open-adventure/adventure.text
2023-03-23 11:28:53 -04:00

2296 lines
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Text

1
1 You are standing at the end of a road before a small brick building.
1 Around you is a forest. A small stream flows out of the building and
1 down a gully.
2 You have walked up a hill, still in the forest. The road slopes back
2 down the other side of the hill. There is a building in the distance.
3 You are inside a building, a well house for a large spring.
4 You are in a valley in the forest beside a stream tumbling along a
4 rocky bed.
5 The road, which approaches from the east, ends here amid the trees.
6 The forest thins out here to reveal a steep cliff. There is no way
6 down, but a small ledge can be seen to the west across the chasm.
7 At your feet all the water of the stream splashes into a 2-inch slit
7 in the rock. Downstream the streambed is bare rock.
8 You are in a 20-foot depression floored with bare dirt. Set into the
8 dirt is a strong steel grate mounted in concrete. A dry streambed
8 leads into the depression.
9 You are in a small chamber beneath a 3x3 steel grate to the surface.
9 A low crawl over cobbles leads inward to the west.
10 You are crawling over cobbles in a low passage. There is a dim light
10 at the east end of the passage.
11 You are in a debris room filled with stuff washed in from the surface.
11 A low wide passage with cobbles becomes plugged with mud and debris
11 here, but an awkward canyon leads upward and west. In the mud someone
11 has scrawled, "MAGIC WORD XYZZY".
12 You are in an awkward sloping east/west canyon.
13 You are in a splendid chamber thirty feet high. The walls are frozen
13 rivers of orange stone. An awkward canyon and a good passage exit
13 from east and west sides of the chamber.
14 At your feet is a small pit breathing traces of white mist. An east
14 passage ends here except for a small crack leading on.
15 You are at one end of a vast hall stretching forward out of sight to
15 the west. There are openings to either side. Nearby, a wide stone
15 staircase leads downward. The hall is filled with wisps of white mist
15 swaying to and fro almost as if alive. A cold wind blows up the
15 staircase. There is a passage at the top of a dome behind you.
16 The crack is far too small for you to follow. At its widest it is
16 barely wide enough to admit your foot.
17 You are on the east bank of a fissure slicing clear across the hall.
17 The mist is quite thick here, and the fissure is too wide to jump.
18 This is a low room with a crude note on the wall. The note says,
18 "You won't get it up the steps".
19 You are in the Hall of the Mountain King, with passages off in all
19 directions.
20 You are at the bottom of the pit with a broken neck.
21 You didn't make it.
22 The dome is unclimbable.
23 You are at the west end of the Twopit Room. There is a large hole in
23 the wall above the pit at this end of the room.
24 You are at the bottom of the eastern pit in the Twopit Room. There is
24 a small pool of oil in one corner of the pit.
25 You are at the bottom of the western pit in the Twopit Room. There is
25 a large hole in the wall about 25 feet above you.
26 You clamber up the plant and scurry through the hole at the top.
27 You are on the west side of the fissure in the Hall of Mists.
28 You are in a low n/s passage at a hole in the floor. The hole goes
28 down to an e/w passage.
29 You are in the south side chamber.
30 You are in the west side chamber of the Hall of the Mountain King.
30 A passage continues west and up here.
31 %!
32 You can't get by the snake.
33 You are in a large room, with a passage to the south, a passage to the
33 west, and a wall of broken rock to the east. There is a large "Y2" on
33 a rock in the room's center.
34 You are in a jumble of rock, with cracks everywhere.
35 You're at a low window overlooking a huge pit, which extends up out of
35 sight. A floor is indistinctly visible over 50 feet below. Traces of
35 white mist cover the floor of the pit, becoming thicker to the right.
35 Marks in the dust around the window would seem to indicate that
35 someone has been here recently. Directly across the pit from you and
35 25 feet away there is a similar window looking into a lighted room. A
35 shadowy figure can be seen there peering back at you.
36 You are in a dirty broken passage. To the east is a crawl. To the
36 west is a large passage. Above you is a hole to another passage.
37 You are on the brink of a small clean climbable pit. A crawl leads
37 west.
38 You are in the bottom of a small pit with a little stream, which
38 enters and exits through tiny slits.
39 You are in a large room full of dusty rocks. There is a big hole in
39 the floor. There are cracks everywhere, and a passage leading east.
40 You have crawled through a very low wide passage parallel to and north
40 of the Hall of Mists.
41 You are at the west end of the Hall of Mists. A low wide crawl
41 continues west and another goes north. To the south is a little
41 passage 6 feet off the floor.
42 You are in a maze of twisty little passages, all alike.
43 You are in a maze of twisty little passages, all alike.
44 You are in a maze of twisty little passages, all alike.
45 You are in a maze of twisty little passages, all alike.
46 Dead end
47 Dead end
48 Dead end
49 You are in a maze of twisty little passages, all alike.
50 You are in a maze of twisty little passages, all alike.
51 You are in a maze of twisty little passages, all alike.
52 You are in a maze of twisty little passages, all alike.
53 You are in a maze of twisty little passages, all alike.
54 Dead end
55 You are in a maze of twisty little passages, all alike.
56 Dead end
57 You are on the brink of a thirty foot pit with a massive orange column
57 down one wall. You could climb down here but you could not get back
57 up. The maze continues at this level.
58 Dead end
59 You have crawled through a very low wide passage parallel to and north
59 of the Hall of Mists.
60 You are at the east end of a very long hall apparently without side
60 chambers. To the east a low wide crawl slants up. To the north a
60 round two foot hole slants down.
61 You are at the west end of a very long featureless hall. The hall
61 joins up with a narrow north/south passage.
62 You are at a crossover of a high n/s passage and a low e/w one.
63 Dead end
64 You are at a complex junction. A low hands and knees passage from the
64 north joins a higher crawl from the east to make a walking passage
64 going west. There is also a large room above. The air is damp here.
65 You are in Bedquilt, a long east/west passage with holes everywhere.
65 To explore at random select north, south, up, or down.
66 You are in a room whose walls resemble swiss cheese. Obvious passages
66 go west, east, ne, and nw. Part of the room is occupied by a large
66 bedrock block.
67 You are at the east end of the Twopit Room. The floor here is
67 littered with thin rock slabs, which make it easy to descend the pits.
67 There is a path here bypassing the pits to connect passages from east
67 and west. There are holes all over, but the only big one is on the
67 wall directly over the west pit where you can't get to it.
68 You are in a large low circular chamber whose floor is an immense slab
68 fallen from the ceiling (Slab Room). East and west there once were
68 large passages, but they are now filled with boulders. Low small
68 passages go north and south, and the south one quickly bends west
68 around the boulders.
69 You are in a secret n/s canyon above a large room.
70 You are in a secret n/s canyon above a sizable passage.
71 You are in a secret canyon at a junction of three canyons, bearing
71 north, south, and se. The north one is as tall as the other two
71 combined.
72 You are in a large low room. Crawls lead north, se, and sw.
73 Dead end crawl.
74 You are in a secret canyon which here runs e/w. It crosses over a
74 very tight canyon 15 feet below. If you go down you may not be able
74 to get back up.
75 You are at a wide place in a very tight n/s canyon.
76 The canyon here becomes too tight to go further south.
77 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
77 seems to open up.
78 The canyon runs into a mass of boulders -- dead end.
79 The stream flows out through a pair of 1 foot diameter sewer pipes.
79 It would be advisable to use the exit.
80 You are in a maze of twisty little passages, all alike.
81 Dead end
82 Dead end
83 You are in a maze of twisty little passages, all alike.
84 You are in a maze of twisty little passages, all alike.
85 Dead end
86 Dead end
87 You are in a maze of twisty little passages, all alike.
88 You are in a long, narrow corridor stretching out of sight to the
88 west. At the eastern end is a hole through which you can see a
88 profusion of leaves.
89 There is nothing here to climb. Use "up" or "out" to leave the pit.
90 You have climbed up the plant and out of the pit.
91 You are at the top of a steep incline above a large room. You could
91 climb down here, but you would not be able to climb up. There is a
91 passage leading back to the north.
92 You are in the Giant Room. The ceiling here is too high up for your
92 lamp to show it. Cavernous passages lead east, north, and south. On
92 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
93 The passage here is blocked by a recent cave-in.
94 You are at one end of an immense north/south passage.
95 You are in a magnificent cavern with a rushing stream, which cascades
95 over a sparkling waterfall into a roaring whirlpool which disappears
95 through a hole in the floor. Passages exit to the south and west.
96 You are in the Soft Room. The walls are covered with heavy curtains,
96 the floor with a thick pile carpet. Moss covers the ceiling.
