/* * Copyright 2024 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "applib/graphics/graphics.h" #include "applib/graphics/framebuffer.h" #include "applib/ui/window_private.h" #include "applib/ui/layer.h" #include "clar.h" #include "util.h" #include // Helper Functions //////////////////////////////////// #include "test_graphics.h" #include "${BIT_DEPTH_NAME}/test_framebuffer.h" // Stubs //////////////////////////////////// #include "graphics_common_stubs.h" #include "stubs_applib_resource.h" static FrameBuffer *fb = NULL; // Setup void test_graphics_stroke_circle_${BIT_DEPTH_NAME}__initialize(void) { fb = malloc(sizeof(FrameBuffer)); framebuffer_init(fb, &(GSize) {DISP_COLS, DISP_ROWS}); } // Teardown void test_graphics_stroke_circle_${BIT_DEPTH_NAME}__cleanup(void) { free(fb); } // Tests //////////////////////////////////// #define RADIUS_BIG 15 #define RADIUS_MEDIUM 8 #define RADIUS_MIN_CALCULATED 3 #define RADIUS_MAX_PRECOMPUTED 2 #define RADIUS_SMALL 1 #define RADIUS_NONE 0 #define STROKE_BIG 10 #define STROKE_SMALL 5 #define STROKE_THREE 3 // In case of fluctuation #define ORIGIN_RECT_NO_CLIP GRect(0, 0, 40, 50) #define ORIGIN_RECT_CLIP_XY GRect(0, 0, 30, 40) #define ORIGIN_RECT_CLIP_NXNY GRect(0, 0, 30, 40) #define CENTER_OF_ORIGIN_RECT GPoint(20, 25) #define CENTER_OF_ORIGIN_RECT_NXNY GPoint(10, 15) void test_graphics_stroke_circle_${BIT_DEPTH_NAME}__origin_layer(void) { #if SCREEN_COLOR_DEPTH_BITS == 8 GContext ctx; test_graphics_context_init(&ctx, fb); // Big circles setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_BIG); graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_BIG); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r16_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, STROKE_BIG); graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_BIG); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r16_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, true, STROKE_BIG); graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_BIG); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r16_clip_nxny.${BIT_DEPTH_NAME}.pbi")); // Medium circles setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL); graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r8_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, STROKE_SMALL); graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r8_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, true, STROKE_SMALL); graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_MEDIUM); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r8_clip_nxny.${BIT_DEPTH_NAME}.pbi")); // Small circles setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL); graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_SMALL); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r1_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, STROKE_SMALL); graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_SMALL); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r1_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, true, STROKE_SMALL); graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_SMALL); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r1_clip_nxny.${BIT_DEPTH_NAME}.pbi")); // Testing of the special cases for radius: // Radius of 3 - starting point for calculated edges setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_THREE); graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_MIN_CALCULATED); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r3_no_clip.${BIT_DEPTH_NAME}.pbi")); // Radius of 2 - ending point for precomputed edges setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_THREE); graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_MAX_PRECOMPUTED); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r2_no_clip.${BIT_DEPTH_NAME}.pbi")); // No circle setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_THREE); graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_NONE); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r0_no_clip.${BIT_DEPTH_NAME}.pbi")); #endif // SCREEN_COLOR_DEPTH_BITS == 8 } #define OFFSET_RECT_NO_CLIP GRect(10, 10, 40, 50) #define OFFSET_RECT_CLIP_XY GRect(10, 10, 30, 40) #define OFFSET_RECT_CLIP_NXNY GRect(0, 0, 30, 40) #define CENTER_OF_OFFSET_RECT GPoint(10, 15) #define CENTER_OF_OFFSET_RECT_NXNY GPoint(0, 5) void test_graphics_stroke_circle_${BIT_DEPTH_NAME}__offset_layer_aa(void) { #if SCREEN_COLOR_DEPTH_BITS == 8 GContext ctx; test_graphics_context_init(&ctx, fb); // Big circles setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, STROKE_BIG); graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_BIG); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r16_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, true, STROKE_BIG); graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_BIG); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r16_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, true, STROKE_BIG); graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT_NXNY, RADIUS_BIG); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r16_clip_nxny.${BIT_DEPTH_NAME}.pbi")); // Medium circles setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, STROKE_SMALL); graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_MEDIUM); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, true, STROKE_SMALL); graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_MEDIUM); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, true, STROKE_SMALL); graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT_NXNY, RADIUS_MEDIUM); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_clip_nxny.${BIT_DEPTH_NAME}.pbi")); // Small circles setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, STROKE_SMALL); graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_SMALL); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r1_no_clip.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, true, STROKE_SMALL); graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_SMALL); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r1_clip_xy.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, true, STROKE_SMALL); graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT_NXNY, RADIUS_SMALL); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r1_clip_nxny.${BIT_DEPTH_NAME}.pbi")); #endif // SCREEN_COLOR_DEPTH_BITS == 8 } extern void graphics_circle_quadrant_draw_stroked_non_aa( GContext* ctx, GPoint p, uint16_t radius, uint8_t stroke_width, GCornerMask quadrant); void test_graphics_stroke_circle_${BIT_DEPTH_NAME}__quadrants(void) { #if SCREEN_COLOR_DEPTH_BITS == 8 GContext ctx; test_graphics_context_init(&ctx, fb); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL); graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerTopLeft); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quad_top_left.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL); graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerTopRight); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quad_top_right.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL); graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerBottomLeft); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quad_bottom_left.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL); graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerBottomRight); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quad_bottom_right.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL); graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersTop); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quads_top.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL); graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersBottom); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quads_bottom.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL); graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersRight); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quads_right.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL); graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersLeft); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quads_left.${BIT_DEPTH_NAME}.pbi")); #endif // SCREEN_COLOR_DEPTH_BITS == 8 } extern void graphics_circle_quadrant_draw_stroked_aa( GContext* ctx, GPoint p, uint16_t radius, uint8_t stroke_width, GCornerMask quadrant); void test_graphics_draw_circle_${BIT_DEPTH_NAME}__quadrants_aa(void) { #if SCREEN_COLOR_DEPTH_BITS == 8 GContext ctx; test_graphics_context_init(&ctx, fb); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL); graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerTopLeft); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quad_top_left.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL); graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerTopRight); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quad_top_right.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL); graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerBottomLeft); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quad_bottom_left.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL); graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerBottomRight); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quad_bottom_right.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL); graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersTop); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quads_top.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL); graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersBottom); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quads_bottom.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL); graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersRight); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quads_right.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL); graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersLeft); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quads_left.${BIT_DEPTH_NAME}.pbi")); #endif // SCREEN_COLOR_DEPTH_BITS == 8 }