pebble/tests/fw/graphics/test_graphics_draw_circle.template.c
2025-01-27 11:38:16 -08:00

926 lines
39 KiB
C

/*
* Copyright 2024 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "applib/graphics/graphics.h"
#include "applib/graphics/graphics_circle_private.h"
#include "applib/graphics/framebuffer.h"
#include "util/trig.h"
#include "applib/ui/window_private.h"
#include "applib/ui/layer.h"
#include "util/size.h"
#include "clar.h"
#include "util.h"
#include "pebble_asserts.h"
#include <stdio.h>
// Helper Functions
////////////////////////////////////
#include "test_graphics.h"
#include "${BIT_DEPTH_NAME}/test_framebuffer.h"
// Stubs
////////////////////////////////////
#include "graphics_common_stubs.h"
#include "stubs_applib_resource.h"
static FrameBuffer *fb = NULL;
// Setup
void test_graphics_draw_circle_${BIT_DEPTH_NAME}__initialize(void) {
fb = malloc(sizeof(FrameBuffer));
framebuffer_init(fb, &(GSize) {DISP_COLS, DISP_ROWS});
}
// Teardown
void test_graphics_draw_circle_${BIT_DEPTH_NAME}__cleanup(void) {
free(fb);
}
// Tests
////////////////////////////////////
void inside_layer_update_callback(Layer* me, GContext* ctx) {
graphics_context_set_stroke_color(ctx, GColorBlack);
graphics_context_set_antialiased(ctx, false);
graphics_draw_circle(ctx, GPoint(14, 14), 12);
}
void white_layer_update_callback(Layer* me, GContext* ctx) {
graphics_context_set_stroke_color(ctx, GColorWhite);
graphics_context_set_antialiased(ctx, false);
graphics_draw_circle(ctx, GPoint(14, 14), 12);
}
void clear_layer_update_callback(Layer* me, GContext* ctx) {
graphics_context_set_stroke_color(ctx, GColorClear);
graphics_context_set_antialiased(ctx, false);
graphics_draw_circle(ctx, GPoint(14, 14), 12);
}
void across_x_layer_update_callback(Layer* me, GContext* ctx) {
graphics_context_set_stroke_color(ctx, GColorBlack);
graphics_context_set_antialiased(ctx, false);
graphics_draw_circle(ctx, GPoint(28, 14), 12);
}
void across_nx_layer_update_callback(Layer* me, GContext* ctx) {
graphics_context_set_stroke_color(ctx, GColorBlack);
graphics_context_set_antialiased(ctx, false);
graphics_draw_circle(ctx, GPoint(-14, 14), 12);
}
void across_y_layer_update_callback(Layer* me, GContext* ctx) {
graphics_context_set_stroke_color(ctx, GColorBlack);
graphics_context_set_antialiased(ctx, false);
graphics_draw_circle(ctx, GPoint(14, 28), 12);
}
void across_ny_layer_update_callback(Layer* me, GContext* ctx) {
graphics_context_set_stroke_color(ctx, GColorBlack);
graphics_context_set_antialiased(ctx, false);
graphics_draw_circle(ctx, GPoint(14, -14), 12);
}
void test_graphics_draw_circle_${BIT_DEPTH_NAME}__origin_layer(void) {
GContext ctx;
Layer layer;
test_graphics_context_init(&ctx, fb);
layer_init(&layer, &GRect(0, 0, 28, 28));
layer_set_update_proc(&layer, &inside_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_inside_origin_layer.${BIT_DEPTH_NAME}.pbi"));
test_graphics_context_reset(&ctx, fb);
layer_set_update_proc(&layer, &across_x_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_across_x_origin_layer.${BIT_DEPTH_NAME}.pbi"));
test_graphics_context_reset(&ctx, fb);
layer_set_update_proc(&layer, &across_nx_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_across_nx_origin_layer.${BIT_DEPTH_NAME}.pbi"));
test_graphics_context_reset(&ctx, fb);
layer_set_update_proc(&layer, &across_y_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_across_y_origin_layer.${BIT_DEPTH_NAME}.pbi"));
test_graphics_context_reset(&ctx, fb);
layer_set_update_proc(&layer, &across_ny_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_across_ny_origin_layer.${BIT_DEPTH_NAME}.pbi"));
}
#define RADIUS_BIG 15
#define RADIUS_MEDIUM 8
#define RADIUS_MIN_CALCULATED 3
#define RADIUS_MAX_PRECOMPUTED 2
#define RADIUS_SMALL 1
#define RADIUS_NONE 0
#define ORIGIN_RECT_NO_CLIP GRect(0, 0, 144, 168)
#define ORIGIN_RECT_CLIP_XY GRect(0, 0, 30, 40)
#define ORIGIN_RECT_CLIP_NXNY GRect(0, 0, 30, 40)
#define CENTER_OF_ORIGIN_RECT GPoint(20, 25)
#define CENTER_OF_ORIGIN_RECT_NXNY GPoint(10, 15)
void test_graphics_draw_circle_${BIT_DEPTH_NAME}__origin_layer_aa(void) {
GContext ctx;
test_graphics_context_init(&ctx, fb);
// Big circles
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_BIG);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_origin_aa_r16_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, 1);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_BIG);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_origin_aa_r16_clip_xy.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, true, 1);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_BIG);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_origin_aa_r16_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
// Medium circles