97 This is the Oriental Room. Ancient oriental cave drawings cover the
97 walls. A gently sloping passage leads upward to the north, another
97 passage leads se, and a hands and knees crawl leads west.
98 You are following a wide path around the outer edge of a large cavern.
98 Far below, through a heavy white mist, strange splashing noises can be
98 heard. The mist rises up through a fissure in the ceiling. The path
98 exits to the south and west.
99 You are in an alcove. A small nw path seems to widen after a short
99 distance. An extremely tight tunnel leads east. It looks like a very
99 tight squeeze. An eerie light can be seen at the other end.
100 You're in a small chamber lit by an eerie green light. An extremely
100 narrow tunnel exits to the west. A dark corridor leads ne.
101 You're in the dark-room. A corridor leading south is the only exit.
102 You are in an arched hall. A coral passage once continued up and east
102 from here, but is now blocked by debris. The air smells of sea water.
103 You're in a large room carved out of sedimentary rock. The floor and
103 walls are littered with bits of shells imbedded in the stone. A
103 shallow passage proceeds downward, and a somewhat steeper one leads
103 up. A low hands and knees passage enters from the south.
104 You are in a long sloping corridor with ragged sharp walls.
105 You are in a cul-de-sac about eight feet across.
106 You are in an anteroom leading to a large passage to the east. Small
106 passages go west and up. The remnants of recent digging are evident.
106 A sign in midair here says "Cave under construction beyond this point.
106 Proceed at own risk. [Witt Construction Company]"
107 You are in a maze of twisty little passages, all different.
108 You are at Witt's End. Passages lead off in *ALL* directions.
109 You are in a north/south canyon about 25 feet across. The floor is
109 covered by white mist seeping in from the north. The walls extend
109 upward for well over 100 feet. Suspended from some unseen point far
109 above you, an enormous two-sided mirror is hanging parallel to and
109 midway between the canyon walls. (The mirror is obviously provided
109 for the use of the dwarves who, as you know, are extremely vain.) A
109 small window can be seen in either wall, some fifty feet up.
110 You're at a low window overlooking a huge pit, which extends up out of
110 sight. A floor is indistinctly visible over 50 feet below. Traces of
110 white mist cover the floor of the pit, becoming thicker to the left.
110 Marks in the dust around the window would seem to indicate that
110 someone has been here recently. Directly across the pit from you and
110 25 feet away there is a similar window looking into a lighted room. A
110 shadowy figure can be seen there peering back at you.
111 A large stalactite extends from the roof and almost reaches the floor
111 below. You could climb down it, and jump from it to the floor, but
111 having done so you would be unable to reach it to climb back up.
112 You are in a little maze of twisting passages, all different.
113 You are at the edge of a large underground reservoir. An opaque cloud
113 of white mist fills the room and rises rapidly upward. The lake is
113 fed by a stream, which tumbles out of a hole in the wall about 10 feet
113 overhead and splashes noisily into the water somewhere within the
113 mist. There is a passage going back toward the south.
114 Dead end
115 You are at the northeast end of an immense room, even larger than the
115 Giant Room. It appears to be a repository for the "Adventure"
115 program. Massive torches far overhead bathe the room with smoky
115 yellow light. Scattered about you can be seen a pile of bottles (all
115 of them empty), a nursery of young beanstalks murmuring quietly, a bed
115 of oysters, a bundle of black rods with rusty stars on their ends, and
115 a collection of brass lanterns. Off to one side a great many dwarves
115 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do
115 not disturb the dwarves!" An immense mirror is hanging against one
115 wall, and stretches to the other end of the room, where various other
115 sundry objects can be glimpsed dimly in the distance.
116 You are at the southwest end of the repository. To one side is a pit
116 full of fierce green snakes. On the other side is a row of small
116 wicker cages, each of which contains a little sulking bird. In one
116 corner is a bundle of black rods with rusty marks on their ends. A
116 large number of velvet pillows are scattered about on the floor. A
116 vast mirror stretches off to the northeast. At your feet is a large
116 steel grate, next to which is a sign that reads, "Treasure Vault.
116 Keys in main office."
117 You are on one side of a large, deep chasm. A heavy white mist rising
117 up from below obscures all view of the far side. A sw path leads away
117 from the chasm into a winding corridor.
118 You are in a long winding corridor sloping out of sight in both
118 directions.
119 You are in a secret canyon which exits to the north and east.
120 You are in a secret canyon which exits to the north and east.
121 You are in a secret canyon which exits to the north and east.
122 You are on the far side of the chasm. A ne path leads away from the
122 chasm on this side.
123 You're in a long east/west corridor. A faint rumbling noise can be
123 heard in the distance.
124 The path forks here. The left fork leads northeast. A dull rumbling
124 seems to get louder in that direction. The right fork leads southeast
124 down a gentle slope. The main corridor enters from the west.
125 The walls are quite warm here. From the north can be heard a steady
125 roar, so loud that the entire cave seems to be trembling. Another
125 passage leads south, and a low crawl goes east.
126 You are on the edge of a breath-taking view. Far below you is an
126 active volcano, from which great gouts of molten lava come surging
126 out, cascading back down into the depths. The glowing rock fills the
126 farthest reaches of the cavern with a blood-red glare, giving every-
126 thing an eerie, macabre appearance. The air is filled with flickering
126 sparks of ash and a heavy smell of brimstone. The walls are hot to
126 the touch, and the thundering of the volcano drowns out all other
126 sounds. Embedded in the jagged roof far overhead are myriad twisted
126 formations composed of pure white alabaster, which scatter the murky
126 light into sinister apparitions upon the walls. To one side is a deep
126 gorge, filled with a bizarre chaos of tortured rock which seems to
126 have been crafted by the devil himself. An immense river of fire
126 crashes out from the depths of the volcano, burns its way through the
126 gorge, and plummets into a bottomless pit far off to your left. To
126 the right, an immense geyser of blistering steam erupts continuously
126 from a barren island in the center of a sulfurous lake, which bubbles
126 ominously. The far right wall is aflame with an incandescence of its
126 own, which lends an additional infernal splendor to the already
126 hellish scene. A dark, foreboding passage exits to the south.
127 You are in a small chamber filled with large boulders. The walls are
127 very warm, causing the air in the room to be almost stifling from the
127 heat. The only exit is a crawl heading west, through which is coming
127 a low rumbling.
128 You are walking along a gently sloping north/south passage lined with
128 oddly shaped limestone formations.
129 You are standing at the entrance to a large, barren room. A notice
129 above the entrance reads: "Caution! Bear in room!"
130 You are inside a barren room. The center of the room is completely
130 empty except for some dust. Marks in the dust lead away toward the
130 far end of the room. The only exit is the way you came in.
131 You are in a maze of twisting little passages, all different.
132 You are in a little maze of twisty passages, all different.
133 You are in a twisting maze of little passages, all different.
134 You are in a twisting little maze of passages, all different.
135 You are in a twisty little maze of passages, all different.
136 You are in a twisty maze of little passages, all different.
137 You are in a little twisty maze of passages, all different.
138 You are in a maze of little twisting passages, all different.
139 You are in a maze of little twisty passages, all different.
140 Dead end
141 You are in a long, rough-hewn, north/south corridor.
142 There is no way to go that direction.
143 You are in a large chamber with passages to the west and north.
144 You are in the ogre's storeroom. The only exit is to the south.
145 You are wandering aimlessly through the forest.
146 You are wandering aimlessly through the forest.
147 You are wandering aimlessly through the forest.
148 You are wandering aimlessly through the forest.
149 You are wandering aimlessly through the forest.
150 You are wandering aimlessly through the forest.
151 You are wandering aimlessly through the forest.
152 You are wandering aimlessly through the forest.
153 You are wandering aimlessly through the forest.
154 You are wandering aimlessly through the forest.
155 You are wandering aimlessly through the forest.
156 You are wandering aimlessly through the forest.
157 You are wandering aimlessly through the forest.
158 You are wandering aimlessly through the forest.
159 You are wandering aimlessly through the forest.
160 You are wandering aimlessly through the forest.
161 You are wandering aimlessly through the forest.
162 You are wandering aimlessly through the forest.
163 You are wandering aimlessly through the forest.
164 You are wandering aimlessly through the forest.
165 You are wandering aimlessly through the forest.
166 You are wandering aimlessly through the forest.
167 You are on a small ledge on one face of a sheer cliff. There are no
167 paths away from the ledge. Across the chasm is a small clearing
167 surrounded by forest.
168 You are walking across the bottom of the reservoir. Walls of water
168 rear up on either side. The roar of the water cascading past is
168 nearly deafening, and the mist is so thick you can barely see.
