pebble/tests/fw/graphics/test_graphics_draw_stroke_precise.template.c

272 lines
13 KiB
C
Raw Normal View History

/*
* Copyright 2024 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "applib/graphics/graphics.h"
#include "applib/graphics/framebuffer.h"
#include "applib/ui/window_private.h"
#include "applib/ui/layer.h"
#include "applib/graphics/bitblt_private.h"
#include "clar.h"
#include "util.h"
#include <stdio.h>
// Helper Functions
////////////////////////////////////
#include "test_graphics.h"
#include "${BIT_DEPTH_NAME}/test_framebuffer.h"
// Stubs
////////////////////////////////////
#include "graphics_common_stubs.h"
#include "stubs_applib_resource.h"
static FrameBuffer *fb = NULL;
// Setup
void test_graphics_draw_stroke_precise_${BIT_DEPTH_NAME}__initialize(void) {
fb = malloc(sizeof(FrameBuffer));
framebuffer_init(fb, &(GSize) {DISP_COLS, DISP_ROWS});
}
// Teardown
void test_graphics_draw_stroke_precise_${BIT_DEPTH_NAME}__cleanup(void) {
free(fb);
}
// Tests
////////////////////////////////////
#define ORIGIN_RECT_NO_CLIP GRect(0, 0, 144, 168)
#define ORIGIN_RECT_CLIP_XY GRect(0, 0, 30, 40)
#define ORIGIN_RECT_CLIP_NXNY GRect(0, 0, 30, 40)
#define START_ON_ORIGIN_RECT GPointPrecise(5, 5)
#define END_ON_ORIGIN_RECT GPointPrecise(25, 25)
#define START_ON_ORIGIN_RECT_XY GPointPrecise(15, 15)
#define END_ON_ORIGIN_RECT_XY GPointPrecise(35, 35)
#define START_ON_ORIGIN_RECT_NXNY GPointPrecise(-5, -5)
#define END_ON_ORIGIN_RECT_NXNY GPointPrecise(15, 15)
void test_graphics_draw_stroke_precise_${BIT_DEPTH_NAME}__origin_layer_aa(void) {
GContext ctx;
test_graphics_context_init(&ctx, fb);
// TODO: Fix offset calculation and reenable this: - PBL-16509
#if PBL_COLOR
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 10);
graphics_line_draw_precise_stroked_aa(&ctx, START_ON_ORIGIN_RECT, END_ON_ORIGIN_RECT, 10);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_inside_origin_layer_aa.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, 10);
graphics_line_draw_precise_stroked_aa(&ctx, START_ON_ORIGIN_RECT_XY, END_ON_ORIGIN_RECT_XY, 10);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_across_x_origin_layer_aa.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, true, 10);
graphics_line_draw_precise_stroked_aa(&ctx, START_ON_ORIGIN_RECT_NXNY, END_ON_ORIGIN_RECT_NXNY, 10);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_across_nxny_origin_layer_aa.${BIT_DEPTH_NAME}.pbi"));
// TODO: Fix offset calculation and reenable this: - PBL-16509
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 10);
graphics_line_draw_precise_stroked_aa(&ctx, END_ON_ORIGIN_RECT, END_ON_ORIGIN_RECT, 10);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_same_point_origin_layer_aa.${BIT_DEPTH_NAME}.pbi"));
#endif
}
void test_graphics_draw_stroke_precise_${BIT_DEPTH_NAME}__origin_layer_non_aa(void) {
GContext ctx;
test_graphics_context_init(&ctx, fb);
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 10);
graphics_line_draw_precise_stroked_non_aa(&ctx, START_ON_ORIGIN_RECT, END_ON_ORIGIN_RECT, 10);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_inside_origin_layer_non_aa.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, false, 10);
graphics_line_draw_precise_stroked_non_aa(&ctx, START_ON_ORIGIN_RECT_XY, END_ON_ORIGIN_RECT_XY, 10);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_across_x_origin_layer_non_aa.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, false, 10);
graphics_line_draw_precise_stroked_non_aa(&ctx, START_ON_ORIGIN_RECT_NXNY, END_ON_ORIGIN_RECT_NXNY, 10);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_across_nxny_origin_layer_non_aa.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 10);
