pebble/tests/fw/graphics/test_graphics_fill_rect.template.c
2025-01-27 11:38:16 -08:00

585 lines
29 KiB
C

/*
* Copyright 2024 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "applib/graphics/graphics.h"
#include "applib/graphics/framebuffer.h"
#include "applib/ui/window_private.h"
#include "applib/ui/layer.h"
#include "util/math.h"
#include "util.h"
#include "clar.h"
#include <stdio.h>
// Helper Functions
////////////////////////////////////
#include "test_graphics.h"
#include "${BIT_DEPTH_NAME}/test_framebuffer.h"
// Stubs
////////////////////////////////////
#include "graphics_common_stubs.h"
#include "stubs_applib_resource.h"
static FrameBuffer *fb = NULL;
// Setup
void test_graphics_fill_rect_${BIT_DEPTH_NAME}__initialize(void) {
fb = malloc(sizeof(FrameBuffer));
framebuffer_init(fb, &(GSize) {DISP_COLS, DISP_ROWS});
}
// Teardown
void test_graphics_fill_rect_${BIT_DEPTH_NAME}__cleanup(void) {
free(fb);
}
// Tests
////////////////////////////////////
void inside_layer_update_callback(Layer* me, GContext* ctx) {
graphics_context_set_antialiased(ctx, false);
graphics_context_set_fill_color(ctx, GColorBlack);
graphics_fill_rect(ctx, &GRect(4, 2, 16, 8));
}
void across_x_layer_update_callback(Layer* me, GContext* ctx) {
graphics_context_set_antialiased(ctx, false);
graphics_context_set_fill_color(ctx, GColorBlack);
graphics_fill_round_rect(ctx, &GRect(10, 2, 18, 4), 4, GCornersAll);
}
void across_nx_layer_update_callback(Layer* me, GContext* ctx) {
graphics_context_set_antialiased(ctx, false);
graphics_context_set_fill_color(ctx, GColorBlack);
graphics_fill_round_rect(ctx, &GRect(-10, 2, 18, 4), 4, GCornersAll);
}
void across_y_layer_update_callback(Layer* me, GContext* ctx) {
graphics_context_set_antialiased(ctx, false);
graphics_context_set_fill_color(ctx, GColorBlack);
graphics_fill_round_rect(ctx, &GRect(4, 5, 18, 10), 4, GCornersAll);
}
void across_ny_layer_update_callback(Layer* me, GContext* ctx) {
graphics_context_set_antialiased(ctx, false);
graphics_context_set_fill_color(ctx, GColorBlack);
graphics_fill_round_rect(ctx, &GRect(4, -5, 18, 10), 4, GCornersAll);
}
void corners_all_update_callback(Layer* me, GContext* ctx) {
graphics_context_set_antialiased(ctx, false);
graphics_context_set_fill_color(ctx, GColorBlack);
graphics_fill_round_rect(ctx, &GRect(2, 2, 28, 20), 4, GCornersAll);
}
void white_layer_update_callback(Layer* me, GContext* ctx) {
graphics_context_set_antialiased(ctx, false);
graphics_context_set_fill_color(ctx, GColorWhite);
graphics_fill_round_rect(ctx, &GRect(2, 2, 28, 20), 4, GCornersAll);
}
void clear_layer_update_callback(Layer* me, GContext* ctx) {
graphics_context_set_antialiased(ctx, false);
graphics_context_set_fill_color(ctx, GColorClear);
graphics_fill_round_rect(ctx, &GRect(2, 2, 28, 20), 4, GCornersAll);
}
void corners_clipped_update_callback(Layer* me, GContext* ctx) {
graphics_context_set_antialiased(ctx, false);
graphics_context_set_fill_color(ctx, GColorBlack);
graphics_fill_round_rect(ctx, &GRect(-19, 0, 20, 20), 4, GCornersAll);
}
void test_graphics_fill_rect_${BIT_DEPTH_NAME}__origin_layer(void) {
GContext ctx;
Layer layer;
test_graphics_context_init(&ctx, fb);
layer_init(&layer, &GRect(0, 0, 20, 10));
layer_set_update_proc(&layer, &inside_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_inside_origin_layer.${BIT_DEPTH_NAME}.pbi"));
test_graphics_context_reset(&ctx, fb);
layer_set_update_proc(&layer, &across_x_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_across_x_origin_layer.${BIT_DEPTH_NAME}.pbi"));
test_graphics_context_reset(&ctx, fb);
layer_set_update_proc(&layer, &across_nx_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_across_nx_origin_layer.${BIT_DEPTH_NAME}.pbi"));
test_graphics_context_reset(&ctx, fb);
layer_set_update_proc(&layer, &across_y_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_across_y_origin_layer.${BIT_DEPTH_NAME}.pbi"));
test_graphics_context_reset(&ctx, fb);
layer_set_update_proc(&layer, &across_ny_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_across_ny_origin_layer.${BIT_DEPTH_NAME}.pbi"));
}
void test_graphics_fill_rect_${BIT_DEPTH_NAME}__offset_layer(void) {
GContext ctx;
Layer layer;
test_graphics_context_init(&ctx, fb);
layer_init(&layer, &GRect(10, 15, 20, 10));
layer_set_update_proc(&layer, &inside_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_inside_offset_layer.${BIT_DEPTH_NAME}.pbi"));
