pebble/applib-targets/emscripten/html/js/tictoc.js
2025-01-27 11:38:16 -08:00

91 lines
3.4 KiB
JavaScript

/**
* Copyright 2024 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
var WatchfaceHelper = function(date) {
function clockwiseRad(fraction) {
// TODO: figure out if this is actually correct orientation for Canvas APIs
return (1.5 - fraction) * 2 * Math.PI;
}
date = date || new Date();
var secondFraction = date.getSeconds() / 60;
var minuteFraction = (date.getMinutes()) / 60;
var hourFraction = (date.getHours() % 12 + minuteFraction) / 12;
this.secondAngle = clockwiseRad(secondFraction);
this.minuteAngle = clockwiseRad(minuteFraction);
this.hourAngle = clockwiseRad(hourFraction);
};
// book keeping so that we can easily animate the two hands for the watchface
// .scale/.angle are updated by tween/event handler (see below)
var renderState = {
minute: {style: 'white', scale: 0.80, angle: 0},
hour: {style: 'red', scale: 0.51, angle: 0}
};
// helper function for the draw function (see below)
// extracted as a standalone function to satisfy common believe in efficient JS code
// TODO: verify that this has actually any effect on byte code level
var drawHand = function(handState, ctx, cx, cy, maxRadius) {
ctx.lineWidth = 8;
ctx.strokeStyle = handState.style;
ctx.beginPath();
ctx.moveTo(cx, cy);
ctx.lineTo(cx + Math.sin(handState.angle) * handState.scale * maxRadius,
cy + Math.cos(handState.angle) * handState.scale * maxRadius);
ctx.stroke();
};
// the 'draw' event is being emitted after each call to rocky.requestDraw() but
// at most once for each screen update, even if .requestDraw() is called frequently
// the 'draw' event might also fire at other meaningful times (e.g. upon launch)
rocky.on('draw', function(drawEvent) {
var ctx = drawEvent.context;
var w = ctx.canvas.unobstructedWidth;
var h = ctx.canvas.unobstructedHeight;
// clear canvas on each render
ctx.fillStyle = 'black';
ctx.fillRect(0, 0, ctx.canvas.clientWidth, ctx.canvas.clientHeight);
// center point
var cx = w / 2;
var cy = h / 2;
var maxRadius = Math.min(w, h - 2 * 10) / 2;
drawHand(renderState.minute, ctx, cx, cy, maxRadius);
drawHand(renderState.hour, ctx, cx, cy, maxRadius);
// Draw a 12 o clock indicator
drawHand({style: 'white', scale: 0, angle: 0}, ctx, cx, 8, 0);
// overdraw center so that no white part of the minute hand is visible
drawHand({style: 'red', scale: 0, angle: 0}, ctx, cx, cy, 0);
});
// listener is called on each full minute and once immediately after registration
rocky.on('minutechange', function(e) {
// WatchfaceHelper will later be extracted as npm module
var wfh = new WatchfaceHelper(e.date);
renderState.minute.angle = wfh.minuteAngle;
renderState.hour.angle = wfh.hourAngle;
rocky.requestDraw();
});
rocky.on('secondchange', function(e) {
console.log(e.date.toLocaleTimeString() + ' ' + e.date.toLocaleDateString() +
' ' + e.date.toLocaleString());
});
console.log('TicToc launched');