For a project this small size with a small type ontology, it's better C style to have one header where all the assumptions about types and structures are immediately visible. This is a first step towards turning all that global state into a handful of structures - probably just two, one saveable as a binary game state.
117 lines
4 KiB
C
117 lines
4 KiB
C
#include <stdio.h>
|
|
#include <stdbool.h>
|
|
|
|
#define LINESIZE 100
|
|
|
|
typedef struct lcg_state
|
|
{
|
|
unsigned long a, c, m, x;
|
|
} lcg_state;
|
|
|
|
extern long ABB[], ATLOC[], BLKLIN, DFLAG, DLOC[], FIXED[], HOLDNG,
|
|
LINK[], LNLENG, LNPOSN,
|
|
PARMS[], PLACE[];
|
|
extern char rawbuf[LINESIZE], INLINE[LINESIZE+1], MAP1[], MAP2[];
|
|
extern FILE *logfp;
|
|
extern bool oldstyle;
|
|
extern lcg_state lcgstate;
|
|
|
|
/* b is not needed for POSIX but harmless */
|
|
#define READ_MODE "rb"
|
|
#define WRITE_MODE "wb"
|
|
|
|
extern void fSPEAK(long);
|
|
#define SPEAK(N) fSPEAK(N)
|
|
extern void fPSPEAK(long,long);
|
|
#define PSPEAK(MSG,SKIP) fPSPEAK(MSG,SKIP)
|
|
extern void fRSPEAK(long);
|
|
#define RSPEAK(I) fRSPEAK(I)
|
|
extern void fSETPRM(long,long,long);
|
|
#define SETPRM(FIRST,P1,P2) fSETPRM(FIRST,P1,P2)
|
|
extern bool fGETIN(FILE *,long*,long*,long*,long*);
|
|
#define GETIN(input,WORD1,WORD1X,WORD2,WORD2X) fGETIN(input,&WORD1,&WORD1X,&WORD2,&WORD2X)
|
|
extern long fYES(FILE *,long,long,long);
|
|
#define YES(input,X,Y,Z) fYES(input,X,Y,Z)
|
|
extern long fGETNUM(FILE *);
|
|
#define GETNUM(K) fGETNUM(K)
|
|
extern long fGETTXT(long,long,long);
|
|
#define GETTXT(SKIP,ONEWRD,UPPER) fGETTXT(SKIP,ONEWRD,UPPER)
|
|
extern long fMAKEWD(long);
|
|
#define MAKEWD(LETTRS) fMAKEWD(LETTRS)
|
|
extern void fPUTTXT(long,long*,long);
|
|
#define PUTTXT(WORD,STATE,CASE) fPUTTXT(WORD,&STATE,CASE)
|
|
extern void fSHFTXT(long,long);
|
|
#define SHFTXT(FROM,DELTA) fSHFTXT(FROM,DELTA)
|
|
extern void fTYPE0();
|
|
#define TYPE0() fTYPE0()
|
|
extern void fSAVWDS(long*,long*,long*,long*,long*,long*,long*);
|
|
#define SAVWDS(W1,W2,W3,W4,W5,W6,W7) fSAVWDS(&W1,&W2,&W3,&W4,&W5,&W6,&W7)
|
|
extern void fSAVARR(long*,long);
|
|
#define SAVARR(ARR,N) fSAVARR(ARR,N)
|
|
extern void fSAVWRD(long,long*);
|
|
#define SAVWRD(OP,WORD) fSAVWRD(OP,&WORD)
|
|
extern long fVOCAB(long,long);
|
|
#define VOCAB(ID,INIT) fVOCAB(ID,INIT)
|
|
extern void fDSTROY(long);
|
|
#define DSTROY(OBJECT) fDSTROY(OBJECT)
|
|
extern void fJUGGLE(long);
