/* * Copyright 2024 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "applib/graphics/graphics.h" #include "applib/graphics/framebuffer.h" #include "applib/ui/window_private.h" #include "applib/ui/layer.h" #include "applib/graphics/bitblt_private.h" #include "clar.h" #include "util.h" #include // Helper Functions //////////////////////////////////// #include "test_graphics.h" #include "${BIT_DEPTH_NAME}/test_framebuffer.h" // Stubs //////////////////////////////////// #include "graphics_common_stubs.h" #include "stubs_applib_resource.h" static FrameBuffer *fb = NULL; // Setup void test_graphics_draw_stroke_precise_${BIT_DEPTH_NAME}__initialize(void) { fb = malloc(sizeof(FrameBuffer)); framebuffer_init(fb, &(GSize) {DISP_COLS, DISP_ROWS}); } // Teardown void test_graphics_draw_stroke_precise_${BIT_DEPTH_NAME}__cleanup(void) { free(fb); } // Tests //////////////////////////////////// #define ORIGIN_RECT_NO_CLIP GRect(0, 0, 144, 168) #define ORIGIN_RECT_CLIP_XY GRect(0, 0, 30, 40) #define ORIGIN_RECT_CLIP_NXNY GRect(0, 0, 30, 40) #define START_ON_ORIGIN_RECT GPointPrecise(5, 5) #define END_ON_ORIGIN_RECT GPointPrecise(25, 25) #define START_ON_ORIGIN_RECT_XY GPointPrecise(15, 15) #define END_ON_ORIGIN_RECT_XY GPointPrecise(35, 35) #define START_ON_ORIGIN_RECT_NXNY GPointPrecise(-5, -5) #define END_ON_ORIGIN_RECT_NXNY GPointPrecise(15, 15) void test_graphics_draw_stroke_precise_${BIT_DEPTH_NAME}__origin_layer_aa(void) { GContext ctx; test_graphics_context_init(&ctx, fb); // TODO: Fix offset calculation and reenable this: - PBL-16509 #if PBL_COLOR setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 10); graphics_line_draw_precise_stroked_aa(&ctx, START_ON_ORIGIN_RECT, END_ON_ORIGIN_RECT, 10); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_inside_origin_layer_aa.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, 10); graphics_line_draw_precise_stroked_aa(&ctx, START_ON_ORIGIN_RECT_XY, END_ON_ORIGIN_RECT_XY, 10); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_across_x_origin_layer_aa.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, true, 10); graphics_line_draw_precise_stroked_aa(&ctx, START_ON_ORIGIN_RECT_NXNY, END_ON_ORIGIN_RECT_NXNY, 10); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_across_nxny_origin_layer_aa.${BIT_DEPTH_NAME}.pbi")); // TODO: Fix offset calculation and reenable this: - PBL-16509 setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 10); graphics_line_draw_precise_stroked_aa(&ctx, END_ON_ORIGIN_RECT, END_ON_ORIGIN_RECT, 10); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_same_point_origin_layer_aa.${BIT_DEPTH_NAME}.pbi")); #endif } void test_graphics_draw_stroke_precise_${BIT_DEPTH_NAME}__origin_layer_non_aa(void) { GContext ctx; test_graphics_context_init(&ctx, fb); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 10); graphics_line_draw_precise_stroked_non_aa(&ctx, START_ON_ORIGIN_RECT, END_ON_ORIGIN_RECT, 10); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_inside_origin_layer_non_aa.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, false, 10); graphics_line_draw_precise_stroked_non_aa(&ctx, START_ON_ORIGIN_RECT_XY, END_ON_ORIGIN_RECT_XY, 10); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_across_x_origin_layer_non_aa.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, false, 10); graphics_line_draw_precise_stroked_non_aa(&ctx, START_ON_ORIGIN_RECT_NXNY, END_ON_ORIGIN_RECT_NXNY, 10); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_across_nxny_origin_layer_non_aa.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 10); graphics_line_draw_precise_stroked_non_aa(&ctx, END_ON_ORIGIN_RECT, END_ON_ORIGIN_RECT, 10); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_same_point_origin_layer_non_aa.