graphics_line_draw_precise_stroked_non_aa(&ctx, END_ON_ORIGIN_RECT, END_ON_ORIGIN_RECT, 10);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_same_point_origin_layer_non_aa.${BIT_DEPTH_NAME}.pbi"));
}
#define OFFSET_RECT_NO_CLIP GRect(10, 10, 144, 168)
#define OFFSET_RECT_CLIP_XY GRect(10, 10, 30, 40)
#define OFFSET_RECT_CLIP_NXNY GRect(10, 10, 30, 40)
void test_graphics_draw_stroke_precise_${BIT_DEPTH_NAME}__offset_layer_aa(void) {
GContext ctx;
test_graphics_context_init(&ctx, fb);
// TODO: Fix offset calculation and reenable this: - PBL-16509
#if PBL_COLOR
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, 10);
graphics_line_draw_precise_stroked_aa(&ctx, START_ON_ORIGIN_RECT, END_ON_ORIGIN_RECT, 10);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_inside_offset_layer_aa.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, true, 10);
graphics_line_draw_precise_stroked_aa(&ctx, START_ON_ORIGIN_RECT_XY, END_ON_ORIGIN_RECT_XY, 10);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_across_x_offset_layer_aa.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, true, 10);
graphics_line_draw_precise_stroked_aa(&ctx, START_ON_ORIGIN_RECT_NXNY, END_ON_ORIGIN_RECT_NXNY, 10);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_across_nxny_offset_layer_aa.${BIT_DEPTH_NAME}.pbi"));
// TODO: Fix offset calculation and reenable this: - PBL-16509
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, 10);
graphics_line_draw_precise_stroked_aa(&ctx, END_ON_ORIGIN_RECT, END_ON_ORIGIN_RECT, 10);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_same_point_offset_layer_aa.${BIT_DEPTH_NAME}.pbi"));
#endif
}
void test_graphics_draw_stroke_precise_${BIT_DEPTH_NAME}__offset_layer_non_aa(void) {
GContext ctx;
test_graphics_context_init(&ctx, fb);
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, false, 10);
graphics_line_draw_precise_stroked_non_aa(&ctx, START_ON_ORIGIN_RECT, END_ON_ORIGIN_RECT, 10);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_inside_offset_layer_non_aa.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, false, 10);
graphics_line_draw_precise_stroked_non_aa(&ctx, START_ON_ORIGIN_RECT_XY, END_ON_ORIGIN_RECT_XY, 10);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_across_x_offset_layer_non_aa.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, false, 10);
graphics_line_draw_precise_stroked_non_aa(&ctx, START_ON_ORIGIN_RECT_NXNY, END_ON_ORIGIN_RECT_NXNY, 10);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_across_nxny_offset_layer_non_aa.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, false, 10);
graphics_line_draw_precise_stroked_non_aa(&ctx, END_ON_ORIGIN_RECT, END_ON_ORIGIN_RECT, 10);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_same_point_offset_layer_non_aa.${BIT_DEPTH_NAME}.pbi"));
}
#define COLOR_START_POINT GPointPrecise(5, 35)
#define COLOR_END_POINT GPointPrecise(45, 40)
void test_graphics_draw_stroke_${BIT_DEPTH_NAME}__color(void) {
// TODO: Fix blending and reenable this - PBL-16509
/*
GContext ctx;
test_graphics_context_init(&ctx, fb);
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, 10);
graphics_context_set_stroke_color(&ctx, GColorBlack);
graphics_line_draw_precise_stroked_aa(&ctx, COLOR_START_POINT, COLOR_END_POINT, 10);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_inside_origin_layer.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, 10);
graphics_context_set_stroke_color(&ctx, GColorClear);
graphics_line_draw_precise_stroked_non_aa(&ctx, COLOR_START_POINT, COLOR_END_POINT, 10);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_inside_origin_layer.${BIT_DEPTH_NAME}.pbi"));
*/
}
/*
* Following points come from bug reports, causing "plasma effect" where multiple
* lines in close vicinity of one spot (~1 pixel) caused artifact instead of
* elegant AA circle.
