passage/gamma256/gameSource/iPhone/blowUp.h
2025-10-03 02:19:59 -04:00

10 lines
325 B
C

#include "drawIntoScreen.h"
/**
* Blows an image up onto the screen using nearest neighbor (pixelated)
* interpolation.
*/
void blowupOntoScreen( Uint32 *inImage, int inWidth, int inHeight,
int inBlowFactor, Uint32 *inScreenPixels,
int inScreenWidth, int inScreenHeight );