/* * Copyright 2024 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "applib/graphics/graphics.h" #include "applib/graphics/framebuffer.h" #include "applib/ui/window_private.h" #include "applib/ui/layer.h" #include "clar.h" #include "util.h" #include // Helper Functions //////////////////////////////////// #include "test_graphics.h" #include "${BIT_DEPTH_NAME}/test_framebuffer.h" // Stubs //////////////////////////////////// #include "graphics_common_stubs.h" #include "stubs_applib_resource.h" static FrameBuffer *fb = NULL; // Setup void test_graphics_draw_rect_${BIT_DEPTH_NAME}__initialize(void) { fb = malloc(sizeof(FrameBuffer)); framebuffer_init(fb, &(GSize) {DISP_COLS, DISP_ROWS}); } // Teardown void test_graphics_draw_rect_${BIT_DEPTH_NAME}__cleanup(void) { free(fb); } //////////////////////////////////// static void inside_layer_update_callback(Layer* me, GContext* ctx) { graphics_context_set_stroke_color(ctx, GColorBlack); graphics_draw_rect(ctx, &GRect(4, 2, 16, 8)); } static void white_layer_update_callback(Layer* me, GContext* ctx) { graphics_context_set_stroke_color(ctx, GColorWhite); graphics_draw_rect(ctx, &GRect(4, 2, 16, 8)); } static void clear_layer_update_callback(Layer* me, GContext* ctx) { graphics_context_set_stroke_color(ctx, GColorClear); graphics_draw_rect(ctx, &GRect(4, 2, 16, 8)); } static void across_x_layer_update_callback(Layer* me, GContext* ctx) { graphics_context_set_stroke_color(ctx, GColorBlack); graphics_draw_rect(ctx, &GRect(10, 2, 18, 4)); } static void across_nx_layer_update_callback(Layer* me, GContext* ctx) { graphics_context_set_stroke_color(ctx, GColorBlack); graphics_draw_rect(ctx, &GRect(-10, 2, 18, 4)); } static void across_y_layer_update_callback(Layer* me, GContext* ctx) { graphics_context_set_stroke_color(ctx, GColorBlack); graphics_draw_rect(ctx, &GRect(4, 5, 18, 10)); } static void across_ny_layer_update_callback(Layer* me, GContext* ctx) { graphics_context_set_stroke_color(ctx, GColorBlack); graphics_draw_rect(ctx, &GRect(4, -5, 18, 10)); } void test_graphics_draw_rect_${BIT_DEPTH_NAME}__origin_layer(void) { GContext ctx; Layer layer; test_graphics_context_init(&ctx, fb); layer_init(&layer, &GRect(0, 0, 20, 10)); layer_set_update_proc(&layer, &inside_layer_update_callback); layer_render_tree(&layer, &ctx); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_inside_origin_layer.${BIT_DEPTH_NAME}.pbi")); test_graphics_context_reset(&ctx, fb); layer_set_update_proc(&layer, &across_x_layer_update_callback); layer_render_tree(&layer, &ctx); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_across_x_origin_layer.${BIT_DEPTH_NAME}.pbi")); test_graphics_context_reset(&ctx, fb); layer_set_update_proc(&layer, &across_nx_layer_update_callback); layer_render_tree(&layer, &ctx); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_across_nx_origin_layer.${BIT_DEPTH_NAME}.pbi")); test_graphics_context_reset(&ctx, fb); layer_set_update_proc(&layer, &across_y_layer_update_callback); layer_render_tree(&layer, &ctx); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_across_y_origin_layer.${BIT_DEPTH_NAME}.pbi")); test_graphics_context_reset(&ctx, fb); layer_set_update_proc(&layer, &across_ny_layer_update_callback); layer_render_tree(&layer, &ctx); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_across_ny_origin_layer.${BIT_DEPTH_NAME}.pbi")); } void test_graphics_draw_rect_${BIT_DEPTH_NAME}__offset_layer(void) { GContext ctx; Layer layer; test_graphics_context_init(&ctx, fb); layer_init(&layer, &GRect(10, 15, 20, 10)); layer_set_update_proc(&layer, &inside_layer_update_callback); layer_render_tree(&layer, &ctx); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_inside_offset_layer.${BIT_DEPTH_NAME}.pbi")); test_graphics_context_reset(&ctx, fb); layer_set_update_proc(&layer, &across_x_layer_update_callback); layer_render_tree(&layer, &ctx); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_across_x_offset_layer.${BIT_DEPTH_NAME}.pbi")); test_graphics_context_reset(&ctx, fb); layer_set_update_proc(&layer, &across_nx_layer_update_callback); layer_render_tree(&layer, &ctx); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_across_nx_offset_layer.${BIT_DEPTH_NAME}.pbi")); test_graphics_context_reset(&ctx, fb); layer_set_update_proc(&layer, &across_y_layer_update_callback); layer_render_tree(&layer, &ctx); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_across_y_offset_layer.