passage/gamma256/gameSource/blowUp.h
2025-10-03 02:19:59 -04:00

11 lines
282 B
C

#include <SDL/SDL_video.h>
#include <SDL/SDL.h>
/**
* Blows an image up onto the screen using nearest neighbor (pixelated)
* interpolation.
*/
void blowupOntoScreen( Uint32 *inImage, int inWidth, int inHeight,
int inBlowFactor, SDL_Surface *inScreen );