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gamma256/gameSource/score.h
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gamma256/gameSource/score.h
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#include <stdint.h>
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typedef uint32_t Uint32;
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void initScore();
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int getScoreHeight();
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// draws score in upper-right corner of image
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void drawScore( Uint32 *inImage, int inWidth, int inHeight, int inScore );
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void destroyScore();
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