Patch due to Aaron Traas, but needed modification because of code drift since submission.
462 lines
12 KiB
Python
Executable file
462 lines
12 KiB
Python
Executable file
#!/usr/bin/python3
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# This is the new open-adventure dungeon generator. It'll eventually
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# replace the existing dungeon.c It currently outputs a .h and .c pair
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# for C code.
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import yaml
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yaml_name = "adventure.yaml"
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h_name = "newdb.h"
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c_name = "newdb.c"
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statedefines = ""
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h_template = """/* Generated from adventure.yaml - do not hand-hack! */
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#ifndef NEWDB_H
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#define NEWDB_H
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#include <stdio.h>
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#include <stdbool.h>
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#define SILENT -1 /* no sound */
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/* Symbols for cond bits */
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#define COND_LIT 0 /* Light */
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#define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */
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#define COND_FLUID 2 /* Liquid asset, see bit 1 */
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#define COND_NOARRR 3 /* Pirate doesn't go here unless following */
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#define COND_NOBACK 4 /* Cannot use "back" to move away */
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#define COND_ABOVE 5
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#define COND_DEEP 6 /* Deep - e.g where dwarves are active */
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#define COND_FOREST 7 /* In the forest */
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#define COND_FORCED 8 /* Only one way in or out of here */
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/* Bits past 10 indicate areas of interest to "hint" routines */
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#define COND_HBASE 10 /* Base for location hint bits */
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#define COND_HCAVE 11 /* Trying to get into cave */
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#define COND_HBIRD 12 /* Trying to catch bird */
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#define COND_HSNAKE 13 /* Trying to deal with snake */
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#define COND_HMAZE 14 /* Lost in maze */
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#define COND_HDARK 15 /* Pondering dark room */
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#define COND_HWITT 16 /* At Witt's End */
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#define COND_HCLIFF 17 /* Cliff with urn */
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#define COND_HWOODS 18 /* Lost in forest */
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#define COND_HOGRE 19 /* Trying to deal with ogre */
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#define COND_HJADE 20 /* Found all treasures except jade */
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typedef struct {{
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const char* inventory;
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int plac, fixd;
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bool is_treasure;
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const char** longs;
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const char** sounds;
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const char** texts;
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}} object_t;
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typedef struct {{
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const char* small;
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const char* big;
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}} descriptions_t;
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typedef struct {{
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descriptions_t description;
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const long sound;
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const bool loud;
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}} location_t;
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typedef struct {{
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const char* query;
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const char* yes_response;
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}} obituary_t;
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typedef struct {{
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const int threshold;
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const int point_loss;
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const char* message;
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}} turn_threshold_t;
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typedef struct {{
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const int threshold;
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const char* message;
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}} class_t;
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typedef struct {{
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const int number;
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const int turns;
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const int penalty;
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const char* question;
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const char* hint;
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}} hint_t;
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typedef struct {{
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const char* word;
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const int type;
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const int value;
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}} vocabulary_t;
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extern const location_t locations[];
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extern const object_t objects[];
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extern const char* arbitrary_messages[];
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extern const class_t classes[];
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extern const turn_threshold_t turn_thresholds[];
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extern const obituary_t obituaries[];
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extern const hint_t hints[];
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extern long conditions[];
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extern const vocabulary_t vocabulary[];
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extern const long actspk[];
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#define NLOCATIONS {}
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#define NOBJECTS {}
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#define NHINTS {}
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#define NCLASSES {}
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#define NDEATHS {}
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#define NTHRESHOLDS {}
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#define NVERBS {}
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#define NVOCAB {}
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enum arbitrary_messages_refs {{
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{}
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}};
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enum locations_refs {{
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{}
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}};
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enum object_refs {{
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{}
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}};
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/* State definitions */
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{}
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#endif /* end NEWDB_H */
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"""
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c_template = """/* Generated from adventure.yaml - do not hand-hack! */
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#include "common.h"
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#include "{}"
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const char* arbitrary_messages[] = {{
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{}
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}};
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const class_t classes[] = {{
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{}
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}};
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const turn_threshold_t turn_thresholds[] = {{
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{}
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}};
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const location_t locations[] = {{
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{}
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}};
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const object_t objects[] = {{
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{}
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}};
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const obituary_t obituaries[] = {{
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{}
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}};
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const hint_t hints[] = {{
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{}
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}};
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long conditions[] = {{
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{}
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}};
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const vocabulary_t vocabulary[] = {{
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{}
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}};
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const long actspk[] = {{
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NO_MESSAGE,
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{}
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}};
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/* end */
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"""
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def make_c_string(string):
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"""Render a Python string into C string literal format."""
