/* * Copyright 2024 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "applib/graphics/graphics.h" #include "applib/graphics/framebuffer.h" #include "applib/ui/window_private.h" #include "applib/ui/layer.h" #include "applib/graphics/bitblt_private.h" #include "clar.h" #include "util.h" #include // Helper Functions //////////////////////////////////// #include "test_graphics.h" #include "${BIT_DEPTH_NAME}/test_framebuffer.h" // Stubs //////////////////////////////////// #include "graphics_common_stubs.h" #include "stubs_applib_resource.h" static FrameBuffer *fb = NULL; // Setup void test_graphics_draw_stroke_${BIT_DEPTH_NAME}__initialize(void) { fb = malloc(sizeof(FrameBuffer)); framebuffer_init(fb, &(GSize) {DISP_COLS, DISP_ROWS}); } // Teardown void test_graphics_draw_stroke_${BIT_DEPTH_NAME}__cleanup(void) { free(fb); } // Tests //////////////////////////////////// void inside_layer_update_callback(Layer* me, GContext* ctx) { graphics_context_set_stroke_color(ctx, GColorBlack); graphics_context_set_stroke_width(ctx, 10); graphics_context_set_antialiased(ctx, false); graphics_draw_line(ctx, GPoint(5, 35), GPoint(45, 40)); } void white_layer_update_callback(Layer* me, GContext* ctx) { graphics_context_set_stroke_color(ctx, GColorWhite); graphics_context_set_stroke_width(ctx, 10); graphics_context_set_antialiased(ctx, false); graphics_draw_line(ctx, GPoint(5, 35), GPoint(45, 40)); } void clear_layer_update_callback(Layer* me, GContext* ctx) { graphics_context_set_stroke_color(ctx, GColorClear); graphics_context_set_stroke_width(ctx, 10); graphics_context_set_antialiased(ctx, false); graphics_draw_line(ctx, GPoint(5, 35), GPoint(45, 40)); } void across_x_layer_update_callback(Layer* me, GContext* ctx) { graphics_context_set_stroke_color(ctx, GColorBlack); graphics_context_set_stroke_width(ctx, 10); graphics_context_set_antialiased(ctx, false); graphics_draw_line(ctx, GPoint(50, 40), GPoint(70, 35)); } void across_nx_layer_update_callback(Layer* me, GContext* ctx) { graphics_context_set_stroke_color(ctx, GColorBlack); graphics_context_set_stroke_width(ctx, 10); graphics_context_set_antialiased(ctx, false); graphics_draw_line(ctx, GPoint(-25, 35), GPoint(15, 40)); } void across_y_layer_update_callback(Layer* me, GContext* ctx) { graphics_context_set_stroke_color(ctx, GColorBlack); graphics_context_set_stroke_width(ctx, 10); graphics_context_set_antialiased(ctx, false); graphics_draw_line(ctx, GPoint(40, 50), GPoint(35, 70)); } void across_ny_layer_update_callback(Layer* me, GContext* ctx) { graphics_context_set_stroke_color(ctx, GColorBlack); graphics_context_set_stroke_width(ctx, 10); graphics_context_set_antialiased(ctx, false); graphics_draw_line(ctx, GPoint(5, -30), GPoint(45, 30)); } void across_screen_layer_update_callback(Layer* me, GContext* ctx) { graphics_context_set_stroke_color(ctx, GColorBlack); graphics_context_set_stroke_width(ctx, 10); graphics_context_set_antialiased(ctx, false); graphics_draw_line(ctx, GPoint(25, 25), GPoint(119, 143)); } void same_start_stop_layer_update_callback(Layer* me, GContext* ctx) { graphics_context_set_stroke_color(ctx, GColorBlack); graphics_context_set_stroke_width(ctx, 10); graphics_context_set_antialiased(ctx, false); graphics_draw_line(ctx, GPoint(20, 20), GPoint(20, 20)); } #define ORIGIN_RECT_NO_CLIP GRect(0, 0, 144, 168) #define ORIGIN_RECT_CLIP_XY GRect(0, 0, 30, 40) #define ORIGIN_RECT_CLIP_NXNY GRect(0, 0, 30, 40) #define START_ON_ORIGIN_RECT GPoint(5, 5) #define