can resume later, but
|
|
it will cost you 5 points.
|
|
- HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
|
|
- TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
|
|
- NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
|
|
- NO_HIGHER: |-
|
|
To achieve the next higher rating would be a neat trick!
|
|
Congratulations!!
|
|
- OFF_SCALE: 'You just went off my scale!!'
|
|
- RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
|
|
# This message is not currently used
|
|
#- TABLE_SPACE: |-
|
|
# Table space used:
|
|
# %d of %d words of messages %d of %d travel options
|
|
# %d of %d vocabulary words %d of %d locations
|
|
# %d of %d objects %d of %d action verbs
|
|
# %d of %d "random" messages %d of %d "class" messages
|
|
# %d of %d hints %d of %d turn thresholds'
|
|
- RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
|
|
- VERSION_SKEW: |-
|
|
I'm sorry, but that Adventure was begun using Version %d.%d of the
|
|
save file format, and this program uses Version %d.%d. You must find an instance
|
|
using that other version in order to resume that Adventure.
|
|
# This message is not currently used
|
|
#- SAVE_TAMPERING: |-
|
|
# A dark fog creeps in to surround you. From somewhere in the fog you
|
|
# hear a stern voice. "This Adventure has been tampered with! You have
|
|
# been dabbling in magic, knowing not the havoc you might cause thereby.
|
|
# Leave at once, before you do irrevocable harm!" The fog thickens,
|
|
# until at last you can see nothing at all. Your vision then clears,
|
|
# and you find yourself back in The Real World.
|
|
- TWIST_TURN: |-
|
|
Sorry, but the path twisted and turned so much that I can't figure
|
|
out which way to go to get back.
|
|
- GO_UNNEEDED: |-
|
|
You don't have to say "go" every time; just specify a direction or, if
|
|
it's nearby, name the place to which you wish to move.
|
|
- NUMERIC_REQUIRED:
|
|
This command requires a numeric argument.
|
|
|
|
classes:
|
|
- threshold: 0
|
|
message: !!null
|
|
- threshold: 45
|
|
message: 'You are obviously a rank amateur. Better luck next time.'
|
|
- threshold: 120
|
|
message: 'Your score qualifies you as a novice class adventurer.'
|
|
- threshold: 170
|
|
message: 'You have achieved the rating: "Experienced Adventurer".'
|
|
- threshold: 250
|
|
message: 'You may now consider yourself a "Seasoned Adventurer".'
|
|
- threshold: 320
|
|
message: 'You have reached "Junior Master" status.'
|
|
- threshold: 375
|
|
message: 'Your score puts you in Master Adventurer Class C.'
|
|
- threshold: 410
|
|
message: 'Your score puts you in Master Adventurer Class B.'
|
|
- threshold: 426
|
|
message: 'Your score puts you in Master Adventurer Class A.'
|
|
- threshold: 429
|
|
message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
|
|
- threshold: 9999
|
|
message: |-
|
|
'Adventuredom stands in awe -- you have now joined the ranks of the
|
|
W O R L D C H A M P I O N A D V E N T U R E R S !
|
|
It may interest you to know that the Dungeon-Master himself has, to
|
|
my knowledge, never achieved this threshold in fewer than 330 turns.'
|
|
|
|
turn_thresholds:
|
|
- threshold: 350
|
|
point_loss: 2
|
|
message: |-
|
|
Tsk! A wizard wouldn't have to take 350 turns. This is going to cost
|
|
you a couple of points.
|
|
- threshold: 500
|
|
point_loss: 3
|
|
message: '500 turns? That''s another few points you''ve lost.'
|
|
- threshold: 1000
|
|
point_loss: 5
|
|
message: 'Are you still at it? Five points off for exceeding 1000 turns!'
|
|
- threshold: 2500
|
|
point_loss: 10
|
|
message: |-
|
|
Good grief, don't you *EVER* give up? Do you realize you've spent
|
|
over 2500 turns at this? That's another ten points off, a total of
|
|
twenty points lost for taking so long.
|
|
|
|
objects: !!omap
|
|
- NO_OBJECT:
|
|
inventory: !!null
|
|
descriptions: !!null
|
|
- KEYS:
|
|
words: ['keys', 'key']
|
|
inventory: 'Set of keys'
|
|
locations: LOC_BUILDING
|
|
descriptions:
|
|
- 'There are some keys on the ground here.'
|
|
- LAMP:
|
|
words: ['lamp', 'lante']
|
|
inventory: 'Brass lantern'
|
|
locations: LOC_BUILDING
|
|
states: [LAMP_DARK, LAMP_BRIGHT]
|
|
descriptions:
|
|
- 'There is a shiny brass lamp nearby.'
|
|
- 'There is a lamp shining nearby.'
|
|
changes:
|
|
- 'Your lamp is now off.'
|
|
- 'Your lamp is now on.'
|
|
- GRATE:
|
|
words: ['grate']
|
|
inventory: '*grate'
|
|
locations: [LOC_GRATE, LOC_BELOWGRATE]
|
|
immovable: true
|
|
states: [GRATE_CLOSED, GRATE_OPEN]
|
|
descriptions:
|
|
- 'The grate is locked.'
|
|
- 'The grate is open.'
|
|
changes:
|
|
- 'The grate is now locked.'
|
|
- 'The grate is now unlocked.'
|
|
- CAGE:
|
|
words: ['cage']
|
|
inventory: 'Wicker cage'
|
|
locations: LOC_COBBLE
|
|
descriptions:
|
|
- 'There is a small wicker cage discarded nearby.'