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if string == None:
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return "NULL"
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string = string.replace("\n", "\\n")
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string = string.replace("\t", "\\t")
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string = string.replace('"', '\\"')
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string = string.replace("'", "\\'")
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string = '"' + string + '"'
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return string
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def get_refs(l):
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reflist = [x[0] for x in l]
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ref_str = ""
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for ref in reflist:
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ref_str += " {},\n".format(ref)
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ref_str = ref_str[:-1] # trim trailing newline
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return ref_str
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def get_arbitrary_messages(arb):
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template = """ {},
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"""
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arb_str = ""
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for item in arb:
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arb_str += template.format(make_c_string(item[1]))
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arb_str = arb_str[:-1] # trim trailing newline
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return arb_str
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def get_class_messages(cls):
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template = """ {{
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.threshold = {},
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.message = {},
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}},
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"""
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cls_str = ""
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for item in cls:
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threshold = item["threshold"]
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message = make_c_string(item["message"])
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cls_str += template.format(threshold, message)
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cls_str = cls_str[:-1] # trim trailing newline
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return cls_str
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def get_turn_thresholds(trn):
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template = """ {{
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.threshold = {},
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.point_loss = {},
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.message = {},
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}},
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"""
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trn_str = ""
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for item in trn:
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threshold = item["threshold"]
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point_loss = item["point_loss"]
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message = make_c_string(item["message"])
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trn_str += template.format(threshold, point_loss, message)
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trn_str = trn_str[:-1] # trim trailing newline
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return trn_str
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def get_locations(loc):
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template = """ {{ // {}
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.description = {{
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.small = {},
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.big = {},
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}},
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.sound = {},
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.loud = {},
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}},
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"""
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loc_str = ""
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for (i, item) in enumerate(loc):
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short_d = make_c_string(item[1]["description"]["short"])
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long_d = make_c_string(item[1]["description"]["long"])
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sound = item[1].get("sound", "SILENT")
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loud = "true" if item[1].get("loud") else "false"
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loc_str += template.format(i, short_d, long_d, sound, loud)
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loc_str = loc_str[:-1] # trim trailing newline
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return loc_str
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def get_objects(obj):
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template = """ {{ // {}
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.inventory = {},
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.plac = {},
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.fixd = {},
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.is_treasure = {},
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.longs = (const char* []) {{
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{}
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}},
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.sounds = (const char* []) {{
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{}
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}},
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.texts = (const char* []) {{
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{}
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}},
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}},
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"""
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obj_str = ""
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for (i, item) in enumerate(obj):
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attr = item[1]
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i_msg = make_c_string(attr["inventory"])
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longs_str = ""
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if attr["longs"] == None:
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longs_str = " " * 12 + "NULL,"
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else:
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labels = []
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for l_msg in attr["longs"]:
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if not isinstance(l_msg, str):
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labels.append(l_msg)
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l_msg = l_msg[1]
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longs_str += " " * 12 + make_c_string(l_msg) + ",\n"
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longs_str = longs_str[:-1] # trim trailing newline
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if labels:
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global statedefines
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statedefines += "/* States for %s */\n" % item[0]
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for (i, (label, message)) in enumerate(labels):
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if len(message) >= 45:
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message = message[:45] + "..."
