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Import of the watch repository from Pebble
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76
sdk/defaults/app/main.c
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76
sdk/defaults/app/main.c
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/*
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* Copyright 2024 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <pebble.h>
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static Window *s_window;
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static TextLayer *s_text_layer;
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static void prv_select_click_handler(ClickRecognizerRef recognizer, void *context) {
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text_layer_set_text(s_text_layer, "Select");
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}
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static void prv_up_click_handler(ClickRecognizerRef recognizer, void *context) {
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text_layer_set_text(s_text_layer, "Up");
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}
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static void prv_down_click_handler(ClickRecognizerRef recognizer, void *context) {
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text_layer_set_text(s_text_layer, "Down");
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}
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static void prv_click_config_provider(void *context) {
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window_single_click_subscribe(BUTTON_ID_SELECT, prv_select_click_handler);
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window_single_click_subscribe(BUTTON_ID_UP, prv_up_click_handler);
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window_single_click_subscribe(BUTTON_ID_DOWN, prv_down_click_handler);
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}
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static void prv_window_load(Window *window) {
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Layer *window_layer = window_get_root_layer(window);
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GRect bounds = layer_get_bounds(window_layer);
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s_text_layer = text_layer_create(GRect(0, 72, bounds.size.w, 20));
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text_layer_set_text(s_text_layer, "Press a button");
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text_layer_set_text_alignment(s_text_layer, GTextAlignmentCenter);
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layer_add_child(window_layer, text_layer_get_layer(s_text_layer));
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}
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static void prv_window_unload(Window *window) {
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text_layer_destroy(s_text_layer);
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}
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static void prv_init(void) {
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s_window = window_create();
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window_set_click_config_provider(s_window, prv_click_config_provider);
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window_set_window_handlers(s_window, (WindowHandlers) {
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.load = prv_window_load,
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.unload = prv_window_unload,
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});
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const bool animated = true;
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window_stack_push(s_window, animated);
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}
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static void prv_deinit(void) {
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window_destroy(s_window);
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}
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int main(void) {
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prv_init();
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APP_LOG(APP_LOG_LEVEL_DEBUG, "Done initializing, pushed window: %p", s_window);
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app_event_loop();
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prv_deinit();
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}
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