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81 lines
2.3 KiB
C
81 lines
2.3 KiB
C
/*
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* Copyright 2024 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "action_menu_hierarchy.h"
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#include "action_menu_layer.h"
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#include "applib/ui/crumbs_layer.h"
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struct ActionMenu {
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Window window;
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};
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typedef struct AnimationContext {
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Window *window;
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const ActionMenuLevel *next_level;
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} AnimationContext;
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typedef struct {
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const ActionMenuLevel *cur_level;
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int num_dots;
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GEdgeInsets menu_insets;
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} ActionMenuViewModel;
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typedef struct {
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ActionMenu action_menu;
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ActionMenuConfig config;
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ActionMenuLayer action_menu_layer;
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CrumbsLayer crumbs_layer;
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ActionMenuViewModel view_model;
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Animation *level_change_anim;
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const ActionMenuItem *performed_item;
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Window *result_window;
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bool frozen;
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} ActionMenuData;
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// ActionMenuItem is a union of two types:
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// * In the leaf case we have:
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// perform_action is a valid pointer and thus is_leaf is non 0 (== true)
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// action_data is a valid pointer, next_level is not used
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// * In the level case we have:
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// is_leaf is 0 (== false), perform_action is not a valid pointer
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// next_level points to a valid ActionMenuLevel, action_data is not used
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struct ActionMenuItem {
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const char *label;
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union {
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ActionMenuPerformActionCb perform_action;
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uintptr_t is_leaf;
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};
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union {
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void *action_data;
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ActionMenuLevel *next_level;
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};
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};
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struct ActionMenuLevel {
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ActionMenuLevel *parent_level;
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uint16_t max_items;
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uint16_t num_items;
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unsigned default_selected_item;
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// The separator (dotted line) will appear just above this index (an index of 0 will be ignored)
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// [PG] It should be used to help differentiate item specific actions vs global actions.
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// Double check with design before using this for another purpose.
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unsigned separator_index;
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ActionMenuLevelDisplayMode display_mode;
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ActionMenuItem items[];
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};
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