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_origin_aa_r8_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, 1);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_origin_aa_r8_clip_xy.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, true, 1);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_MEDIUM);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_origin_aa_r8_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
// Small circles
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_SMALL);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_origin_aa_r1_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, 1);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_SMALL);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_origin_aa_r1_clip_xy.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, true, 1);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_SMALL);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_origin_aa_r1_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
// Testing of the special cases for radius:
// Radius of 3 - starting point for calculated edges
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_MIN_CALCULATED);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_origin_aa_r3_no_clip.${BIT_DEPTH_NAME}.pbi"));
// Radius of 2 - ending point for precomputed edges
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_MAX_PRECOMPUTED);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_origin_aa_r2_no_clip.${BIT_DEPTH_NAME}.pbi"));
// Radius of 0 - draw a single pixel
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_NONE);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_origin_aa_r0_no_clip.${BIT_DEPTH_NAME}.pbi"));
}
void test_graphics_draw_circle_${BIT_DEPTH_NAME}__offset_layer(void) {
GContext ctx;
Layer layer;
test_graphics_context_init(&ctx, fb);
layer_init(&layer, &GRect(10, 15, 28, 28));
layer_set_update_proc(&layer, &inside_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_inside_offset_layer.${BIT_DEPTH_NAME}.pbi"));
test_graphics_context_reset(&ctx, fb);
layer_set_update_proc(&layer, &across_x_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_across_x_offset_layer.${BIT_DEPTH_NAME}.pbi"));
test_graphics_context_reset(&ctx, fb);
layer_set_update_proc(&layer, &across_nx_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_across_nx_offset_layer.${BIT_DEPTH_NAME}.pbi"));
test_graphics_context_reset(&ctx, fb);
layer_set_update_proc(&layer, &across_y_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_across_y_offset_layer.${BIT_DEPTH_NAME}.pbi"));
test_graphics_context_reset(&ctx, fb);
layer_set_update_proc(&layer, &across_ny_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_across_ny_offset_layer.${BIT_DEPTH_NAME}.pbi"));
}
#define OFFSET_RECT_NO_CLIP GRect(10, 10, 40, 50)
#define OFFSET_RECT_CLIP_XY GRect(10, 10, 30, 40)
#define OFFSET_RECT_CLIP_NXNY GRect(0, 0, 30, 40)
#define CENTER_OF_OFFSET_RECT GPoint(10, 15)
#define CENTER_OF_OFFSET_RECT_NXNY GPoint(0, 5)
void test_graphics_draw_circle_${BIT_DEPTH_NAME}__offset_layer_aa(void) {
GContext ctx;
test_graphics_context_init(&ctx, fb);
// Big circles
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, 1);
graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_BIG);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_offset_aa_r16_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, true, 1);
graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_BIG);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_offset_aa_r16_clip_xy.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, true, 1);
graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT_NXNY, RADIUS_BIG);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_offset_aa_r16_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
// Medium circles
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, 1);
graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_MEDIUM);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_offset_aa_r8_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, true, 1);
graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_MEDIUM);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_offset_aa_r8_clip_xy.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, true, 1);
graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT_NXNY, RADIUS_MEDIUM);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_offset_aa_r8_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
// Small circles
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, 1);
graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_SMALL);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_offset_aa_r1_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, true, 1);
graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_SMALL);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_offset_aa_r1_clip_xy.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, true, 1);
graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT_NXNY, RADIUS_SMALL);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_offset_aa_r1_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
}
extern void graphics_circle_quadrant_draw_1px_non_aa(GContext* ctx, GPoint p,
uint16_t radius,
GCornerMask quadrant);
void test_graphics_draw_circle_${BIT_DEPTH_NAME}__quadrants(void) {
GContext ctx;
test_graphics_context_init(&ctx, fb);
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_circle_quadrant_draw_1px_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, GCornerTopLeft);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_offset_r8_quad_top_left.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_circle_quadrant_draw_1px_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, GCornerTopRight);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_offset_r8_quad_top_right.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_circle_quadrant_draw_1px_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, GCornerBottomLeft);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_offset_r8_quad_bottom_left.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_circle_quadrant_draw_1px_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, GCornerBottomRight);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_offset_r8_quad_bottom_right.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_circle_quadrant_draw_1px_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, GCornersTop);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_offset_r8_quads_top.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_circle_quadrant_draw_1px_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, GCornersBottom);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_offset_r8_quads_bottom.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_circle_quadrant_draw_1px_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, GCornersRight);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_offset_r8_quads_right.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 1);
graphics_circle_quadrant_draw_1px_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, GCornersLeft);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_offset_r8_quads_left.${BIT_DEPTH_NAME}.pbi"));
}
extern void graphics_circle_quadrant_draw_1px_aa(GContext* ctx, GPoint p,
uint16_t radius,
GCornerMask quadrant);
void test_graphics_draw_circle_${BIT_DEPTH_NAME}__quadrants_aa(void) {
#if PBL_COLOR
GContext ctx;
test_graphics_context_init(&ctx, fb);
typedef struct {
char *filename_part;
GCornerMask mask;
} TestConfig;
TestConfig test_config[] = {
{
.filename_part = "quad_top_left",
.mask = GCornerTopLeft,
},
{
.filename_part = "quad_top_right",
.mask = GCornerTopRight,
},
{
.filename_part = "quad_bottom_right",
.mask = GCornerBottomRight,
},
{
.filename_part = "quad_bottom_left",
.mask = GCornerBottomLeft,
},
{
.filename_part = "quads_top",
.mask = GCornersTop,
},
{
.filename_part = "quads_bottom",
.mask = GCornersBottom,
},
{
.filename_part = "quads_right",
.mask = GCornersRight,
},
{
.filename_part = "quads_left",
.mask = GCornersLeft,
},
};
// note: not the prettiest, fast a quick way to render all the scenarios Nitin was interested in
for (int i = 0; i < ARRAY_LENGTH(test_config); i++) {
TestConfig c = test_config[i];
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
GPoint pt = CENTER_OF_ORIGIN_RECT;
// draw multiple quads with different radiuses
for (int r = 0; r <= 15; r++) {
graphics_circle_quadrant_draw_1px_aa(&ctx, pt, r, c.mask);
// center point follows a grid
pt.x += 30;
if (pt.x > 120) {
pt.x = CENTER_OF_ORIGIN_RECT.x;
pt.y += 30;
}
}
// construct file name and create meaningful assert description
char filename[100];
snprintf(filename, sizeof(filename),
"draw_circle_offset_aa_r8_%s.${BIT_DEPTH_NAME}.pbi", c.filename_part);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, filename));
}
#endif
}
void test_graphics_draw_circle_${BIT_DEPTH_NAME}__clear(void) {
GContext ctx;
Layer layer;
test_graphics_context_init(&ctx, fb);
layer_init(&layer, &GRect(0, 0, 60, 60));
layer_set_update_proc(&layer, &inside_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_inside_origin_layer.${BIT_DEPTH_NAME}.pbi"));
layer_set_update_proc(&layer, &white_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(framebuffer_is_empty("white_over_black", ctx.parent_framebuffer, GColorWhite));
test_graphics_context_reset(&ctx, fb);
layer_set_update_proc(&layer, &inside_layer_update_callback);
layer_render_tree(&layer, &ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_inside_origin_layer.${BIT_DEPTH_NAME}.pbi"));
