open-adventure/misc.c
2017-06-07 18:34:08 -04:00

865 lines
22 KiB
C

#include <unistd.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <sys/time.h>
#include "advent.h"
#include "funcs.h"
#include "database.h"
/* hack to ignore GCC Unused Result */
#define IGNORE(r) do{if(r){}}while(0)
/* I/O routines (SPEAK, PSPEAK, RSPEAK, SETPRM, GETIN, YES) */
void SPEAK(vocab_t N)
/* Print the message which starts at LINES(N). Precede it with a blank line
* unless game.blklin is false. */
{
long blank, casemake, I, K, L, NEG, NPARMS, PARM, PRMTYP, state;
if (N == 0)
return;
blank=game.blklin;
K=N;
NPARMS=1;
L10:
L=labs(LINES[K])-1;
K=K+1;
LNLENG=0;
LNPOSN=1;
state=0;
for (I=K; I<=L; I++) {
PUTTXT(LINES[I],state,2);
} /* end loop */
LNPOSN=0;
L30:
LNPOSN=LNPOSN+1;
L32:
if(LNPOSN > LNLENG)
goto L40;
if(INLINE[LNPOSN] != 63)
goto L30;
{long x = LNPOSN+1; PRMTYP=INLINE[x];}
/* 63 is a "%"; the next character determine the type of
* parameter: 1 (!) = suppress message completely, 29 (S) = NULL
* If PARM=1, else 'S' (optional plural ending), 33 (W) = word
* (two 30-bit values) with trailing spaces suppressed, 22 (L) or
* 31 (U) = word but map to lower/upper case, 13 (C) = word in
* lower case with first letter capitalised, 30 (T) = text ending
* with a word of -1, 65-73 (1-9) = number using that many
* characters, 12 (B) = variable number of blanks. */
if(PRMTYP == 1)
return;
if(PRMTYP == 29)
goto L320;
if(PRMTYP == 30)
goto L340;
if(PRMTYP == 12)
goto L360;
if(PRMTYP == 33 || PRMTYP == 22 || PRMTYP == 31 || PRMTYP == 13)
goto L380;
PRMTYP=PRMTYP-64;
if(PRMTYP < 1 || PRMTYP > 9) goto L30;
SHFTXT(LNPOSN+2,PRMTYP-2);
LNPOSN=LNPOSN+PRMTYP;
PARM=labs(PARMS[NPARMS]);
NEG=0;
if(PARMS[NPARMS] < 0)
NEG=9;
/* 390 */ for (I=1; I<=PRMTYP; I++) {
LNPOSN=LNPOSN-1;
INLINE[LNPOSN]=MOD(PARM,10)+64;
if(I == 1 || PARM != 0)
goto L390;
INLINE[LNPOSN]=NEG;
NEG=0;
L390:
PARM=PARM/10;
}
LNPOSN=LNPOSN+PRMTYP;
L395:
NPARMS=NPARMS+1;
goto L32;
L320:
SHFTXT(LNPOSN+2,-1);
INLINE[LNPOSN]=55;
if(PARMS[NPARMS] == 1)
SHFTXT(LNPOSN+1,-1);
goto L395;
L340:
SHFTXT(LNPOSN+2,-2);
state=0;
casemake=2;
L345:
if(PARMS[NPARMS] < 0) goto L395;
{long x = NPARMS+1; if(PARMS[x] < 0)
casemake=0;}
PUTTXT(PARMS[NPARMS],state,casemake);
NPARMS=NPARMS+1;
goto L345;
L360:
PRMTYP=PARMS[NPARMS];
SHFTXT(LNPOSN+2,PRMTYP-2);
if(PRMTYP == 0) goto L395;
for (I=1; I<=PRMTYP; I++) {
INLINE[LNPOSN]=0;
LNPOSN=LNPOSN+1;
}
goto L395;
L380:
SHFTXT(LNPOSN+2,-2);
state=0;
casemake= -1;
if(PRMTYP == 31)
casemake=1;
if(PRMTYP == 33)
casemake=0;
I=LNPOSN;
PUTTXT(PARMS[NPARMS],state,casemake);
{long x = NPARMS+1; PUTTXT(PARMS[x],state,casemake);}
if(PRMTYP == 13 && INLINE[I] >= 37 && INLINE[I] <=