${BIT_DEPTH_NAME}.pbi")); test_graphics_context_reset(&ctx, fb); layer_set_update_proc(&layer, &across_ny_layer_update_callback); layer_render_tree(&layer, &ctx); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_across_ny_offset_layer.${BIT_DEPTH_NAME}.pbi")); } void test_graphics_draw_rect_${BIT_DEPTH_NAME}__color(void) { GContext ctx; Layer layer; test_graphics_context_init(&ctx, fb); layer_init(&layer, &GRect(0, 0, 20, 10)); layer_set_update_proc(&layer, &inside_layer_update_callback); layer_render_tree(&layer, &ctx); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_inside_origin_layer.${BIT_DEPTH_NAME}.pbi")); layer_set_update_proc(&layer, &white_layer_update_callback); layer_render_tree(&layer, &ctx); cl_check(framebuffer_is_empty("white_over_black", ctx.parent_framebuffer, GColorWhite)); test_graphics_context_reset(&ctx, fb); layer_set_update_proc(&layer, &inside_layer_update_callback); layer_render_tree(&layer, &ctx); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_inside_origin_layer.${BIT_DEPTH_NAME}.pbi")); layer_set_update_proc(&layer, &clear_layer_update_callback); layer_render_tree(&layer, &ctx); cl_check(framebuffer_is_empty("clear_over_black", ctx.parent_framebuffer, GColorWhite)); } #define ORIGIN_RECT_NO_CLIP GRect(0, 0, 144, 168) #define ORIGIN_RECT_CLIP_XY GRect(0, 0, 20, 20) #define ORIGIN_RECT_CLIP_NXNY GRect(0, 0, 144, 168) #define ORIGIN_DRAW_RECT_NO_CLIP GRect(6, 6, 30, 40) #define ORIGIN_DRAW_RECT_CLIP_XY GRect(6, 6, 30, 40) #define ORIGIN_DRAW_RECT_CLIP_NXNY GRect(-16, -16, 30, 40) void test_graphics_draw_rect_${BIT_DEPTH_NAME}__origin_aa_sw(void) { GContext ctx; test_graphics_context_init(&ctx, fb); // AA = true, SW = 1 setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_aa_sw1_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, 1); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_aa_sw1_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, true, 1); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_aa_sw1_clip_nxny.${BIT_DEPTH_NAME}.pbi")); // AA = true, SW = 2 setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 2); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_aa_sw2_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, 2); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_aa_sw2_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, true, 2); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_aa_sw2_clip_nxny.${BIT_DEPTH_NAME}.pbi")); // AA = true, SW = 3 setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 3); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_aa_sw3_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, 3); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_aa_sw3_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, true, 3); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_aa_sw3_clip_nxny.${BIT_DEPTH_NAME}.pbi")); // TODO: Fix offset calculation and reenable this: - PBL-16509 #if SCREEN_COLOR_DEPTH_BITS == 8 // AA = true, SW = 4 setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 4); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_aa_sw4_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, 4); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_aa_sw4_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, true, 4); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_aa_sw4_clip_nxny.${BIT_DEPTH_NAME}.pbi")); #endif // AA = true, SW = 5 setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 5); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_aa_sw5_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, 5); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_aa_sw5_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, true, 5); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_aa_sw5_clip_nxny.${BIT_DEPTH_NAME}.pbi")); // TODO: Fix offset calculation and reenable this: - PBL-16509 #if SCREEN_COLOR_DEPTH_BITS == 8 // AA = true, SW = 11 setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 11); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_aa_sw11_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, 11); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_aa_sw11_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, true, 11); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_aa_sw11_clip_nxny.