pebble/src/fw/applib/ui/window_stack_private.h
2025-01-27 11:38:16 -08:00

91 lines
3.4 KiB
C

/*
* Copyright 2024 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//! Private API for manipulating the Window Stack
#pragma once
#include "window.h"
#include "window_stack_animation.h"
#include "util/list.h"
#include <stdbool.h>
#include <stddef.h>
#define WINDOW_STACK_ITEMS_MAX (16)
//! @internal
//! Data structure for an item on a window stack
typedef struct WindowStackItem {
ListNode list_node;
Window *window;
const WindowTransitionImplementation *pop_transition_implementation;
} WindowStackItem;
//! @internal
//! Data structure for a stack of windows
typedef struct WindowStack {
//! The item that is on top of the stack, after the last time changes were processed.
WindowStackItem *last_top_item;
//! The actual stack of windows. The first item in this list is the top item.
ListNode *list_head;
//! The list of window items that have been removed and need to be unloaded.
ListNode *removed_list_head;
//! Lock pushing to the stack. If this is true, pushing will not occur.
bool lock_push;
//! The TransitioningContext object stores the current transition being done on
//! the window stack provided that an animation has been scheduled.
WindowTransitioningContext transition_context;
} WindowStack;
//! Legacy handler for window transitioning.
//! @param stack The \ref WindowStack of the transitioning window.
//! @param window The \ref Window transitioning in.
bool window_transition_context_has_legacy_window_to(WindowStack *stack, Window *window);
//! Transitioning function called when the current visible window disappears.
//! If there is no window_to pointer (it is NULL), then this is a no-op.
//! @param context The \ref WindowTransitionContext of the transitioning window
void window_transition_context_disappear(WindowTransitioningContext *context);
//! Transitioning function called when the new window, window_to in the context, appears on
//! the screen. If there is no window_to pointer (it is NULL), then this is a no-op.
//! @param context The \ref WindowTransitionContext of the transitioning window
void window_transition_context_appear(WindowTransitioningContext *context);
//! @internal
//! A member of a window stack dump array
typedef struct WindowStackDump {
Window *addr;
const char *name;
} WindowStackDump;
//! @internal
//! Walk and copy the window stack to an array for debug purposes.
//! @param stack The \ref WindowStack to dump.
//! @param[out] dump The windows in the stack, top of stack first.
//! @return Number of windows in the stack dump.
//!
//! The window stack dump array is allocated on the kernel heap.
//! It is the caller's responsibility to free the array.
//!
//! @note If the function is unable to allocate the dump array, *dump
//! will be set to NULL but the function will still return the depth
//! of the window stack.
size_t window_stack_dump(WindowStack *stack, WindowStackDump **dump);