/* * Copyright 2024 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "fps_test_app.h" #include "fps_test_app_bitmaps.h" #include "applib/app.h" #include "applib/graphics/graphics.h" #include "applib/graphics/text.h" #include "applib/graphics/gtypes.h" #include "applib/ui/app_window_stack.h" #include "applib/ui/window.h" #include "applib/ui/bitmap_layer.h" #include "applib/ui/menu_layer.h" #include "kernel/pbl_malloc.h" #include "process_state/app_state/app_state.h" #include "system/logging.h" #include "system/profiler.h" #include "util/size.h" typedef struct AppData { Window window; BitmapLayer background_layer; BitmapLayer topleft_layer; MenuLayer action_list1; MenuLayer action_list2; ScrollLayerCallback prv_orig_content_offset_changed; int64_t time_started; uint32_t rendered_frames; } AppData; static int64_t prv_time_64(void) { time_t s; uint16_t ms; rtc_get_time_ms(&s, &ms); return (int64_t)s * 1000 + ms; } static void prv_redraw_timer_cb(void *cb_data) { AppData *data = app_state_get_user_data(); layer_mark_dirty(&data->window.layer); app_timer_register(0, prv_redraw_timer_cb, NULL); } /***************************************************************************************** Stop our timer and display results. A frame update consists of the following operations: op_1) App renders to its own frame buffer op_2) System copies the app frame buffer to the system frame buffer op_3) System sends the system frame buffer to the display hardware (using DMA). op_3 can happen in parallel with op_1, so the effective frame period is: frame_period = MAX(op_1_time + op_2_time, op2_time + op_3_time) This app measures op_1_time + op_2_time and does so by counting the number of times the app window's update callback got called within a set amount of time. The window update callback only does op1, but the app_render_handler() method in app.c insures that a window update is not called again until op_2 has completed for the previous update. This throttling if the app's window update also insures that: (op_1_time + op_2_time) is always >= (op_2_time + op_3_time) To measure op_1, we use a profiler timer node called "render". This timer measures the amount of time we spend in the window_render() method. To measure op_2, we use a profiler timer node called "framebuffer_prepare". This timer measures the amount of time we spend copying the app's frame buffer to the system framebuffer To measure op_3, we use a profiler timer node called "framebuffer_send". This profiler timer measures the amount of time we spend waiting for a display DMA to complete. op_1 can be computed from the app's update period - op_2_time */ static void prv_pop_all_windows_cb(void *cb_data) { // Print profiler stats which include the time spent copying the app frame buffer to the // system frame buffer and the time spent sending the system frame buffer to the display. PROFILER_STOP; PROFILER_PRINT_STATS; AppData *data = app_state_get_user_data(); int64_t time_rendered = prv_time_64() - data->time_started; PBL_LOG(LOG_LEVEL_INFO, "## %d frames rendered", (int)data->rendered_frames); if (time_rendered) { int frame_period = time_rendered/(int64_t)data->rendered_frames; int fps = (int64_t)data->rendered_frames*1000/time_rendered; PBL_LOG(LOG_LEVEL_INFO, "## at %d FPS (%d ms/frame)", fps, frame_period); } app_window_stack_pop_all(false); } static const char *prv_row_texts[] = { "Row 1", "Row 2", "Row 3", "Row 4", "Row 5", "Row 6", }; static uint16_t prv_get_num_rows(struct MenuLayer *menu_layer, uint16_t section_index, void *callback_context) { return ARRAY_LENGTH(prv_row_texts); } static void prv_draw_row(GContext* ctx, const Layer *cell_layer, char const *title, int16_t offset) { // mostly copied from menu_cell_basic_draw_with_value // (that unfortunately doesn't respect bounds.origin.x) const int16_t title_height = 24; GRect box = cell_layer->bounds; box.origin.x += offset; box.origin.y = (box.size.h - title_height) / 2; box.size.w -= offset; box.size.h = title_height + 4; const GFont title_font = fonts_get_system_font(FONT_KEY_GOTHIC_24_BOLD); if (title) { graphics_context_set_text_color_2bit(ctx, GColor2White); graphics_draw_text(ctx, title, title_font, box, GTextOverflowModeFill, GTextAlignmentLeft, NULL); } } void prv_draw_row_1(GContext* ctx, const Layer *cell_layer, MenuIndex *cell_index, void *callback_context) { const char *title = prv_row_texts[cell_index->row]; prv_draw_row(ctx, cell_layer, title, -cell_layer->frame.origin.y/4); } static void prv_draw_row_2(GContext* ctx, const Layer *cell_layer, MenuIndex *cell_index, void *callback_context) { const char *title = prv_row_texts[cell_index->row]; prv_draw_row(ctx, cell_layer, title, -cell_layer->frame.origin.y/4 + cell_layer->bounds.size.w); } static int16_t prv_get_separator_height(struct MenuLayer *menu_layer, MenuIndex *cell_index, void *callback_context) { return 0; } static void prv_window_update_proc(struct Layer *layer, GContext *ctx) { AppData *data = app_state_get_user_data(); if (data->rendered_frames == 0) { data->time_started = prv_time_64(); PROFILER_INIT; PROFILER_START; } data->rendered_frames++; } static void prv_window_disappear(Window *window) { } void prv_syncing_content_offset_changed(struct ScrollLayer *scroll_layer, void *context) { AppData *data = app_state_get_user_data(); data->prv_orig_content_offset_changed(scroll_layer, context); GPoint offset = scroll_layer_get_content_offset(scroll_layer); scroll_layer_set_content_offset(&data->action_list1.scroll_layer, offset, false); } static void prv_window_load(Window *window) { // creates a structure as outlined at // https://pebbletechnology.atlassian.net/wiki/display/DEV/3.0+Notifications+UI+MVP // it's one full screen background image .background_layer, // one image at the top left .topleft_layer, // and two menu layers .action_list1 and .action_list2 that overlay each other // some hackery with the two menu layers goes on to keep their scroll offset in sync // and to have the inverter layer rendered only once const int16_t navbar_width = s_fps_topleft_bitmap.bounds.size.w; AppData *data = window_get_user_data(window); const GRect *full_rect = &window->layer.bounds; bitmap_layer_init(&data->background_layer, full_rect); bitmap_layer_set_background_color_2bit(&data->background_layer, GColor2Black); bitmap_layer_set_bitmap(&data->background_layer, &s_fps_background_bitmap); layer_add_child(&window->layer, &data->background_layer.layer); bitmap_layer_init(&data->topleft_layer, &GRect(0, 0, navbar_width, navbar_width)); bitmap_layer_set_background_color_2bit(&data->topleft_layer, GColor2White); bitmap_layer_set_bitmap(&data->topleft_layer, &s_fps_topleft_bitmap); // PBL_LOG(LOG_LEVEL_DEBUG, "heap_allocated: %d", s_fps_topleft_bitmap.is_heap_allocated); // PBL_LOG(LOG_LEVEL_DEBUG, "bitmapformat: %d", s_fps_topleft_bitmap.format); layer_add_child(&window->layer, &data->topleft_layer.layer); const GRect menu_layer_rect = GRect(navbar_width, 0, full_rect->size.w - navbar_width, full_rect->size.h); menu_layer_init(&data->action_list1, &menu_layer_rect); menu_layer_set_callbacks(&data->action_list1, NULL, &(MenuLayerCallbacks){ .get_num_rows = prv_get_num_rows, .draw_row = prv_draw_row_1, .get_separator_height = prv_get_separator_height, }); layer_set_hidden(&data->action_list1.inverter.layer, true); scroll_layer_set_shadow_hidden(&data->action_list1.scroll_layer, true); layer_add_child(&window->layer, menu_layer_get_layer(&data->action_list1)); menu_layer_init(&data->action_list2, &menu_layer_rect); menu_layer_set_callbacks(&data->action_list2, NULL, &(MenuLayerCallbacks){ .get_num_rows = prv_get_num_rows, .draw_row = prv_draw_row_2, .get_separator_height = prv_get_separator_height, }); scroll_layer_set_shadow_hidden(&data->action_list2.scroll_layer, true); data->prv_orig_content_offset_changed = data->action_list2.scroll_layer.callbacks.content_offset_changed_handler; data->action_list2.scroll_layer.callbacks.content_offset_changed_handler = prv_syncing_content_offset_changed; menu_layer_set_click_config_onto_window(&data->action_list2, window); layer_add_child(&window->layer, menu_layer_get_layer(&data->action_list2)); // start infinite update loop prv_redraw_timer_cb(NULL); // run application for a given time, than terminate app_timer_register(5000, prv_pop_all_windows_cb, NULL); } static void prv_window_unload(Window *window) { AppData *data = window_get_user_data(window); menu_layer_deinit(&data->action_list1); menu_layer_deinit(&data->action_list2); } static void s_main(void) { AppData *data = app_malloc_check(sizeof(AppData)); memset(data, 0, sizeof(AppData)); app_state_set_user_data(data); Window *window = &data->window; window_init(window, WINDOW_NAME("FPS test")); window_set_user_data(window, data); window_set_fullscreen(window, true); layer_set_update_proc(&window->layer, prv_window_update_proc); window_set_window_handlers(window, &(WindowHandlers) { .load = prv_window_load, .unload = prv_window_unload, .disappear = prv_window_disappear, }); app_window_stack_push(window, true); PROFILER_INIT; PROFILER_START; app_event_loop(); } const PebbleProcessMd* fps_test_get_app_info(void) { static const PebbleProcessMdSystem s_app_info = { .common.main_func = s_main, .name = "FPS Test" }; return (const PebbleProcessMd*) &s_app_info; }