--- # Copyright 2025 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. title: Pebble SDK 3.13 - Changelog date: 2016-06-07 --- This firmware was released only for the Pebble Time series. ### Changes to Firmware * Added the Weather app (requires mobile app 3.13). * Reduced confusion between walking and sleeping in Pebble Health. * Added U+1F525 FIRE (🔥) to the supported emoji. * `layer_set_value()` functions now always mark the layer as dirty. * Removed complaints about sleeping less than usual if you none-the-less slept plenty. * Improved Pebble Health summary notifications * ``gcolor_equal()`` now considers all transparent functions to be equivalent. This change only affects apps built with SDK 3.13 or later. ### Changes to SDK * [We launched Pebble Packages](/blog/2016/06/07/pebble-packages/), our new, npm-based package solution! * Check out our [Pebble Package guides](/guides/pebble-packages/)! * **appinfo.json** is deprecated; long live **package.json**! Use `pebble convert-project` to update your app. * We now include Pebble Packages that you have installed in your `node_modules` folder for use in the C or PebbleKit JS code of your app. * We also include standard node modules for use in PebbleKit JS (but compatibility varies). * We can now create packages as a new project type. Try `pebble new-package`! * Packages can also use ``AppMessage`` and resources without identifier conflicts. * `require` in PebbleKit JS now requires explicitly using relative paths when loading files in your app (i.e. prefixing filenames with `./`). * ``AppMessage`` keys are now included in your C code with a `MESSAGE_KEY_` prefix. They are also included in your PebbleKit JS code as the return value of `require("message_keys")`. * ``AppMessage`` keys can be auto-assigned, so numbers don't have to be picked explicitly for communication between C and PebbleKit JS. This is designed to enable libraries to function without conflicts.