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135 lines
5.9 KiB
Python
135 lines
5.9 KiB
Python
import os
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import time
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import waflib
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import waflib.Tools
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import waftools.objcopy as objcopy
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import waftools.pebble_sdk_gcc as pebble_sdk_gcc
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from resources.types.resource_definition import ResourceDefinition
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from resources.types.resource_object import ResourceObject
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from pebble_sdk_platform import pebble_platforms, maybe_import_internal
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from pebble_sdk_version import set_env_sdk_version
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import generate_appinfo
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#
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# Make each of the apps within the stored_apps directory
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#
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# -----------------------------------------------------------------------------------
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def configure(conf):
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process_info = conf.path.parent.find_node('src/fw/process_management/pebble_process_info.h')
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set_env_sdk_version(conf, process_info)
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pebble_sdk_gcc.configure(conf)
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conf.env.append_value('DEFINES', 'RELEASE')
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# -----------------------------------------------------------------------------------
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def build_app(bld, app_name):
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sdk_folder = bld.path.parent.get_bld().make_node('sdk').make_node(bld.env.PLATFORM_NAME)
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# -----------------------------------------------------------------------------------
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# Generate the appinfo.auto.c file
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appinfo_json_node = bld.path.get_src().find_node('%s/appinfo.json' % (app_name))
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if appinfo_json_node is None:
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bld.fatal('Could not find appinfo.json')
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appinfo_c_node = bld.path.get_bld().make_node('%s/appinfo.auto.c' % (app_name))
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resource_ids_auto_node = bld.path.get_bld().make_node(
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'%s/src/resource_ids.auto.h' % (app_name))
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bld(rule='echo "#define DEFAULT_MENU_ICON 0" >> ${TGT}', target=resource_ids_auto_node)
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message_keys_auto_node = bld.path.get_bld().make_node(app_name).make_node("message_keys.auto.h")
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bld(rule='touch ${TGT}', target=message_keys_auto_node)
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def _generate_appinfo_c_file_rule(task):
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generate_appinfo.generate_appinfo(task.inputs[0].abspath(), task.outputs[0].abspath())
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bld(rule=_generate_appinfo_c_file_rule,
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source=appinfo_json_node,
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target=appinfo_c_node)
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# -----------------------------------------------------------------------------------
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# Generate the rule to compile and link the sources into an ELF
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includes = [sdk_folder.make_node('include'), app_name, '%s/src' % (app_name)]
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link_flags = ['-mcpu=cortex-m3','-mthumb','-fPIE', '-Wl,--emit-relocs']
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source = bld.path.ant_glob('%s/src/**/*.c' % (app_name)) + [appinfo_c_node]
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ld_script = bld.path.make_node('pebble_app.ld').path_from(bld.path)
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app_elf_file = bld.path.get_bld().make_node('%s/pebble-app.elf' % (app_name))
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stored_apps_env = bld.all_envs['stored_apps']
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maybe_import_internal(bld.env)
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# Fetch platform-specific defines and add them to CFLAGS
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platform_name = stored_apps_env['PLATFORM_NAME']
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platform_info = pebble_platforms.get(platform_name, None)
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if platform_info is None:
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bld.fatal("Unsupported platform: %s" % platform_name)
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platform_defines = platform_info['DEFINES']
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c_flags = ['-fPIE'] + ['-D%s' % define for define in platform_defines]
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gen = bld.program(env=stored_apps_env,
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source=source,
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target=app_elf_file,
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includes=includes,
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cflags=c_flags,
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ldscript=ld_script,
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linkflags=link_flags,
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stlibpath=[sdk_folder.make_node('lib').abspath()],
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stlib=['pebble'])
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# -----------------------------------------------------------------------------------
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# Create the bin file and inject the metadata
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app_raw_bin_file = bld.path.get_bld().make_node('%s/pebble-app.raw.bin' % (app_name))
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bld(rule=objcopy.objcopy_bin, source=app_elf_file, target=app_raw_bin_file)
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app_bin_file = bld.path.get_bld().make_node('%s/pebble-app.bin' % (app_name))
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# Use a dummy timestamp for the metadata in stored_apps. This timestamp is only used
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# to describe the resource version, and stored_apps have no resources. If we use the
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# real timestamp that will cause the CRC of the app to change from build to build,
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# which causes the pbpack's CRC to change from build to build, which means we have to
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# keep using image_resources in development every time we rebuild, even though the
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# content didn't change.
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pebble_sdk_gcc.gen_inject_metadata_rule(bld, src_bin_file=app_raw_bin_file,
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dst_bin_file=app_bin_file, elf_file=app_elf_file,
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resource_file=None, timestamp=0, has_pkjs=False,
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has_worker=False)
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# -----------------------------------------------------------------------------------
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# Copy into the resources directory as a .reso file
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def _make_reso(task):
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app_bin_data = task.inputs[0].read(flags='rb')
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reso = ResourceObject(
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ResourceDefinition('raw', 'STORED_APP_{}'.format(app_name.upper()), None),
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app_bin_data)
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reso.dump(task.outputs[0])
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resources_bld_node = bld.bldnode.make_node('resources/')
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app_resource_node = resources_bld_node.make_node('normal/base/raw/app_%s.bin.reso' % (app_name))
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bld(rule=_make_reso, source=app_bin_file, target=app_resource_node, name='stored_app_reso')
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bld.DYNAMIC_RESOURCES.append(app_resource_node)
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# -----------------------------------------------------------------------------------
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def build(bld):
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# When you add a new stored app, you must also do the following to include it into the
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# system resources and register it with the launcher:
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# 1.) Add a raw resource entry with a name of "STORED_APP_<appname>" to
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# resources/normal/resource_map.json.
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# The "file" field should be set to normal/raw/app_<appname>.bin
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# 2.) Add a new entry to the INIT_STORED_APPS array in system_app_registry.h
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apps = bld.path.ant_glob('*', dir=True, src=False)
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for app in apps:
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build_app(bld, app.name)
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# vim:filetype=python
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