spelling: handler

Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
This commit is contained in:
Josh Soref 2025-01-28 14:46:56 -05:00
parent 01a349d9d4
commit 07248ac67e

View file

@ -48,7 +48,7 @@ int64_t interpolate_int64_linear(int32_t normalized, int64_t from, int64_t to);
//! Interpolation between two int64_t. //! Interpolation between two int64_t.
//! In most cases, this is a linear interpolation but the behavior can vary if this function //! In most cases, this is a linear interpolation but the behavior can vary if this function
//! is called from within an animation's update handdler that uses //! is called from within an animation's update handler that uses
//! AnimationCurveCustomInterpolationFunction. This allows clients to transparently implement //! AnimationCurveCustomInterpolationFunction. This allows clients to transparently implement
//! effects such as spatial easing. See \ref animation_set_custom_interpolation(). //! effects such as spatial easing. See \ref animation_set_custom_interpolation().
int64_t interpolate_int64(int32_t normalized, int64_t from, int64_t to); int64_t interpolate_int64(int32_t normalized, int64_t from, int64_t to);