62)INLINE[I]=INLINE[I]-26;
NPARMS=NPARMS+2;
goto L32;
L40:
if (blank)
TYPE0();
blank=false;
TYPE();
K=L+1;
if(LINES[K] >= 0)
goto L10;
}
void PSPEAK(vocab_t msg,int skip)
/* Find the skip+1st message from msg and print it. msg should be
* the index of the inventory message for object. (INVEN+N+1 message
* is game.prop=N message). */
{
long i, m;
m=PTEXT[msg];
if(skip >= 0) {
for (i=0; i<=skip; i++) {
L1: m=labs(LINES[m]);
if (LINES[m] >= 0)
goto L1;
}
}
SPEAK(m);
}
void RSPEAK(vocab_t i)
/* Print the i-th "random" message (section 6 of database). */
{
if (i != 0)
SPEAK(RTEXT[i]);
}
void SETPRM(long first, long p1, long p2)
/* Stores parameters into the PRMCOM parms array for use by speak. P1 and P2
* are stored into PARMS(first) and PARMS(first+1). */
{
if(first >= MAXPARMS)
BUG(29);
else {
PARMS[first] = p1;
PARMS[first+1] = p2;
}
}
#define WORD1 (*wORD1)
#define WORD1X (*wORD1X)
#define WORD2 (*wORD2)
#define WORD2X (*wORD2X)
bool fGETIN(FILE *input, long *wORD1, long *wORD1X, long *wORD2, long *wORD2X)
/* Get a command from the adventurer. Snarf out the first word, pad it with
* blanks, and return it in WORD1. Chars 6 thru 10 are returned in WORD1X, in
* case we need to print out the whole word in an error message. Any number of
* blanks may follow the word. If a second word appears, it is returned in
* WORD2 (chars 6 thru 10 in WORD2X), else WORD2 is -1. */
{
long JUNK;
for (;;) {
if(game.blklin)
TYPE0();
MAPLIN(input);
if (feof(input))
return false;
WORD1=GETTXT(true,true,true);
if (game.blklin && WORD1 < 0)
continue;
WORD1X=GETTXT(false,true,true);
L12: JUNK=GETTXT(false,true,true);
if(JUNK > 0) goto L12;
WORD2=GETTXT(true,true,true);
WORD2X=GETTXT(false,true,true);
L22: JUNK=GETTXT(false,true,true);
if(JUNK > 0) goto L22;
if(GETTXT(true,true,true) <= 0)
return true;
RSPEAK(53);
}
}
long YES(FILE *input, vocab_t x, vocab_t y, vocab_t z)
/* Print message X, wait for yes/no answer. If yes, print Y and return true;
* if no, print Z and return false. */
{
token_t reply, junk1, junk2, junk3;
for (;;) {
RSPEAK(x);
GETIN(input, reply,junk1,junk2,junk3);
if(reply == MAKEWD(250519) || reply == MAKEWD(25)) {
RSPEAK(y);
return true;
}
if(reply == MAKEWD(1415) || reply == MAKEWD(14)) {
RSPEAK(z);
return false;
}
RSPEAK(185);
}
}
/* Line-parsing routines (GETTXT, MAKEWD, PUTTXT, SHFTXT, TYPE0) */
long GETTXT(bool skip, bool onewrd, bool upper)
/* Take characters from an input line and pack them into 30-bit words.
* Skip says to skip leading blanks. ONEWRD says stop if we come to a
* blank. UPPER says to map all letters to uppercase. If we reach the
* end of the line, the word is filled up with blanks (which encode as 0's).
