Version 4 2010-May-24 --Fixed error in application of patch for older SDL versions. --Fixed random number generation so that it works on 64-bit platforms (thanks to Kevin Fan). --Fixed chest gem selection behavior on certain platforms (like iPhone). --Fixed unsafe use of pointers into vector (triggered a bug with new shorter default vector size). --Fixed string warnings that are caught by certain GCC versions. Version 3 2007-December-13 --Switched to analog stick on 360 controller for much smoother play. --Added patch for older SDL versions provided by Jarno van der Kolk. --Added ESC in addition to Q to quit. --Added settings files for controlling screen size and fullscreen mode. Version 2 2007-November-13 --Added chiptune music soundtrack. --Improved star sprite. --Fixed bug with window sizing (manifested by title being set too low). --Improved behavior of screen blow-up/blow-down keys. --Fixed bug in game reset that can result in artifacts during subsequent plays. --Fixed artifacts after screen blow-up factor change on double-buffered platforms. --Fixed problem with screen pitch. --Now builds for MacOSX 10.2 and higher (using MinGW and SDL). --Unix source distribution now available (compiles against SDL developer library). Version 1 2007-November-1 --Initial release (Gamma256 submission)