open-adventure/TODO
2017-07-12 05:11:03 -04:00

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= Open Adventure TODO =
The FORTRANish mess that once was is now mostly idiomatic C. Some issues
remain to be cleaned up:
* Remaining unstructured gotos in do_command().
* The program is still pretty much typeless. Some attempt has been
made to introduce semantic types, but the job is barely started.
* More possible vase tests: FILL VASE while it's on the ground next to you;
DROP VASE in the Soft Room; DROP VASE in the well house and confirm
that you do/don't get points for it; die while carrying the vase and
confirm that it doesn't break.
We are aware that the lamp currently used as the project logo is a
hurricane lamp, not a proper miner's lamp. Submissions of potential
replacement images would be welcome.