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minorGems/ui/Plot.h
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83
minorGems/ui/Plot.h
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// Jason Rohrer
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// Plot.h
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/**
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*
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* Scrolling Plot Gui element
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*
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*
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* Created 11-7-99
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* Mods:
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* Jason Rohrer 11-8-99 Changed to use GraphicBuffer object as screen buffer
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*
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*/
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#ifndef PLOT_INCLUDED
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#define PLOT_INCLUDED
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#include <string.h>
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#include "Color.h"
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#include "GraphicBuffer.h"
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class Plot {
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public:
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// construct a plot in a specific location with
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// specific border, background, and line colors
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Plot( int x, int y, int w, int h, Color bordC, Color bC, Color lnC );
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~Plot();
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// add a point to the right of plot, cause plot to scroll left
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void addPoint( float p );
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// draw plot into a graphic buffer
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void draw( GraphicBuffer &buff );
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// erase plot from buffer
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void erase( GraphicBuffer &buff, Color &bgColor );
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private:
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unsigned long *imageMap;
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int startX;
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int startY;
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int high;
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int wide;
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int innerHigh; // width and heigth of area inside borders
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int innerWide;
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int *mapYOffset;
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Color borderC; // color of border
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Color bgC; // color of progress bar max
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Color lineC; // color of plot line
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static const int borderWide = 2;
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float *plotVals; // values of plot line
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};
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inline void Plot::draw( GraphicBuffer &buff ) {
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buff.drawImage(imageMap, mapYOffset, startX, startY, wide, high);
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}
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inline void Plot::erase( GraphicBuffer &buff, Color &bgColor ) {
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buff.eraseImage(startX, startY, wide, high, bgColor);
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}
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#endif
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