// checks if position is blocked by wall char isBlocked( int inX, int inY ); // checks if chest is present // assumes position is not blocked #define CHEST_NONE 0 #define CHEST_CLOSED 1 #define CHEST_OPEN 2 char isChest( int inX, int inY ); // 8-bit binary indicating which of six external chest gems are present #define CHEST_RED_GEM 0x01 #define CHEST_GREEN_GEM 0x02 #define CHEST_ORANGE_GEM 0x04 #define CHEST_BLUE_GEM 0x08 #define CHEST_YELLOW_GEM 0x10 #define CHEST_MAGENTA_GEM 0x20 // assumes a chest is present unsigned char getChestCode( int inX, int inY ); void getChestCenter( int inX, int inY, int *outCenterX, int *outCenterY ); void openChest( int inX, int inY ); // resets map to a fresh state void resetMap();