${BIT_DEPTH_NAME}.pbi")); } #define OFFSET_RECT_NO_CLIP GRect(10, 10, 144, 168) #define OFFSET_RECT_CLIP_XY GRect(10, 10, 30, 40) #define OFFSET_RECT_CLIP_NXNY GRect(10, 10, 30, 40) void test_graphics_draw_stroke_precise_${BIT_DEPTH_NAME}__offset_layer_aa(void) { GContext ctx; test_graphics_context_init(&ctx, fb); // TODO: Fix offset calculation and reenable this: - PBL-16509 #if PBL_COLOR setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, 10); graphics_line_draw_precise_stroked_aa(&ctx, START_ON_ORIGIN_RECT, END_ON_ORIGIN_RECT, 10); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_inside_offset_layer_aa.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, true, 10); graphics_line_draw_precise_stroked_aa(&ctx, START_ON_ORIGIN_RECT_XY, END_ON_ORIGIN_RECT_XY, 10); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_across_x_offset_layer_aa.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, true, 10); graphics_line_draw_precise_stroked_aa(&ctx, START_ON_ORIGIN_RECT_NXNY, END_ON_ORIGIN_RECT_NXNY, 10); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_across_nxny_offset_layer_aa.${BIT_DEPTH_NAME}.pbi")); // TODO: Fix offset calculation and reenable this: - PBL-16509 setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, 10); graphics_line_draw_precise_stroked_aa(&ctx, END_ON_ORIGIN_RECT, END_ON_ORIGIN_RECT, 10); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_same_point_offset_layer_aa.${BIT_DEPTH_NAME}.pbi")); #endif } void test_graphics_draw_stroke_precise_${BIT_DEPTH_NAME}__offset_layer_non_aa(void) { GContext ctx; test_graphics_context_init(&ctx, fb); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, false, 10); graphics_line_draw_precise_stroked_non_aa(&ctx, START_ON_ORIGIN_RECT, END_ON_ORIGIN_RECT, 10); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_inside_offset_layer_non_aa.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, false, 10); graphics_line_draw_precise_stroked_non_aa(&ctx, START_ON_ORIGIN_RECT_XY, END_ON_ORIGIN_RECT_XY, 10); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_across_x_offset_layer_non_aa.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, false, 10); graphics_line_draw_precise_stroked_non_aa(&ctx, START_ON_ORIGIN_RECT_NXNY, END_ON_ORIGIN_RECT_NXNY, 10); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_across_nxny_offset_layer_non_aa.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, false, 10); graphics_line_draw_precise_stroked_non_aa(&ctx, END_ON_ORIGIN_RECT, END_ON_ORIGIN_RECT, 10); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_same_point_offset_layer_non_aa.${BIT_DEPTH_NAME}.pbi")); } #define COLOR_START_POINT GPointPrecise(5, 35) #define COLOR_END_POINT GPointPrecise(45, 40) void test_graphics_draw_stroke_${BIT_DEPTH_NAME}__color(void) { // TODO: Fix blending and reenable this - PBL-16509 /* GContext ctx; test_graphics_context_init(&ctx, fb); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, 10); graphics_context_set_stroke_color(&ctx, GColorBlack); graphics_line_draw_precise_stroked_aa(&ctx, COLOR_START_POINT, COLOR_END_POINT, 10); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_inside_origin_layer.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, 10); graphics_context_set_stroke_color(&ctx, GColorClear); graphics_line_draw_precise_stroked_non_aa(&ctx, COLOR_START_POINT, COLOR_END_POINT, 10); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_inside_origin_layer.