* If we're already at end of line when TEXT is called, we return -1. */
{
long text;
static long splitting = -1;
if(LNPOSN != splitting)
splitting = -1;
text= -1;
while (true) {
if(LNPOSN > LNLENG)
return(text);
if((!skip) || INLINE[LNPOSN] != 0)
break;
LNPOSN=LNPOSN+1;
}
text=0;
for (int I=1; I<=TOKLEN; I++) {
text=text*64;
if(LNPOSN > LNLENG || (onewrd && INLINE[LNPOSN] == 0))
continue;
char current=INLINE[LNPOSN];
if(current < 63) {
splitting = -1;
if(upper && current >= 37)
current=current-26;
text=text+current;
LNPOSN=LNPOSN+1;
continue;
}
if(splitting != LNPOSN) {
text=text+63;
splitting = LNPOSN;
continue;
}
text=text+current-63;
splitting = -1;
LNPOSN=LNPOSN+1;
}
return text;
}
token_t MAKEWD(long letters)
/* Combine TOKLEN (currently 5) uppercase letters (represented by
* pairs of decimal digits in lettrs) to form a 30-bit value matching
* the one that GETTXT would return given those characters plus
* trailing blanks. Caution: lettrs will overflow 31 bits if
* 5-letter word starts with V-Z. As a kludgey workaround, you can
* increment a letter by 5 by adding 50 to the next pair of
* digits. */
{
long i = 1, word = 0;
for (long k=letters; k != 0; k=k/100) {
word=word+i*(MOD(k,50)+10);
i=i*64;
if(MOD(k,100) > 50)word=word+i*5;
}
i=64L*64L*64L*64L*64L/i;
word=word*i;
return word;
}
void fPUTTXT(token_t word, long *state, long casemake)
/* Unpack the 30-bit value in word to obtain up to TOKLEN (currently
* 5) integer-encoded chars, and store them in inline starting at
* LNPOSN. If LNLENG>=LNPOSN, shift existing characters to the right
* to make room. STATE will be zero when puttxt is called with the
* first of a sequence of words, but is thereafter unchanged by the
* caller, so PUTTXT can use it to maintain state across calls.
* LNPOSN and LNLENG are incremented by the number of chars stored.
* If CASEMAKE=1, all letters are made uppercase; if -1, lowercase; if 0,
* as is. any other value for case is the same as 0 but also causes
* trailing blanks to be included (in anticipation of subsequent
* additional text). */
{
long alph1, alph2, byte, div, i, w;
alph1=13*casemake+24;
alph2=26*labs(casemake)+alph1;
if(labs(casemake) > 1)
alph1=alph2;
/* alph1&2 define range of wrong-case chars, 11-36 or 37-62 or empty. */
div=64L*64L*64L*64L;
w=word;
for (i=1; i<=TOKLEN; i++)
{
if(w <= 0 && *state == 0 && labs(casemake) <= 1)
return;
byte=w/div;
if (!(*state != 0 || byte != 63)) {
*state=63;
goto L18;
}
SHFTXT(LNPOSN,1);
*state=*state+byte;
if(*state < alph2 && *state >= alph1)*state=*state-26*casemake;
INLINE[LNPOSN]=*state;
LNPOSN=LNPOSN+1;
*state=0;
L18: w=(w-byte*div)*64;
}
}
#define PUTTXT(WORD,STATE,CASE) fPUTTXT(WORD,&STATE,CASE)
void SHFTXT(long from, long delta)
/* Move INLINE(N) to INLINE(N+DELTA) for N=FROM,LNLENG. Delta can be
* negative. LNLENG is updated; LNPOSN is not changed. */
{
long I, k, j;
if (!(LNLENG < from || delta == 0)) {
for (I=from; I<=LNLENG; I++) {
k=I;
if(delta > 0)
k=from+LNLENG-I;
j=k+delta;
INLINE[j]=INLINE[k];
} /* end loop */
}
LNLENG=LNLENG+delta;
return;
}
void TYPE0(void)
/* Type a blank line. This procedure is provided as a convenience for callers
* who otherwise have no use for MAPCOM. */
{
long temp;
temp=LNLENG;
LNLENG=0;
TYPE();
LNLENG=temp;
return;
}
/* Suspend/resume I/O routines (SAVWDS, SAVARR, SAVWRD) */
#undef SAVWDS
void fSAVWDS(long *W1, long *W2, long *W3, long *W4,
long *W5, long *W6, long *W7)
/* Write or read 7 variables. See SAVWRD. */
{
SAVWRD(0,(*W1));
SAVWRD(0,(*W2));
SAVWRD(0,(*W3));
SAVWRD(0,(*W4));
SAVWRD(0,(*W5));
SAVWRD(0,(*W6));
SAVWRD(0,(*W7));
return;
}
#define SAVWDS(W1,W2,W3,W4,W5,W6,W7) fSAVWDS(&W1,&W2,&W3,&W4,&W5,&W6,&W7)
#undef SAVARR
void fSAVARR(long arr[], long n)
/* Write or read an array of n words. See SAVWRD. */
{
long i;
for (i=1; i<=n; i++) {
SAVWRD(0,arr[i]);
}
return;
}
#define SAVARR(ARR,N) fSAVARR(ARR,N)
void fSAVWRD(long op, long *pword)
/* If OP<0, start writing a file, using word to initialise encryption; save
