/* * Copyright 2024 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "shadows.h" //! Top shadow, horizontally-tileable bitmap (32 x 19px): static const uint8_t s_shadow_top_data[] = { // GBitmap bytes generated by bitmapgen.py: 0xdd, 0xdd, 0xdd, 0xdd, 0x77, 0x77, 0x77, 0x77, 0xdd, 0xdd, 0xdd, 0xdd, 0x77, 0x77, 0x77, 0x77, 0xda, 0xda, 0xda, 0xda, 0xab, 0xab, 0xab, 0xab, 0x6d, 0x6d, 0x6d, 0x6d, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55, 0x82, 0x20, 0x82, 0x20, 0x34, 0x4d, 0x34, 0x4d, 0x41, 0x10, 0x41, 0x10, 0x14, 0x45, 0x14, 0x45, 0x41, 0x10, 0x41, 0x10, 0x10, 0x04, 0x10, 0x04, 0x82, 0x20, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x04, }; static const GBitmap s_shadow_top_bitmap = { .addr = (uint8_t *)s_shadow_top_data, .row_size_bytes = 4, .info.format = GBitmapFormat1Bit, .info.version = 1, .bounds = { { 0, 0 }, { 32, 19 } }, }; static const uint8_t s_shadow_bottom_data[] = { // GBitmap bytes generated by bitmapgen.py: 0x20, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x41, 0x04, 0x41, 0x20, 0x08, 0x20, 0x08, 0x08, 0x82, 0x08, 0x82, 0xa2, 0x28, 0xa2, 0x28, 0x08, 0x82, 0x08, 0x82, 0xb2, 0x2c, 0xb2, 0x2c, 0x04, 0x41, 0x04, 0x41, 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0xb6, 0xb6, 0xb6, 0xb6, 0xd5, 0xd5, 0xd5, 0xd5, 0x5b, 0x5b, 0x5b, 0x5b, 0xee, 0xee, 0xee, 0xee, 0xbb, 0xbb, 0xbb, 0xbb, 0xee, 0xee, 0xee, 0xee, 0xbb, 0xbb, 0xbb, 0xbb, }; //! Bottom shadow, horizontally-tileable bitmap (32 x 19px): static const GBitmap s_shadow_bottom_bitmap = { .addr = (uint8_t *)s_shadow_bottom_data, .row_size_bytes = 4, .info.format = GBitmapFormat1Bit, .info.version = 1, .bounds = { { 0, 0 }, { 32, 19 } }, }; GBitmap* shadow_get_top(void) { return (GBitmap*) &s_shadow_top_bitmap; } GBitmap* shadow_get_bottom(void) { return (GBitmap *) &s_shadow_bottom_bitmap; }