END_ON_ORIGIN_RECT GPoint(25, 25) #define START_ON_ORIGIN_RECT_XY GPoint(15, 15) #define END_ON_ORIGIN_RECT_XY GPoint(35, 35) #define START_ON_ORIGIN_RECT_NXNY GPoint(-5, -5) #define END_ON_ORIGIN_RECT_NXNY GPoint(15, 15) #define STROKE_WIDTH 10 void test_graphics_draw_stroke_${BIT_DEPTH_NAME}__origin_layer(void) { GContext ctx; test_graphics_context_init(&ctx, fb); // TODO: Fix offset calculation and reenable this: - PBL-16509 #if SCREEN_COLOR_DEPTH_BITS == 8 setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_WIDTH); graphics_draw_line(&ctx, START_ON_ORIGIN_RECT, END_ON_ORIGIN_RECT); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_inside_origin_layer.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, STROKE_WIDTH); graphics_draw_line(&ctx, START_ON_ORIGIN_RECT_XY, END_ON_ORIGIN_RECT_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_across_x_origin_layer.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, true, STROKE_WIDTH); graphics_draw_line(&ctx, START_ON_ORIGIN_RECT_NXNY, END_ON_ORIGIN_RECT_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_across_nxny_origin_layer.${BIT_DEPTH_NAME}.pbi")); #endif setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_WIDTH); graphics_draw_line(&ctx, END_ON_ORIGIN_RECT, END_ON_ORIGIN_RECT); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_same_point_origin_layer.${BIT_DEPTH_NAME}.pbi")); } #define OFFSET_RECT_NO_CLIP GRect(10, 10, 144, 168) #define OFFSET_RECT_CLIP_XY GRect(10, 10, 30, 40) #define OFFSET_RECT_CLIP_NXNY GRect(10, 10, 30, 40) void test_graphics_draw_stroke_${BIT_DEPTH_NAME}__offset_layer(void) { GContext ctx; test_graphics_context_init(&ctx, fb); // TODO: Fix offset calculation and reenable this: - PBL-16509 #if SCREEN_COLOR_DEPTH_BITS == 8 setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, STROKE_WIDTH); graphics_draw_line(&ctx, START_ON_ORIGIN_RECT, END_ON_ORIGIN_RECT); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_inside_offset_layer.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, true, STROKE_WIDTH); graphics_draw_line(&ctx, START_ON_ORIGIN_RECT_XY, END_ON_ORIGIN_RECT_XY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_across_x_offset_layer.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, true, STROKE_WIDTH); graphics_draw_line(&ctx, START_ON_ORIGIN_RECT_NXNY, END_ON_ORIGIN_RECT_NXNY); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_across_nxny_offset_layer.${BIT_DEPTH_NAME}.pbi")); #endif setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, STROKE_WIDTH); graphics_draw_line(&ctx, END_ON_ORIGIN_RECT, END_ON_ORIGIN_RECT); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_same_point_offset_layer.${BIT_DEPTH_NAME}.pbi")); } #define COLOR_START_POINT GPoint(5, 35) #define COLOR_END_POINT GPoint(45, 40) void test_graphics_draw_stroke_${BIT_DEPTH_NAME}__color(void) { // TODO: Fix blending and reenable this - PBL-16509 /* GContext ctx; test_graphics_context_init(&ctx, fb); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, 10); graphics_context_set_stroke_color(&ctx, GColorBlack); graphics_draw_line(&ctx, COLOR_START_POINT, COLOR_END_POINT); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_inside_origin_layer.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, 10); graphics_context_set_stroke_color(&ctx, GColorClear); graphics_draw_line(&ctx, COLOR_START_POINT, COLOR_END_POINT); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_inside_origin_layer.${BIT_DEPTH_NAME}.pbi")); */ }