|
|
- ROD:
|
|
words: ['rod']
|
|
inventory: 'Black rod'
|
|
locations: LOC_DEBRIS
|
|
descriptions:
|
|
- 'A three foot black rod with a rusty star on an end lies nearby.'
|
|
- ROD2:
|
|
words: ['rod']
|
|
inventory: 'Black rod'
|
|
locations: LOC_NOWHERE
|
|
descriptions:
|
|
- 'A three foot black rod with a rusty mark on an end lies nearby.'
|
|
- STEPS:
|
|
words: ['steps']
|
|
inventory: '*steps'
|
|
locations: [LOC_PITTOP, LOC_MISTHALL]
|
|
immovable: true
|
|
states: [STEPS_DOWN, STEPS_UP]
|
|
descriptions:
|
|
- 'Rough stone steps lead down the pit.'
|
|
- 'Rough stone steps lead up the dome.'
|
|
- BIRD:
|
|
words: ['bird']
|
|
inventory: 'Little bird in cage'
|
|
locations: LOC_BIRD
|
|
states: [BIRD_UNCAGED, BIRD_CAGED, BIRD_FOREST_UNCAGED]
|
|
descriptions:
|
|
- 'A cheerful little bird is sitting here singing.'
|
|
- 'There is a little bird in the cage.'
|
|
- 'A cheerful little bird is sitting here singing.'
|
|
sounds:
|
|
- 'The bird''s singing is quite melodious.'
|
|
- 'The bird does not seem inclined to sing while in the cage.'
|
|
- 'It almost seems as though the bird is trying to tell you something.'
|
|
- |-
|
|
To your surprise, you can understand the bird''s chirping; it is
|
|
singing about the joys of its forest home.
|
|
- 'The bird does not seem inclined to sing while in the cage.'
|
|
- |-
|
|
The bird is singing to you in gratitude for your having returned it to
|
|
its home. In return, it informs you of a magic word which it thinks
|
|
you may find useful somewhere near the Hall of Mists. The magic word
|
|
changes frequently, but for now the bird believes it is "%s". You
|
|
thank the bird for this information, and it flies off into the forest.
|
|
- DOOR:
|
|
words: ['door']
|
|
inventory: '*rusty door'
|
|
locations: LOC_IMMENSE
|
|
immovable: true
|
|
states: [DOOR_RUSTED, DOOR_UNRUSTED]
|
|
descriptions:
|
|
- 'The way north is barred by a massive, rusty, iron door.'
|
|
- 'The way north leads through a massive, rusty, iron door.'
|
|
changes:
|
|
- 'The hinges are quite thoroughly rusted now and won''t budge.'
|
|
- |-
|
|
The oil has freed up the hinges so that the door will now move,
|
|
although it requires some effort.
|
|
- PILLOW:
|
|
words: ['pillo', 'velve']
|
|
inventory: 'Velvet pillow'
|
|
locations: LOC_SOFTROOM
|
|
descriptions:
|
|
- 'A small velvet pillow lies on the floor.'
|
|
- SNAKE:
|
|
words: ['snake']
|
|
inventory: '*snake'
|
|
locations: LOC_KINGHALL
|
|
immovable: true
|
|
states: [SNAKE_BLOCKS, SNAKE_CHASED]
|
|
descriptions:
|
|
- 'A huge green fierce snake bars the way!'
|
|
- '' # chased away
|
|
sounds:
|
|
- 'The snake is hissing venomously.'
|
|
- ''
|
|
- FISSURE:
|
|
words: ['fissu']
|
|
inventory: '*fissure'
|
|
locations: [LOC_EASTBANK, LOC_WESTBANK]
|
|
immovable: true
|
|
states: [UNBRIDGED, BRIDGED]
|
|
descriptions:
|
|
- ''
|
|
- 'A crystal bridge spans the fissure.'
|
|
changes:
|
|
- 'The crystal bridge has vanished!'
|
|
- 'A crystal bridge now spans the fissure.'
|
|
- OBJ_13:
|
|
words: ['table']
|
|
inventory: '*stone tablet'
|
|
locations: LOC_DARKROOM
|
|
immovable: true
|
|
descriptions:
|
|
- |-
|
|
A massive stone tablet embedded in the wall reads:
|
|
"Congratulations on bringing light into the dark-room!"
|
|
texts:
|
|
- '"Congratulations on bringing light into the dark-room!"'
|
|
- CLAM:
|
|
words: ['clam']
|
|
inventory: 'Giant clam >GRUNT!<'
|
|
locations: LOC_SHELLROOM
|
|
descriptions:
|
|
- 'There is an enormous clam here with its shell tightly closed.'
|
|
sounds:
|
|
- 'The clam is as tight-mouthed as a, er, clam.'
|
|
- OYSTER:
|
|
words: ['oyste']
|
|
inventory: 'Giant oyster >GROAN!<'
|
|
locations: LOC_NOWHERE
|
|
descriptions:
|
|
- 'There is an enormous oyster here with its shell tightly closed.'
|
|
- 'Interesting. There seems to be something written on the underside of\nthe oyster.'
|
|
sounds:
|
|
- 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
|
|
- 'It says the same thing it did before. Hm, maybe it''s a pun?'
|
|
- MAGAZINE:
|
|
words: ['magaz', 'issue', 'spelu', '"spel']
|
|
inventory: '"Spelunker Today"'
|
|
locations: LOC_ANTEROOM
|
|
descriptions:
|
|
- 'There are a few recent issues of "Spelunker Today" magazine here.'