layer_set_update_proc(&layer, &clear_layer_update_callback);
layer_render_tree(&layer, &ctx);
#if PBL_COLOR
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_clear.8bit.pbi"));
#else
cl_check(framebuffer_is_empty("clear_over_black", ctx.parent_framebuffer, GColorWhite));
#endif
}
// Draws circles in a grid pattern while increasing the stroke width for each circle
static void prv_draw_circles(GContext *ctx) {
GPoint pt = CENTER_OF_ORIGIN_RECT;
for (int sw = 0; sw <= 10; sw++) {
ctx->draw_state.stroke_width = sw;
graphics_draw_circle(ctx, pt, 0);
// center point follows a grid
pt.x += 30;
if (pt.x > 120) {
pt.x = CENTER_OF_ORIGIN_RECT.x;
pt.y += 30;
}
}
}
#define TO_TRIG(deg) (((deg) * TRIG_MAX_ANGLE) / 360)
void test_graphics_draw_circle_${BIT_DEPTH_NAME}__zero_swX_black(void) {
GContext ctx;
test_graphics_context_init(&ctx, fb);
// Draw black circles with different alpha values in the stroke color with antialiasing disabled
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 0);
graphics_context_set_stroke_color(&ctx, GColorBlack);
prv_draw_circles(&ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_r0_swX_black.${BIT_DEPTH_NAME}.pbi"));
}
void test_graphics_draw_circle_${BIT_DEPTH_NAME}__zero_aa_swX_black(void) {
GContext ctx;
test_graphics_context_init(&ctx, fb);
// Draw black circles with different alpha values in the stroke color with antialiasing enabled
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 0);
graphics_context_set_stroke_color(&ctx, GColorBlack);
prv_draw_circles(&ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_r0_aa_swX_black.${BIT_DEPTH_NAME}.pbi"));
}
void test_graphics_draw_circle_8bit__zero_swX_color(void) {
GContext ctx;
test_graphics_context_init(&ctx, fb);
// Draw red circles with different alpha values in the stroke color with antialiasing disabled
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 0);
graphics_context_set_stroke_color(&ctx, GColorRed);
prv_draw_circles(&ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_r0_swX_color.8bit.pbi"));
}
void test_graphics_draw_circle_8bit__zero_aa_swX_color(void) {
GContext ctx;
test_graphics_context_init(&ctx, fb);
// Draw red circles with different alpha values in the stroke color with antialiasing enabled
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 0);
graphics_context_set_stroke_color(&ctx, GColorRed);
prv_draw_circles(&ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_r0_aa_swX_color.8bit.pbi"));
}
void test_graphics_draw_circle_${BIT_DEPTH_NAME}__zero_swX_clear(void) {
GContext ctx;
test_graphics_context_init(&ctx, fb);
// Draw clear circles with antialiasing disabled
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, 0);
graphics_context_set_stroke_color(&ctx, GColorClear);
prv_draw_circles(&ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_r0_swX_clear.${BIT_DEPTH_NAME}.pbi"));
}
void test_graphics_draw_circle_${BIT_DEPTH_NAME}__zero_aa_swX_clear(void) {
GContext ctx;
test_graphics_context_init(&ctx, fb);
// Draw clear circles with antialiasing enabled
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 0);
graphics_context_set_stroke_color(&ctx, GColorClear);
prv_draw_circles(&ctx);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_circle_r0_aa_swX_clear.${BIT_DEPTH_NAME}.pbi"));
}
void test_graphics_draw_circle_${BIT_DEPTH_NAME}__arc_stroked(void){
GContext ctx;
test_graphics_context_init(&ctx, fb);
// Letter C
uint32_t angle_end = TRIG_MAX_ANGLE + (TRIG_MAX_ANGLE / 8);
uint32_t angle_start = (TRIG_MAX_ANGLE / 8) * 3;
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 4);
graphics_draw_arc_internal(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_BIG, angle_start, angle_end);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_arc_origin_aa_letter_c.${BIT_DEPTH_NAME}.pbi"));
// Stroke width bigger than radius
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, RADIUS_BIG * 2);
graphics_draw_arc_internal(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_BIG, angle_start, angle_end);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_arc_origin_aa_stroke_bigger_than_radius.${BIT_DEPTH_NAME}.pbi"));
// Negative angle letter C
angle_end -= TRIG_MAX_ANGLE;
angle_start -= TRIG_MAX_ANGLE;
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 4);
graphics_draw_arc_internal(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_BIG, angle_start, angle_end);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_arc_origin_aa_letter_c.${BIT_DEPTH_NAME}.pbi"));
// More negative angle letter C (both angle are actually negative)
angle_end -= TRIG_MAX_ANGLE;
angle_start -= TRIG_MAX_ANGLE;
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 4);