test_graphics_context_reset(&ctx, fb);
layer_set_update_proc(&layer, &across_x_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_across_x_offset_layer.${BIT_DEPTH_NAME}.pbi"));
test_graphics_context_reset(&ctx, fb);
layer_set_update_proc(&layer, &across_nx_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_across_nx_offset_layer.${BIT_DEPTH_NAME}.pbi"));
test_graphics_context_reset(&ctx, fb);
layer_set_update_proc(&layer, &across_y_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_across_y_offset_layer.${BIT_DEPTH_NAME}.pbi"));
test_graphics_context_reset(&ctx, fb);
layer_set_update_proc(&layer, &across_ny_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_across_ny_offset_layer.${BIT_DEPTH_NAME}.pbi"));
}
void test_graphics_fill_rect_${BIT_DEPTH_NAME}__clipped(void) {
GContext ctx;
Layer layer;
test_graphics_context_init(&ctx, fb);
layer_init(&layer, &GRect(0, 0, 100, 100));
layer_set_update_proc(&layer, &corners_clipped_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_clipped.${BIT_DEPTH_NAME}.pbi"));
}
void test_graphics_fill_rect_${BIT_DEPTH_NAME}__color(void) {
GContext ctx;
Layer layer;
test_graphics_context_init(&ctx, fb);
layer_init(&layer, &GRect(0, 0, 32, 24));
layer_set_update_proc(&layer, &corners_all_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_corners_all.${BIT_DEPTH_NAME}.pbi"));
layer_set_update_proc(&layer, &white_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(framebuffer_is_empty("white_over_black", ctx.parent_framebuffer, GColorWhite));
test_graphics_context_reset(&ctx, fb);
layer_set_update_proc(&layer, &corners_all_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_corners_all.${BIT_DEPTH_NAME}.pbi"));
layer_set_update_proc(&layer, &clear_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(framebuffer_is_empty("clear_over_black", ctx.parent_framebuffer, GColorWhite));
}
#define RECT_WIDTH 30
#define RECT_HEIGHT 40
#define ORIGIN_RECT_NO_CLIP GRect(0, 0, 144, 168)
#define ORIGIN_RECT_CLIP_XY GRect(0, 0, 20, 20)
#define ORIGIN_RECT_CLIP_NXNY GRect(0, 0, 144, 168)
#define ORIGIN_DRAW_RECT_NO_CLIP GRect(6, 6, RECT_WIDTH, RECT_HEIGHT)
#define ORIGIN_DRAW_RECT_CLIP_XY GRect(6, 6, RECT_WIDTH, RECT_HEIGHT)
#define ORIGIN_DRAW_RECT_CLIP_NXNY GRect(-16, -16, RECT_WIDTH, RECT_HEIGHT)
void test_graphics_fill_rect_8bit__transparency(void) {
GContext ctx;
FrameBuffer fb;
framebuffer_init(&fb, &(GSize) {DISP_COLS, DISP_ROWS});
test_graphics_context_init(&ctx, &fb);
// AA = true, SW has no effect, all corners
setup_test_aa_sw(&ctx, &fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_context_set_fill_color(&ctx, GColorBlue);
graphics_fill_rect(&ctx, &GRect(10, 10, 100, 140));
graphics_context_set_fill_color(&ctx, GColorRed);
ctx.draw_state.fill_color.a = 0;
graphics_fill_rect(&ctx, &GRect(20, 20, 70, 20));
ctx.draw_state.fill_color.a = 1;
graphics_fill_rect(&ctx, &GRect(20, 50, 70, 20));
ctx.draw_state.fill_color.a = 2;
graphics_fill_rect(&ctx, &GRect(20, 80, 70, 20));
ctx.draw_state.fill_color.a = 3;
graphics_fill_rect(&ctx, &GRect(20, 110, 70, 20));
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_transparent.8bit.pbi"));
}
void test_graphics_fill_rect_${BIT_DEPTH_NAME}__origin_radius(void) {
GContext ctx;
test_graphics_context_init(&ctx, fb);
// AA = true, SW has no effect, all corners
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, 0, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r0_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, 1, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r1_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, 2, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r2_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, 3, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r3_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, 4, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r4_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, 5, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r5_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, 6, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r6_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, 7, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r7_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, 8, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r8_no_clip.${BIT_DEPTH_NAME}.pbi"));