|
|
texts:
|
|
- |-
|
|
I'm afraid the magazine is written in dwarvish. But pencilled on one
|
|
cover you see, "Please leave the magazines at the construction site."
|
|
- DWARF:
|
|
words: ['dwarf', 'dwarv']
|
|
inventory: !!null
|
|
locations: LOC_NOWHERE
|
|
immovable: true
|
|
descriptions: !!null
|
|
- KNIFE:
|
|
words: ['knife', 'knive']
|
|
inventory: !!null
|
|
locations: LOC_NOWHERE
|
|
descriptions: !!null
|
|
- FOOD:
|
|
words: ['food', 'ratio']
|
|
inventory: 'Tasty food'
|
|
locations: LOC_BUILDING
|
|
descriptions:
|
|
- 'There is food here.'
|
|
- BOTTLE:
|
|
words: ['bottl', 'jar']
|
|
inventory: 'Small bottle'
|
|
locations: LOC_BUILDING
|
|
states: [WATER_BOTTLE, EMPTY_BOTTLE, OIL_BOTTLE]
|
|
descriptions:
|
|
- 'There is a bottle of water here.'
|
|
- 'There is an empty bottle here.'
|
|
- 'There is a bottle of oil here.'
|
|
changes:
|
|
- 'Your bottle is now full of water.'
|
|
- 'The bottle of water is now empty.'
|
|
- 'Your bottle is now full of oil.'
|
|
- WATER:
|
|
words: ['water', 'h2o']
|
|
inventory: 'Water in the bottle'
|
|
locations: LOC_NOWHERE
|
|
descriptions: !!null
|
|
- OIL:
|
|
words: ['oil']
|
|
inventory: 'Oil in the bottle'
|
|
locations: LOC_NOWHERE
|
|
descriptions: !!null
|
|
- MIRROR:
|
|
words: ['mirro']
|
|
inventory: '*mirror'
|
|
locations: LOC_MIRRORCANYON
|
|
immovable: true
|
|
states: [MIRROR_UNBROKEN, MIRROR_BROKEN]
|
|
descriptions:
|
|
- ''
|
|
- ''
|
|
changes:
|
|
- ''
|
|
- |-
|
|
You strike the mirror a resounding blow, whereupon it shatters into a
|
|
myriad tiny fragments.
|
|
- PLANT:
|
|
words: ['plant', 'beans']
|
|
inventory: '*plant'
|
|
locations: LOC_WESTPIT
|
|
immovable: true
|
|
states: [PLANT_THIRSTY, PLANT_BELLOWING, PLANT_GROWN]
|
|
descriptions:
|
|
- 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
|
|
- 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
|
|
- 'There is a gigantic beanstalk stretching all the way up to the hole.'
|
|
changes:
|
|
- 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
|
|
- 'The plant spurts into furious growth for a few seconds.'
|
|
- 'The plant grows explosively, almost filling the bottom of the pit.'
|
|
sounds:
|
|
- 'The plant continues to ask plaintively for water.'
|
|
- 'The plant continues to demand water.'
|
|
- 'The plant now maintains a contented silence.'
|
|
- PLANT2:
|
|
words: ['plant']
|
|
inventory: '*phony plant' # seen in Twopit Room only when tall enough
|
|
locations: [LOC_WESTEND, LOC_EASTEND]
|
|
immovable: true
|
|
descriptions:
|
|
- ''
|
|
- 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
|
|
- 'There is a huge beanstalk growing out of the west pit up to the hole.'
|
|
- OBJ_26:
|
|
words: ['stala']
|
|
inventory: '*stalactite'
|
|
locations: LOC_TOPSTALACTITE
|
|
immovable: true
|
|
descriptions:
|
|
- ''
|
|
- OBJ_27:
|
|
words: ['shado', 'figur', 'windo']
|
|
inventory: '*shadowy figure and/or window'
|
|
locations: [LOC_WINDOW1, LOC_WINDOW2]
|
|
immovable: true
|
|
descriptions:
|
|
- 'The shadowy figure seems to be trying to attract your attention.'
|
|
- AXE:
|
|
words: ['axe']
|
|
inventory: 'Dwarf''s axe'
|
|
locations: LOC_NOWHERE
|
|
states: [AXE_HERE, AXE_LOST]
|
|
descriptions:
|
|
- 'There is a little axe here.'
|
|
- 'There is a little axe lying beside the bear.'
|
|
changes:
|
|
- ''
|
|
- 'The axe misses and lands near the bear where you can''t get at it.'
|
|
- OBJ_29:
|
|
words: ['drawi']
|
|
inventory: '*cave drawings'
|
|
locations: LOC_ORIENTAL
|
|
immovable: true
|
|
descriptions: !!null
|
|
- OBJ_30:
|
|
words: ['pirat', 'genie', 'djinn']
|
|
inventory: '*pirate/genie'
|
|
locations: LOC_NOWHERE
|
|
immovable: true
|
|
descriptions: !!null # never present
|
|
- DRAGON:
|
|
words: ['drago']
|
|
inventory: '*dragon'
|
|
locations: [LOC_SECRET4, LOC_SECRET6]
|
|
immovable: true
|
|
states: [DRAGON_BARS, DRAGON_DEAD, DRAGON_BLOODLESS]
|
|
descriptions:
|
|
- 'A huge green fierce dragon bars the way!'
|
|
- 'The blood-specked body of a huge green dead dragon lies to one side.'
|
|
- 'The body of a huge green dead dragon is lying off to one side.'