${BIT_DEPTH_NAME}.pbi")); */ } /* * Following points come from bug reports, causing "plasma effect" where multiple * lines in close vicinity of one spot (~1 pixel) caused artifact instead of * elegant AA circle. */ // First pair, distance less than 1px #define CLOSE_POINTS_LESS_THAN_1PX_START (GPointPrecise){{.integer = 71, .fraction = 4}, {.integer = 73, .fraction = 5}} #define CLOSE_POINTS_LESS_THAN_1PX_END (GPointPrecise){{.integer = 71, .fraction = 5}, {.integer = 73, .fraction = 6}} //Second pair, distance around 1px #define CLOSE_POINTS_AROUND_1PX_START (GPointPrecise){{.integer = 71, .fraction = 4}, {.integer = 74, .fraction = 1}} #define CLOSE_POINTS_AROUND_1PX_END (GPointPrecise){{.integer = 71, .fraction = 1}, {.integer = 73, .fraction = 3}} void test_graphics_draw_stroke_precise_${BIT_DEPTH_NAME}__close_points_aa(void) { #if PBL_COLOR GContext ctx; test_graphics_context_init(&ctx, fb); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 10); graphics_line_draw_precise_stroked_aa(&ctx, CLOSE_POINTS_LESS_THAN_1PX_START, CLOSE_POINTS_LESS_THAN_1PX_END, 10); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_close_points_less_than_1px_aa.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 10); graphics_line_draw_precise_stroked_aa(&ctx, CLOSE_POINTS_AROUND_1PX_START, CLOSE_POINTS_AROUND_1PX_END, 10); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_close_points_around_1px_aa.${BIT_DEPTH_NAME}.pbi")); #endif } void test_graphics_draw_stroke_precise_${BIT_DEPTH_NAME}__close_points_non_aa(void) { GContext ctx; test_graphics_context_init(&ctx, fb); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 10); graphics_line_draw_precise_stroked_non_aa(&ctx, CLOSE_POINTS_LESS_THAN_1PX_START, CLOSE_POINTS_LESS_THAN_1PX_END, 10); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_close_points_less_than_1px_non_aa.${BIT_DEPTH_NAME}.pbi")); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 10); graphics_line_draw_precise_stroked_non_aa(&ctx, CLOSE_POINTS_AROUND_1PX_START, CLOSE_POINTS_AROUND_1PX_END, 10); cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_close_points_around_1px_non_aa.${BIT_DEPTH_NAME}.pbi")); } /* * Following functions will test issue of same starting/ending point for stroke width, where point lies * between pixels due to precise points. This should be fixed by PBL-20783. */ void test_graphics_draw_stroke_precise_${BIT_DEPTH_NAME}__same_point_aa(void) { #if PBL_COLOR GContext ctx; test_graphics_context_init(&ctx, fb); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 10); int radius = 5; int x_offset = 10 * FIXED_S16_3_ONE.raw_value; for (int i = 0; i < 8; i++) { radius += 1; x_offset += radius * FIXED_S16_3_ONE.raw_value + 4 * FIXED_S16_3_ONE.raw_value; GPointPrecise p = GPointPrecise(x_offset, 15 * FIXED_S16_3_ONE.raw_value); for (int j=0; j<9; j++) { graphics_line_draw_precise_stroked_aa(&ctx, p, p, radius); p.x.raw_value += 1; p.y.integer += 16; } } cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_same_points_pattern_aa.${BIT_DEPTH_NAME}.pbi")); #endif } void test_graphics_draw_stroke_precise_${BIT_DEPTH_NAME}__same_point_non_aa(void) { GContext ctx; test_graphics_context_init(&ctx, fb); setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 10); int radius = 5; int x_offset = 10 * FIXED_S16_3_ONE.raw_value; for (int i = 0; i < 8; i++) { radius += 1; x_offset += radius * FIXED_S16_3_ONE.raw_value + 4 * FIXED_S16_3_ONE.raw_value; GPointPrecise p = GPointPrecise(x_offset, 15 * FIXED_S16_3_ONE.raw_value); for (int j=0; j<9; j++) { graphics_line_draw_precise_stroked_non_aa(&ctx, p, p, radius); p.x.raw_value += 1; p.y.integer += 16; } } cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_stroke_precise_same_points_pattern_non_aa.${BIT_DEPTH_NAME}.pbi")); }