diff --git a/src/fw/apps/demo_apps/fps_test_app.c b/src/fw/apps/demo_apps/fps_test_app.c index 4d1f4a26..ddbf2712 100644 --- a/src/fw/apps/demo_apps/fps_test_app.c +++ b/src/fw/apps/demo_apps/fps_test_app.c @@ -164,7 +164,7 @@ static void prv_window_update_proc(struct Layer *layer, GContext *ctx) { data->rendered_frames++; } -static void prv_window_disapper(Window *window) { +static void prv_window_disappear(Window *window) { } void prv_syncing_content_offset_changed(struct ScrollLayer *scroll_layer, void *context) { @@ -256,7 +256,7 @@ static void s_main(void) { window_set_window_handlers(window, &(WindowHandlers) { .load = prv_window_load, .unload = prv_window_unload, - .disappear = prv_window_disapper, + .disappear = prv_window_disappear, }); app_window_stack_push(window, true); diff --git a/tests/fw/ui/test_window_stack.c b/tests/fw/ui/test_window_stack.c index de282bee..5ca537cc 100644 --- a/tests/fw/ui/test_window_stack.c +++ b/tests/fw/ui/test_window_stack.c @@ -532,7 +532,7 @@ void test_window_stack__insert_next(void) { // Description: // During the push of a window, we push another window in the load handler of -// the window being pushed. This causes the loading window to disappaer from +// the window being pushed. This causes the loading window to disappear from // the screen (before it even appeared) and become subverted by the new window. void test_window_stack__push_during_window_load(void) { Window *window = window_create();