/* * Copyright 2024 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //! @file fake_animation.h //! //! Simple fake of the Animation code. Not intended to be a complete drop in replacement, but good //! enough for some simple tests. #include "applib/ui/animation_private.h" //! @return A pointer to the first animation that was created since we last called //! fake_animation_cleanup Animation * fake_animation_get_first_animation(void); //! @return The next animation after the supplied animation. Animations form a link list based on //! creation time, and that list can be walked by combining this function with //! fake_animation_get_first_animation Animation * fake_animation_get_next_animation(Animation *animation); //! Cleans up all fake animation state. Use between tests to ensure a clean slate. void fake_animation_cleanup(void); //! Runs an animation to completion by scheduling it, setting its elapsed to its duration, and then //! unscheduling it. //! @param animation The animation to run to completion. void fake_animation_complete(Animation *animation);