${BIT_DEPTH_NAME}.pbi")); #endif } void test_graphics_draw_rect_${BIT_DEPTH_NAME}__origin_sw(void) { GContext ctx; test_graphics_context_init(&ctx, fb); // SW = 1 setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_sw1_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, false, 1); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_sw1_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, false, 1); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_sw1_clip_nxny.${BIT_DEPTH_NAME}.pbi")); // SW = 2 setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 2); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_sw2_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, false, 2); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_sw2_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, false, 2); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_sw2_clip_nxny.${BIT_DEPTH_NAME}.pbi")); // SW = 3 setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 3); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_sw3_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, false, 3); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_sw3_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, false, 3); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_sw3_clip_nxny.${BIT_DEPTH_NAME}.pbi")); // TODO: Fix offset calculation and reenable this: - PBL-16509 #if SCREEN_COLOR_DEPTH_BITS == 8 // SW = 4 setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 4); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_sw4_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, false, 4); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_sw4_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, false, 4); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_sw4_clip_nxny.${BIT_DEPTH_NAME}.pbi")); #endif // SW = 5 setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 5); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_sw5_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, false, 5); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_sw5_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, false, 5); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_sw5_clip_nxny.${BIT_DEPTH_NAME}.pbi")); // TODO: Fix offset calculation and reenable this: - PBL-16509 #if SCREEN_COLOR_DEPTH_BITS == 8 // SW = 11 setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 11); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_sw11_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, false, 11); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_sw11_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, false, 11); graphics_draw_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_origin_sw11_clip_nxny.${BIT_DEPTH_NAME}.pbi")); #endif } #define OFFSET_RECT_NO_CLIP GRect(20, 10, 144, 168) #define OFFSET_RECT_CLIP_XY GRect(20, 10, 20, 20) #define OFFSET_RECT_CLIP_NXNY GRect(20, 10, 144, 168) #define OFFSET_DRAW_RECT_NO_CLIP GRect(6, 6, 30, 40) #define OFFSET_DRAW_RECT_CLIP_XY GRect(6, 6, 30, 40) #define OFFSET_DRAW_RECT_CLIP_NXNY GRect(-16, -16, 30, 40) void test_graphics_draw_rect_${BIT_DEPTH_NAME}__offset_aa_sw(void) { GContext ctx; test_graphics_context_init(&ctx, fb); // AA = true, SW = 1 setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, 1); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_aa_sw1_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, true, 1); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_aa_sw1_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, true, 1); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_aa_sw1_clip_nxny.${BIT_DEPTH_NAME}.pbi")); // AA = true, SW = 2 setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, 2); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_aa_sw2_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, true, 2); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_aa_sw2_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, true, 2); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_aa_sw2_clip_nxny.${BIT_DEPTH_NAME}.pbi")); // AA = true, SW = 3 setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, 3); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_aa_sw3_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, true, 3); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_aa_sw3_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, true, 3); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_aa_sw3_clip_nxny.