graphics_draw_arc_internal(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_BIG, angle_start, angle_end);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_arc_origin_aa_letter_c.${BIT_DEPTH_NAME}.pbi"));
// Incorrect angles (angle_start > angle_end) - should result in empty image
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, RADIUS_BIG * 2);
graphics_draw_arc_internal(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_BIG, angle_end, angle_start);
cl_check(framebuffer_is_empty(NULL, ctx.parent_framebuffer, GColorWhite));
// table with most popular angles to test
typedef struct {
char *filename_part;
uint32_t angle;
} TestAngles;
TestAngles test_angles[] = {
{
.filename_part = "__1_degrees",
.angle = TRIG_MAX_ANGLE / 360,
},
{
.filename_part = "__6_degrees",
.angle = TRIG_MAX_ANGLE / 60,
},
{
.filename_part = "_30_degrees",
.angle = TRIG_MAX_ANGLE / 12,
},
{
.filename_part = "_45_degrees",
.angle = TRIG_MAX_ANGLE / 8,
},
{
.filename_part = "_90_degrees",
.angle = TRIG_MAX_ANGLE / 4,
},
{
.filename_part = "181_degrees",
.angle = TRIG_MAX_ANGLE / 2 + TRIG_MAX_ANGLE / 360,
}
};
for (int i = 0; i < ARRAY_LENGTH(test_angles); i++) {
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
GPoint pt = CENTER_OF_ORIGIN_RECT;
uint16_t radius = 10;
uint16_t stroke_width = 1;
for (int r = 1; r <= 7; r++) {
graphics_context_set_stroke_width(&ctx, stroke_width);
graphics_draw_arc_internal(&ctx, pt, radius, 0, test_angles[i].angle);
stroke_width += 1;
radius += 3;
pt.x += (radius + stroke_width) * 2;
if (pt.x > 120) {
pt.x = CENTER_OF_ORIGIN_RECT.x;
pt.y += (radius + stroke_width) * 2;
}
}
char filename[100];
snprintf(filename, sizeof(filename),
"draw_arc_offset_aa_end_angle_%s.${BIT_DEPTH_NAME}.pbi", test_angles[i].filename_part);
cl_check_(gbitmap_pbi_eq(&ctx.dest_bitmap, filename), filename);
}
for (int i = 0; i < ARRAY_LENGTH(test_angles); i++) {
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
GPoint pt = CENTER_OF_ORIGIN_RECT;
uint16_t radius = 10;
uint16_t stroke_width = 1;
for (int r = 1; r <= 7; r++) {
graphics_context_set_stroke_width(&ctx, stroke_width);
graphics_draw_arc_internal(&ctx, pt, radius, test_angles[i].angle, TRIG_MAX_ANGLE);
stroke_width += 1;
radius += 3;
pt.x += (radius + stroke_width) * 2;
if (pt.x > 120) {
pt.x = CENTER_OF_ORIGIN_RECT.x;
pt.y += (radius + stroke_width) * 2;
}
}
char filename[100];
snprintf(filename, sizeof(filename),
"draw_arc_offset_aa_start_angle_%s.${BIT_DEPTH_NAME}.pbi", test_angles[i].filename_part);
cl_check_(gbitmap_pbi_eq(&ctx.dest_bitmap, filename), filename);
}
// Additional 90° end_angle unit tests:
angle_start = TO_TRIG(45);
angle_end = TO_TRIG(90);
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 5);
GPoint pt = CENTER_OF_ORIGIN_RECT;
// This test is sponsored by number 4
for (int r = 0; r < 4; r++) {
graphics_draw_arc_internal(&ctx, pt, RADIUS_BIG, angle_start, angle_end);
angle_start += TRIG_MAX_ANGLE/4;
angle_end += TRIG_MAX_ANGLE/4;
pt.x += RADIUS_BIG * 4;
if (pt.x > 120) {
pt.x = CENTER_OF_ORIGIN_RECT.x;
pt.y += RADIUS_BIG * 4;
}
}
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_arc_aa_end_angle_on_divider.${BIT_DEPTH_NAME}.pbi"));
}
void test_graphics_draw_circle_8bit__arc_colors(void){
GContext ctx;
test_graphics_context_init(&ctx, fb);
// Letter C
uint32_t angle_end = TRIG_MAX_ANGLE + (TRIG_MAX_ANGLE / 8);
uint32_t angle_start = (TRIG_MAX_ANGLE / 8) * 3;
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 1);
graphics_context_set_fill_color(&ctx, GColorRed);
graphics_context_set_stroke_color(&ctx, GColorGreen);
graphics_draw_arc_internal(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_BIG, angle_start, angle_end);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_arc_origin_aa_letter_c_color_1px.8bit.pbi"));
// Letter C SW 4
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 4);
graphics_context_set_fill_color(&ctx, GColorRed);
graphics_context_set_stroke_color(&ctx, GColorGreen);
graphics_draw_arc_internal(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_BIG, angle_start, angle_end);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "draw_arc_origin_aa_letter_c_color_4px.8bit.pbi"));
}
#define DRAWING_SPACING 40
char *mode_names[] = {
"_90_degrees",
"180_degrees",
"270_degrees",
};
char *precision_modes[] = {
"without_faction",
"with_fraction",
};
void test_graphics_draw_circle_${BIT_DEPTH_NAME}__radial_precise(void){
GContext ctx;
test_graphics_context_init(&ctx, fb);
uint32_t angle_start = TRIG_MAX_ANGLE / 8;
uint32_t angle_end = angle_start + (TRIG_MAX_ANGLE / 4);
GPointPrecise center = GPointPrecise(CENTER_OF_ORIGIN_RECT.x * 8, CENTER_OF_ORIGIN_RECT.y * 8);
Fixed_S16_3 radius = (Fixed_S16_3){.integer = RADIUS_BIG};
for (int precision_mode = 0; precision_mode < 2; precision_mode++) {
for (int mode = 0; mode < 3; mode++) {
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, 4);
