passage/minorGems/ui/ProgressBar.h
2025-10-03 02:19:59 -04:00

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No EOL
1.4 KiB
C++

// Jason Rohrer
// ProgressBar.h
/**
*
* ProgressBar Gui element
*
*
* Created 11-6-99
* Mods:
* Jason Rohrer 11-8-99 Changed to use GraphicBuffer object as screen buffer
*
*/
#ifndef PROGRESS_BAR_INCLUDED
#define PROGRESS_BAR_INCLUDED
#include "Color.h"
#include "GraphicBuffer.h"
class ProgressBar {
public:
// construct a progress bar in a specific location with
// specific border and maximum colors
ProgressBar( int x, int y, int w, int h, Color bordC, Color hC, Color tipC );
~ProgressBar();
void setProgress( float fractionFull );
// draw progress bar into a graphic buffer
void draw( GraphicBuffer &buff );
// erase progress bar from buffer
void erase( GraphicBuffer &buff, Color &bgColor );
private:
unsigned long *imageMap;
int startX;
int startY;
int high;
int wide;
int barHigh; // width and heigth of area inside borders
int barWide;
int *mapYOffset;
Color borderC; // color of border
Color highC; // color of progress bar max
Color barTipC;
static const int borderWide = 2;
float lastProgress; // fraction of last progress
};
inline void ProgressBar::draw( GraphicBuffer &buff ) {
buff.drawImage(imageMap, mapYOffset, startX, startY, wide, high);
}
inline void ProgressBar::erase( GraphicBuffer &buff, Color &bgColor ) {
buff.eraseImage(startX, startY, wide, high, bgColor);
}
#endif