${BIT_DEPTH_NAME}.pbi")); // TODO: Fix offset calculation and reenable this: - PBL-16509 #if SCREEN_COLOR_DEPTH_BITS == 8 // AA = true, SW = 4 setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, 4); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_aa_sw4_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, true, 4); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_aa_sw4_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, true, 4); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_aa_sw4_clip_nxny.${BIT_DEPTH_NAME}.pbi")); #endif // AA = true, SW = 5 setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, 5); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_aa_sw5_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, true, 5); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_aa_sw5_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, true, 5); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_aa_sw5_clip_nxny.${BIT_DEPTH_NAME}.pbi")); // TODO: Fix offset calculation and reenable this: - PBL-16509 #if SCREEN_COLOR_DEPTH_BITS == 8 // AA = true, SW = 11 setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, 11); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_aa_sw11_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, true, 11); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_aa_sw11_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, true, 11); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_aa_sw11_clip_nxny.${BIT_DEPTH_NAME}.pbi")); #endif } void test_graphics_draw_rect_${BIT_DEPTH_NAME}__offset_sw(void) { GContext ctx; test_graphics_context_init(&ctx, fb); // SW = 1 setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, false, 1); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_sw1_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, false, 1); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_sw1_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, false, 1); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_sw1_clip_nxny.${BIT_DEPTH_NAME}.pbi")); // SW = 2 setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, false, 2); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_sw2_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, false, 2); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_sw2_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, false, 2); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_sw2_clip_nxny.${BIT_DEPTH_NAME}.pbi")); // SW = 3 setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, false, 3); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_sw3_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, false, 3); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_sw3_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, false, 3); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_sw3_clip_nxny.${BIT_DEPTH_NAME}.pbi")); // TODO: Fix offset calculation and reenable this: - PBL-16509 #if SCREEN_COLOR_DEPTH_BITS == 8 // SW = 4 setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, false, 4); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_sw4_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, false, 4); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_sw4_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, false, 4); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_sw4_clip_nxny.${BIT_DEPTH_NAME}.pbi")); #endif // SW = 5 setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, false, 5); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_sw5_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, false, 5); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_sw5_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, false, 5); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_sw5_clip_nxny.${BIT_DEPTH_NAME}.pbi")); // TODO: Fix offset calculation and reenable this: - PBL-16509 #if SCREEN_COLOR_DEPTH_BITS == 8 // SW = 11 setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, false, 11); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_NO_CLIP); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_sw11_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, false, 11); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_sw11_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, false, 11); graphics_draw_rect(&ctx, &OFFSET_DRAW_RECT_CLIP_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_offset_sw11_clip_nxny.