pebble/tools/pebble_image_routines.py

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#!/usr/bin/env python
# Copyright 2024 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import math
# This module contains common image and color routines used to convert images
# for use with Pebble.
#
# pebble64 refers to the color palette that is available in color products,
# pebble2 refers to the palette available in b&w products
TRUNCATE = "truncate"
NEAREST = "nearest"
# Create pebble 64 colors-table (r, g, b - 2 bits per channel)
def _get_pebble64_palette():
pebble_palette = []
for i in xrange(0, 64):
pebble_palette.append((
((i >> 4) & 0x3) * 85, # R
((i >> 2) & 0x3) * 85, # G
((i ) & 0x3) * 85)) # B
return pebble_palette
def nearest_color_to_pebble64_palette(r, g, b, a):
"""
match each rgba32 pixel to the nearest color in the 8 bit pebble palette
returns closest rgba32 color triplet (r, g, b, a)
"""
a = ((a + 42) / 85) * 85 # fast nearest alpha for 2bit color range
# clear transparent pixels (makes image more compress-able)
# and required for greyscale tests
if a == 0:
r, g, b = (0, 0, 0)
else:
r = ((r + 42) / 85) * 85 # nearest for 2bit color range
g = ((g + 42) / 85) * 85 # nearest for 2bit color range
b = ((b + 42) / 85) * 85 # nearest for 2bit color range
return r, g, b, a
def nearest_color_to_pebble2_palette(r, g, b, a):
"""
match each rgba32 pixel to the nearest color in 2 bit pebble palette
returns closest rgba32 color triplet (r, g, b, a)
"""
# these constants come from ITU-R recommendation BT.709
luma = (r * 0.2126 + g * 0.7152 + b * 0.11)
def round_to_1_bit(value):
""" Round a [0-255] value to either 0 or 255 """
if value > (255 / 2):
return 255
return 0
rounded_luma = round_to_1_bit(luma)
return (rounded_luma, rounded_luma, rounded_luma, round_to_1_bit(a))
def truncate_color_to_pebble64_palette(r, g, b, a):
"""
converts each rgba32 pixel to the next lower matching color (truncate method)
in the pebble palette
returns the truncated color as a rgba32 color triplet (r, g, b, a)
"""
a = (a / 85) * 85 # truncate alpha for 2bit color range
# clear transparent pixels (makes image more compress-able)
# and required for greyscale tests
if a == 0:
r, g, b = (0, 0, 0)
else:
r = (r / 85) * 85 # truncate for 2bit color range
g = (g / 85) * 85 # truncate for 2bit color range
b = (b / 85) * 85 # truncate for 2bit color range
return r, g, b, a
def truncate_color_to_pebble2_palette(r, g, b, a):
"""
converts each rgba32 pixel to the next lower matching color (truncate method)
returns closest rgba32 color triplet (r, g, b, a)
"""
if a != 255:
a = 0
if r == 255 and g == 255 and b == 255:
return r, g, b, a
else:
return 0, 0, 0, a
def rgba32_triplet_to_argb8(r, g, b, a):
"""
converts a 32-bit RGBA color by channel to an ARGB8 (1 byte containing all 4 channels)
"""
a, r, g, b = (a >> 6, r >> 6, g >> 6, b >> 6)
argb8 = (a << 6) | (r << 4) | (g << 2) | b
return argb8
# convert 32-bit color (r, g, b, a) to 32-bit RGBA word
def rgba32_triplet_to_rgba32(r, g, b, a):
return (((r & 0xFF) << 24) | ((g & 0xFF) << 16) | ((b & 0xFF) << 8) | (a & 0xFF))
# takes number of colors and outputs PNG & PBI compatible bit depths for paletted images
def num_colors_to_bitdepth(num_colors):
bitdepth = int(math.ceil(math.log(num_colors, 2)))
# only bitdepth 1,2,4 and 8 supported by PBI and PNG
if bitdepth == 0:
# caused when palette has only 1 color
bitdepth = 1
elif bitdepth == 3:
bitdepth = 4
elif bitdepth > 4:
bitdepth = 8
return bitdepth
def get_reduction_func(palette_name, color_reduction_method):
reduction_funcs = {
'pebble64': {
NEAREST: nearest_color_to_pebble64_palette,
TRUNCATE: truncate_color_to_pebble64_palette
},
'pebble2': {
NEAREST: nearest_color_to_pebble2_palette,
TRUNCATE: truncate_color_to_pebble2_palette
}
}
return reduction_funcs[palette_name][color_reduction_method]