* word in the file. If OP>0, start reading a file; read the file to find
* the value with which to decrypt the rest. In either case, if a file is
* already open, finish writing/reading it and don't start a new one. If OP=0,
* read/write a single word. Words are buffered in case that makes for more
* efficient disk use. We also compute a simple checksum to catch elementary
* poking within the saved file. When we finish reading/writing the file,
* we store zero into *PWORD if there's no checksum error, else nonzero. */
{
static long buf[250], cksum = 0, h1, hash = 0, n = 0, state = 0;
if (op != 0)
{
long ifvar = state;
switch (ifvar<0 ? -1 : (ifvar>0 ? 1 : 0))
{
case -1:
case 1:
if(n == 250)SAVEIO(1,state > 0,buf);
n=MOD(n,250)+1;
if(state <= 0) {
n--; buf[n]=cksum; n++;
SAVEIO(1,false,buf);
}
n--; *pword=buf[n]-cksum; n++;
SAVEIO(-1,state > 0,buf);
state=0;
break;
case 0: /* FIXME: Huh? should be impossible */
state=op;
SAVEIO(0,state > 0,buf);
n=1;
if(state <= 0) {
hash=MOD(*pword,1048576L);
buf[0]=1234L*5678L-hash;
}
SAVEIO(1,true,buf);
hash=MOD(1234L*5678L-buf[0],1048576L);
cksum=buf[0];
return;
}
}
if(state == 0)
return;
if(n == 250)
SAVEIO(1,state > 0,buf);
n=MOD(n,250)+1;
h1=MOD(hash*1093L+221573L,1048576L);
hash=MOD(h1*1093L+221573L,1048576L);
h1=MOD(h1,1234)*765432+MOD(hash,123);
n--;
if(state > 0)
*pword=buf[n]+h1;
buf[n]=*pword-h1;
n++;
cksum=MOD(cksum*13+*pword,1000000000L);
}
/* Data structure routines */
long VOCAB(long id, long init)
/* Look up ID in the vocabulary (ATAB) and return its "definition" (KTAB), or
* -1 if not found. If INIT is positive, this is an initialisation call setting
* up a keyword variable, and not finding it constitutes a bug. It also means
* that only KTAB values which taken over 1000 equal INIT may be considered.
* (Thus "STEPS", which is a motion verb as well as an object, may be located
* as an object.) And it also means the KTAB value is taken modulo 1000. */
{
long i, lexeme;
for (i=1; i<=TABSIZ; i++) {
if(KTAB[i] == -1)
goto L2;
if(init >= 0 && KTAB[i]/1000 != init)
goto L1;
if(ATAB[i] == id)
goto L3;
L1:;
}
BUG(21);
L2: lexeme= -1;
if(init < 0)
return(lexeme);
BUG(5);
L3: lexeme=KTAB[i];
if(init >= 0)lexeme=MOD(lexeme,1000);
return(lexeme);
}
void DSTROY(long object)
/* Permanently eliminate "object" by moving to a non-existent location. */
{
MOVE(object,0);
}
void JUGGLE(long object)
/* Juggle an object by picking it up and putting it down again, the purpose
* being to get the object to the front of the chain of things at its loc. */
{
long i, j;
i=game.place[object];
j=game.fixed[object];
MOVE(object,i);
MOVE(object+NOBJECTS,j);
}
void MOVE(long object, long where)
/* Place any object anywhere by picking it up and dropping it. May
* already be toting, in which case the carry is a no-op. Mustn't
* pick up objects which are not at any loc, since carry wants to
* remove objects from game.atloc chains. */
{
long from;
if(object > NOBJECTS)
goto L1;
from=game.place[object];
goto L2;
L1:
from=game.fixed[object-NOBJECTS];
L2:
if(from > 0 && from <= 300)
CARRY(object,from);
DROP(object,where);
}
long PUT(long object, long where, long pval)
/* PUT is the same as MOVE, except it returns a value used to set up the
* negated game.prop values for the repository objects. */
{
MOVE(object,where);
return (-1)-pval;;
}
void CARRY(long object, long where)
/* Start toting an object, removing it from the list of things at its former
* location. Incr holdng unless it was already being toted. If object>NOBJECTS
* (moving "fixed" second loc), don't change game.place or game.holdng. */
{
long temp;
if(object <= NOBJECTS) {
if(game.place[object] == -1)
return;
game.place[object]= -1;
game.holdng=game.holdng+1;
}
if(game.atloc[where] == object) {
game.atloc[where]=game.link[object];
return;
}
temp=game.atloc[where];
L7: if(game.link[temp] == object)
goto L8;
temp=game.link[temp];
goto L7;
L8: game.link[temp]=game.link[object];
}
void DROP(long object, long where)
