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30
gamma256/gameSource/map.h
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30
gamma256/gameSource/map.h
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// checks if position is blocked by wall
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char isBlocked( int inX, int inY );
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// checks if chest is present
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// assumes position is not blocked
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#define CHEST_NONE 0
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#define CHEST_CLOSED 1
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#define CHEST_OPEN 2
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char isChest( int inX, int inY );
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// 8-bit binary indicating which of six external chest gems are present
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#define CHEST_RED_GEM 0x01
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#define CHEST_GREEN_GEM 0x02
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#define CHEST_ORANGE_GEM 0x04
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#define CHEST_BLUE_GEM 0x08
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#define CHEST_YELLOW_GEM 0x10
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#define CHEST_MAGENTA_GEM 0x20
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// assumes a chest is present
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unsigned char getChestCode( int inX, int inY );
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void getChestCenter( int inX, int inY, int *outCenterX, int *outCenterY );
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void openChest( int inX, int inY );
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// resets map to a fresh state
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void resetMap();
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