|
|
changes:
|
|
- ''
|
|
- |-
|
|
Congratulations! You have just vanquished a dragon with your bare
|
|
hands! (Unbelievable, isn't it?)
|
|
- 'Your head buzzes strangely for a moment.'
|
|
sounds:
|
|
- 'The dragon''s ominous hissing does not bode well for you.'
|
|
- 'The dragon is, not surprisingly, silent.'
|
|
- 'The dragon is, not surprisingly, silent.'
|
|
- CHASM:
|
|
words: ['chasm']
|
|
inventory: '*chasm'
|
|
locations: [LOC_SWCHASM, LOC_NECHASM]
|
|
immovable: true
|
|
states: [TROLL_BRIDGE, BRIDGE_WRECKED]
|
|
descriptions:
|
|
- 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
|
|
- 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
|
|
changes:
|
|
- ''
|
|
- |-
|
|
Just as you reach the other side, the bridge buckles beneath the
|
|
weight of the bear, which was still following you around. You
|
|
scrabble desperately for support, but as the bridge collapses you
|
|
stumble back and fall into the chasm.
|
|
- TROLL:
|
|
words: ['troll']
|
|
inventory: '*troll'
|
|
locations: [LOC_SWCHASM, LOC_NECHASM]
|
|
immovable: true
|
|
states: [TROLL_UNPAID, TROLL_PAIDONCE, TROLL_GONE]
|
|
descriptions:
|
|
- 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
|
|
- 'The troll steps out from beneath the bridge and blocks your way.'
|
|
- '' # chased away
|
|
changes:
|
|
- ''
|
|
- ''
|
|
- |-
|
|
The bear lumbers toward the troll, who lets out a startled shriek and
|
|
scurries away. The bear soon gives up the pursuit and wanders back.
|
|
sounds:
|
|
- 'The troll sounds quite adamant in his demand for a treasure.'
|
|
- 'The troll sounds quite adamant in his demand for a treasure.'
|
|
- ''
|
|
- TROLL2:
|
|
words: ['troll']
|
|
inventory: '*phony troll'
|
|
locations: [LOC_NOWHERE, LOC_NOWHERE]
|
|
immovable: true
|
|
descriptions:
|
|
- 'The troll is nowhere to be seen.'
|
|
- BEAR:
|
|
words: ['bear']
|
|
inventory: !!null
|
|
locations: LOC_BARRENROOM
|
|
immovable: true
|
|
states: [UNTAMED_BEAR, SITTING_BEAR, CONTENTED_BEAR, BEAR_DEAD]
|
|
descriptions:
|
|
- 'There is a ferocious cave bear eyeing you from the far end of the room!'
|
|
- 'There is a gentle cave bear sitting placidly in one corner.'
|
|
- 'There is a contented-looking bear wandering about nearby.'
|
|
- ''
|
|
changes:
|
|
- ''
|
|
- 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
|
|
- ''
|
|
- ''
|
|
- MESSAG:
|
|
words: ['messa']
|
|
inventory: '*message in second maze'
|
|
locations: LOC_NOWHERE
|
|
immovable: true
|
|
descriptions:
|
|
- |-
|
|
There is a message scrawled in the dust in a flowery script, reading:
|
|
"This is not the maze where the pirate leaves his treasure chest."
|
|
texts:
|
|
- '"This is not the maze where the pirate leaves his treasure chest."'
|
|
- VOLCANO:
|
|
words: ['volca', 'geyse']
|
|
inventory: '*volcano and/or geyser'
|
|
locations: LOC_BREATHTAKING
|
|
immovable: true
|
|
descriptions: !!null
|
|
- VEND:
|
|
words: ['machi', 'vendi']
|
|
inventory: '*vending machine'
|
|
locations: LOC_DEADEND13
|
|
immovable: true
|
|
states: [VEND_BLOCKS, VEND_UNBLOCKS]
|
|
descriptions:
|
|
- |-
|
|
There is a massive and somewhat battered vending machine here. The
|
|
instructions on it read: "Drop coins here to receive fresh batteries."
|
|
- |-
|
|
There is a massive vending machine here, swung back to reveal a
|
|
southward passage.
|
|
changes:
|
|
- 'The vending machine swings back to block the passage.'
|
|
- 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
|
|
texts:
|
|
- '"Drop coins here to receive fresh batteries."'
|
|
- '"Drop coins here to receive fresh batteries."'
|
|
- BATTERY:
|
|
words: ['batte']
|
|
inventory: 'Batteries'
|
|
locations: LOC_NOWHERE
|
|
states: [FRESH_BATTERIES, DEAD_BATTERIES]
|
|
descriptions:
|
|
- 'There are fresh batteries here.'
|
|
- 'Some worn-out batteries have been discarded nearby.'
|
|
- OBJ_40:
|
|
words: ['carpe', 'moss']
|
|
inventory: '*carpet and/or moss and/or curtains'
|
|
locations: LOC_SOFTROOM
|
|
immovable: true
|
|
descriptions: !!null
|
|
- OGRE:
|
|
words: ['ogre']
|
|
inventory: '*ogre'
|
|
locations: LOC_LARGE
|
|
immovable: true
|
|
descriptions:
|
|
- 'A formidable ogre bars the northern exit.'
|
|
sounds:
|
|
- 'The ogre is apparently the strong, silent type.'
|
|
- URN:
|
|
words: ['urn']
|
|
inventory: '*urn'
|
|
locations: LOC_CLIFF
|
|
immovable: true
|
|
states: [URN_EMPTY, URN_DARK, URN_LIT]
|
|
descriptions:
|
|
- 'A small urn is embedded in the rock.'