*/
// First pair, distance less than 1px
#define CLOSE_POINTS_LESS_THAN_1PX_START (GPointPrecise){{.integer = 71, .fraction = 4}, {.integer = 73, .fraction = 5}}
#define CLOSE_POINTS_LESS_THAN_1PX_END (GPointPrecise){{.integer = 71, .fraction = 5}, {.integer = 73, .fraction = 6}}
//Second pair, distance around 1px
#define CLOSE_POINTS_AROUND_1PX_START (GPointPrecise){{.integer = 71, .fraction = 4}, {.integer = 74, .fraction = 1}}
#define CLOSE_POINTS_AROUND_1PX_END (GPointPrecise){{.integer = 71, .fraction = 1}, {.integer = 73, .fraction = 3}}
void test_graphics_draw_stroke_precise_${BIT_DEPTH_NAME}__close_points_aa(void) {
#if PBL_COLOR
GContext ctx;
test_graphics_context_init(&ctx, fb);
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 10);
graphics_line_draw_precise_stroked_aa(&ctx, CLOSE_POINTS_LESS_THAN_1PX_START, CLOSE_POINTS_LESS_THAN_1PX_END, 10);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_close_points_less_than_1px_aa.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 10);
graphics_line_draw_precise_stroked_aa(&ctx, CLOSE_POINTS_AROUND_1PX_START, CLOSE_POINTS_AROUND_1PX_END, 10);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_close_points_around_1px_aa.${BIT_DEPTH_NAME}.pbi"));
#endif
}
void test_graphics_draw_stroke_precise_${BIT_DEPTH_NAME}__close_points_non_aa(void) {
GContext ctx;
test_graphics_context_init(&ctx, fb);
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 10);
graphics_line_draw_precise_stroked_non_aa(&ctx, CLOSE_POINTS_LESS_THAN_1PX_START, CLOSE_POINTS_LESS_THAN_1PX_END, 10);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_close_points_less_than_1px_non_aa.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 10);
graphics_line_draw_precise_stroked_non_aa(&ctx, CLOSE_POINTS_AROUND_1PX_START, CLOSE_POINTS_AROUND_1PX_END, 10);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_close_points_around_1px_non_aa.${BIT_DEPTH_NAME}.pbi"));
}
/*
* Following functions will test issue of same starting/ending point for stroke width, where point lies
* between pixels due to precise points. This should be fixed by PBL-20783.
*/
void test_graphics_draw_stroke_precise_${BIT_DEPTH_NAME}__same_point_aa(void) {
#if PBL_COLOR
GContext ctx;
test_graphics_context_init(&ctx, fb);
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 10);
int radius = 5;
int x_offset = 10 * FIXED_S16_3_ONE.raw_value;
for (int i = 0; i < 8; i++) {
radius += 1;
x_offset += radius * FIXED_S16_3_ONE.raw_value + 4 * FIXED_S16_3_ONE.raw_value;
GPointPrecise p = GPointPrecise(x_offset, 15 * FIXED_S16_3_ONE.raw_value);
for (int j=0; j<9; j++) {
graphics_line_draw_precise_stroked_aa(&ctx, p, p, radius);
p.x.raw_value += 1;
p.y.integer += 16;
}
}
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_same_points_pattern_aa.${BIT_DEPTH_NAME}.pbi"));
#endif
}
void test_graphics_draw_stroke_precise_${BIT_DEPTH_NAME}__same_point_non_aa(void) {
GContext ctx;
test_graphics_context_init(&ctx, fb);
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 10);
int radius = 5;
int x_offset = 10 * FIXED_S16_3_ONE.raw_value;
for (int i = 0; i < 8; i++) {
radius += 1;
x_offset += radius * FIXED_S16_3_ONE.raw_value + 4 * FIXED_S16_3_ONE.raw_value;
GPointPrecise p = GPointPrecise(x_offset, 15 * FIXED_S16_3_ONE.raw_value);
for (int j=0; j<9; j++) {
graphics_line_draw_precise_stroked_non_aa(&ctx, p, p, radius);
p.x.raw_value += 1;
p.y.integer += 16;
}
}
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_same_points_pattern_non_aa.${BIT_DEPTH_NAME}.pbi"));
}