|
|
#define JUGGLE(OBJECT) fJUGGLE(OBJECT)
|
|
extern void fMOVE(long,long);
|
|
#define MOVE(OBJECT,WHERE) fMOVE(OBJECT,WHERE)
|
|
extern long fPUT(long,long,long);
|
|
#define PUT(OBJECT,WHERE,PVAL) fPUT(OBJECT,WHERE,PVAL)
|
|
extern void fCARRY(long,long);
|
|
#define CARRY(OBJECT,WHERE) fCARRY(OBJECT,WHERE)
|
|
extern void fDROP(long,long);
|
|
#define DROP(OBJECT,WHERE) fDROP(OBJECT,WHERE)
|
|
extern long fATDWRF(long);
|
|
#define ATDWRF(WHERE) fATDWRF(WHERE)
|
|
extern long fSETBIT(long);
|
|
#define SETBIT(BIT) fSETBIT(BIT)
|
|
extern long fTSTBIT(long,long);
|
|
#define TSTBIT(MASK,BIT) fTSTBIT(MASK,BIT)
|
|
extern long fRNDVOC(long,long);
|
|
#define RNDVOC(CHAR,FORCE) fRNDVOC(CHAR,FORCE)
|
|
extern void fBUG(long);
|
|
#define BUG(NUM) fBUG(NUM)
|
|
extern void fMAPLIN(FILE *);
|
|
#define MAPLIN(FIL) fMAPLIN(FIL)
|
|
extern void fTYPE();
|
|
#define TYPE() fTYPE()
|
|
extern void fMPINIT();
|
|
#define MPINIT() fMPINIT()
|
|
extern void fSAVEIO(long,long,long*);
|
|
#define SAVEIO(OP,IN,ARR) fSAVEIO(OP,IN,ARR)
|
|
extern void DATIME(long*, long*);
|
|
extern long fIABS(long);
|
|
#define IABS(N) fIABS(N)
|
|
extern long fMOD(long,long);
|
|
#define MOD(N,M) fMOD(N,M)
|
|
extern void set_seed(long);
|
|
extern unsigned long get_next_lcg_value(void);
|
|
extern long randrange(long);
|
|
|
|
extern void score(long);
|
|
extern long ABBNUM, AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
|
|
BIRD, BLOOD, BONUS,
|
|
BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2,
|
|
CLAM, CLOCK1, CLOCK2, CLOSED, CLOSNG, CLSHNT,
|
|
COINS, CONDS, DALTLC, DETAIL,
|
|
DKILL, DOOR, DPRSSN, DRAGON, DSEEN[], DTOTAL, DWARF, EGGS,
|
|
EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOBAR, FOOD,
|
|
GRATE, HINT, HINTED[], HINTLC[],
|
|
I, INVENT, IGO, IWEST, J, JADE, K, K2, KEYS, KK,
|
|
KNFLOC, KNIFE, KQ, L, LAMP, LIMIT, LL,
|
|
LMWARN, LOC, LOCK, LOOK,
|
|
MAGZIN, MAXDIE, MAXTRS, MESSAG, MIRROR, MXSCOR,
|
|
NEWLOC, NOVICE, NUGGET, NUL, NUMDIE, OBJ,
|
|
ODLOC[], OGRE, OIL, OLDLC2, OLDLOC, OLDOBJ, OYSTER,
|
|
PANIC, PEARL, PILLOW, PLANT, PLANT2, PROP[], PYRAM,
|
|
RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAVED, SAY,
|
|
SCORE, SECT, SETUP, SIGN, SNAKE, SPK, STEPS, STICK,
|
|
STREAM, TALLY, THRESH, THROW, TK[], TRIDNT,
|
|
TRNDEX, TRNLUZ, TROLL, TROLL2,
|
|
TURNS, URN, V1, V2, VASE, VEND, VERB,
|
|
VOLCAN, VRSION, WATER, WD1, WD1X, WD2, WD2X,
|
|
WZDARK, ZZWORD;
|
|
|