open-adventure/misc.c
2017-06-13 12:18:46 -04:00

666 lines
18 KiB
C

#include <unistd.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <sys/time.h>
#include <ctype.h>
#include "advent.h"
#include "database.h"
#include "linenoise/linenoise.h"
#include "newdb.h"
char* xstrdup(const char* s)
{
char* ptr = strdup(s);
if (ptr == NULL)
{
fprintf(stderr, "Out of memory!\n");
exit(EXIT_FAILURE);
}
return(ptr);
}
void packed_to_token(long packed, char token[6])
{
// Unpack and map back to ASCII.
for (int i = 0; i < 5; ++i)
{
char advent = (packed >> i * 6) & 63;
token[4 - i] = advent_to_ascii[advent];
}
// Ensure the last character is \0.
token[5] = '\0';
// Replace trailing whitespace with \0.
for (int i = 4; i >= 0; --i)
{
if (token[i] == ' ' || token[i] == '\t')
token[i] = '\0';
else
break;
}
}
/* I/O routines (SPEAK, PSPEAK, RSPEAK, SETPRM, GETIN, YES) */
void newspeak(char* msg)
{
// Do nothing if we got a null pointer.
if (msg == NULL)
return;
// Do nothing if we got an empty string.
if (strlen(msg) == 0)
return;
// Print a newline if the global game.blklin says to.
if (game.blklin == true)
printf("\n");
// Create a copy of our string, so we can edit it.
char* copy = xstrdup(msg);
// Staging area for stringified parameters.
char parameters[5][100]; // FIXME: to be replaced with dynamic allocation
// Handle format specifiers (including the custom %C, %L, %S) by adjusting the parameter accordingly, and replacing the specifier with %s.
int pi = 0; // parameter index
for (int i = 0; i < strlen(msg); ++i)
{
if (msg[i] == '%')
{
++pi;
// Integer specifier. In order to accommodate the fact that PARMS can have both legitimate integers *and* packed tokens, stringify everything. Future work may eliminate the need for this.
if (msg[i + 1] == 'd')
{
copy[i + 1] = 's';
sprintf(parameters[pi], "%ld", PARMS[pi]);
}
// Unmodified string specifier.
if (msg[i + 1] == 's')
{
packed_to_token(PARMS[pi], parameters[pi]);
}
// Singular/plural specifier.
if (msg[i + 1] == 'S')
{
copy[i + 1] = 's';
if (PARMS[pi - 1] > 1) // look at the *previous* parameter (which by necessity must be numeric)
{
sprintf(parameters[pi], "%s", "s");
}
else
{
sprintf(parameters[pi], "%s", "");
}
}
// All-lowercase specifier.
if (msg[i + 1] == 'L')
{
copy[i + 1] = 's';
packed_to_token(PARMS[pi], parameters[pi]);
for (int i = 0; i < strlen(parameters[pi]); ++i)
{
parameters[pi][i] = tolower(parameters[pi][i]);
}
}
// First char uppercase, rest lowercase.
if (msg[i + 1] == 'C')
{
copy[i + 1] = 's';
packed_to_token(PARMS[pi], parameters[pi]);
for (int i = 0; i < strlen(parameters[pi]); ++i)
{
parameters[pi][i] = tolower(parameters[pi][i]);
}
parameters[pi][0] = toupper(parameters[pi][0]);
}
}
}
// Render the final string.
char rendered[2000]; // FIXME: to be replaced with dynamic allocation
sprintf(rendered, copy, parameters[1], parameters[2], parameters[3], parameters[4]); // FIXME: to be replaced with vsprintf()
// Print the message.
