#!/bin/sh # # Modification History # # 2007-November-12 Jason Rohrer # Copied from Cultivation build. # if [ $# -lt 3 ] ; then echo "Usage: $0 release_name unix_platform_name path_to_SDL.framework" exit 1 fi rm -rf mac mkdir mac mkdir mac/Passage mkdir mac/Passage/graphics mkdir mac/Passage/music mkdir mac/Passage/settings cp ../documentation/Readme.txt mac/Passage/ cp ../gameSource/graphics/*.tga mac/Passage/graphics cp ../gameSource/music/*.tga mac/Passage/music cp ../gameSource/settings/*.ini mac/Passage/settings cp -r macOSX/Passage.app mac/Passage/Passage.app cp ../gameSource/Passage mac/Passage/Passage.app/Contents/MacOS rm -r mac/Passage/Passage.app/CVS rm -r mac/Passage/Passage.app/Contents/CVS rm -r mac/Passage/Passage.app/Contents/MacOS/CVS rm -r mac/Passage/Passage.app/Contents/Resources/CVS rm -r mac/Passage/Passage.app/Contents/Frameworks/CVS # install SDL framework cp -r $3 mac/Passage/Passage.app/Contents/Frameworks/ cd mac tar cf "Passage_$1_$2.tar" Passage gzip "Passage_$1_$2.tar"