${BIT_DEPTH_NAME}.pbi")); #endif } #define BOX_SIZE 8 #define CLIP_RECT_DRAW_BOX GRect(10, 10, 140, 30) #define CLIP_RECT_CLIP_BOX GRect(10, 10, 120, 2*BOX_SIZE + 4) #define CLIP_RECT_RECT_BOX GRect(0, 0, BOX_SIZE, BOX_SIZE) #define CLIP_OFFSET 40 // yoffset if used to allow for multiple test cases to be drawn and tested on the same test image // nudge is used to move the drawn rectangle just outside each corner the clipping static void prv_draw_rects(GContext *ctx, uint8_t sw, uint16_t yoffset, int16_t nudge) { // Adjust drawing box and clipping box ctx->draw_state.drawing_box = CLIP_RECT_DRAW_BOX; ctx->draw_state.drawing_box.origin.y += yoffset; ctx->draw_state.clip_box = CLIP_RECT_CLIP_BOX; ctx->draw_state.clip_box.origin.y += yoffset; graphics_context_set_stroke_width(ctx, sw); // Top left corner of clipping box GRect box = CLIP_RECT_RECT_BOX; box.origin.x -= nudge; box.origin.y -= nudge; graphics_draw_rect(ctx, &box); // Top right corner of clipping box box.origin.x = CLIP_RECT_CLIP_BOX.size.w - BOX_SIZE; box.origin.x += nudge; graphics_draw_rect(ctx, &box); // Bottom right corner of clipping box box.origin.y = CLIP_RECT_CLIP_BOX.size.h - BOX_SIZE; box.origin.y += nudge; graphics_draw_rect(ctx, &box); // Bottom left corner of clipping box box.origin.x = 0; box.origin.x -= nudge; graphics_draw_rect(ctx, &box); } void test_graphics_draw_rect_${BIT_DEPTH_NAME}__clipping_rect(void) { GContext ctx; test_graphics_context_init(&ctx, fb); setup_test_aa_sw(&ctx, fb, CLIP_RECT_CLIP_BOX, CLIP_RECT_DRAW_BOX, false, 1); graphics_context_set_stroke_color(&ctx, GColorBlack); // Draw rectangles around boundaries of clipping box - AA false prv_draw_rects(&ctx, 1, 0, 0); prv_draw_rects(&ctx, 2, CLIP_OFFSET, 0); prv_draw_rects(&ctx, 3, 2 * CLIP_OFFSET, 0); prv_draw_rects(&ctx, 4, 3 * CLIP_OFFSET, 0); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_clip_rect.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, CLIP_RECT_CLIP_BOX, CLIP_RECT_DRAW_BOX, false, 1); prv_draw_rects(&ctx, 1, 0, 1); prv_draw_rects(&ctx, 2, CLIP_OFFSET, 1); prv_draw_rects(&ctx, 3, 2 * CLIP_OFFSET, 1); prv_draw_rects(&ctx, 4, 3 * CLIP_OFFSET, 1); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_clip_rect_nudge.${BIT_DEPTH_NAME}.pbi")); } void test_graphics_draw_rect_${BIT_DEPTH_NAME}__clipping_rect_aa(void) { GContext ctx; test_graphics_context_init(&ctx, fb); setup_test_aa_sw(&ctx, fb, CLIP_RECT_CLIP_BOX, CLIP_RECT_DRAW_BOX, true, 1); graphics_context_set_stroke_color(&ctx, GColorBlack); // Draw rectangles around boundaries of clipping box - AA true prv_draw_rects(&ctx, 1, 0, 0); prv_draw_rects(&ctx, 2, CLIP_OFFSET, 0); prv_draw_rects(&ctx, 3, 2 * CLIP_OFFSET, 0); prv_draw_rects(&ctx, 4, 3 * CLIP_OFFSET, 0); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_clip_rect_aa.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, CLIP_RECT_CLIP_BOX, CLIP_RECT_DRAW_BOX, true, 1); prv_draw_rects(&ctx, 1, 0, 1); prv_draw_rects(&ctx, 2, CLIP_OFFSET, 1); prv_draw_rects(&ctx, 3, 2 * CLIP_OFFSET, 1); prv_draw_rects(&ctx, 4, 3 * CLIP_OFFSET, 1); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_rect_clip_rect_aa_nudge.${BIT_DEPTH_NAME}.pbi")); } #define ORIGIN_RECT GRect(0, 0, 144, 4) #define LEFT_EDGE_RECT GRect(5, 4, 59, 4) #define RIGHT_EDGE_RECT GRect(0, 8, 40, 4) #define BOTH_EDGE_RECT GRect(5, 12, 20, 4) #define CLIPPED_RECT GRect(-10,16,20,4) #define OVERLAP_RECT GRect(0,0,20,20) #define CORNER_RADIUS_RECT GRect(5,24,20,20) static void prv_draw_dither_rects(GContext* ctx, GColor8 fill_color) { test_graphics_context_init(ctx, fb); graphics_context_set_fill_color(ctx, fill_color); graphics_fill_rect(ctx, &ORIGIN_RECT); graphics_fill_rect(ctx, &LEFT_EDGE_RECT); graphics_fill_rect(ctx, &RIGHT_EDGE_RECT); graphics_fill_rect(ctx, &BOTH_EDGE_RECT); graphics_fill_rect(ctx, &CLIPPED_RECT); graphics_fill_round_rect(ctx, &CORNER_RADIUS_RECT, 4, GCornersAll); ctx->draw_state.drawing_box = GRect(100,2, 40, 40); graphics_fill_rect(ctx, &OVERLAP_RECT); cl_check(gbitmap_pbi_eq(&ctx->dest_bitmap, "draw_multiple_rect_dithered.${BIT_DEPTH_NAME}.pbi")); } void test_graphics_draw_rect_${BIT_DEPTH_NAME}__dithering_gray(void) { #if SCREEN_COLOR_DEPTH_BITS == 1 GContext ctx; prv_draw_dither_rects(&ctx, GColorLightGray); prv_draw_dither_rects(&ctx, GColorDarkGray); #endif }