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Import of the watch repository from Pebble
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src/fw/applib/graphics/graphics_bitmap.h
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src/fw/applib/graphics/graphics_bitmap.h
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/*
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* Copyright 2024 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "gtypes.h"
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//! Draws a bitmap into the graphics context, inside the specified rectangle, using the specified
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//! processor.
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//! @param ctx The destination graphics context in which to draw the bitmap
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//! @param bitmap The bitmap to draw
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//! @param rect The rectangle in which to draw the bitmap
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//! @param processor Optional processor to use in drawing the bitmap
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//! @note If the size of `rect` is smaller than the size of the bitmap,
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//! the bitmap will be clipped on right and bottom edges.
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//! If the size of `rect` is larger than the size of the bitmap,
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//! the bitmap will be tiled automatically in both horizontal and vertical
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//! directions, effectively drawing a repeating pattern.
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//! @see GBitmap
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//! @see GContext
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//! @internal
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//! @see app_get_current_graphics_context
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void graphics_draw_bitmap_in_rect_processed(GContext *ctx, const GBitmap *bitmap,
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const GRect *rect, GBitmapProcessor *processor);
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//! Draws a bitmap into the graphics context, inside the specified rectangle
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//! @param ctx The destination graphics context in which to draw the bitmap
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//! @param bitmap The bitmap to draw
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//! @param rect The rectangle in which to draw the bitmap
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//! @note If the size of `rect` is smaller than the size of the bitmap,
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//! the bitmap will be clipped on right and bottom edges.
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//! If the size of `rect` is larger than the size of the bitmap,
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//! the bitmap will be tiled automatically in both horizontal and vertical
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//! directions, effectively drawing a repeating pattern.
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//! @see GBitmap
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//! @see GContext
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//! @internal
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//! @see app_get_current_graphics_context
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void graphics_draw_bitmap_in_rect_by_value(GContext *ctx, const GBitmap *bitmap, GRect rect);
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void graphics_draw_bitmap_in_rect(GContext *ctx, const GBitmap *bitmap, const GRect *rect);
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//! Draws a rotated bitmap with a memory-sensitive 2x anti-aliasing technique
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//! (using ray-finding instead of super-sampling), which is thresholded into a b/w bitmap for 1-bit
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//! and color blended for 8-bit.
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//! @note This API has performance limitations that can degrade user experience. Use sparingly.
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//! @param ctx The destination graphics context in which to draw
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//! @param src The source bitmap to draw
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//! @param src_ic Instance center (single point unaffected by rotation) relative to source bitmap
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//! @param rotation Angle of rotation. Rotation is an integer between 0 (no rotation)
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//! and TRIG_MAX_ANGLE (360 degree rotation). Use \ref DEG_TO_TRIGANGLE to easily convert degrees
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//! to the appropriate value.
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//! @param dest_ic Where to draw the instance center of the rotated bitmap in the context.
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void graphics_draw_rotated_bitmap(GContext* ctx, GBitmap *src, GPoint src_ic, int rotation,
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GPoint dest_ic);
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