// Should draw same as radius 8
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, 9, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r9_no_clip.${BIT_DEPTH_NAME}.pbi"));
}
void test_graphics_fill_rect_${BIT_DEPTH_NAME}__origin_radius_aa(void) {
GContext ctx;
test_graphics_context_init(&ctx, fb);
// AA = true, SW has no effect, all corners
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, 0, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r0_aa_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, 1, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r1_aa_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, 2, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r2_aa_no_clip.${BIT_DEPTH_NAME}.pbi"));
// TODO: Remove these #ifdefs in PBL-15916 when support for non-antialiased rounded rect
#if SCREEN_COLOR_DEPTH_BITS == 8
// TODO: Fix left corners PBL-15915
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, 3, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r3_aa_no_clip.${BIT_DEPTH_NAME}.pbi"));
// TODO: Fix left corners PBL-15915
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, 4, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r4_aa_no_clip.${BIT_DEPTH_NAME}.pbi"));
// TODO: Fix left corners PBL-15915
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, 5, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r5_aa_no_clip.${BIT_DEPTH_NAME}.pbi"));
// TODO: Fix left corners PBL-15915
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, 6, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r6_aa_no_clip.${BIT_DEPTH_NAME}.pbi"));
// TODO: Fix left corners PBL-15915
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, 7, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r7_aa_no_clip.${BIT_DEPTH_NAME}.pbi"));
#endif
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, 8, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r8_aa_no_clip.${BIT_DEPTH_NAME}.pbi"));
// TODO: Remove these #ifdefs in PBL-15916 when support for non-antialiased rounded rect
#if SCREEN_COLOR_DEPTH_BITS == 8
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, 9, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r9_aa_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2) - 1, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax_aa_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2), GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax1_aa_no_clip.${BIT_DEPTH_NAME}.pbi"));
// Should draw same as rmax1
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2) + 1, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax2_aa_no_clip.${BIT_DEPTH_NAME}.pbi"));
#endif
// AA = true, SW has no effect, Clip XY, all corners
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_XY, 0, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r0_aa_clip_xy.${BIT_DEPTH_NAME}.pbi"));
// TODO: Remove these #ifdefs in PBL-15916 when support for non-antialiased rounded rect
#if SCREEN_COLOR_DEPTH_BITS == 8
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_XY, 1, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r1_aa_clip_xy.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_XY, 2, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r2_aa_clip_xy.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_XY, 3, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r3_aa_clip_xy.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_XY, ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2) - 1, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax_aa_clip_xy.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_XY, ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2), GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax1_aa_clip_xy.${BIT_DEPTH_NAME}.pbi"));
// Should draw same as rmax1
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_XY, ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2) + 1, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax2_aa_clip_xy.${BIT_DEPTH_NAME}.pbi"));
#endif
// AA = true, SW has no effect, Clip NXNY, all corners
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY , ORIGIN_RECT_CLIP_NXNY , true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_NXNY , 0, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r0_aa_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
// TODO: Remove these #ifdefs in PBL-15916 when support for non-antialiased rounded rect
