/* * Copyright 2024 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "applib/ui/property_animation_private.h" #include "applib/ui/layer.h" static const PropertyAnimationImplementation s_frame_layer_implementation = { .accessors = { .setter.grect = (const GRectSetter)layer_set_frame_by_value, .getter.grect = (const GRectGetter)layer_get_frame_by_value, }, }; PropertyAnimation *WEAK property_animation_create_layer_frame( struct Layer *layer, GRect *from_frame, GRect *to_frame) { PropertyAnimationPrivate *animation = (PropertyAnimationPrivate *) property_animation_create(&s_frame_layer_implementation, layer, from_frame, to_frame); if (from_frame) { animation->values.from.grect = *from_frame; PropertyAnimationImplementation *impl = (PropertyAnimationImplementation *)animation->animation.implementation; impl->accessors.setter.grect(animation->subject, animation->values.from.grect); } if (to_frame) { animation->values.to.grect = *to_frame; } return (PropertyAnimation *)animation; }