|
|
- 'A small urn full of oil is embedded in the rock.'
|
|
- 'A small oil flame extrudes from an urn embedded in the rock.'
|
|
changes:
|
|
- 'The urn is empty and will not light.'
|
|
- 'The urn is now dark.'
|
|
- 'The urn is now lit.'
|
|
- CAVITY:
|
|
words: ['cavit']
|
|
inventory: '*cavity'
|
|
locations: LOC_NOWHERE
|
|
immovable: true
|
|
states: [CAVITY_FULL, CAVITY_EMPTY]
|
|
descriptions:
|
|
- '' # something in it
|
|
- 'There is a small urn-shaped cavity in the rock.'
|
|
- BLOOD:
|
|
words: ['blood']
|
|
inventory: '*blood'
|
|
locations: LOC_NOWHERE
|
|
immovable: true
|
|
descriptions:
|
|
- '' # described with dragon
|
|
- RESER:
|
|
words: ['reser']
|
|
inventory: '*reservoir'
|
|
locations: [LOC_RESERVOIR, LOC_RESNORTH]
|
|
immovable: true
|
|
states: [WATERS_UNPARTED, WATERS_PARTED]
|
|
descriptions:
|
|
- ''
|
|
- 'The waters have parted to form a narrow path across the reservoir.'
|
|
changes:
|
|
- 'The waters crash together again.'
|
|
- 'The waters have parted to form a narrow path across the reservoir.'
|
|
- OBJ_46:
|
|
words: ['appen', 'lepor']
|
|
inventory: 'Leporine appendage'
|
|
locations: LOC_FOREST22
|
|
descriptions:
|
|
- 'Your keen eye spots a severed leporine appendage lying on the ground.'
|
|
- OBJ_47:
|
|
words: ['mud']
|
|
inventory: '*mud'
|
|
locations: LOC_DEBRIS
|
|
immovable: true
|
|
descriptions:
|
|
- ''
|
|
texts:
|
|
- '"MAGIC WORD XYZZY"'
|
|
- OBJ_48:
|
|
words: ['note']
|
|
inventory: '*note'
|
|
locations: LOC_NUGGET
|
|
immovable: true
|
|
descriptions:
|
|
- ''
|
|
texts:
|
|
- '"You won''t get it up the steps"'
|
|
- SIGN:
|
|
words: ['sign']
|
|
inventory: '*sign'
|
|
locations: LOC_ANTEROOM
|
|
immovable: true
|
|
states: [INGAME_SIGN, ENDGAME_SIGN]
|
|
descriptions:
|
|
- ''
|
|
- ''
|
|
texts:
|
|
- |-
|
|
Cave under construction beyond this point.
|
|
Proceed at own risk.
|
|
[Witt Construction Company]
|
|
- '"Treasure Vault. Keys in main office."'
|
|
- NUGGET:
|
|
words: ['gold', 'nugge']
|
|
inventory: 'Large gold nugget'
|
|
locations: LOC_NUGGET
|
|
treasure: true
|
|
descriptions:
|
|
- 'There is a large sparkling nugget of gold here!'
|
|
- OBJ_51:
|
|
words: ['diamo']
|
|
inventory: 'Several diamonds'
|
|
locations: LOC_WESTBANK
|
|
treasure: true
|
|
descriptions:
|
|
- 'There are diamonds here!'
|
|
- OBJ_52:
|
|
words: ['silve', 'bars']
|
|
inventory: 'Bars of silver'
|
|
locations: LOC_FLOORHOLE
|
|
treasure: true
|
|
descriptions:
|
|
- 'There are bars of silver here!'
|
|
- OBJ_53:
|
|
words: ['jewel']
|
|
inventory: 'Precious jewelry'
|
|
locations: LOC_SOUTHSIDE
|
|
treasure: true
|
|
descriptions:
|
|
- 'There is precious jewelry here!'
|
|
- COINS:
|
|
words: ['coins']
|
|
inventory: 'Rare coins'
|
|
locations: LOC_WESTSIDE
|
|
treasure: true
|
|
descriptions:
|
|
- 'There are many coins here!'
|
|
- CHEST:
|
|
words: ['chest', 'box', 'treas']
|
|
inventory: 'Treasure chest'
|
|
locations: LOC_NOWHERE
|
|
treasure: true
|
|
descriptions:
|
|
- 'The pirate''s treasure chest is here!'
|
|
- EGGS:
|
|
words: ['eggs', 'egg', 'nest']
|
|
inventory: 'Golden eggs'
|
|
locations: LOC_GIANTROOM
|
|
treasure: true
|
|
states: [EGGS_HERE, EGGS_VANISHED, EGGS_DONE]
|
|
descriptions:
|
|
- 'There is a large nest here, full of golden eggs!'
|
|
- 'The nest of golden eggs has vanished!'
|
|
- 'Done!'
|
|
- TRIDENT:
|
|
words: ['tride']
|
|
inventory: 'Jeweled trident'
|
|
locations: LOC_WATERFALL
|
|
treasure: true
|
|
descriptions:
|
|
- 'There is a jewel-encrusted trident here!'
|
|
- VASE:
|
|
words: ['vase', 'ming', 'shard', 'potte']
|
|
inventory: 'Ming vase'
|
|
locations: LOC_ORIENTAL
|
|
treasure: true
|
|
states: [VASE_WHOLE, VASE_DROPPED, VASE_BROKEN]
|
|
descriptions:
|
|
- 'There is a delicate, precious, ming vase here!'