169 You are at the northern edge of the reservoir. A northwest passage
169 leads sharply up from here.
170 You are scrambling along a treacherously steep, rocky passage.
171 You are on a very steep incline, which widens at it goes upward.
172 You are at the base of a nearly vertical cliff. There are some
172 slim footholds which would enable you to climb up, but it looks
172 extremely dangerous. Here at the base of the cliff lie the remains
172 of several earlier adventurers who apparently failed to make it.
173 You are climbing along a nearly vertical cliff.
174 Just as you reach the top, your foot slips on a loose rock and you
174 tumble several hundred feet to join the other unlucky adventurers.
175 Just as you reach the top, your foot slips on a loose rock and you
175 make one last desperate grab. Your luck holds, as does your grip.
175 With an enormous heave, you lift yourself to the ledge above.
176 You are on a small ledge at the top of a nearly vertical cliff.
176 There is a low crawl leading off to the northeast.
177 You have reached a dead end.
178 There is now one more gruesome aspect to the spectacular vista.
179 >>Foof!<<
180 >>Foof!<<
181 >>Foof!<<
182 >>Foof!<<
183 >>Foof!<<
184 >>Foof!<<
-1
2
1 You're in front of building.
2 You're at hill in road.
3 You're inside building.
4 You're in valley.
5 You're at end of road.
6 You're at cliff.
7 You're at slit in streambed.
8 You're outside grate.
9 You're below the grate.
10 You're in cobble crawl.
11 You're in debris room.
13 You're in bird chamber.
14 You're at top of small pit.
15 You're in Hall of Mists.
17 You're on east bank of fissure.
18 You're in nugget-of-gold room.
19 You're in Hall of Mt King.
23 You're at west end of Twopit Room.
24 You're in east pit.
25 You're in west pit.
27 You're on west bank of fissure.
28 You're in n/s passage above e/w passage.
30 You're in the west side chamber.
33 You're at "Y2".
35 You're at window on pit.
36 You're in dirty passage.
37 You're at brink of small pit.
38 You're at bottom of pit with stream.
39 You're in dusty rock room.
41 You're at west end of Hall of Mists.
57 You're at brink of pit.
60 You're at east end of long hall.
61 You're at west end of long hall.
64 You're at complex junction.
65 You're in Bedquilt.
66 You're in Swiss Cheese Room.
67 You're at east end of Twopit Room.
68 You're in Slab Room.
71 You're at junction of three secret canyons.
72 You're in large low room.
74 You're in secret e/w canyon above tight canyon.
88 You're in narrow corridor.
91 You're at steep incline above large room.
92 You're in Giant Room.
95 You're in cavern with waterfall.
96 You're in Soft Room.
97 You're in Oriental Room.
98 You're in misty cavern.
99 You're in alcove.
100 You're in Plover Room.
101 You're in dark-room.
102 You're in arched hall.
103 You're in Shell Room.
106 You're in anteroom.
108 You're at Witt's End.
109 You're in Mirror Canyon.
110 You're at window on pit.
111 You're at top of stalactite.
113 You're at reservoir.
115 You're at ne end.
116 You're at sw end.
117 You're on sw side of chasm.
118 You're in sloping corridor.
122 You're on ne side of chasm.
123 You're in corridor.
124 You're at fork in path.
125 You're at junction with warm walls.
126 You're at breath-taking view.
127 You're in Chamber of Boulders.
128 You're in limestone passage.
129 You're in front of Barren Room.
130 You're in Barren Room.
167 You're on ledge.
168 You're at bottom of reservoir.
169 You're north of reservoir.
172 You're at base of cliff.
176 You're at top of cliff.
-1
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2 1 12 43
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3 179 62
3 181 65
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4 150 43 6
4 156 44
4 7 5 46 30
4 8 63
4 745 14
5 2 2 43 29
5 1 12
5 158 46 6
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20 0 1
21 0 1
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25 23 29 11
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25 26 56
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31 424089 1
31 90 1
32 19 1
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33 28 46
33 34 43 53 54
33 35 44
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33 183 71
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54 53 44 11
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57 13 30 56
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58 57 43 11
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84 57 45
84 83 44
84 114 50
85 83 43 11
86 52 29 11
87 45 29 30
88 25 30 56 43
88 20 39
88 92 44 27
89 25 1
90 23 1
91 95 45 73 23
91 72 30 56
92 88 46
92 93 43
92 94 45
93 92 46 27 11
94 92 46 27 23
94 309095 45 3 73
94 611 45
95 94 46 11
95 92 27
95 91 44
96 66 44 11
97 66 48
97 72 44 17
97 98 29 45 73
98 97 46 72
98 99 44
99 98 50 73
99 301 43 23
99 100 43
100 301 44 23 11
100 99 44
100 159302 71
100 184 71
100 101 47 22
101 100 46 71 11
102 103 30 74 11
103 102 29 38
103 104 30
103 114618 46
103 115619 46
103 64 46
104 103 29 74
104 105 30
105 104 29 11
105 103 74
106 64 29
106 65 44
106 108 43
107 131 46
107 132 49
107 133 47
107 134 48
107 135 29
107 136 50
107 137 43
107 138 44
107 139 45
107 61 30
108 95556 43 45 46 47 48 49 50 29 30
108 106 43
108 626 44
109 69 46
109 113 45 75
110 71 44
110 20 39
111 70 45
111 40050 30 39 56
111 50053 30
111 45 30
112 131 49
112 132 45
112 133 43
112 134 50
112 135 48
112 136 47
112 137 44
112 138 30
112 139 29
112 140 46
113 109 46 11
113 445552 45 42 69
113 168 45
114 84 48
115 116 49
116 115 47
116 593 30
117 118 49
117 233660 41 42 69 47
117 332661 41
117 303 41
117 332021 39
117 596 39
118 72 30
118 117 29
119 69 45 11
119 653 43 7
120 69 45
120 74 43
121 74 43 11
121 653 45 7
122 123 47
122 233660 41 42 69 49
122 303 41
122 596 39
122 124 15
122 126 28
122 129 40
123 122 44
123 124 43 15
123 126 28
123 129 40
124 123 44
124 125 47 36
124 128 48 37 30
124 126 28
124 129 40
125 124 46 15
125 126 45 28
125 127 43 17
126 125 46 23 11
126 124 15
126 610 30
126 178 39
127 125 44 11 17
127 124 15
127 126 28
128 124 45 29 15
128 129 46 30 40
128 126 28
129 128 44 29
129 124 15
129 130 43 19 40 3
129 126 28
130 129 44 11
130 124 15
130 126 28
131 107 44
131 132 48
131 133 50
131 134 49
131 135 47
131 136 29
131 137 30
131 138 45
131 139 46
131 112 43
132 107 50
132 131 29
132 133 45
132 134 46
132 135 44
132 136 49
132 137 47
132 138 43
132 139 30
132 112 48
133 107 29
133 131 30