#if SCREEN_COLOR_DEPTH_BITS == 8
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY , ORIGIN_RECT_CLIP_NXNY , true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_NXNY , 1, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r1_aa_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY , ORIGIN_RECT_CLIP_NXNY , true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_NXNY , 2, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r2_aa_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY , ORIGIN_RECT_CLIP_NXNY , true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_NXNY , 3, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_r3_aa_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY , ORIGIN_RECT_CLIP_NXNY , true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_NXNY , ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2) - 1, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax_aa_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY , ORIGIN_RECT_CLIP_NXNY , true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_NXNY , ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2), GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax1_aa_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
// Should draw same as rmax1
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY , ORIGIN_RECT_CLIP_NXNY , true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_CLIP_NXNY , ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2) + 1, GCornersAll);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax2_aa_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
#endif
}
void test_graphics_fill_rect_${BIT_DEPTH_NAME}__origin_corners(void) {
GContext ctx;
test_graphics_context_init(&ctx, fb);
// TODO: Currently prv_fill_rect only supports up to radius 8, fix in PBL-15916 to support
// arbitrary radius values - this affects all tests here
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2) - 1, GCornersBottom);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax_bottom.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2) - 1, GCornersTop);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax_top.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2) - 1, GCornersLeft);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax_left.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2) - 1, GCornersRight);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax_right.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2) - 1, GCornerTopLeft);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax_topleft.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2) - 1, GCornerTopRight);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax_topright.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2) - 1, GCornerBottomLeft);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax_bottomleft.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2) - 1, GCornerBottomRight);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax_bottomright.${BIT_DEPTH_NAME}.pbi"));
}
void test_graphics_fill_rect_${BIT_DEPTH_NAME}__origin_aa_corners(void) {
GContext ctx;
test_graphics_context_init(&ctx, fb);
// TODO: Remove these #ifdefs in PBL-15916 when support for non-antialiased rounded rect
#if SCREEN_COLOR_DEPTH_BITS == 8
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2) - 1, GCornersBottom);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax_aa_bottom.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2) - 1, GCornersTop);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax_aa_top.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2) - 1, GCornersLeft);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax_aa_left.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2) - 1, GCornersRight);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax_aa_right.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2) - 1, GCornerTopLeft);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax_aa_topleft.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2) - 1, GCornerTopRight);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax_aa_topright.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2) - 1, GCornerBottomLeft);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax_aa_bottomleft.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_fill_round_rect(&ctx, &ORIGIN_DRAW_RECT_NO_CLIP, ((MIN(RECT_WIDTH, RECT_HEIGHT)) / 2) - 1, GCornerBottomRight);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_origin_rmax_aa_bottomright.${BIT_DEPTH_NAME}.pbi"));
