/* * Copyright 2024 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "inverter_layer.h" #include "applib/graphics/graphics.h" #include "applib/applib_malloc.auto.h" #include "system/passert.h" #include inline static void prv_inverter_layer_update_proc_color(GContext *ctx) { // ctx->draw_state.drawing_box is the correct rect when this function gets // called through layer_render_tree(), GRect rect = ctx->draw_state.drawing_box; // invert bytes in rect grect_clip(&rect, &ctx->dest_bitmap.bounds); // clip to display bounds for (int16_t y = rect.origin.y; y < rect.origin.y + rect.size.h; y++) { int16_t row_offset = y * ctx->dest_bitmap.row_size_bytes; for (int16_t x = rect.origin.x; x < rect.origin.x + rect.size.w; x++) { uint8_t *pixel_addr = &(((uint8_t*)ctx->dest_bitmap.addr)[row_offset + x]); // Only invert the RGB and not the alpha *pixel_addr = (~(*pixel_addr) & 0b00111111) | (*pixel_addr & 0b11000000); } } graphics_context_mark_dirty_rect(ctx, ctx->draw_state.drawing_box); } inline static void prv_inverter_layer_update_proc_bw(GContext *ctx) { // For 1Bit, just revert to the 2.x code. GBitmap sub_bitmap; GBitmap* context_bitmap = graphics_context_get_bitmap(ctx); // ctx->draw_state.drawing_box is the correct rect when this function gets called through // layer_render_tree(), although it might be nicer to have a function to map a rect to another // coordinate system... gbitmap_init_as_sub_bitmap(&sub_bitmap, context_bitmap, ctx->draw_state.drawing_box); // The sub-bitmap might have different bounds than this layer: // when the requested bounds lie outside of the original bitmap it will be clipped. // The following work-around will make sure the sub-bitmap gets painted at // exactly the same spot as it came from: GRect rect = sub_bitmap.bounds; rect.origin.x -= ctx->draw_state.drawing_box.origin.x; rect.origin.y -= ctx->draw_state.drawing_box.origin.y; graphics_context_set_compositing_mode(ctx, GCompOpAssignInverted); graphics_draw_bitmap_in_rect(ctx, &sub_bitmap, &rect); } void inverter_layer_update_proc(InverterLayer *inverter, GContext* ctx) { #if SCREEN_COLOR_DEPTH_BITS == 1 prv_inverter_layer_update_proc_bw(ctx); #else prv_inverter_layer_update_proc_color(ctx); #endif (void)inverter; } void inverter_layer_init(InverterLayer *inverter, const GRect *frame) { if (inverter == NULL) { return; } *inverter = (InverterLayer){}; inverter->layer.frame = *frame; inverter->layer.bounds = (GRect){{0, 0}, frame->size}; inverter->layer.update_proc = (LayerUpdateProc)inverter_layer_update_proc; layer_set_clips(&inverter->layer, true); layer_mark_dirty(&(inverter->layer)); } InverterLayer* inverter_layer_create(GRect frame) { InverterLayer* layer = applib_type_malloc(InverterLayer); if (layer) { inverter_layer_init(layer, &frame); } return layer; } void inverter_layer_deinit(InverterLayer *inverter_layer) { if (inverter_layer == NULL) { return; } layer_deinit(&inverter_layer->layer); } void inverter_layer_destroy(InverterLayer *inverter_layer) { if (inverter_layer == NULL) { return; } inverter_layer_deinit(inverter_layer); applib_free(inverter_layer); } Layer* inverter_layer_get_layer(InverterLayer *inverter_layer) { if (inverter_layer == NULL) { return NULL; } return &inverter_layer->layer; }