133 132 44
133 134 47
133 135 49
133 136 43
133 137 45
133 138 50
133 139 48
133 112 46
134 107 47
134 131 45
134 132 50
134 133 48
134 135 43
134 136 30
134 137 46
134 138 29
134 139 44
134 112 49
135 107 45
135 131 48
135 132 30
135 133 46
135 134 43
135 136 44
135 137 49
135 138 47
135 139 50
135 112 29
136 107 43
136 131 44
136 132 29
136 133 49
136 134 30
136 135 46
136 137 50
136 138 48
136 139 47
136 112 45
137 107 48
137 131 47
137 132 46
137 133 30
137 134 29
137 135 50
137 136 45
137 138 49
137 139 43
137 112 44
138 107 30
138 131 43
138 132 47
138 133 29
138 134 44
138 135 45
138 136 46
138 137 48
138 139 49
138 112 50
139 107 49
139 131 50
139 132 43
139 133 44
139 134 45
139 135 30
139 136 48
139 137 29
139 138 46
139 112 47
140 112 45 11
140 338141 46
140 142 46
141 140 45
141 143 46
142 140 1
143 141 44
143 241560 45
143 144 45
144 143 46 11
145 1 43
145 157 44
145 146 45
145 147 46
146 145 43
146 163 44
146 147 45
146 162 46
147 148 43 44
147 146 45
147 145 46
148 147 43 45
148 149 44 46
149 148 43 45
149 151 44
149 150 46
150 149 43
150 151 44
150 4 45
150 7 46
151 149 43
151 150 44
151 8 45
151 152 46
152 153 43
152 155 44
152 166 45
152 151 46
153 155 43
153 152 44
153 154 45
153 8 46
154 7 43
154 155 44
154 153 45
154 8 46
155 154 43
155 152 44
155 166 45
155 153 46
156 157 43
156 158 44
156 166 45
156 4 46
157 145 43
157 156 44
157 164 45
157 2 46
158 5 43
158 160 44
158 159 45
158 156 46
159 160 43
159 166 44
159 5 45
159 158 46
160 161 43 45
160 158 44
160 159 46
161 162 43
161 160 44 46
161 6 45
162 163 43
162 161 44
162 146 45
162 165 46
163 146 43
163 162 44
163 6 45
163 164 46
164 2 43
164 165 44
164 163 45
164 157 46
165 164 43
165 5 44
165 162 45
165 165 46
166 152 43
166 155 44
166 159 45
166 156 46
167 21 39
168 169 45
168 113 46
169 445552 46 42 69
169 168 46
169 170 50 29 11
170 171 29 50
170 169 30 48
171 170 30 48
171 172 29 50
172 171 30 48
172 173 29 56
173 172 30
173 146175 29
173 174 29
174 0 1
175 176 1
176 173 56 30
176 177 47 17
177 176 49 11 17
178 0 1
179 11 1
180 3 1
181 33 1
182 3 1
183 100 1
184 33 1
-1
4
2 ROAD
2 HILL
3 ENTER
4 UPSTR
5 DOWNS
6 FORES
7 FORWA
7 CONTI
7 ONWAR
8 BACK
8 RETUR
8 RETRE
9 VALLE
10 STAIR
11 OUT
11 OUTSI
11 EXIT
11 LEAVE
12 BUILD
12 HOUSE
13 GULLY
14 STREA
15 FORK
16 BED
17 CRAWL
18 COBBL
19 INWAR
19 INSID
19 IN
20 SURFA
21 NULL
21 NOWHE
22 DARK
23 PASSA
23 TUNNE
24 LOW
25 CANYO
26 AWKWA
27 GIANT
28 VIEW
29 UPWAR
29 UP
29 U
29 ABOVE
29 ASCEN
30 D
30 DOWNW
30 DOWN
30 DESCE
31 PIT
32 OUTDO
33 CRACK
34 STEPS
35 DOME
36 LEFT
37 RIGHT
38 HALL
39 JUMP
40 BARRE
41 OVER
42 ACROS
43 EAST
43 E
44 WEST
44 W
45 NORTH
45 N
46 SOUTH
46 S
47 NE
48 SE
49 SW
50 NW
51 DEBRI
52 HOLE
53 WALL
54 BROKE
55 Y2
56 CLIMB
57 LOOK
57 EXAMI
57 TOUCH
57 DESCR
58 FLOOR
59 ROOM
60 SLIT
61 SLAB
61 SLABR
62 XYZZY
63 DEPRE
64 ENTRA
65 PLUGH
66 SECRE
67 CAVE
69 CROSS
70 BEDQU
71 PLOVE
72 ORIEN
73 CAVER
74 SHELL
75 RESER
76 MAIN
76 OFFIC
1001 KEYS
1001 KEY
1002 LAMP
1002 LANTE
1003 GRATE
1004 CAGE
1005 ROD
1006 ROD (MUST BE NEXT OBJECT AFTER "REAL" ROD)
1007 STEPS
1008 BIRD
1009 DOOR
1010 PILLO
1010 VELVE
1011 SNAKE
1012 FISSU
1013 TABLE
1014 CLAM
1015 OYSTE
1016 MAGAZ
1016 ISSUE
1016 SPELU
1016 "SPEL
1017 DWARF
1017 DWARV
1018 KNIFE
1018 KNIVE
1019 FOOD
1019 RATIO
1020 BOTTL
1020 JAR
1021 WATER
1021 H2O
1022 OIL
1023 MIRRO
1024 PLANT
1024 BEANS
1025 PLANT (MUST BE NEXT OBJECT AFTER "REAL" PLANT)
1026 STALA
1027 SHADO
1027 FIGUR
1027 WINDO (SAME AS FIGURE)
1028 AXE
1029 DRAWI
1030 PIRAT
1030 GENIE
1030 DJINN
1031 DRAGO
1032 CHASM
1033 TROLL
1034 TROLL (MUST BE NEXT OBJECT AFTER "REAL" TROLL)
1035 BEAR
1036 MESSA
1037 VOLCA
1037 GEYSE (SAME AS VOLCANO)
1038 MACHI
1038 VENDI
1039 BATTE
1040 CARPE
1040 MOSS
1040 CURTA (SAME AS CARPET)
1041 OGRE
1042 URN
1043 CAVIT
1044 BLOOD
1045 RESER (VERB OVERRIDES)
1046 APPEN
1046 LEPOR
1047 MUD
1048 NOTE
1049 SIGN
1050 GOLD
1050 NUGGE
1051 DIAMO
1052 SILVE
1052 BARS
1053 JEWEL
1054 COINS
1055 CHEST
1055 BOX
1055 TREAS
1056 EGGS
1056 EGG
1056 NEST
1057 TRIDE
1058 VASE
1058 MING
1058 SHARD
1058 POTTE
1059 EMERA
1060 PLATI
1060 PYRAM
1061 PEARL
1062 RUG
1062 PERSI
1063 SPICE
1064 CHAIN
1065 RUBY
1066 JADE
1066 NECKL
1067 AMBER
1067 GEMST
1068 SAPPH
1069 EBONY
1069 STATU
2001 CARRY
2001 TAKE
2001 KEEP
2001 CATCH
2001 STEAL
2001 CAPTU
2001 GET
2001 TOTE
2001 SNARF
2002 DROP
2002 RELEA
2002 FREE
2002 DISCA
2002 DUMP
2003 SAY
2003 CHANT
2003 SING
2003 UTTER
2003 MUMBL
2004 UNLOC
2004 OPEN
2005 NOTHI
2005 Z
2006 LOCK
2006 CLOSE
2007 LIGHT
2007 ON
2008 EXTIN
2008 OFF
2009 WAVE
2009 SHAKE
2009 SWING
2010 CALM
2010 PLACA
2010 TAME
2011 WALK
2011 RUN
2011 TRAVE
2011 GO
2011 PROCE
2011 CONTI
2011 EXPLO
2011 FOLLO
2011 TURN
2012 ATTAC
2012 KILL
2012 FIGHT
2012 HIT
2012 STRIK
2012 SLAY
2013 POUR
2014 EAT
2014 DEVOU
2015 DRINK
2016 RUB
2017 THROW
2017 TOSS
2018 QUIT
2019 FIND
2019 WHERE
2020 INVEN
2021 FEED
2022 FILL
2023 BLAST
2023 DETON
2023 IGNIT
2023 BLOWU
2024 SCORE
2025 FEE
2025 FIE
2025 FOE
2025 FOO
2025 FUM
2026 BRIEF
2027 READ
2027 PERUS
2028 BREAK
2028 SHATT
2028 SMASH
2029 WAKE
2029 DISTU
2030 SUSPE
2030 PAUSE
2030 SAVE
2031 RESUM
2031 RESTA
2032 FLY
2033 LISTE
2034 Z'ZZZ (GETS REPLACED)
3001 FEE
3002 FIE
3003 FOE
3004 FOO
3005 FUM
3013 THANK
3050 SESAM
3050 OPENS
3050 ABRA
3050 ABRAC
3050 SHAZA
3050 HOCUS
3050 POCUS
3051 HELP
3051 ?
3054 NO
3064 TREE
3064 TREES
3066 DIG
3066 EXCAV
3068 LOST
3069 MIST
3079 FUCK
3139 STOP
3142 INFO
3142 INFOR
3147 SWIM
3246 WIZAR
3271 YES
3275 NEWS
-1
5
1 Set of keys
000 There are some keys on the ground here.
2 Brass lantern
000 There is a shiny brass lamp nearby.
100 There is a lamp shining nearby.
3 *grate
000 The grate is locked.
100 The grate is open.
4 Wicker cage
000 There is a small wicker cage discarded nearby.
5 Black rod
000 A three foot black rod with a rusty star on an end lies nearby.
6 Black rod
000 A three foot black rod with a rusty mark on an end lies nearby.
7 *steps
000 Rough stone steps lead down the pit.
100 Rough stone steps lead up the dome.
8 Little bird in cage
000 A cheerful little bird is sitting here singing.
100 There is a little bird in the cage.
200 A cheerful little bird is sitting here singing.
300 The bird's singing is quite melodious.
400 The bird does not seem inclined to sing while in the cage.
500 It almost seems as though the bird is trying to tell you something.
600 To your surprise, you can understand the bird's chirping; it is
600 singing about the joys of its forest home.