printf("%s\n", rendered);
free(copy);
}
void PSPEAK(vocab_t msg,int skip)
/* Find the skip+1st message from msg and print it. msg should be
* the index of the inventory message for object. (INVEN+N+1 message
* is game.prop=N message). */
{
if (skip >= 0)
newspeak(object_descriptions[msg].longs[skip]);
else
newspeak(object_descriptions[msg].inventory);
}
void RSPEAK(vocab_t i)
/* Print the i-th "random" message (section 6 of database). */
{
newspeak(arbitrary_messages[i]);
}
void SETPRM(long first, long p1, long p2)
/* Stores parameters into the PRMCOM parms array for use by speak. P1 and P2
* are stored into PARMS(first) and PARMS(first+1). */
{
if (first >= MAXPARMS)
BUG(29);
else {
PARMS[first] = p1;
PARMS[first+1] = p2;
}
}
bool GETIN(FILE *input,
long *pword1, long *pword1x,
long *pword2, long *pword2x)
/* Get a command from the adventurer. Snarf out the first word, pad it with
* blanks, and return it in WORD1. Chars 6 thru 10 are returned in WORD1X, in
* case we need to print out the whole word in an error message. Any number of
* blanks may follow the word. If a second word appears, it is returned in
* WORD2 (chars 6 thru 10 in WORD2X), else WORD2 is -1. */
{
long junk;
for (;;) {
if (game.blklin)
TYPE0();
if (!MAPLIN(input))
return false;
*pword1=GETTXT(true,true,true);
if (game.blklin && *pword1 < 0)
continue;
*pword1x=GETTXT(false,true,true);
do {
junk=GETTXT(false,true,true);
} while
(junk > 0);
*pword2=GETTXT(true,true,true);
*pword2x=GETTXT(false,true,true);
do {
junk=GETTXT(false,true,true);
} while
(junk > 0);
if (GETTXT(true,true,true) <= 0)
return true;
RSPEAK(53);
}
}
long YES(FILE *input, vocab_t x, vocab_t y, vocab_t z)
/* Print message X, wait for yes/no answer. If yes, print Y and return true;
* if no, print Z and return false. */
{
token_t reply, junk1, junk2, junk3;
for (;;) {
RSPEAK(x);
GETIN(input, &reply, &junk1, &junk2, &junk3);
if (reply == MAKEWD(250519) || reply == MAKEWD(25)) {
RSPEAK(y);
return true;
}
if (reply == MAKEWD(1415) || reply == MAKEWD(14)) {
RSPEAK(z);
return false;
}
RSPEAK(185);
}
}
/* Line-parsing routines (GETTXT, MAKEWD, PUTTXT, SHFTXT, TYPE0) */
long GETTXT(bool skip, bool onewrd, bool upper)
/* Take characters from an input line and pack them into 30-bit words.
* Skip says to skip leading blanks. ONEWRD says stop if we come to a
* blank. UPPER says to map all letters to uppercase. If we reach the
* end of the line, the word is filled up with blanks (which encode as 0's).
* If we're already at end of line when TEXT is called, we return -1. */
{
long text;
static long splitting = -1;
if (LNPOSN != splitting)
splitting = -1;
text= -1;
while (true) {
if (LNPOSN > LNLENG)
return(text);
if ((!skip) || INLINE[LNPOSN] != 0)
break;
++LNPOSN;
}
text=0;
for (int I=1; I<=TOKLEN; I++) {
text=text*64;
if (LNPOSN > LNLENG || (onewrd && INLINE[LNPOSN] == 0))
continue;
char current=INLINE[LNPOSN];
if (current < ascii_to_advent['%']) {
splitting = -1;
if (upper && current >= ascii_to_advent['a'])
current=current-26;
text=text+current;
++LNPOSN;
continue;
}
if (splitting != LNPOSN) {
text=text+ascii_to_advent['%'];
splitting = LNPOSN;
continue;
}
text=text+current-ascii_to_advent['%'];
splitting = -1;
++LNPOSN;
}
return text;
}
token_t MAKEWD(long letters)
/* Combine TOKLEN (currently 5) uppercase letters (represented by
* pairs of decimal digits in lettrs) to form a 30-bit value matching
* the one that GETTXT would return given those characters plus
* trailing blanks. Caution: lettrs will overflow 31 bits if
* 5-letter word starts with V-Z. As a kludgey workaround, you can
* increment a letter by 5 by adding 50 to the next pair of
* digits. */
{
long i = 1, word = 0;
for (long k=letters; k != 0; k=k/100) {
word=word+i*(MOD(k,50)+10);
i=i*64;
if (MOD(k,100) > 50)word=word+i*5;
}
i=64L*64L*64L*64L*64L/i;
word=word*i;
return word;
}
void TYPE0(void)
/* Type a blank line. This procedure is provided as a convenience for callers
* who otherwise have no use for MAPCOM. */
{
long temp;
temp=LNLENG;
LNLENG=0;
TYPE();
LNLENG=temp;
return;
}
/* Data structure routines */
long VOCAB(long id, long init)
/* Look up ID in the vocabulary (ATAB) and return its "definition" (KTAB), or
* -1 if not found. If INIT is positive, this is an initialisation call setting
* up a keyword variable, and not finding it constitutes a bug. It also means
* that only KTAB values which taken over 1000 equal INIT may be considered.