/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
* game.holdng if the object was being toted. */
{
if(object > NOBJECTS)
goto L1;
if(game.place[object] == -1)
game.holdng=game.holdng-1;
game.place[object]=where;
goto L2;
L1: game.fixed[object-NOBJECTS]=where;
L2: if(where <= 0)
return;
game.link[object]=game.atloc[where];
game.atloc[where]=object;
}
long ATDWRF(long where)
/* Return the index of first dwarf at the given location, zero if no dwarf is
* there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore
* the pirate (6th dwarf). */
{
long at, i;
at =0;
if(game.dflag < 2)
return(at);
at = -1;
for (i=1; i<=NDWARVES-1; i++) {
if(game.dloc[i] == where)
return i;
if(game.dloc[i] != 0)
at=0;
}
return(at);
}
/* Utility routines (SETBIT, TSTBIT, set_seed, get_next_lcg_value,
* randrange, RNDVOC, BUG) */
long SETBIT(long bit)
/* Returns 2**bit for use in constructing bit-masks. */
{
return(2 << bit);
}
bool TSTBIT(long mask, int bit)
/* Returns true if the specified bit is set in the mask. */
{
return (mask & (1 << bit)) != 0;
}
void set_seed(long seedval)
/* Set the LCG seed */
{
lcgstate.x = (unsigned long) seedval % lcgstate.m;
}
unsigned long get_next_lcg_value(void)
/* Return the LCG's current value, and then iterate it. */
{
unsigned long old_x = lcgstate.x;
lcgstate.x = (lcgstate.a * lcgstate.x + lcgstate.c) % lcgstate.m;
return old_x;
}
long randrange(long range)
/* Return a random integer from [0, range). */
{
return range * get_next_lcg_value() / lcgstate.m;
}
long RNDVOC(long second, long force)
/* Searches the vocabulary ATAB for a word whose second character is
* char, and changes that word such that each of the other four
* characters is a random letter. If force is non-zero, it is used
* as the new word. Returns the new word. */
{
long rnd = force;
if (rnd == 0) {
for (int i = 1; i <= 5; i++) {
long j = 11 + randrange(26);
if (i == 2)
j = second;
rnd = rnd * 64 + j;
}
}
long div = 64L * 64L * 64L;
for (int i = 1; i <= TABSIZ; i++) {
if (MOD(ATAB[i]/div, 64L) == second)
{
ATAB[i] = rnd;
break;
}
}
return rnd;
}
void BUG(long num)
/* The following conditions are currently considered fatal bugs. Numbers < 20
* are detected while reading the database; the others occur at "run time".
* 0 Message line > 70 characters
* 1 Null line in message
* 2 Too many words of messages
* 3 Too many travel options
* 4 Too many vocabulary words
* 5 Required vocabulary word not found
* 6 Too many RTEXT messages
* 7 Too many hints
* 8 Location has cond bit being set twice
* 9 Invalid section number in database
* 10 Too many locations
* 11 Too many class or turn messages
* 20 Special travel (500>L>300) exceeds goto list
* 21 Ran off end of vocabulary table
* 22 Vocabulary type (N/1000) not between 0 and 3
* 23 Intransitive action verb exceeds goto list
* 24 Transitive action verb exceeds goto list
* 25 Conditional travel entry with no alternative
* 26 Location has no travel entries
* 27 Hint number exceeds goto list
* 28 Invalid month returned by date function
* 29 Too many parameters given to SETPRM */
{
printf("Fatal error %ld. See source code for interpretation.\n", num);
exit(0);
}
/* Machine dependent routines (MAPLIN, TYPE, MPINIT, SAVEIO) */
void MAPLIN(FILE *fp)
{
long I, VAL;
/* Read a line of input, from the specified input source,
* translate the chars to integers in the range 0-126 and store
* them in the common array "INLINE". Integer values are as follows:
* 0 = space [ASCII CODE 40 octal, 32 decimal]
* 1-2 = !" [ASCII 41-42 octal, 33-34 decimal]
* 3-10 = '()*+,-. [ASCII 47-56 octal, 39-46 decimal]
* 11-36 = upper-case letters
* 37-62 = lower-case letters
* 63 = percent (%) [ASCII 45 octal, 37 decimal]
* 64-73 = digits, 0 through 9
* Remaining characters can be translated any way that is convenient;
* The "TYPE" routine below is used to map them back to characters when
* necessary. The above mappings are required so that certain special
* characters are known to fit in 6 bits and/or can be easily spotted.