700 The bird does not seem inclined to sing while in the cage.
800 The bird is singing to you in gratitude for your having returned it to
800 its home. In return, it informs you of a magic word which it thinks
800 you may find useful somewhere near the Hall of Mists. The magic word
800 changes frequently, but for now the bird believes it is "%W". You
800 thank the bird for this information, and it flies off into the forest.
9 *rusty door
000 The way north is barred by a massive, rusty, iron door.
100 The way north leads through a massive, rusty, iron door.
10 Velvet pillow
000 A small velvet pillow lies on the floor.
11 *snake
000 A huge green fierce snake bars the way!
100 %! (chased away)
200 The snake is hissing venomously.
12 *fissure
000 %!
100 A crystal bridge now spans the fissure.
200 The crystal bridge has vanished!
13 *stone tablet
000 A massive stone tablet imbedded in the wall reads:
000 "Congratulations on bringing light into the dark-room!"
100 "Congratulations on bringing light into the dark-room!"
14 Giant clam >GRUNT!<
000 There is an enormous clam here with its shell tightly closed.
100 The clam is as tight-mouthed as a, er, clam.
15 Giant oyster >GROAN!<
000 There is an enormous oyster here with its shell tightly closed.
100 Interesting. There seems to be something written on the underside of
100 the oyster.
200 Even though it's an oyster, the critter's as tight-mouthed as a clam.
300 It says the same thing it did before. Hm, maybe it's a pun?
16 "Spelunker Today"
000 There are a few recent issues of "Spelunker Today" magazine here.
100 I'm afraid the magazine is written in dwarvish. But pencilled on one
100 cover you see, "Please leave the magazines at the construction site."
19 Tasty food
000 There is food here.
20 Small bottle
000 There is a bottle of water here.
100 There is an empty bottle here.
200 There is a bottle of oil here.
21 Water in the bottle
22 Oil in the bottle
23 *mirror
000 %!
24 *plant
000 There is a tiny little plant in the pit, murmuring "water, water, ..."
100 There is a 12-foot-tall beanstalk stretching up out of the pit,
100 bellowing "WATER!! WATER!!"
200 There is a gigantic beanstalk stretching all the way up to the hole.
300 The plant spurts into furious growth for a few seconds.
400 The plant grows explosively, almost filling the bottom of the pit.
500 You've over-watered the plant! It's shriveling up! And now . . .
600 The plant continues to ask plaintively for water.
700 The plant continues to demand water.
800 The plant now maintains a contented silence.
25 *phony plant (seen in Twopit Room only when tall enough)
000 %!
100 The top of a 12-foot-tall beanstalk is poking out of the west pit.
200 There is a huge beanstalk growing out of the west pit up to the hole.
26 *stalactite
000 %!
27 *shadowy figure and/or window
000 The shadowy figure seems to be trying to attract your attention.
28 Dwarf's axe
000 There is a little axe here.
100 There is a little axe lying beside the bear.
29 *cave drawings
000 %!
30 *pirate/genie
000 %! (never present)
31 *dragon
000 A huge green fierce dragon bars the way!
100 The blood-specked body of a huge green dead dragon lies to one side.
200 The body of a huge green dead dragon is lying off to one side.
300 Congratulations! You have just vanquished a dragon with your bare
300 hands! (Unbelievable, isn't it?)
400 The dragon's ominous hissing does not bode well for you.
500 The dragon is, not surprisingly, silent.
600 The dragon is, not surprisingly, silent.
32 *chasm
000 A rickety wooden bridge extends across the chasm, vanishing into the
000 mist. A notice posted on the bridge reads, "Stop! Pay troll!"
100 The wreckage of a bridge (and a dead bear) can be seen at the bottom
100 of the chasm.
33 *troll
000 A burly troll stands by the bridge and insists you throw him a
000 treasure before you may cross.
100 The troll steps out from beneath the bridge and blocks your way.
200 %! (chased away)
300 The troll sounds quite adamant in his demand for a treasure.
34 *phony troll
000 The troll is nowhere to be seen.
35 %! (bear uses rtext 141)
000 There is a ferocious cave bear eying you from the far end of the room!
100 There is a gentle cave bear sitting placidly in one corner.
200 There is a contented-looking bear wandering about nearby.
300 %! (dead)
36 *message in second maze
000 There is a message scrawled in the dust in a flowery script, reading:
000 "This is not the maze where the pirate leaves his treasure chest."
100 "This is not the maze where the pirate leaves his treasure chest."
37 *volcano and/or geyser
000 %!
38 *vending machine
000 There is a massive and somewhat battered vending machine here. The
000 instructions on it read: "Drop coins here to receive fresh batteries."
100 "Drop coins here to receive fresh batteries."
200 As you strike the vending machine, it pivots backward along with a
200 section of wall, revealing a dark passage leading south.
300 There is a massive vending machine here, swung back to reveal a
300 southward passage.
400 "Drop coins here to receive fresh batteries."
500 The vending machine swings back to block the passage.
39 Batteries
000 There are fresh batteries here.
100 Some worn-out batteries have been discarded nearby.
40 *carpet and/or moss and/or curtains
000 %!
41 *ogre
000 A formidable ogre bars the northern exit.
100 The ogre is apparently the strong, silent type.
42 *urn
000 A small urn is embedded in the rock.
100 A small urn full of oil is embedded in the rock.
200 A small oil flame extrudes from an urn embedded in the rock.
43 *cavity
000 %! (something in it)
100 There is a small urn-shaped cavity in the rock.
44 *blood
000 %! (described with dragon)
45 *reservoir
000 %!
100 The waters have parted to form a narrow path across the reservoir.
200 The waters crash together again.
46 Leporine appendage
000 Your keen eye spots a severed leporine appendage lying on the ground.
47 *mud
000 %!
100 "MAGIC WORD XYZZY"
48 *note
000 %!
100 "You won't get it up the steps"
49 *sign
000 %!
100 Cave under construction beyond this point.
100 Proceed at own risk.
100 [Witt Construction Company]
200 "Treasure Vault. Keys in main office."
50 Large gold nugget
000 There is a large sparkling nugget of gold here!
51 Several diamonds
000 There are diamonds here!
52 Bars of silver
000 There are bars of silver here!
53 Precious jewelry
000 There is precious jewelry here!
54 Rare coins
000 There are many coins here!
55 Treasure chest
000 The pirate's treasure chest is here!
56 Golden eggs
000 There is a large nest here, full of golden eggs!
100 The nest of golden eggs has vanished!
200 Done!
57 Jeweled trident
000 There is a jewel-encrusted trident here!
58 Ming vase
000 There is a delicate, precious, ming vase here!
100 The vase is now resting, delicately, on a velvet pillow.
200 The floor is littered with worthless shards of pottery.
300 The ming vase drops with a delicate crash.
59 Egg-sized emerald
000 There is an emerald here the size of a plover's egg!
100 There is an emerald resting in a small cavity in the rock!
60 Platinum pyramid
000 There is a platinum pyramid here, 8 inches on a side!
61 Glistening pearl
000 Off to one side lies a glistening pearl!
62 Persian rug
000 There is a persian rug spread out on the floor!
100 The dragon is sprawled out on a persian rug!!
200 There is a persian rug here, hovering in mid-air!
63 Rare spices
000 There are rare spices here!
64 Golden chain
000 There is a golden chain lying in a heap on the floor!
100 The bear is locked to the wall with a golden chain!
200 There is a golden chain locked to the wall!
65 Giant ruby
000 There is an enormous ruby here!
100 There is a ruby resting in a small cavity in the rock!
66 Jade necklace
000 A precious jade necklace has been dropped here!
67 Amber gemstone
000 There is a rare amber gemstone here!
100 There is an amber gemstone resting in a small cavity in the rock!
68 Star sapphire
000 A brilliant blue star sapphire is here!
100 There is a star sapphire resting in a small cavity in the rock!
69 Ebony statuette
000 There is a richly-carved ebony statuette here!
-1
6
1 Somewhere nearby is Colossal Cave, where others have found fortunes in
1 treasure and gold, though it is rumored that some who enter are never
1 seen again. Magic is said to work in the cave. I will be your eyes
1 and hands. Direct me with commands of 1 or 2 words. I should warn
1 you that I look at only the first five letters of each word, so you'll
1 have to enter "northeast" as "ne" to distinguish it from "north".
1 You can type "help" for some general hints. For information on how
1 to end your adventure, scoring, etc., type "info".
1 - - -
1 This program was originally developed by Willie Crowther. Most of the
1 features of the current program were added by Don Woods. Contact Don
1 if you have any questions, comments, etc.
2 A little dwarf with a big knife blocks your way.
3 A little dwarf just walked around a corner, saw you, threw a little
3 axe at you which missed, cursed, and ran away.
