passage/minorGems/system/StopSignalThread.h
2025-10-03 02:19:59 -04:00

104 lines
1.9 KiB
C++

/*
* Modification History
*
* 2002-April-4 Jason Rohrer
* Created.
* Changed to reflect the fact that the base class
* destructor is called *after* the derived class destructor.
*
* 2003-September-5 Jason Rohrer
* Moved into minorGems.
*
* 2004-November-19 Jason Rohrer
* Changed to virtual inheritance from Thread class.
*
* 2005-January-9 Jason Rohrer
* Changed to sleep on a semaphore to make sleep interruptable by stop.
*/
#ifndef STOP_SIGNAL_THREAD_INCLUDED
#define STOP_SIGNAL_THREAD_INCLUDED
#include "minorGems/system/Thread.h"
#include "minorGems/system/MutexLock.h"
#include "minorGems/system/BinarySemaphore.h"
/**
* Abstract subclass of thread that has a stop signal.
*
* Note that subclasses MUST check the isStopped() function
* periodically in their run() function for this class to work
* properly.
*
* @author Jason Rohrer
*/
class StopSignalThread : public virtual Thread {
public:
/**
* Only destroys this thread.
* Does not stop or join.
*/
virtual ~StopSignalThread();
protected:
StopSignalThread();
// overrides Thread::sleep to make it interruptable by our stop call
virtual void sleep( unsigned long inTimeInMilliseconds );
/**
* Signals this thread to stop, interrupting it if it is sleeping.
*
* Thread safe.
*
* Thread must be joined after this call returns.
*/
void stop();
/**
* Gets whether this thread has been signaled to stop.
*
* Thread safe.
*
* @return true if this thread should stop.
*/
char isStopped();
private:
MutexLock *mStopLock;
char mStopped;
BinarySemaphore *mSleepSemaphore;
};
#endif