#endif
}
extern uint16_t prv_clamp_corner_radius(GSize size, GCornerMask corner_mask,
uint16_t radius);
void test_graphics_fill_rect__corner_radius(void) {
// Test 0 radius cases
cl_assert_equal_i(prv_clamp_corner_radius(GSize(0, 0), GCornerNone, 0), 0);
cl_assert_equal_i(prv_clamp_corner_radius(GSize(0, 0), GCornerNone, 2), 0);
cl_assert_equal_i(prv_clamp_corner_radius(GSize(0, 0), GCornersAll, 0), 0);
cl_assert_equal_i(prv_clamp_corner_radius(GSize(0, 0), GCornersAll, 8), 0);
cl_assert_equal_i(prv_clamp_corner_radius(GSize(0, 5), GCornersAll, 8), 0);
cl_assert_equal_i(prv_clamp_corner_radius(GSize(4, 0), GCornersAll, 8), 0);
cl_assert_equal_i(prv_clamp_corner_radius(GSize(4, 8), GCornerNone, 8), 0);
// Test minimum of width and height is taken as radius
cl_assert_equal_i(prv_clamp_corner_radius(GSize(4, 8), GCornersAll, 4), 2);
cl_assert_equal_i(prv_clamp_corner_radius(GSize(1, 10), GCornersAll, 4), 0);
cl_assert_equal_i(prv_clamp_corner_radius(GSize(2, 10), GCornersAll, 4), 1);
cl_assert_equal_i(prv_clamp_corner_radius(GSize(3, 10), GCornersAll, 4), 1);
cl_assert_equal_i(prv_clamp_corner_radius(GSize(4, 10), GCornersAll, 4), 2);
cl_assert_equal_i(prv_clamp_corner_radius(GSize(5, 10), GCornersAll, 4), 2);
cl_assert_equal_i(prv_clamp_corner_radius(GSize(6, 10), GCornersAll, 4), 3);
cl_assert_equal_i(prv_clamp_corner_radius(GSize(7, 10), GCornersAll, 4), 3);
cl_assert_equal_i(prv_clamp_corner_radius(GSize(8, 10), GCornersAll, 4), 4);
cl_assert_equal_i(prv_clamp_corner_radius(GSize(9, 10), GCornersAll, 4), 4);
cl_assert_equal_i(prv_clamp_corner_radius(GSize(10, 10), GCornersAll, 4), 4);
}
#define BOX_SIZE 10
#define CLIP_RECT_DRAW_BOX GRect(10, 10, 140, 30)
#define CLIP_RECT_CLIP_BOX GRect(10, 10, 120, 2*BOX_SIZE + 4)
#define CLIP_RECT_RECT_BOX GRect(0, 0, BOX_SIZE, BOX_SIZE)
#define CLIP_OFFSET 40
// yoffset if used to allow for multiple test cases to be drawn and tested on the same test image
// nudge is used to move the rectangle just outside the clipping box on each corner
static void prv_fill_rects(GContext *ctx, uint16_t yoffset, int16_t nudge, int16_t radius) {
// Adjust drawing box and clipping box
ctx->draw_state.drawing_box = CLIP_RECT_DRAW_BOX;
ctx->draw_state.drawing_box.origin.y += yoffset;
ctx->draw_state.clip_box = CLIP_RECT_CLIP_BOX;
ctx->draw_state.clip_box.origin.y += yoffset;
// Top left corner of clipping box
GRect box = CLIP_RECT_RECT_BOX;
box.origin.x -= nudge;
box.origin.y -= nudge;
graphics_fill_round_rect(ctx, &box, radius, GCornersAll);
// Top right corner of clipping box
box.origin.x = CLIP_RECT_CLIP_BOX.size.w - BOX_SIZE;
box.origin.x += nudge;
graphics_fill_round_rect(ctx, &box, radius, GCornersAll);
// Bottom right corner of clipping box
box.origin.y = CLIP_RECT_CLIP_BOX.size.h - BOX_SIZE;
box.origin.y += nudge;
graphics_fill_round_rect(ctx, &box, radius, GCornersAll);
// Bottom left corner of clipping box
box.origin.x = 0;
box.origin.x -= nudge;
graphics_fill_round_rect(ctx, &box, radius, GCornersAll);
}
void test_graphics_fill_rect_${BIT_DEPTH_NAME}__clipping_rect(void) {
GContext ctx;
test_graphics_context_init(&ctx, fb);
setup_test_aa_sw(&ctx, fb, CLIP_RECT_CLIP_BOX, CLIP_RECT_DRAW_BOX, false, 1);
graphics_context_set_stroke_color(&ctx, GColorBlack);
// Fills rectangles around boundaries of clipping box - AA false
prv_fill_rects(&ctx, 0, 0, 0);
prv_fill_rects(&ctx, CLIP_OFFSET, 1, 0);
prv_fill_rects(&ctx, 2 * CLIP_OFFSET, 0, 4);
prv_fill_rects(&ctx, 3 * CLIP_OFFSET, 1, 4);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_clip_rect.${BIT_DEPTH_NAME}.pbi"));
}
void test_graphics_fill_rect_${BIT_DEPTH_NAME}__clipping_rect_aa(void) {
GContext ctx;
test_graphics_context_init(&ctx, fb);
setup_test_aa_sw(&ctx, fb, CLIP_RECT_CLIP_BOX, CLIP_RECT_DRAW_BOX, true, 1);
graphics_context_set_stroke_color(&ctx, GColorBlack);
// Fills rectangles around boundaries of clipping box - AA true
prv_fill_rects(&ctx, 0, 0, 0);
prv_fill_rects(&ctx, CLIP_OFFSET, 1, 0);
prv_fill_rects(&ctx, 2 * CLIP_OFFSET, 0, 4);
prv_fill_rects(&ctx, 3 * CLIP_OFFSET, 1, 4);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "fill_rect_clip_rect_aa.${BIT_DEPTH_NAME}.pbi"));
}