pebble/src/fw/apps/demo_apps/animated_demo.c
2025-01-27 11:38:16 -08:00

172 lines
5.4 KiB
C

/*
* Copyright 2024 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "animated_demo.h"
#include "applib/app.h"
#include "process_state/app_state/app_state.h"
#include "applib/fonts/fonts.h"
#include "applib/ui/app_window_stack.h"
#include "applib/ui/ui.h"
#include "kernel/pbl_malloc.h"
#include "system/passert.h"
#include <string.h>
#include <stdio.h>
typedef struct AnimatedDemoData {
Window window;
TextLayer text_layer;
PropertyAnimation *prop_animation;
bool toggle;
} AnimatedDemoData;
static void animation_started(Animation *animation, AnimatedDemoData *data) {
text_layer_set_text(&data->text_layer, "Started.");
(void)animation;
}
static void animation_stopped(Animation *animation, bool finished, AnimatedDemoData *data) {
text_layer_set_text(&data->text_layer, finished ? "Hi, I'm a TextLayer!" : "Just Stopped.");
(void)animation;
}
AnimationProgress animation_bounce(AnimationProgress linear_distance) {
// An awful linear "bounce-like" animation
if (linear_distance < ANIMATION_NORMALIZED_MAX/2) {
return linear_distance * 2;
} else if (linear_distance < ANIMATION_NORMALIZED_MAX * 3/4) {
return ANIMATION_NORMALIZED_MAX * 3/2 - linear_distance;
} else {
return linear_distance;
}
}
static void click_handler(ClickRecognizerRef recognizer, Window *window) {
AnimatedDemoData *data = window_get_user_data(window);
Layer *layer = &data->text_layer.layer;
GRect to_rect;
if (data->toggle) {
to_rect = GRect(4, 4, 120, 60);
} else {
to_rect = GRect(84, 92, 60, 60);
}
data->toggle = !data->toggle;
// Does nothing if prop_animation is NULL
if (data->prop_animation) {
animation_unschedule(property_animation_get_animation(data->prop_animation));
property_animation_init_layer_frame(data->prop_animation, layer, NULL, &to_rect);
} else {
data->prop_animation = property_animation_create_layer_frame(layer, NULL, &to_rect);
}
Animation *animation = property_animation_get_animation(data->prop_animation);
PBL_ASSERTN(animation);
animation_set_auto_destroy(animation, true);
animation_set_duration(animation, 400);
switch (click_recognizer_get_button_id(recognizer)) {
case BUTTON_ID_UP:
animation_set_curve(animation, AnimationCurveEaseOut);
break;
case BUTTON_ID_DOWN:
// animation_set_curve(animation, AnimationCurveEaseIn);
// animation_set_duration(animation, 2000);
animation_set_custom_curve(animation, animation_bounce);
break;
default:
case BUTTON_ID_SELECT:
animation_set_curve(animation, AnimationCurveEaseInOut);
break;
}
/*
// Exmple animation parameters:
// Duration defaults to 250 ms
animation_set_duration(animation, 1000);
// Curve defaults to ease-in-out
animation_set_curve(animation, AnimationCurveEaseOut);
// Delay defaults to 0 ms
animation_set_delay(animation, 1000);
*/
animation_set_handlers(animation, (AnimationHandlers) {
.started = (AnimationStartedHandler) animation_started,
.stopped = (AnimationStoppedHandler) animation_stopped,
}, data);
animation_schedule(animation);
}
void animated_demo_window_load(Window *window) {
AnimatedDemoData *data = window_get_user_data(window);
text_layer_init(&data->text_layer, &GRect(0, 0, 60, 60));
text_layer_set_background_color(&data->text_layer, GColorBlack);
text_layer_set_text_color(&data->text_layer, GColorWhite);
text_layer_set_text(&data->text_layer, "Press Buttons");
GFont gothic_24_norm = fonts_get_system_font(FONT_KEY_GOTHIC_24);
text_layer_set_font(&data->text_layer, gothic_24_norm);
text_layer_set_text_alignment(&data->text_layer, GTextAlignmentCenter);
layer_add_child(&window->layer, &data->text_layer.layer);
}
static void config_provider(Window *window) {
window_single_click_subscribe(BUTTON_ID_UP, (ClickHandler)click_handler);
window_single_click_subscribe(BUTTON_ID_SELECT, (ClickHandler)click_handler);
window_single_click_subscribe(BUTTON_ID_DOWN, (ClickHandler)click_handler);
(void)window;
}
static void handle_init(void) {
AnimatedDemoData *data = (AnimatedDemoData*) app_malloc_check(sizeof(AnimatedDemoData));
data->toggle = false;
app_state_set_user_data(data);
Window *window = &data->window;
window_init(window, WINDOW_NAME("Animated Demo"));
window_set_user_data(window, data);
window_set_click_config_provider(window, (ClickConfigProvider) config_provider);
window_set_window_handlers(window, &(WindowHandlers){
.load = animated_demo_window_load,
});
const bool animated = true;
app_window_stack_push(window, animated);
}
static void handle_deinit(void) {
AnimatedDemoData *data = app_state_get_user_data();
app_free(data);
}
static void s_main(void) {
handle_init();
app_event_loop();
handle_deinit();
}
const PebbleProcessMd* animated_demo_get_app_info() {
static const PebbleProcessMdSystem animated_demo_app_info = {
.common.main_func = s_main,
.name = "Animation Demo"
};
return (const PebbleProcessMd*) &animated_demo_app_info;
}