/* * Copyright 2024 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "gtypes.h" //! Draws a bitmap into the graphics context, inside the specified rectangle, using the specified //! processor. //! @param ctx The destination graphics context in which to draw the bitmap //! @param bitmap The bitmap to draw //! @param rect The rectangle in which to draw the bitmap //! @param processor Optional processor to use in drawing the bitmap //! @note If the size of `rect` is smaller than the size of the bitmap, //! the bitmap will be clipped on right and bottom edges. //! If the size of `rect` is larger than the size of the bitmap, //! the bitmap will be tiled automatically in both horizontal and vertical //! directions, effectively drawing a repeating pattern. //! @see GBitmap //! @see GContext //! @internal //! @see app_get_current_graphics_context void graphics_draw_bitmap_in_rect_processed(GContext *ctx, const GBitmap *bitmap, const GRect *rect, GBitmapProcessor *processor); //! Draws a bitmap into the graphics context, inside the specified rectangle //! @param ctx The destination graphics context in which to draw the bitmap //! @param bitmap The bitmap to draw //! @param rect The rectangle in which to draw the bitmap //! @note If the size of `rect` is smaller than the size of the bitmap, //! the bitmap will be clipped on right and bottom edges. //! If the size of `rect` is larger than the size of the bitmap, //! the bitmap will be tiled automatically in both horizontal and vertical //! directions, effectively drawing a repeating pattern. //! @see GBitmap //! @see GContext //! @internal //! @see app_get_current_graphics_context void graphics_draw_bitmap_in_rect_by_value(GContext *ctx, const GBitmap *bitmap, GRect rect); void graphics_draw_bitmap_in_rect(GContext *ctx, const GBitmap *bitmap, const GRect *rect); //! Draws a rotated bitmap with a memory-sensitive 2x anti-aliasing technique //! (using ray-finding instead of super-sampling), which is thresholded into a b/w bitmap for 1-bit //! and color blended for 8-bit. //! @note This API has performance limitations that can degrade user experience. Use sparingly. //! @param ctx The destination graphics context in which to draw //! @param src The source bitmap to draw //! @param src_ic Instance center (single point unaffected by rotation) relative to source bitmap //! @param rotation Angle of rotation. Rotation is an integer between 0 (no rotation) //! and TRIG_MAX_ANGLE (360 degree rotation). Use \ref DEG_TO_TRIGANGLE to easily convert degrees //! to the appropriate value. //! @param dest_ic Where to draw the instance center of the rotated bitmap in the context. void graphics_draw_rotated_bitmap(GContext* ctx, GBitmap *src, GPoint src_ic, int rotation, GPoint dest_ic);