* (Thus "STEPS", which is a motion verb as well as an object, may be located
* as an object.) And it also means the KTAB value is taken modulo 1000. */
{
long i, lexeme;
for (i=1; i<=TABSIZ; i++) {
if (KTAB[i] == -1) {
lexeme= -1;
if (init < 0)
return(lexeme);
BUG(5);
}
if (init >= 0 && KTAB[i]/1000 != init)
continue;
if (ATAB[i] == id) {
lexeme=KTAB[i];
if (init >= 0)
lexeme=MOD(lexeme,1000);
return(lexeme);
}
}
BUG(21);
}
void DSTROY(long object)
/* Permanently eliminate "object" by moving to a non-existent location. */
{
MOVE(object,0);
}
void JUGGLE(long object)
/* Juggle an object by picking it up and putting it down again, the purpose
* being to get the object to the front of the chain of things at its loc. */
{
long i, j;
i=game.place[object];
j=game.fixed[object];
MOVE(object,i);
MOVE(object+NOBJECTS,j);
}
void MOVE(long object, long where)
/* Place any object anywhere by picking it up and dropping it. May
* already be toting, in which case the carry is a no-op. Mustn't
* pick up objects which are not at any loc, since carry wants to
* remove objects from game.atloc chains. */
{
long from;
if (object > NOBJECTS)
from=game.fixed[object-NOBJECTS];
else
from=game.place[object];
if (from > 0 && from <= 300)
CARRY(object,from);
DROP(object,where);
}
long PUT(long object, long where, long pval)
/* PUT is the same as MOVE, except it returns a value used to set up the
* negated game.prop values for the repository objects. */
{
MOVE(object,where);
return (-1)-pval;;
}
void CARRY(long object, long where)
/* Start toting an object, removing it from the list of things at its former
* location. Incr holdng unless it was already being toted. If object>NOBJECTS
* (moving "fixed" second loc), don't change game.place or game.holdng. */
{
long temp;
if (object <= NOBJECTS) {
if (game.place[object] == -1)
return;
game.place[object]= -1;
++game.holdng;
}
if (game.atloc[where] == object) {
game.atloc[where]=game.link[object];
return;
}
temp=game.atloc[where];
while (game.link[temp] != object) {
temp=game.link[temp];
}
game.link[temp]=game.link[object];
}
void DROP(long object, long where)
/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
* game.holdng if the object was being toted. */
{
if (object > NOBJECTS)
game.fixed[object-NOBJECTS] = where;
else
{
if (game.place[object] == -1)
--game.holdng;
game.place[object] = where;
}
if (where <= 0)
return;
game.link[object] = game.atloc[where];
game.atloc[where] = object;
}
long ATDWRF(long where)
/* Return the index of first dwarf at the given location, zero if no dwarf is
* there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore
* the pirate (6th dwarf). */
{
long at, i;
at =0;
if (game.dflag < 2)
return(at);
at = -1;
for (i=1; i<=NDWARVES-1; i++) {
if (game.dloc[i] == where)
return i;
if (game.dloc[i] != 0)
at=0;
}
return(at);
}
/* Utility routines (SETBIT, TSTBIT, set_seed, get_next_lcg_value,
* randrange, RNDVOC, BUG) */
long SETBIT(long bit)
/* Returns 2**bit for use in constructing bit-masks. */
{
return(1 << bit);
}
bool TSTBIT(long mask, int bit)
/* Returns true if the specified bit is set in the mask. */
{
return (mask & (1 << bit)) != 0;
}
void set_seed(long seedval)
/* Set the LCG seed */
{
lcgstate.x = (unsigned long) seedval % lcgstate.m;
}
unsigned long get_next_lcg_value(void)
/* Return the LCG's current value, and then iterate it. */
{
unsigned long old_x = lcgstate.x;
lcgstate.x = (lcgstate.a * lcgstate.x + lcgstate.c) % lcgstate.m;
return old_x;
}
long randrange(long range)
/* Return a random integer from [0, range). */
{
return range * get_next_lcg_value() / lcgstate.m;
}
long RNDVOC(long second, long force)
/* Searches the vocabulary ATAB for a word whose second character is
* char, and changes that word such that each of the other four
* characters is a random letter. If force is non-zero, it is used
* as the new word. Returns the new word. */
{
long rnd = force;
if (rnd == 0) {
for (int i = 1; i <= 5; i++) {
long j = 11 + randrange(26);
if (i == 2)
j = second;
rnd = rnd * 64 + j;
}
}
long div = 64L * 64L * 64L;
for (int i = 1; i <= TABSIZ; i++) {
if (MOD(ATAB[i]/div, 64L) == second)
{
ATAB[i] = rnd;
break;
}
}
return rnd;
}
void BUG(long num)
/* The following conditions are currently considered fatal bugs. Numbers < 20
* are detected while reading the database; the others occur at "run time".