4 There are %1 threatening little dwarves in the room with you.
5 There is a threatening little dwarf in the room with you!
6 One sharp nasty knife is thrown at you!
7 A hollow voice says "PLUGH".
8 It gets you!
9 It misses!
10 I am unsure how you are facing. Use compass points or nearby objects.
11 I don't know in from out here. Use compass points or name something
11 in the general direction you want to go.
12 I don't know how to apply that word here.
13 You're quite welcome.
14 I'm game. Would you care to explain how?
15 Sorry, but I am not allowed to give more detail. I will repeat the
15 long description of your location.
16 It is now pitch dark. If you proceed you will likely fall into a pit.
17 If you prefer, simply type w rather than west.
18 Are you trying to catch the bird?
19 Something about you seems to be frightening the bird. Perhaps you
19 might figure out what it is.
20 Are you trying to somehow deal with the snake?
21 You can't kill the snake, or drive it away, or avoid it, or anything
21 like that. There is a way to get by, but you don't have the necessary
21 resources right now.
22 Do you really want to quit now?
23 You fell into a pit and broke every bone in your body!
24 You are already carrying it!
25 You can't be serious!
26 The bird seemed unafraid at first, but as you approach it becomes
26 disturbed and you cannot catch it.
27 You can catch the bird, but you cannot carry it.
28 There is nothing here with a lock!
29 You aren't carrying it!
30 The little bird attacks the green snake, and in an astounding flurry
30 drives the snake away.
31 You have no keys!
32 It has no lock.
33 I don't know how to lock or unlock such a thing.
34 It was already locked.
35 The grate is now locked.
36 The grate is now unlocked.
37 It was already unlocked.
38 The urn is empty and will not light.
39 Your lamp is now on.
40 Your lamp is now off.
41 There is no way to get past the bear to unlock the chain, which is
41 probably just as well.
42 Nothing happens.
43 Where?
44 There is nothing here to attack.
45 The little bird is now dead. Its body disappears.
46 Attacking the snake both doesn't work and is very dangerous.
47 You killed a little dwarf.
48 You attack a little dwarf, but he dodges out of the way.
49 With what? Your bare hands?
50 Good try, but that is an old worn-out magic word.
51 I know of places, actions, and things. Most of my vocabulary
51 describes places and is used to move you there. To move, try words
51 like forest, building, downstream, enter, east, west, north, south,
51 up, or down. I know about a few special objects, like a black rod
51 hidden in the cave. These objects can be manipulated using some of
51 the action words that I know. Usually you will need to give both the
51 object and action words (in either order), but sometimes I can infer
51 the object from the verb alone. Some objects also imply verbs; in
51 particular, "inventory" implies "take inventory", which causes me to
51 give you a list of what you're carrying. Some objects have unexpected
51 effects; the effects are not always desirable! Usually people having
51 trouble moving just need to try a few more words. Usually people
51 trying unsuccessfully to manipulate an object are attempting something
51 beyond their (or my!) capabilities and should try a completely
51 different tack. One point often confusing to beginners is that, when
51 there are several ways to go in a certain direction (e.g., if there
51 are several holes in a wall), choosing that direction in effect
51 chooses one of the ways at random; often, though, by specifying the
51 place you want to reach you can guarantee choosing the right path.
51 Also, to speed the game you can sometimes move long distances with a
51 single word. For example, "building" usually gets you to the building
51 from anywhere above ground except when lost in the forest. Also, note
51 that cave passages and forest paths turn a lot, so leaving one place
51 heading north doesn't guarantee entering the next from the south.
51 However (another important point), except when you've used a "long
51 distance" word such as "building", there is always a way to go back
51 where you just came from unless I warn you to the contrary, even
51 though the direction that takes you back might not be the reverse of
51 what got you here. Good luck, and have fun!
52 There is no way to go that direction.
53 Please stick to 1- and 2-word commands.
54 OK
55 You can't unlock the keys.
56 You have crawled around in some little holes and wound up back in the
56 main passage.
57 I don't know where the cave is, but hereabouts no stream can run on
57 the surface for long. I would try the stream.
58 I need more detailed instructions to do that.
59 I can only tell you what you see as you move about and manipulate
59 things. I cannot tell you where remote things are.
60 The ogre snarls and shoves you back.
61 Huh?
62 Are you trying to get into the cave?
63 The grate is very solid and has a hardened steel lock. You cannot
63 enter without a key, and there are no keys nearby. I would recommend
63 looking elsewhere for the keys.
64 The trees of the forest are large hardwood oak and maple, with an
64 occasional grove of pine or spruce. There is quite a bit of under-
64 growth, largely birch and ash saplings plus nondescript bushes of
64 various sorts. This time of year visibility is quite restricted by
64 all the leaves, but travel is quite easy if you detour around the
64 spruce and berry bushes.
65 Welcome to Adventure!! Would you like instructions?
66 Digging without a shovel is quite impractical. Even with a shovel
66 progress is unlikely.
67 Blasting requires dynamite.
68 I'm as confused as you are.
69 Mist is a white vapor, usually water, seen from time to time in
69 caverns. It can be found anywhere but is frequently a sign of a deep
69 pit leading down to water.
70 Your feet are now wet.
71 I think I just lost my appetite.
72 Thank you, it was delicious!
73 You have taken a drink from the stream. The water tastes strongly of
73 minerals, but is not unpleasant. It is extremely cold.
74 The bottle of water is now empty.
75 Rubbing the electric lamp is not particularly rewarding. Anyway,
75 nothing exciting happens.
76 Peculiar. Nothing unexpected happens.
77 Your bottle is empty and the ground is wet.
78 You can't pour that.
79 Watch it!
80 Which way?
81 Oh dear, you seem to have gotten yourself killed. I might be able to
81 help you out, but I've never really done this before. Do you want me
81 to try to reincarnate you?
82 All right. But don't blame me if something goes wr......
82 --- POOF!! ---
82 You are engulfed in a cloud of orange smoke. Coughing and gasping,
82 you emerge from the smoke and find....
83 You clumsy oaf, you've done it again! I don't know how long I can
83 keep this up. Do you want me to try reincarnating you again?
84 Okay, now where did I put my orange smoke?.... >POOF!<
84 Everything disappears in a dense cloud of orange smoke.
85 Now you've really done it! I'm out of orange smoke! You don't expect
85 me to do a decent reincarnation without any orange smoke, do you?
86 Okay, if you're so smart, do it yourself! I'm leaving!
90 >>> messages 81 thru 90 are reserved for "obituaries". <<<
91 Sorry, but I no longer seem to remember how it was you got here.
92 You can't carry anything more. You'll have to drop something first.
93 You can't go through a locked steel grate!
94 I believe what you want is right here with you.
95 You don't fit through a two-inch slit!
96 I respectfully suggest you go across the bridge instead of jumping.
97 There is no way across the fissure.
98 You're not carrying anything.
99 You are currently holding the following:
100 It's not hungry (it's merely pinin' for the fjords). Besides, you
100 have no bird seed.
101 The snake has now devoured your bird.
102 There's nothing here it wants to eat (except perhaps you).
103 You fool, dwarves eat only coal! Now you've made him *REALLY* mad!!
104 You have nothing in which to carry it.
105 Your bottle is already full.
106 There is nothing here with which to fill the bottle.
107 Your bottle is now full of water.
108 Your bottle is now full of oil.
109 You can't fill that.
110 Don't be ridiculous!
111 The door is extremely rusty and refuses to open.
112 The plant indignantly shakes the oil off its leaves and asks, "Water?"
113 The hinges are quite thoroughly rusted now and won't budge.
114 The oil has freed up the hinges so that the door will now move,
114 although it requires some effort.
115 The plant has exceptionally deep roots and cannot be pulled free.
116 The dwarves' knives vanish as they strike the walls of the cave.
117 Something you're carrying won't fit through the tunnel with you.
117 You'd best take inventory and drop something.
118 You can't fit this five-foot clam through that little passage!
119 You can't fit this five-foot oyster through that little passage!
120 I advise you to put down the clam before opening it. >STRAIN!<
121 I advise you to put down the oyster before opening it. >WRENCH!<
122 You don't have anything strong enough to open the clam.
123 You don't have anything strong enough to open the oyster.
124 A glistening pearl falls out of the clam and rolls away. Goodness,
124 this must really be an oyster. (I never was very good at identifying
124 bivalves.) Whatever it is, it has now snapped shut again.
125 The oyster creaks open, revealing nothing but oyster inside. It
125 promptly snaps shut again.
126 You have crawled around in some little holes and found your way
126 blocked by a recent cave-in. You are now back in the main passage.
