pebble/src/fw/applib/ui/bitmap_layer.c
Josh Soref 0a46a061ff spelling: exclude
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
2025-01-29 00:03:23 -05:00

124 lines
4 KiB
C

/*
* Copyright 2024 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "bitmap_layer.h"
#include "applib/graphics/graphics.h"
#include "util/trig.h"
#include "applib/applib_malloc.auto.h"
#include "process_management/process_manager.h"
#include <string.h>
void bitmap_layer_update_proc(BitmapLayer *image, GContext* ctx) {
const GColor bg_color = image->background_color;
if (!gcolor_is_transparent(bg_color)) {
graphics_context_set_fill_color(ctx, bg_color);
graphics_fill_rect(ctx, &image->layer.bounds);
}
graphics_context_set_compositing_mode(ctx, image->compositing_mode);
if (image->bitmap != NULL) {
const GSize size = image->bitmap->bounds.size;
const bool clips = true; // bitmap layer not allowed to draw outside of its frame
GRect rect = (GRect){{0, 0}, size};
grect_align(&rect, &image->layer.bounds, image->alignment, clips);
if (!process_manager_compiled_with_legacy2_sdk()) {
// Dirty workaround for calculation of offset in graphics_draw_bitmap_in_rect
// and preserving state of bitmap alignment in bitmap_layer
// The previous behavior is relied on by some 2.x apps, and therefore we exclude
// the fix for apps compiled with older SDKs. See PBL-19136 for details.
rect.origin.x -= image->layer.bounds.origin.x;
rect.origin.y -= image->layer.bounds.origin.y;
}
graphics_draw_bitmap_in_rect(ctx, image->bitmap, &rect);
}
}
void bitmap_layer_init(BitmapLayer *image, const GRect *frame) {
*image = (BitmapLayer){};
image->layer.frame = *frame;
image->layer.bounds = (GRect){{0, 0}, frame->size};
image->layer.update_proc = (LayerUpdateProc)bitmap_layer_update_proc;
layer_set_clips(&image->layer, true);
image->background_color = GColorClear;
image->compositing_mode = GCompOpAssign;
layer_mark_dirty(&(image->layer));
}
BitmapLayer* bitmap_layer_create(GRect frame) {
BitmapLayer* layer = applib_type_malloc(BitmapLayer);
if (layer) {
bitmap_layer_init(layer, &frame);
}
return layer;
}
void bitmap_layer_deinit(BitmapLayer *bitmap_layer) {
layer_deinit(&bitmap_layer->layer);
}
void bitmap_layer_destroy(BitmapLayer* bitmap_layer) {
if (bitmap_layer == NULL) {
return;
}
bitmap_layer_deinit(bitmap_layer);
applib_free(bitmap_layer);
}
Layer* bitmap_layer_get_layer(const BitmapLayer *bitmap_layer) {
return &((BitmapLayer *)bitmap_layer)->layer;
}
const GBitmap* bitmap_layer_get_bitmap(BitmapLayer* bitmap_layer) {
return bitmap_layer->bitmap;
}
void bitmap_layer_set_bitmap(BitmapLayer *image, const GBitmap *bitmap) {
if (image == NULL) {
return;
}
image->bitmap = bitmap;
layer_mark_dirty(&(image->layer));
}
void bitmap_layer_set_alignment(BitmapLayer *image, GAlign alignment) {
if (alignment == image->alignment) {
return;
}
image->alignment = alignment;
layer_mark_dirty(&(image->layer));
}
void bitmap_layer_set_background_color(BitmapLayer *image, GColor color) {
const GColor image_color = image->background_color;
if (gcolor_equal(color, image_color)) {
return;
}
image->background_color = color;
layer_mark_dirty(&(image->layer));
}
void bitmap_layer_set_background_color_2bit(BitmapLayer *bitmap_layer, GColor2 color) {
bitmap_layer_set_background_color(bitmap_layer, get_native_color(color));
}
void bitmap_layer_set_compositing_mode(BitmapLayer *image, GCompOp mode) {
if (image->compositing_mode == mode) {
return;
}
image->compositing_mode = mode;
layer_mark_dirty(&(image->layer));
}