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gamma256/gameSource/Timbre.h
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35
gamma256/gameSource/Timbre.h
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#include <stdint.h>
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typedef int16_t Sint16;
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class Timbre {
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public:
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/**
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* Constructs a timbre and fills its wavetables.
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*
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* @param inSampleRate number of samples per second.
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* @param inLoudness a scale factor in [0,1].
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* @param inBaseFrequency the lowest note in the wave table, in Hz.
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* This is also the key for the major scale held in the wave table.
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* @param inNumWaveTableEntries the number of wavetable entries.
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* @param inWaveFunction a function mapping a double parameter t
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* to a wave height in [-1,1]. Must have a period of 2pi.
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*/
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Timbre( int inSampleRate,
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double inLoudness,
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double inBaseFrequency,
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int inNumWaveTableEntries,
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double( *inWaveFunction )( double ) );
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~Timbre();
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int mNumWaveTableEntries;
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// mWaveTable[x] corresponds to a wave with frequency of
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// getFrequency(x)
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Sint16 **mWaveTable;
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int *mWaveTableLengths;
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};
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