* Array elements beyond the end of the line should be filled with 0,
* and LNLENG should be set to the index of the last character.
*
* If the data file uses a character other than space (e.g., tab) to
* separate numbers, that character should also translate to 0.
*
* This procedure may use the map1,map2 arrays to maintain static data for
* the mapping. MAP2(1) is set to 0 when the program starts
* and is not changed thereafter unless the routines on this page choose
* to do so. */
if(MAP2[1] == 0)MPINIT();
if (!oldstyle && fp == stdin)
fputs("> ", stdout);
do {
IGNORE(fgets(rawbuf,sizeof(rawbuf)-1,fp));
} while
(!feof(fp) && rawbuf[0] == '#');
if (feof(fp)) {
if (logfp && fp == stdin)
fclose(logfp);
} else {
if (logfp && fp == stdin)
IGNORE(fputs(rawbuf, logfp));
else if (!isatty(0))
IGNORE(fputs(rawbuf, stdout));
strcpy(INLINE+1, rawbuf);
LNLENG=0;
for (I=1; I<=(long)sizeof(INLINE) && INLINE[I]!=0; I++) {
VAL=INLINE[I]+1;
INLINE[I]=MAP1[VAL];
if(INLINE[I] != 0)LNLENG=I;
} /* end loop */
LNPOSN=1;
}
}
void TYPE(void)
/* Type the first "LNLENG" characters stored in inline, mapping them
* from integers to text per the rules described above. INLINE
* may be changed by this routine. */
{
long i;
if(LNLENG == 0) {
printf("\n");
return;
}
if(MAP2[1] == 0)
MPINIT();
for (i=1; i<=LNLENG; i++) {
INLINE[i]=MAP2[INLINE[i]+1];
}
INLINE[LNLENG+1]=0;
printf("%s\n", INLINE+1);
return;
}
void MPINIT(void)
{
long first, i, j, last, val;
static long RUNS[7][2] = { {32,34}, {39,46}, {65,90}, {97,122},
{37,37}, {48,57}, {0,126} };
for (i=1; i<=128; i++) {
MAP1[i]= -1;
}
val=0;
for (i=0; i<7; i++) {
first =RUNS[i][0];
last = RUNS[i][1];
for (j=first; j<=last; j++) {
j++;
if (MAP1[j] < 0) {
MAP1[j]=val;
++val;
}
j--;
}
}
MAP1[128]=MAP1[10];
/* For this version, tab (9) maps to space (32), so del (127)
* uses tab's value */
MAP1[10]=MAP1[33];
MAP1[11]=MAP1[33];
for (i=0; i<=126; i++) {
i++; val=MAP1[i]+1; i--;
MAP2[val] = i*('B'-'A');
if(i >= 64)
MAP2[val]=(i-64)*('B'-'A')+'@';
}
}
void fSAVEIO(long op, long in, long arr[])
/* If OP=0, ask for a file name and open a file. (If IN=true, the file is for
* input, else output.) If OP>0, read/write ARR from/into the previously-opened
* file. (ARR is a 250-integer array.) If OP<0, finish reading/writing the
* file. (Finishing writing can be a no-op if a "stop" statement does it
* automatically. Finishing reading can be a no-op as long as a subsequent
* SAVEIO(0,false,X) will still work.) */
{
static FILE *fp = NULL;
char name[50];
switch (op < 0 ? -1 : (op > 0 ? 1 : 0))
{
case -1:
fclose(fp);
break;
case 0:
while (fp == NULL) {
printf("\nFile name: ");
IGNORE(fgets(name, sizeof(name), stdin));
fp = fopen(name,(in ? READ_MODE : WRITE_MODE));
if(fp == NULL)
printf("Can't open file %s, try again.\n", name);
}
break;
case 1:
if (in)
IGNORE(fread(arr,sizeof(long),250,fp));
else
IGNORE(fwrite(arr,sizeof(long),250,fp));
break;
}
}
void DATIME(long* d, long* t)
{
struct timeval tv;
gettimeofday(&tv, NULL);
*d = (long) tv.tv_sec;
*t = (long) tv.tv_usec;
}
long MOD(long n, long m)
{
return(n%m);
}