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42 lines
1.5 KiB
C
42 lines
1.5 KiB
C
/*
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* Copyright 2024 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "applib/ui/property_animation_private.h"
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#include "applib/ui/layer.h"
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static const PropertyAnimationImplementation s_frame_layer_implementation = {
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.accessors = {
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.setter.grect = (const GRectSetter)layer_set_frame_by_value,
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.getter.grect = (const GRectGetter)layer_get_frame_by_value,
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},
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};
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PropertyAnimation *WEAK property_animation_create_layer_frame(
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struct Layer *layer, GRect *from_frame, GRect *to_frame) {
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PropertyAnimationPrivate *animation = (PropertyAnimationPrivate *)
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property_animation_create(&s_frame_layer_implementation, layer, from_frame, to_frame);
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if (from_frame) {
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animation->values.from.grect = *from_frame;
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PropertyAnimationImplementation *impl =
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(PropertyAnimationImplementation *)animation->animation.implementation;
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impl->accessors.setter.grect(animation->subject, animation->values.from.grect);
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}
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if (to_frame) {
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animation->values.to.grect = *to_frame;
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}
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return (PropertyAnimation *)animation;
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}
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