pebble/third_party/jerryscript/jerry-core/lit/lit-globals.h

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/* Copyright 2015-2016 Samsung Electronics Co., Ltd.
* Copyright 2016 University of Szeged.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef LIT_GLOBALS_H
#define LIT_GLOBALS_H
#include "jrt.h"
/**
* ECMAScript standard defines terms "code unit" and "character" as 16-bit unsigned value
* used to represent 16-bit unit of text, this is the same as code unit in UTF-16 (See ECMA-262 5.1 Chapter 6).
*
* The term "code point" or "Unicode character" is used to refer a single Unicode scalar value (may be longer
* than 16 bits: 0x0 - 0x10FFFFF). One code point could be represented with one ore two 16-bit code units.
*
* According to the standard all strings and source text are assumed to be a sequence of code units.
* Length of a string equals to number of code units in the string, which is not the same as number of Unicode
* characters in a string.
*
* Internally JerryScript engine uses UTF-8 representation of strings to reduce memory overhead. Unicode character
* occupies from one to four bytes in UTF-8 representation.
*
* Unicode scalar value | Bytes in UTF-8 | Bytes in UTF-16
* | (internal representation) |
* ----------------------------------------------------------------------
* 0x0 - 0x7F | 1 byte | 2 bytes
* 0x80 - 0x7FF | 2 bytes | 2 bytes
* 0x800 - 0xFFFF | 3 bytes | 2 bytes
* 0x10000 - 0x10FFFF | 4 bytes | 4 bytes
*
* Scalar values from 0xD800 to 0xDFFF are permanently reserved by Unicode standard to encode high and low
* surrogates in UTF-16 (Code points 0x10000 - 0x10FFFF are encoded via pair of surrogates in UTF-16).
* Despite that the official Unicode standard says that no UTF forms can encode these code points, we allow
* them to be encoded inside strings. The reason for that is compatibility with ECMA standard.
*
* For example, assume a string which consists one Unicode character: 0x1D700 (Mathematical Italic Small Epsilon).
* It has the following representation in UTF-16: 0xD835 0xDF00.
*
* ECMA standard allows extracting a substring from this string:
* > var str = String.fromCharCode (0xD835, 0xDF00); // Create a string containing one character: 0x1D700
* > str.length; // 2
* > var str1 = str.substring (0, 1);
* > str1.length; // 1
* > str1.charCodeAt (0); // 55349 (this equals to 0xD835)
*
* Internally original string would be represented in UTF-8 as the following byte sequence: 0xF0 0x9D 0x9C 0x80.
* After substring extraction high surrogate 0xD835 should be encoded via UTF-8: 0xED 0xA0 0xB5.
*
* Pair of low and high surrogates encoded separately should never occur in internal string representation,
* it should be encoded as any code point and occupy 4 bytes. So, when constructing a string from two surrogates,
* it should be processed gracefully;
* > var str1 = String.fromCharCode (0xD835); // 0xED 0xA0 0xB5 - internal representation
* > var str2 = String.fromCharCode (0xDF00); // 0xED 0xBC 0x80 - internal representation
* > var str = str1 + str2; // 0xF0 0x9D 0x9C 0x80 - internal representation,
* // !!! not 0xED 0xA0 0xB5 0xED 0xBC 0x80
*/
/**
* Description of an ecma-character, which represents 16-bit code unit,
* which is equal to UTF-16 character (see Chapter 6 from ECMA-262 5.1)
*/
typedef uint16_t ecma_char_t;
/**
* Description of a collection's/string's length
*/
typedef uint32_t ecma_length_t;
/**
* Description of an ecma-character pointer
*/
typedef ecma_char_t *ecma_char_ptr_t;
/**
* Max bytes needed to represent a code unit (utf-16 char) via utf-8 encoding
*/
#define LIT_UTF8_MAX_BYTES_IN_CODE_UNIT (3)
/**
* Max bytes needed to represent a code point (Unicode character) via utf-8 encoding
*/
#define LIT_UTF8_MAX_BYTES_IN_CODE_POINT (4)
/**
* Max bytes needed to represent a code unit (utf-16 char) via cesu-8 encoding
*/
#define LIT_CESU8_MAX_BYTES_IN_CODE_UNIT (3)
/**
* Max bytes needed to represent a code point (Unicode character) via cesu-8 encoding
*/
#define LIT_CESU8_MAX_BYTES_IN_CODE_POINT (6)
/**
* A byte of utf-8 string
*/
typedef uint8_t lit_utf8_byte_t;
/**
* Size of a utf-8 string in bytes
*/
typedef uint32_t lit_utf8_size_t;
/**
* Size of a magic string in bytes
*/
typedef uint8_t lit_magic_size_t;
/**
* Unicode code point
*/
typedef uint32_t lit_code_point_t;
/**
* ECMA string hash
*/
typedef uint16_t lit_string_hash_t;
/**
* Maximum value of ECMA string hash + 1
*
* Note:
* On ARM, this constant can be encoded as an immediate value
* while 0xffffu cannot be. Hence using this constant reduces
* binary size and improves performance.
*/
#define LIT_STRING_HASH_LIMIT 0x10000u
/**
* Hash of the frequently used "length" string.
*/
#define LIT_STRING_LENGTH_HASH 0x3615u
#endif /* !LIT_GLOBALS_H */