* 0 Message line > 70 characters
* 1 Null line in message
* 2 Too many words of messages
* 3 Too many travel options
* 4 Too many vocabulary words
* 5 Required vocabulary word not found
* 6 Too many RTEXT messages
* 7 Too many hints
* 8 Location has cond bit being set twice
* 9 Invalid section number in database
* 10 Too many locations
* 11 Too many class or turn messages
* 20 Special travel (500>L>300) exceeds goto list
* 21 Ran off end of vocabulary table
* 22 Vocabulary type (N/1000) not between 0 and 3
* 23 Intransitive action verb exceeds goto list
* 24 Transitive action verb exceeds goto list
* 25 Conditional travel entry with no alternative
* 26 Location has no travel entries
* 27 Hint number exceeds goto list
* 28 Invalid month returned by date function
* 29 Too many parameters given to SETPRM */
{
printf("Fatal error %ld. See source code for interpretation.\n", num);
exit(0);
}
/* Machine dependent routines (MAPLIN, TYPE, SAVEIO) */
bool MAPLIN(FILE *fp)
{
long i, val;
bool eof;
/* Read a line of input, from the specified input source.
* This logic is complicated partly because it has to serve
* several cases with different requirements and partly because
* of a quirk in linenoise().
*
* The quirk shows up when you paste a test log from the clipboard
* to the program's command prompt. While fgets (as expected)
* consumes it a line at a time, linenoise() returns the first
* line and discards the rest. Thus, there needs to be an
* editline (-s) option to fall back to fgets while still
* prompting. Note that linenoise does behave properly when
* fed redirected stdin.
*
* The logging is a bit of a mess because there are two distinct cases
* in which you want to echo commands. One is when shipping them to
* a log under the -l option, in which case you want to suppress
* prompt generation (so test logs are unadorned command sequences).
* On the other hand, if you redireceted stdin and are feeding the program
* a logfile, you *do* want prompt generation - it makes checkfiles
* easier to read when the commands are maked by a preceding prompt.
*/
do {
if (!editline) {
if (prompt)
fputs("> ", stdout);
IGNORE(fgets(rawbuf,sizeof(rawbuf)-1,fp));
eof = (feof(fp));
} else {
char *cp = linenoise("> ");
eof = (cp == NULL);
if (!eof) {
strncpy(rawbuf, cp, sizeof(rawbuf)-1);
linenoiseHistoryAdd(rawbuf);
strncat(rawbuf, "\n", sizeof(rawbuf)-1);
linenoiseFree(cp);
}
}
} while
(!eof && rawbuf[0] == '#');
if (eof) {
if (logfp && fp == stdin)
fclose(logfp);
return false;
} else {
FILE *efp = NULL;
if (logfp && fp == stdin)
efp = logfp;
else if (!isatty(0))
efp = stdout;
if (efp != NULL)
{
if (prompt && efp == stdout)
fputs("> ", efp);
IGNORE(fputs(rawbuf, efp));
}
strcpy(INLINE+1, rawbuf);
/* translate the chars to integers in the range 0-126 and store
* them in the common array "INLINE". Integer values are as follows:
* 0 = space [ASCII CODE 40 octal, 32 decimal]
* 1-2 = !" [ASCII 41-42 octal, 33-34 decimal]
* 3-10 = '()*+,-. [ASCII 47-56 octal, 39-46 decimal]
* 11-36 = upper-case letters
* 37-62 = lower-case letters
* 63 = percent (%) [ASCII 45 octal, 37 decimal]
* 64-73 = digits, 0 through 9
* Remaining characters can be translated any way that is convenient;
* The "TYPE" routine below is used to map them back to characters when
* necessary. The above mappings are required so that certain special
* characters are known to fit in 6 bits and/or can be easily spotted.
* Array elements beyond the end of the line should be filled with 0,
* and LNLENG should be set to the index of the last character.
*
* If the data file uses a character other than space (e.g., tab) to
* separate numbers, that character should also translate to 0.
*
* This procedure may use the map1,map2 arrays to maintain static data for
* the mapping. MAP2(1) is set to 0 when the program starts
* and is not changed thereafter unless the routines on this page choose
* to do so. */
LNLENG=0;
for (i=1; i<=(long)sizeof(INLINE) && INLINE[i]!=0; i++) {
val=INLINE[i];
INLINE[i]=ascii_to_advent[val];
if (INLINE[i] != 0)
LNLENG=i;
}
LNPOSN=1;
return true;
}
}
void TYPE(void)
/* Type the first "LNLENG" characters stored in inline, mapping them
* from integers to text per the rules described above. INLINE
* may be changed by this routine. */
{
long i;
if (LNLENG == 0) {
printf("\n");
return;
}
for (i=1; i<=LNLENG; i++) {
INLINE[i]=advent_to_ascii[INLINE[i]];
}
INLINE[LNLENG+1]=0;
printf("%s\n", INLINE+1);
return;
}
void DATIME(long* d, long* t)
{
struct timeval tv;
gettimeofday(&tv, NULL);
*d = (long) tv.tv_sec;
*t = (long) tv.tv_usec;
}
/* end */