Initial source commit
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commit
f1384c11ee
335 changed files with 52715 additions and 0 deletions
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gamma256/build/macOSX/iconColor.png
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gamma256/build/macOSX/iconMask.png
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55
gamma256/build/makeDistributionMacOSX
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55
gamma256/build/makeDistributionMacOSX
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#!/bin/sh
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#
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# Modification History
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#
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# 2007-November-12 Jason Rohrer
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# Copied from Cultivation build.
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#
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if [ $# -lt 3 ] ; then
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echo "Usage: $0 release_name unix_platform_name path_to_SDL.framework"
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exit 1
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fi
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rm -rf mac
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mkdir mac
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mkdir mac/Passage
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mkdir mac/Passage/graphics
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mkdir mac/Passage/music
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mkdir mac/Passage/settings
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cp ../documentation/Readme.txt mac/Passage/
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cp ../gameSource/graphics/*.tga mac/Passage/graphics
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cp ../gameSource/music/*.tga mac/Passage/music
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cp ../gameSource/settings/*.ini mac/Passage/settings
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cp -r macOSX/Passage.app mac/Passage/Passage.app
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cp ../gameSource/Passage mac/Passage/Passage.app/Contents/MacOS
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rm -r mac/Passage/Passage.app/CVS
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rm -r mac/Passage/Passage.app/Contents/CVS
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rm -r mac/Passage/Passage.app/Contents/MacOS/CVS
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rm -r mac/Passage/Passage.app/Contents/Resources/CVS
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rm -r mac/Passage/Passage.app/Contents/Frameworks/CVS
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# install SDL framework
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cp -r $3 mac/Passage/Passage.app/Contents/Frameworks/
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cd mac
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tar cf "Passage_$1_$2.tar" Passage
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gzip "Passage_$1_$2.tar"
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56
gamma256/build/makeDistributions
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56
gamma256/build/makeDistributions
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#!/bin/sh
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#
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# Modification History
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#
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# 2007-November-12 Jason Rohrer
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# Copied from Cultivation build.
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#
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if [ $# -lt 2 ] ; then
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echo "Usage: $0 release_name unix_platform_name"
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exit 1
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fi
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rm -rf unix
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rm -rf windows
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mkdir windows
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mkdir unix
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# work on unix tree first
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mkdir unix/Passage
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mkdir unix/Passage/graphics
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mkdir unix/Passage/music
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mkdir unix/Passage/settings
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cp ../documentation/Readme.txt unix/Passage/
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cp ../gameSource/graphics/*.tga unix/Passage/graphics
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cp ../gameSource/music/*.tga unix/Passage/music
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cp ../gameSource/settings/*.ini unix/Passage/settings
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# duplicate unix tree so far to make windows tree
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cp -r unix/Passage windows/
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cp ../gameSource/Passage unix/Passage/
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cp win32/Passage.exe win32/*.dll windows/Passage/
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cd unix
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tar cf "Passage_$1_$2.tar" Passage
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gzip "Passage_$1_$2.tar"
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cd ../windows
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zip -r "Passage_$1_Windows.zip" Passage
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14
gamma256/build/source/cleanSrc
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gamma256/build/source/cleanSrc
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rm -r minorGems/ai
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rm -r minorGems/bench
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rm -r minorGems/doc
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rm -r minorGems/examples
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rm -r minorGems/sound
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rm -r minorGems/temp
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rm -r minorGems/graphics/openGL
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rm -r minorGems/network
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rm -r minorGems/math
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rm -r gamma256/documentation/concept
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rm -r gamma256/documentation/html
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2
gamma256/build/source/exportSrc
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gamma256/build/source/exportSrc
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cvs -z3 -d:ext:jcr13@minorgems.cvs.sourceforge.net:/cvsroot/minorgems export -r HEAD minorGems
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cvs -z3 -d:ext:jcr13@hcsoftware.cvs.sourceforge.net:/cvsroot/hcsoftware export -r HEAD gamma256
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39
gamma256/build/source/runToBuild
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gamma256/build/source/runToBuild
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#!/bin/bash
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#
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# Modification History
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#
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# 2007-November-12 Jason Rohrer
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# Copied from Cultivation.
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#
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cd gamma256/gameSource
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chmod u+x ./configure
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./configure
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echo "Building Passage..."
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make
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cd ../..
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mkdir graphics
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mkdir music
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mkdir settings
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cp gamma256/gameSource/Passage ./Passage
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cp gamma256/documentation/Readme.txt .
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cp gamma256/gameSource/graphics/* ./graphics
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cp gamma256/gameSource/music/* ./music
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cp gamma256/gameSource/settings/* ./settings
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echo "Run Passage to play."
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gamma256/build/win32/Passage.ico
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gamma256/build/win32/Passage.ico
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gamma256/build/win32/SDL.dll
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gamma256/build/win32/SDL.dll
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gamma256/build/win32/iconSource.png
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