for (int angle_offset=0; angle_offset < 4; angle_offset++) {
graphics_draw_arc_precise_internal(&ctx, center, radius, angle_start, angle_end);
center.x.integer += (angle_offset % 2 == 0) ? DRAWING_SPACING : -DRAWING_SPACING;
center.y.integer += (angle_offset == 1) ? DRAWING_SPACING : 0;
angle_start += TRIG_MAX_ANGLE / 4;
angle_end += TRIG_MAX_ANGLE / 4;
}
char filename[100];
snprintf(filename, sizeof(filename),
"draw_arc_origin_aa_precise_%s_%s_.${BIT_DEPTH_NAME}.pbi", precision_modes[precision_mode], mode_names[mode]);
cl_check_(gbitmap_pbi_eq(&ctx.dest_bitmap, filename), filename);
center.y.integer -= DRAWING_SPACING;
angle_end += TRIG_MAX_ANGLE / 4;
}
center.x.fraction = 4;
center.y.fraction = 4;
radius.fraction = 4;
angle_start = TRIG_MAX_ANGLE / 8;
angle_end = angle_start + (TRIG_MAX_ANGLE / 4);
}
}
void test_graphics_draw_circle_${BIT_DEPTH_NAME}__calc_draw_config_caps(void) {
// ## Section with special cases
// Test for no angles
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(0), TO_TRIG(0)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(0),GCornerNone},
.full_quadrants = GCornerNone,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(0),GCornerNone}
}));
// Tests for 360° angle
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(0), TO_TRIG(360)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(0),GCornerNone},
.full_quadrants = GCornersAll,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(0),GCornerNone}
}));
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(20), TO_TRIG(380)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(0),GCornerNone},
.full_quadrants = GCornersAll,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(0),GCornerNone}
}));
// Tests for overflowing angles
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(20), TO_TRIG(1000)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(0),GCornerNone},
.full_quadrants = GCornersAll,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(0),GCornerNone}
}));
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(360), TO_TRIG(370)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(0),GCornerTopRight},
.full_quadrants = GCornerNone,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(10),GCornerTopRight}
}));
// # Section with quadrant filling
// Tests for full quadrants
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(0), TO_TRIG(90)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(0),GCornerTopRight},
.full_quadrants = GCornerTopRight,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(90),GCornerBottomRight}
}));
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(90), TO_TRIG(180)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(90),GCornerBottomRight},
.full_quadrants = GCornerBottomRight,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(180),GCornerBottomLeft}
}));
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(180), TO_TRIG(270)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(180),GCornerBottomLeft},
.full_quadrants = GCornerBottomLeft,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(270),GCornerTopLeft}
}));
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(270), TO_TRIG(360)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(270),GCornerTopLeft},
.full_quadrants = GCornerTopLeft,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(0),GCornerTopRight}
}));
// Tests for pairs of quadrants
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(0), TO_TRIG(180)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(0),GCornerTopRight},
.full_quadrants = GCornersRight,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(180),GCornerBottomLeft}
}));
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(180), TO_TRIG(360)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(180),GCornerBottomLeft},
.full_quadrants = GCornersLeft,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(0),GCornerTopRight}
}));
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(270), TO_TRIG(360 + 90)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(270),GCornerTopLeft},
.full_quadrants = GCornersTop,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(90),GCornerBottomRight}
}));
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(90), TO_TRIG(270)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(90),GCornerBottomRight},
.full_quadrants = GCornersBottom,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(270),GCornerTopLeft}
}));
// Tests for triples of quadrants
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(0), TO_TRIG(270)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(0),GCornerTopRight},
.full_quadrants = (GCornersBottom | GCornerTopRight),
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(270),GCornerTopLeft}
}));