|
|
- 'The floor is littered with worthless shards of pottery.'
|
|
- 'The floor is littered with worthless shards of pottery.'
|
|
changes:
|
|
- 'The vase is now resting, delicately, on a velvet pillow.'
|
|
- 'The ming vase drops with a delicate crash.'
|
|
- 'You have taken the vase and hurled it delicately to the ground.'
|
|
- EMERALD:
|
|
words: ['emera']
|
|
inventory: 'Egg-sized emerald'
|
|
locations: LOC_PLOVER
|
|
treasure: true
|
|
descriptions:
|
|
- 'There is an emerald here the size of a plover''s egg!'
|
|
- 'There is an emerald resting in a small cavity in the rock!'
|
|
- PYRAMID:
|
|
words: ['plati', 'pyram']
|
|
inventory: 'Platinum pyramid'
|
|
locations: LOC_DARKROOM
|
|
treasure: true
|
|
descriptions:
|
|
- 'There is a platinum pyramid here, 8 inches on a side!'
|
|
- PEARL:
|
|
words: ['pearl']
|
|
inventory: 'Glistening pearl'
|
|
locations: LOC_NOWHERE
|
|
treasure: true
|
|
descriptions:
|
|
- 'Off to one side lies a glistening pearl!'
|
|
- RUG:
|
|
words: ['rug', 'persi']
|
|
inventory: 'Persian rug'
|
|
locations: [LOC_SECRET4, LOC_SECRET6]
|
|
immovable: true
|
|
treasure: true
|
|
states: [RUG_FLOOR, RUG_DRAGON, RUG_HOVER]
|
|
descriptions:
|
|
- 'There is a Persian rug spread out on the floor!'
|
|
- 'The dragon is sprawled out on a Persian rug!!'
|
|
- 'There is a Persian rug here, hovering in mid-air!'
|
|
- OBJ_63:
|
|
words: ['spice']
|
|
inventory: 'Rare spices'
|
|
locations: LOC_BOULDERS2
|
|
treasure: true
|
|
descriptions:
|
|
- 'There are rare spices here!'
|
|
- CHAIN:
|
|
words: ['chain']
|
|
inventory: 'Golden chain'
|
|
locations: LOC_BARRENROOM
|
|
immovable: true
|
|
treasure: true
|
|
states: [CHAIN_HEAP, CHAINING_BEAR, CHAIN_FIXED]
|
|
descriptions:
|
|
- 'There is a golden chain lying in a heap on the floor!'
|
|
- 'The bear is locked to the wall with a golden chain!'
|
|
- 'There is a golden chain locked to the wall!'
|
|
- RUBY:
|
|
words: ['ruby']
|
|
inventory: 'Giant ruby'
|
|
locations: LOC_STOREROOM
|
|
treasure: true
|
|
descriptions:
|
|
- 'There is an enormous ruby here!'
|
|
- 'There is a ruby resting in a small cavity in the rock!'
|
|
- JADE:
|
|
words: ['jade', 'neckl']
|
|
inventory: 'Jade necklace'
|
|
locations: LOC_NOWHERE
|
|
treasure: true
|
|
descriptions:
|
|
- 'A precious jade necklace has been dropped here!'
|
|
- AMBER:
|
|
words: ['amber', 'gemst']
|
|
inventory: 'Amber gemstone'
|
|
locations: LOC_NOWHERE
|
|
treasure: true
|
|
states: [AMBER_IN_URN, AMBER_IN_ROCK]
|
|
descriptions:
|
|
- 'There is a rare amber gemstone here!'
|
|
- 'There is an amber gemstone resting in a small cavity in the rock!'
|
|
- SAPPH:
|
|
words: ['sapph']
|
|
inventory: 'Star sapphire'
|
|
locations: LOC_LEDGE
|
|
treasure: true
|
|
descriptions:
|
|
- 'A brilliant blue star sapphire is here!'
|
|
- 'There is a star sapphire resting in a small cavity in the rock!'
|
|
- OBJ_69:
|
|
words: ['ebony', 'statu']
|
|
inventory: 'Ebony statuette'
|
|
locations: LOC_REACHDEAD
|
|
treasure: true
|
|
descriptions:
|
|
- 'There is a richly-carved ebony statuette here!'
|
|
|
|
obituaries:
|
|
- query: |-
|
|
Oh dear, you seem to have gotten yourself killed. I might be able to
|
|
help you out, but I've never really done this before. Do you want me
|
|
to try to reincarnate you?
|
|
yes_response: |-
|
|
All right. But don't blame me if something goes wr......
|
|
--- POOF!! ---
|
|
You are engulfed in a cloud of orange smoke. Coughing and gasping,
|
|
you emerge from the smoke and find....
|
|
- query: |-
|
|
You clumsy oaf, you've done it again! I don't know how long I can
|
|
keep this up. Do you want me to try reincarnating you again?
|
|
yes_response: |-
|
|
Okay, now where did I put my orange smoke?.... >POOF!<
|
|
Everything disappears in a dense cloud of orange smoke.
|
|
- query: |-
|
|
Now you've really done it! I'm out of orange smoke! You don't expect
|
|
me to do a decent reincarnation without any orange smoke, do you?
