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spelling: handler
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
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@ -48,7 +48,7 @@ int64_t interpolate_int64_linear(int32_t normalized, int64_t from, int64_t to);
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//! Interpolation between two int64_t.
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//! In most cases, this is a linear interpolation but the behavior can vary if this function
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//! is called from within an animation's update handdler that uses
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//! is called from within an animation's update handler that uses
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//! AnimationCurveCustomInterpolationFunction. This allows clients to transparently implement
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//! effects such as spatial easing. See \ref animation_set_custom_interpolation().
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int64_t interpolate_int64(int32_t normalized, int64_t from, int64_t to);
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