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(90), TO_TRIG(360)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(90),GCornerBottomRight},
.full_quadrants = (GCornersBottom | GCornerTopLeft),
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(0),GCornerTopRight}
}));
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(180), TO_TRIG(360 + 90)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(180),GCornerBottomLeft},
.full_quadrants = (GCornersTop | GCornerBottomLeft),
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(90),GCornerBottomRight}
}));
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(270), TO_TRIG(360 + 180)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(270),GCornerTopLeft},
.full_quadrants = (GCornersTop | GCornerBottomRight),
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(180),GCornerBottomLeft}
}));
// ## Section with regular angles
// Within same quadrant
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(30), TO_TRIG(60)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(30),GCornerTopRight},
.full_quadrants = GCornerNone,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(60),GCornerTopRight}
}));
// Starting quadrant filling up and ending quadrant finishing
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(45), TO_TRIG(270 + 45)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(45),GCornerTopRight},
.full_quadrants = GCornersBottom,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(270 + 45),GCornerTopLeft}
}));
// Ending quadrant filling up and starting quadrant finishing
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(90 + 45), TO_TRIG(360 + 45)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(90 + 45),GCornerBottomRight},
.full_quadrants = GCornersLeft,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(45),GCornerTopRight}
}));
// ## Section with regular angles but over 360°
// Within same quadrant
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(360 + 30), TO_TRIG(360 + 60)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(30),GCornerTopRight},
.full_quadrants = GCornerNone,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(60),GCornerTopRight}
}));
// Starting quadrant filling up and ending quadrant finishing
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(360 + 45), TO_TRIG(360 + 270 + 45)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(45),GCornerTopRight},
.full_quadrants = GCornersBottom,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(270 + 45),GCornerTopLeft}
}));
// Ending quadrant filling up and starting quadrant finishing
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(360 + 90 + 45), TO_TRIG(360 + 360 + 45)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(90 + 45),GCornerBottomRight},
.full_quadrants = GCornersLeft,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(45),GCornerTopRight}
}));
// ## Section with negative angles
// Within same quadrant
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(30 - 360), TO_TRIG(60 - 360)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(30)+1,GCornerTopRight},
.full_quadrants = GCornerNone,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(60)+1,GCornerTopRight}
}));
// Starting quadrant filling up and ending quadrant finishing
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(45 - 360), TO_TRIG(270 + 45 - 360)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(45),GCornerTopRight},
.full_quadrants = GCornersBottom,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(270 + 45),GCornerTopLeft}
}));
// Ending quadrant filling up and starting quadrant finishing
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(90 + 45 - 360), TO_TRIG(360 + 45 - 360)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(90 + 45),GCornerBottomRight},
.full_quadrants = GCornersLeft,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(45),GCornerTopRight}
}));
// Pair of quadrants
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(0 - 360), TO_TRIG(180 - 360)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(360),GCornerTopRight},
.full_quadrants = GCornersRight,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(180),GCornerBottomLeft}
}));
// Negative to positive
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(-45), TO_TRIG(45)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(270 + 45),GCornerTopLeft},
.full_quadrants = GCornerNone,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(45),GCornerTopRight}
}));
// Flipping quadrant issue
cl_assert_equal_edc(prv_calc_draw_config_ellipsis(TO_TRIG(70), TO_TRIG(90)), ((EllipsisDrawConfig){
.start_quadrant = (EllipsisPartDrawConfig){TO_TRIG(70),GCornerTopRight},
.full_quadrants = GCornerNone,
.end_quadrant = (EllipsisPartDrawConfig){TO_TRIG(90),GCornerBottomRight}
}));
}