|
|
yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'
|
|
|
|
actions: !!omap
|
|
- ACT_NULL:
|
|
message: !!null
|
|
words: !!null
|
|
- CARRY:
|
|
message: *already_carrying
|
|
words: ['g', 'carry', 'take', 'keep', 'catch',
|
|
'steal', 'captu', 'get', 'tote', 'snarf']
|
|
oldstyle: false
|
|
- DROP:
|
|
message: *arent_carrying
|
|
words: ['drop', 'relea', 'free', 'disca', 'dump']
|
|
- SAY:
|
|
message: NO_MESSAGE
|
|
words: ['say', 'chant', 'sing', 'utter', 'mumbl']
|
|
- UNLOCK:
|
|
message: *not_lockable
|
|
words: ['unloc', 'open']
|
|
- NOTHING:
|
|
message: NO_MESSAGE
|
|
words: ['z', 'nothi']
|
|
oldstyle: false
|
|
- LOCK:
|
|
message: *not_lockable
|
|
words: ['lock', 'close']
|
|
- LIGHT:
|
|
message: *dont_understand
|
|
words: ['light', 'on']
|
|
- EXTINGUISH:
|
|
message: *dont_understand
|
|
words: ['extin', 'off']
|
|
- WAVE:
|
|
message: *nothing_happens
|
|
words: ['wave', 'shake', 'swing']
|
|
- TAME:
|
|
message: *am_game
|
|
words: ['calm', 'placa', 'tame']
|
|
- GO:
|
|
message: *where_query
|
|
words: ['walk', 'run', 'trave', 'go', 'proce',
|
|
'conti', 'explo', 'follo', 'turn']
|
|
- ATTACK:
|
|
message: *ridiculous_attempt
|
|
words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
|
|
- POUR:
|
|
message: *arent_carrying
|
|
words: ['pour']
|
|
- EAT:
|
|
message: *ridiculous_attempt
|
|
words: ['eat', 'devou']
|
|
- DRINK:
|
|
message: |-
|
|
You have taken a drink from the stream. The water tastes strongly of
|
|
minerals, but is not unpleasant. It is extremely cold.
|
|
words: ['drink']
|
|
- RUB:
|
|
message: |-
|
|
Rubbing the electric lamp is not particularly rewarding. Anyway,
|
|
nothing exciting happens.
|
|
words: ['rub']
|
|
- THROW:
|
|
message: *arent_carrying
|
|
words: ['throw', 'toss']
|
|
- QUIT:
|
|
message: *huh_man
|
|
words: ['quit']
|
|
- FIND:
|
|
message: *nearby
|
|
words: ['find', 'where']
|
|
- INVENTORY:
|
|
message: *nearby
|
|
words: ['i', 'inven']
|
|
oldstyle: false
|
|
- FEED:
|
|
message: 'There is nothing here to eat.'
|
|
words: ['feed']
|
|
- FILL:
|
|
message: 'You can''t fill that.'
|
|
words: ['fill']
|
|
- BLAST:
|
|
message: *requires_dynamite
|
|
words: ['blast', 'deton', 'ignit', 'blowu']
|
|
- SCORE:
|
|
message: *huh_man
|
|
words: ['score']
|
|
- FEE:
|
|
message: *not_knowhow
|
|
words: ['fee']
|
|
- FIE:
|
|
message: *not_knowhow
|
|
words: ['fie']
|
|
- FOE:
|
|
message: *not_knowhow
|
|
words: ['foe']
|
|
- FOO:
|
|
message: *not_knowhow
|
|
words: ['foo']
|
|
- FUM:
|
|
message: *not_knowhow
|
|
words: ['fum']
|
|
- BRIEF:
|
|
message: 'On what?'
|
|
words: ['brief']
|
|
- READ:
|
|
message: *dont_understand
|
|
words: ['read', 'perus']
|
|
- BREAK:
|
|
message: *beyond_power
|
|
words: ['break', 'shatt', 'smash']
|
|
- WAKE:
|
|
message: *ridiculous_attempt
|
|
words: ['wake', 'distu']
|
|
- SAVE:
|
|
message: *huh_man
|
|
words: ['suspe', 'pause', 'save']
|
|
- RESUME:
|
|
message: *huh_man
|
|
words: ['resum', 'resta']
|
|
- FLY:
|
|
message: *am_game
|
|
words: ['fly']
|
|
- LISTEN:
|
|
message: *dont_understand
|
|
words: ['liste']
|
|
- PART:
|
|
message: *nothing_happens
|
|
words: ['z''zzz']
|
|
- SEED:
|
|
message: 'Seed set to %d'
|
|
words: ['seed']
|
|
- WASTE:
|
|
message: 'Game limit is now %d'
|
|
words: ['waste']
|
|
- ACT_UNKNOWN:
|
|
message: *huh_man
|
|
words: !!null
|
|
- THANKYOU:
|
|
message: 'You''re quite welcome.'
|
|
words: ['thank']
|
|
noaction: true
|
|
- INVALIDMAGIC:
|
|
message: 'Good try, but that is an old worn-out magic word.'
|
|
words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
|
|
noaction: true
|
|
- HELP:
|
|
message: |-
|
|
I know of places, actions, and things. Most of my vocabulary
|
|
describes places and is used to move you there. To move, try words
|
|
like forest, building, downstream, enter, east, west, north, south,
|
|
up, or down. I know about a few special objects, like a black rod
|
|
hidden in the cave. These objects can be manipulated using some of
|
|
the action words that I know. Usually you will need to give both the
|
|
object and action words (in either order), but sometimes I can infer
|
|
the object from the verb alone. Some objects also imply verbs; in
|
|
particular, "inventory" implies "take inventory", which causes me to
|
|
give you a list of what you're carrying. Some objects have unexpected
|
|
effects; the effects are not always desirable! Usually people having
|
|
trouble moving just need to try a few more words. Usually people
|
|
trying unsuccessfully to manipulate an object are attempting something
|
|
beyond their (or my!) capabilities and should try a completely
|
|
different tack. One point often confusing to beginners is that, when
|
|
there are several ways to go in a certain direction (e.g., if there
|
|
are several holes in a wall), choosing that direction in effect
|
|
chooses one of the ways at random; often, though, by specifying the
|
|
place you want to reach you can guarantee choosing the right path.