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statedefines += "#define %s\t%d /* %s */\n" % (label, i, message)
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statedefines += "\n"
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sounds_str = ""
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if attr.get("sounds") == None:
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sounds_str = " " * 12 + "NULL,"
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else:
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for l_msg in attr["sounds"]:
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sounds_str += " " * 12 + make_c_string(l_msg) + ",\n"
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sounds_str = sounds_str[:-1] # trim trailing newline
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texts_str = ""
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if attr.get("texts") == None:
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texts_str = " " * 12 + "NULL,"
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else:
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for l_msg in attr["texts"]:
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texts_str += " " * 12 + make_c_string(l_msg) + ",\n"
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texts_str = texts_str[:-1] # trim trailing newline
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locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"])
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immovable = attr.get("immovable", False)
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try:
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if type(locs) == str:
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locs = [locnames.index(locs), -1 if immovable else 0]
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else:
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locs = [locnames.index(x) for x in locs]
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except IndexError:
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sys.stderr.write("dungeon: unknown object location in %s\n" % locs)
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sys.exit(1)
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treasure = "true" if attr.get("treasure") else "false"
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obj_str += template.format(i, i_msg, locs[0], locs[1], treasure, longs_str, sounds_str, texts_str)
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obj_str = obj_str[:-1] # trim trailing newline
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return obj_str
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def get_obituaries(obit):
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template = """ {{
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.query = {},
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.yes_response = {},
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}},
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"""
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obit_str = ""
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for o in obit:
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query = make_c_string(o["query"])
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yes = make_c_string(o["yes_response"])
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obit_str += template.format(query, yes)
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obit_str = obit_str[:-1] # trim trailing newline
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return obit_str
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def get_hints(hnt, arb):
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template = """ {{
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.number = {},
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.penalty = {},
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.turns = {},
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.question = {},
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.hint = {},
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}},
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"""
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hnt_str = ""
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md = dict(arb)
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for member in hnt:
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item = member["hint"]
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number = item["number"]
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penalty = item["penalty"]
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turns = item["turns"]
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question = make_c_string(item["question"])
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hint = make_c_string(item["hint"])
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hnt_str += template.format(number, penalty, turns, question, hint)
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hnt_str = hnt_str[:-1] # trim trailing newline
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return hnt_str
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def get_condbits(locations):
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cnd_str = ""
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for (name, loc) in locations:
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conditions = loc["conditions"]
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hints = loc.get("hints") or []
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flaglist = []
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for flag in conditions:
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if conditions[flag]:
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flaglist.append(flag)
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line = "|".join([("(1<<COND_%s)" % f) for f in flaglist])
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trail = "|".join([("(1<<COND_H%s)" % f['name']) for f in hints])
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if trail:
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line += "|" + trail
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if line.startswith("|"):
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line = line[1:]
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if not line:
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line = "0"
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cnd_str += " " + line + ",\t// " + name + "\n"
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return cnd_str
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def recompose(type_word, value):
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"Compose the internal code for a vocabulary word from its YAML entry"
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parts = ("motion", "action", "object", "special")
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try:
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return value + 1000 * parts.index(type_word)
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except KeyError:
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sys.stderr.write("dungeon: %s is not a known word\n" % word)
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sys.exit(1)
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except IndexError:
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sys.stderr.write("%s is not a known word classifier" % attrs["type"])
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sys.exit(1)
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def get_vocabulary(vocabulary):
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template = """ {{
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.word = {},
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.type = {},
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.value = {},
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}},
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"""
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voc_str = ""
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for vocab in vocabulary:
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word = make_c_string(vocab["word"])
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type_code = recompose(vocab["type"], vocab["value"])
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value = vocab["value"]
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voc_str += template.format(word, type_code, value)
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voc_str = voc_str[:-1] # trim trailing newline
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return voc_str
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def get_actspk(actspk):
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res = ""
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for (i, word) in actspk.items():
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res += " %s,\n" % word
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return res
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if __name__ == "__main__":
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with open(yaml_name, "r") as f:
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db = yaml.load(f)
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locnames = [x[0] for x in db["locations"]]
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c = c_template.format(
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h_name,
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get_arbitrary_messages(db["arbitrary_messages"]),
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get_class_messages(db["classes"]),
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get_turn_thresholds(db["turn_thresholds"]),
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get_locations(db["locations"]),
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get_objects(db["objects"]),
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get_obituaries(db["obituaries"]),
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get_hints(db["hints"], db["arbitrary_messages"]),
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get_condbits(db["locations"]),
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get_vocabulary(db["vocabulary"]),
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get_actspk(db["actspk"]),
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)
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h = h_template.format(
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len(db["locations"])-1,
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len(db["objects"])-1,
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len(db["hints"]),
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len(db["classes"])-1,
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len(db["obituaries"]),
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len(db["turn_thresholds"]),
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len(db["actspk"]),
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len(db["vocabulary"]),
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get_refs(db["arbitrary_messages"]),
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get_refs(db["locations"]),
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get_refs(db["objects"]),
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statedefines,
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)
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with open(h_name, "w") as hf:
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hf.write(h)
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with open(c_name, "w") as cf:
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cf.write(c)
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# end
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