127 There are faint rustling noises from the darkness behind you.
128 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
128 he chortles, "I'll just take all this booty and hide it away with me
128 chest deep in the maze!" He snatches your treasure and vanishes into
128 the gloom.
129 A sepulchral voice reverberating through the cave, says, "Cave closing
129 soon. All adventurers exit immediately through main office."
130 A mysterious recorded voice groans into life and announces:
130 "This exit is closed. Please leave via main office."
131 It looks as though you're dead. Well, seeing as how it's so close to
131 closing time anyway, I think we'll just call it a day.
132 The sepulchral voice intones, "The cave is now closed." As the echoes
132 fade, there is a blinding flash of light (and a small puff of orange
132 smoke). . . . As your eyes refocus, you look around and find...
133 There is a loud explosion, and a twenty-foot hole appears in the far
133 wall, burying the dwarves in the rubble. You march through the hole
133 and find yourself in the main office, where a cheering band of
133 friendly elves carry the conquering adventurer off into the sunset.
134 There is a loud explosion, and a twenty-foot hole appears in the far
134 wall, burying the snakes in the rubble. A river of molten lava pours
134 in through the hole, destroying everything in its path, including you!
135 There is a loud explosion, and you are suddenly splashed across the
135 walls of the room.
136 The resulting ruckus has awakened the dwarves. There are now several
136 threatening little dwarves in the room with you! Most of them throw
136 knives at you! All of them get you!
137 Oh, leave the poor unhappy bird alone.
138 I daresay whatever you want is around here somewhere.
139 I don't know the word "stop". Use "quit" if you want to give up.
140 You can't get there from here.
141 You are being followed by a very large, tame bear.
142 For a summary of the most recent changes to the game, say "news".
142 If you want to end your adventure early, say "quit". To suspend your
142 adventure such that you can continue later, say "suspend" (or "pause"
142 or "save"). To see how well you're doing, say "score". To get full
142 credit for a treasure, you must have left it safely in the building,
142 though you get partial credit just for locating it. You lose points
142 for getting killed, or for quitting, though the former costs you more.
142 There are also points based on how much (if any) of the cave you've
142 managed to explore; in particular, there is a large bonus just for
142 getting in (to distinguish the beginners from the rest of the pack),
142 and there are other ways to determine whether you've been through some
142 of the more harrowing sections. If you think you've found all the
142 treasures, just keep exploring for a while. If nothing interesting
142 happens, you haven't found them all yet. If something interesting
142 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
142 it means you're getting a bonus and have an opportunity to garner many
142 more points in the Master's section. I may occasionally offer hints
142 if you seem to be having trouble. If I do, I'll warn you in advance
142 how much it will affect your score to accept the hints. Finally, to
142 save time, you may specify "brief", which tells me never to repeat the
142 full description of a place unless you explicitly ask me to.
143 Now let's see you do it without suspending in mid-Adventure.
144 There is nothing here with which to fill it.
145 The sudden change in temperature has delicately shattered the vase.
146 It is beyond your power to do that.
147 I don't know how.
148 It is too far up for you to reach.
149 You killed a little dwarf. The body vanishes in a cloud of greasy
149 black smoke.
150 The shell is very strong and is impervious to attack.
151 What's the matter, can't you read? Now you'd best start over.
152 The axe bounces harmlessly off the dragon's thick scales.
153 The dragon looks rather nasty. You'd best not try to get by.
154 The little bird attacks the green dragon, and in an astounding flurry
154 gets burnt to a cinder. The ashes blow away.
155 On what?
156 Okay, from now on I'll only describe a place in full the first time
156 you come to it. To get the full description, say "look".
157 Trolls are close relatives with the rocks and have skin as tough as
157 that of a rhinoceros. The troll fends off your blows effortlessly.
158 The troll deftly catches the axe, examines it carefully, and tosses it
158 back, declaring, "Good workmanship, but it's not valuable enough."
159 The troll catches your treasure and scurries away out of sight.
160 The troll refuses to let you cross.
161 There is no longer any way across the chasm.
162 Just as you reach the other side, the bridge buckles beneath the
162 weight of the bear, which was still following you around. You
162 scrabble desperately for support, but as the bridge collapses you
162 stumble back and fall into the chasm.
163 The bear lumbers toward the troll, who lets out a startled shriek and
163 scurries away. The bear soon gives up the pursuit and wanders back.
164 The axe misses and lands near the bear where you can't get at it.
165 With what? Your bare hands? Against *HIS* bear hands??
166 The bear is confused; he only wants to be your friend.
167 For crying out loud, the poor thing is already dead!
168 The bear eagerly wolfs down your food, after which he seems to calm
168 down considerably and even becomes rather friendly.
169 The bear is still chained to the wall.
170 The chain is still locked.
171 The chain is now unlocked.
172 The chain is now locked.
173 There is nothing here to which the chain can be locked.
174 There is nothing here to eat.
175 Do you want the hint?
176 Do you need help getting out of the maze?
177 You can make the passages look less alike by dropping things.
178 Are you trying to explore beyond the plover room?
179 There is a way to explore that region without having to worry about
179 falling into a pit. None of the objects available is immediately
179 useful in discovering the secret.
180 Do you need help getting out of here?
181 Don't go west.
182 Gluttony is not one of the troll's vices. Avarice, however, is.
183 Your lamp is getting dim. You'd best start wrapping this up, unless
183 you can find some fresh batteries. I seem to recall there's a vending
183 machine in the maze. Bring some coins with you.
184 Your lamp has run out of power.
185 Please answer the question.
186 There are faint rustling noises from the darkness behind you. As you
186 turn toward them, the beam of your lamp falls across a bearded pirate.
186 He is carrying a large chest. "Shiver me timbers!" he cries, "I've
186 been spotted! I'd best hie meself off to the maze to hide me chest!"
186 With that, he vanishes into the gloom.
187 Your lamp is getting dim. You'd best go back for those batteries.
188 Your lamp is getting dim. I'm taking the liberty of replacing the
188 batteries.
189 Your lamp is getting dim, and you're out of spare batteries. You'd
189 best start wrapping this up.
190 You sift your fingers through the dust, but succeed only in
190 obliterating the cryptic message.
191 Do you need help dealing with the ogre?
192 Hmmm, this looks like a clue, which means it'll cost you 10 points to
192 read it. Should I go ahead and read it anyway?
193 It says, "There is a way out of this place. Do you need any more
193 information to escape? Sorry, but this initial hint is all you get."
194 There is nothing the presence of which will prevent you from defeating
194 him; thus it can't hurt to fetch everything you possibly can.
195 I'm afraid I don't understand.
196 Your hand passes through it as though it weren't there.
197 You strike the mirror a resounding blow, whereupon it shatters into a
197 myriad tiny fragments.
198 You have taken the vase and hurled it delicately to the ground.
199 You prod the nearest dwarf, who wakes up grumpily, takes one look at
199 you, curses, and grabs for his axe.
200 Is this acceptable?
201 This adventure is already over. To start a new adventure, or to
201 resume an earlier adventure, please run a fresh copy of the program.
202 The ogre doesn't appear to be hungry.
203 The ogre, who despite his bulk is quite agile, easily dodges your
203 attack. He seems almost amused by your puny effort.
204 The ogre, distracted by your rush, is struck by the knife. With a
204 blood-curdling yell he turns and bounds after the dwarves, who flee
204 in panic. You are left alone in the room.
205 The ogre, distracted by your rush, is struck by the knife. With a
205 blood-curdling yell he turns and bounds after the dwarf, who flees
205 in panic. You are left alone in the room.
206 The bird flies about agitatedly for a moment.
207 The bird flies agitatedly about the cage.
208 The bird flies about agitatedly for a moment, then disappears through
208 the crack. It reappears shortly, carrying in its beak a jade
208 necklace, which it drops at your feet.
209 The urn is now lit.
210 The urn is now dark.
211 You empty the bottle into the urn, which promptly ejects the water
211 with uncanny accuracy, squirting you directly between the eyes.
212 Your bottle is now empty and the urn is full of oil.
213 The urn is already full of oil.
214 There's no way to get the oil out of the urn.
215 The urn is far too firmly embedded for your puny strength to budge it.
216 As you rub the urn, there is a flash of light and a genie appears.
216 His aspect is stern as he advises: "One who wouldst traffic in
216 precious stones must first learn to recognize the signals thereof."
216 He wrests the urn from the stone, leaving a small cavity. Turning to
216 face you again, he fixes you with a steely eye and intones: "Caution!"
216 Genie and urn vanish in a cloud of amber smoke. The smoke condenses
216 to form a rare amber gemstone, resting in the cavity in the rock.