|
|
Also, to speed the game you can sometimes move long distances with a
|
|
single word. For example, "building" usually gets you to the building
|
|
from anywhere above ground except when lost in the forest. Also, note
|
|
that cave passages and forest paths turn a lot, so leaving one place
|
|
heading north doesn't guarantee entering the next from the south.
|
|
However (another important point), except when you've used a "long
|
|
distance" word such as "building", there is always a way to go back
|
|
where you just came from unless I warn you to the contrary, even
|
|
though the direction that takes you back might not be the reverse of
|
|
what got you here. Good luck, and have fun!
|
|
words: ['help', '?']
|
|
noaction: true
|
|
- NO:
|
|
message: *ok_man
|
|
words: ['no']
|
|
noaction: true
|
|
- TREE:
|
|
message: |-
|
|
The trees of the forest are large hardwood oak and maple, with an
|
|
occasional grove of pine or spruce. There is quite a bit of under-
|
|
growth, largely birch and ash saplings plus nondescript bushes of
|
|
various sorts. This time of year visibility is quite restricted by
|
|
all the leaves, but travel is quite easy if you detour around the
|
|
spruce and berry bushes.
|
|
words: ['tree', 'trees']
|
|
noaction: true
|
|
- DIG:
|
|
message: |-
|
|
Digging without a shovel is quite impractical. Even with a shovel
|
|
progress is unlikely.
|
|
words: ['dig', 'excav']
|
|
noaction: true
|
|
- LOST:
|
|
message: 'I''m as confused as you are.'
|
|
words: ['lost']
|
|
noaction: true
|
|
- MIST:
|
|
message: |-
|
|
Mist is a white vapor, usually water, seen from time to time in
|
|
caverns. It can be found anywhere but is frequently a sign of a deep
|
|
pit leading down to water.'
|
|
words: ['mist']
|
|
noaction: true
|
|
- FBOMB:
|
|
message: 'Watch it!'
|
|
words: ['fuck']
|
|
noaction: true
|
|
- STOP:
|
|
message: 'I don''t know the word "stop". Use "quit" if you want to give up.'
|
|
words: ['stop']
|
|
noaction: true
|
|
- INFO:
|
|
message: |-
|
|
For a summary of the most recent changes to the game, say "news".
|
|
If you want to end your adventure early, say "quit". To suspend your
|
|
adventure such that you can continue later, say "suspend" (or "pause"
|
|
or "save"). To see how well you're doing, say "score". To get full
|
|
credit for a treasure, you must have left it safely in the building,
|
|
though you get partial credit just for locating it. You lose points
|
|
for getting killed, or for quitting, though the former costs you more.
|
|
There are also points based on how much (if any) of the cave you've
|
|
managed to explore; in particular, there is a large bonus just for
|
|
getting in (to distinguish the beginners from the rest of the pack),
|
|
and there are other ways to determine whether you've been through some
|
|
of the more harrowing sections. If you think you've found all the
|
|
treasures, just keep exploring for a while. If nothing interesting
|
|
happens, you haven't found them all yet. If something interesting
|
|
*DOES* happen (incidentally, there *ARE* ways to hasten things along),
|
|
it means you're getting a bonus and have an opportunity to garner many
|
|
more points in the Master's section. I may occasionally offer hints
|
|
if you seem to be having trouble. If I do, I'll warn you in advance
|
|
how much it will affect your score to accept the hints. Finally, to
|
|
save time, you may specify "brief", which tells me never to repeat the
|
|
full description of a place unless you explicitly ask me to.
|
|
words: ['info', 'infor']
|
|
noaction: true
|
|
- SWIM:
|
|
message: *not_knowhow
|
|
words: ['swim']
|
|
noaction: true
|
|
- WIZARD:
|
|
message: 'Wizards are not to be disturbed by such as you.'
|
|
words: ['wizar']
|
|
noaction: true
|
|
- "YES":
|
|
message: 'Guess again.'
|
|
words: ['yes']
|
|
noaction: true
|
|
- NEWS:
|
|
message: |-
|
|
Open Adventure is an author-approved open-source release of
|
|
Version 2.5 with, as yet, no gameplay changes.
|
|
Version 2.5 was essentially the same as Version II; the cave and the
|
|
hazards therein are unchanged, and top score is still 430 points.
|
|
There are a few more hints, especially for some of the more obscure
|
|
puzzles. There are a few minor bugfixes and cosmetic changes. You
|
|
can now save a game and resume it at once (formerly you had to wait a
|
|
while first), but it now costs you a few points each time you save the
|
|
game. Saved games are now stored in much smaller files than before.
|
|
words: ['news']
|
|
noaction: true
|
|
- ACT_VERSION:
|
|
message: |-
|
|
There is a puff of orange smoke; within it, fiery runes spell out:
|
|
|
|
\tOpen Adventure %V - http://www.catb.org/esr/open-adventure/
|
|
words: ['versi']
|
|
noaction: true
|
|
|
|
# end
|