#include "drawIntoScreen.h" #include void drawIntoScreen( Uint32 *inScreenBuffer, int inWidth, int inHeight ) { // add dot at random spot int x = rand() % inWidth; int y = rand() % inHeight; int i = y * inWidth + x; inScreenBuffer[ i ] = 0xFFFFFFFF; } void initScreenDrawer( Uint32 *inScreenBuffer, int inWidth, int inHeight ) { } void freeScreenDrawer() { }