217 I suppose you collect doughnut holes, too?
218 The gem fits easily into the cavity.
219 The persian rug stiffens and rises a foot or so off the ground.
220 The persian rug draped over your shoulder seems to wriggle for a
220 moment, but then subsides.
221 The persian rug settles gently to the ground.
222 The rug hovers stubbornly where it is.
223 The rug does not appear inclined to cooperate.
224 If you mean to use the persian rug, it does not appear inclined to
224 cooperate.
225 Though you flap your arms furiously, it is to no avail.
226 You board the persian rug, which promptly whisks you across the chasm.
226 You have time for a fleeting glimpse of a two thousand foot drop to a
226 mighty river; then you find yourself on the other side.
227 The rug ferries you back across the chasm.
228 All is silent.
229 The stream is gurgling placidly.
230 The wind whistles coldly past your ears.
231 The stream splashes loudly into the pool.
232 You are unable to make anything of the splashing noise.
233 You can hear the murmuring of the beanstalks and the snoring of the
233 dwarves.
234 A loud hissing emanates from the snake pit.
235 The air is filled with a dull rumbling sound.
236 The roar is quite loud here.
237 The roaring is so loud that it drowns out all other sound.
238 The bird eyes you suspiciously and flutters away. A moment later you
238 feel something wet land on your head, but upon looking up you can see
238 no sign of the culprit.
239 There are only a few drops--not enough to carry.
240 Your head buzzes strangely for a moment.
241 (Uh, y'know, that wasn't very bright.)
242 It's a pity you took so long about it.
243 Are you wondering what to do here?
244 This section is quite advanced. Find the cave first.
245 Upstream or downstream?
246 Wizards are not to be disturbed by such as you.
247 Would you like to be shown out of the forest?
248 Go east ten times. If that doesn't get you out, then go south, then
248 west twice, then south.
249 The waters are crashing loudly against the shore.
250 %1 of them throw knives at you!
251 %1 of them get you!
252 One of them gets you!
253 None of them hits you!
254 Sorry, I don't know the word "%W".
255 What do you want to do with the %L?
256 I see no %L here.
257 %C what?
258 Okay, "%W".
259 You have garnered %3 out of a possible %3 points, using %5 turn%S.
260 I can suspend your Adventure for you so that you can resume later, but
260 it will cost you 5 points.
261 I am prepared to give you a hint, but it will cost you %1 point%S.
262 You scored %3 out of a possible %3, using%5 turn%S.
263 To achieve the next higher rating, you need %2 more point%S.
264 To achieve the next higher rating would be a neat trick!
264 Congratulations!!
265 You just went off my scale!!
266 To resume your Adventure, start a new game and then say "RESUME".
267 Table space used:
267 %6 of %6 words of messages %6 of %6 travel options
267 %6 of %6 vocabulary words %6 of %6 locations
267 %6 of %6 objects %6 of %6 action verbs
267 %6 of %6 "random" messages %6 of %6 "class" messages
267 %6 of %6 hints %6 of %6 turn threshholds
268 To resume an earlier Adventure, you must abandon the current one.
269 I'm sorry, but that Adventure was begun using Version%2.%1 of the
269 program, and this is Version%2.%1. You must find the other version
269 in order to resume that Adventure.
270 A dark fog creeps in to surround you. From somewhere in the fog you
270 hear a stern voice. "This Adventure has been tampered with! You have
270 been dabbling in magic, knowing not the havoc you might cause thereby.
270 Leave at once, before you do irrevocable harm!" The fog thickens,
270 until at last you can see nothing at all. Your vision then clears,
270 and you find yourself back in The Real World.
271 Guess again.
272 You're missing only one other treasure. Do you need help finding it?
273 Once you've found all the other treasures, it is no longer possible to
273 locate the one you're now missing.
274 Sorry, but the path twisted and turned so much that I can't figure
274 out which way to go to get back.
275 Version 2.5 is essentially the same as Version II; the cave and the
275 hazards therein are unchanged, and top score is still 430 points.
275 There are a few more hints, especially for some of the more obscure
275 puzzles. There are a few minor bugfixes and cosmetic changes. You
275 can now save a game and resume it at once (formerly you had to wait a
275 while first), but it now costs you a few points each time you save the
275 game. Saved games are now stored in much smaller files than before.
276 You don't have to say "go" every time; just specify a direction or, if
276 it's nearby, name the place to which you wish to move.
-1
7
1 3
2 3
3 8 9
4 10
5 11
6 0
7 14 15
8 13
9 94 -1
10 96
11 19 -1
12 17 27
13 101 -1
14 103
15 0
16 106
17 0 -1
18 0
19 3
20 3
21 0
22 0
23 109 -1
24 25 -1
25 23 67
26 111 -1
27 35 110
28 0
29 97 -1
30 0 -1
31 119 121
32 117 122
33 117 122
34 0 0
35 130 -1
36 0 -1
37 126 -1
38 140 -1
39 0
40 96 -1
41 143 -1
42 6 -1
43 0 -1
44 0 -1
45 113 169
46 166
47 11 -1
48 18 -1
49 106 -1
50 18
51 27
52 28
53 29
54 30
55 0
56 92
57 95
58 97
59 100
60 101
61 0
62 119 121
63 127
64 130 -1
65 144
66 0
67 0
68 167
69 177
-1
8
1 24
2 29
3 0
4 33
5 0
6 33
7 195
8 195
9 42
10 14
11 43
12 110
13 29
14 110
15 73
16 75
17 29
18 61
19 59
20 59
21 174
22 109
23 67
24 61
25 147
26 155
27 195
28 146
29 110
30 61
31 61
32 14
33 195
34 42
35 61
-1
9
0 1 2 3 4 5 6 7 8 9 10
0 100 115 116 126 145 146 147 148 149 150
0 151 152 153 154 155 156 157 158 159 160
0 161 162 163 164 165 166 167
2 1 3 4 7 38 95 113 24 168 169
1 24
3 46 47 48 54 56 58 82 85 86
3 122 123 124 125 126 127 128 129 130
4 6 145 146 147 148 149 150 151 152
4 153 154 155 156 157 158 159 160 161
4 162 163 164 165 166 42 43 44 45
4 49 50 51 52 53 55 57 80 83
4 84 87 107 112 131 132 133 134 135
4 136 137 138 139 108
11 8
12 13
13 19
14 42 43 44 45 46 47 48 49 50 51
14 52 53 54 55 56 80 81 82 86 87
15 99 100 101
16 108
17 6
18 145 146 147 148 149 150 151 152 153 154
18 155 156 157 158 159 160 161 162 163 164
18 165 166
19 143
20 8 15 64 109 126
-1
10
45 You are obviously a rank amateur. Better luck next time.
120 Your score qualifies you as a novice class adventurer.
170 You have achieved the rating: "Experienced Adventurer".
250 You may now consider yourself a "Seasoned Adventurer".
320 You have reached "Junior Master" status.
375 Your score puts you in Master Adventurer Class C.
410 Your score puts you in Master Adventurer Class B.
426 Your score puts you in Master Adventurer Class A.
429 All of Adventuredom gives tribute to you, Adventurer Grandmaster!
9999 Adventuredom stands in awe -- you have now joined the ranks of the
9999 W O R L D C H A M P I O N A D V E N T U R E R S !
9999 It may interest you to know that the Dungeon-Master himself has, to
9999 my knowledge, never achieved this threshhold in fewer than 330 turns.
-1
11
1 4 2 62 63
2 5 2 18 19
3 8 2 20 21
4 75 4 176 177
5 25 5 178 179
6 20 3 180 181
7 8 2 243 244
8 25 2 247 248
9 10 4 191 194
10 1 4 272 273
-1
13
8 3 -1
11 2 -1
13 -1 1
14 1 -1
15 2 -1
16 -1 1
24 6 -1
31 4 -1
33 3 -1
36 -1 1
38 -1 1
41 1 -1
47 -1 1
48 -1 1
49 -1 1
1 229
3 229
4 229
7 229
15 230
38 229
64 230
94 230
95 231
98 232
109 230
113 231
115 233
116 234
123 235
124 235
125 236
126 -237
127 235
168 -237
169 249
-1
14
200350 Tsk! A wizard wouldn't have to take 350 turns. This is going to cost
200350 you a couple of points.
300500 500 turns? That's another few points you've lost.
501000 Are you still at it? Five points off for exceeding 1000 turns!
1002500 Good grief, don't you *EVER* give up? Do you realize you've spent
1002500 over 2500 turns at this? That's another ten points off, a total of
1002500 twenty points lost for taking so long.
-1
0